* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
1.Put commctrl.h into pch precompilation(OCCT conflicts)
2.Replace input wxWidgets to support loss focus verification(STUDIO-8101)
3.Optimize slider interaction and trigger mesh when push up slider(STUDIO-8099)
4.Optimize step loading method, separate import of step and mesh
5.Fix dialog cancel button logic;
6.mesh tasks into sub-threads to prevent blocking the UI;
JIRA: STUDIO-8101 STUDIO-8099
Change-Id: I50bbb43953a5128f358c6880032d20693531333b
(cherry picked from commit ed7ab6b505a2becf8f38edb3c43b96e51eac3317)