* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.
Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details
ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
* Clipper: Verify range of int32 coordinates on input.
Cherry-picked from prusa3d/PrusaSlicer@fa7debf49d
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: Optimized PointInPolygon() to calculate cross products
with int64s instead of doubles.
Cherry-picked from prusa3d/PrusaSlicer@9dca8403fe
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.
Cherry-picked from prusa3d/PrusaSlicer@9cde96993e
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* use tbb::scallable_allocator for Polygons and ExPolygon::holes
to better scale on multiple threads
Cherry-picked from prusa3d/PrusaSlicer@b67ad6434d
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed compilation on GCC and CLang
Cherry-picked from prusa3d/PrusaSlicer@b3b44681a9
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Remove clipper2 which is not used
* Removed shiny profiler from clipperlib
Cherry-picked from prusa3d/PrusaSlicer@7e77048593
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: Further optimization of memory allocation using scalable_allocator.
ClipperLib: SimplifyPolygon() - changed default winding number to positive,
added strictly_simple parameter.
ClipperUtlis simplify_polygons() - removed "remove_collinear" parameter
Cherry-picked from prusa3d/PrusaSlicer@a7e17df25f
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: emplace_back() instead of push_back().
Cherry-picked from prusa3d/PrusaSlicer@2e150795b1
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed issue in a 32bit clipper, where IntersectPoint() checked for
the Y coordinate of the calculated intersection point for validity,
but the Y coordinate was already rounded to 32bits, thus an overflow
may have in rare cases masked invalidity of the result.
Cherry-picked from prusa3d/PrusaSlicer@b39c33414f
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed Vojtech's out of boundary assert in Clipper library.
Cherry-picked from prusa3d/PrusaSlicer@0a202dcff3
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Update clipper to 6.4.2.
Cherry-picked from prusa3d/PrusaSlicer@b8b3cccb40
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Try fix cmake opencv
---------
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
1. accurate top z distance for tree support
Also fix a bug that bottom z and top z distances are misused.
jira: STUDIO-3000, STUDIO-5990
github: #1827
2. Change interface pattern to interlaced rectilinear when using
support material.
2. clean up tree support code
Change-Id: Icc8ce1b6844c841a6fbd1d623df707fdc8ed0f7b
(cherry picked from commit da7412a48dfb5767918ef125b9d0fb9718c03a61)
(cherry picked from commit 39ae64fc53abec794d740e36baaa13fd6fb35849)
1. add a hook inside tree branches for improved strength
2. fix the issue that interface may fly as a mess (delete the logic
where gap nodes can skip dropping down)
3. fix the issue that base nodes may fly as a mess (smoothing should
skip polygon nodes, see Jira:STUDIO-4403)
Change-Id: Ie9f2039813c2ca3127ed8913304cc455fec8e7ee
(cherry picked from commit 83cef5f91d49ff3d275a89ec3df8b5f0fd573f8c)
(cherry picked from commit bambulab/BambuStudio@76f876a3c6)
Co-authored-by: Arthur <arthur.tang@bambulab.com>
* Pass all compatible regions to perimeter generator
* Simplify & unify fuzzify detection
* Simplify `to_thick_polyline`
* Group regions by fuzzy skin settings
* Initial code structure of multi-regional fuzzy skin
* Determine fuzzy type by all compatible regions
* Add fuzzy region debug
* Implement the line split algorithm
* Do splitted fuzzy in classic mode
* Disable debug macros
* Fix infinit loop issue when segment points are out of order
* Fix path connection
* Implement splitted fuzzy in Arachne mode
* Init port of Cura's MM interlocking
* Refactor a bit
* Fix crash when bottom surface is multi-color
* Fix crash when boundary avoidance is 0
* Add config
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Rework UI jobs to make them more understandable and flexible.
* Update Orca specific jobs
* Fix progress issue
* Fix dark mode and window radius
* Update cereal version from 1.2.2 to 1.3.0
(cherry picked from commit prusa3d/PrusaSlicer@057232a275)
* Initial port of Emboss gizmo
* Bump up CGAL version to 5.4
(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)
* Fix text rotation
* Fix test dragging
* Add text gizmo to right click menu
* Initial port of SVG gizmo
* Fix text rotation
* Fix Linux build
* Fix "from surface"
* Fix -90 rotation
* Fix icon path
* Fix loading font with non-ascii name
* Fix storing non-utf8 font descriptor in 3mf file
* Fix filtering with non-utf8 characters
* Emboss: Use Orca style input dialog
* Fix build on macOS
* Fix tooltip color in light mode
* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)
(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)
* SVG: Use Orca style input dialog
* Fix job progress update
* Fix crash when select editing text in preview screen
* Use Orca checkbox style
* Fix issue that toolbar icons are kept regenerated
* Emboss: Fix text & icon alignment
* SVG: Fix text & icon alignment
* Emboss: fix toolbar icon mouse hover state
* Add a simple subtle outline effect by drawing back faces using wireframe mode
* Disable selection outlines
* Show outline in white if the model color is too dark
* Make the outline algorithm more reliable
* Enable cull face, which fix render on Linux
* Fix `disable_cullface`
* Post merge fix
* Optimize selection rendering
* Fix scale gizmo
* Emboss: Fix text rotation if base object is scaled
* Fix volume synchronize
* Fix emboss rotation
* Emboss: Fix advance toggle
* Fix text position after reopened the project
* Make font style preview darker
* Make font style preview selector height shorter
---------
Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Initial port of the new ensure vertical thickness algorithm from PrusaSlicer.
Based on prusa3d/PrusaSlicer@1a0d8f5130
* Remove code related to "Detect narrow internal solid infill" as it's handled by the new ensuring code
* Support different internal solid infill pattern
* Ignore removed options
---------
Co-authored-by: Pavel Mikuš <pavel.mikus.mail@seznam.cz>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Initial port of organic tree support from PrusaSlicer
* Port missing Organic support parameters from PrusaSlicer
* Update parameter naming
* Reorganize the `raft_first_layer_expansion` and `raft_first_layer_density` parameters as they are not only used by rafts
* Reset support style only in simple mode
* Sync latest update from PrusaSlicer & copyrights
* Fix organic tree support crash with invalid parameters
---------
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* First working conical overhang impl
* Add settings for Make overhang printable
* Added an Advanced setting to the Quality menu for Make overhang printable
* Allow toggling the feature and adjusting the angle threshold
* Retain recesses in the bottom of the model when "Make Overhangs Printable" is turned on
* Add settings for Make overhang printable hole size
* Allow disabling conical overhang per modifier
* Should check upper layer instead
* Skip unnecessary layers
* Apply conical overhang before any size compensation
which fixs the `lslices` not being updated issue and also the elephant foot compensation
* 1. Fix an issue that changing make_overhang_printable related parameters won't clear caches properly.
2. Tweak the logic of make_overhang_printable parameter so that it works for per region/object/print level. Remove make_overhang_printable_disable parameter.
* Change default make_overhang_printable_angle to 55
* One more missing commit
* 1. Skip checking default_region_config()->make_overhang_printable
2. Handle make_overhang_printable_angle and make_overhang_printable_hole_size value change
---------
Co-authored-by: David Bern <odie5533@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This is fix for STUDIO-2079 that slicer may hang
when generated archimedean chords pattern lines.
Thanks prusa.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I923c1ef48f093b2ab9576cb04beb4787c903ca00
ConcentricGapFill pattern was used for internal narrow
solid infill. Use arachne engine instead to remove
gap fill inside the pattern and improve the extrusion path
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I758d7c72eb71cc37026b7cebf746cc345014c3f5
(cherry picked from commit 0b6bacd21a091afc13d7b36a69e5b10f155bc6f8)