* Define validated color picker selection contract
* Integrate web color picker with gradient and alpha controls
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* Apply shared Orca theme to web color picker
* Host color picker in a validated WebView dialog
* Persist color picker favorites in user preferences
* Integrate localized web color picker with filament actions
* Add color picker browser regressions and verify direct includes
* Fit color picker content in a borderless floating panel
* Anchor color picker panels to their triggering controls
* Use accent foreground for selected color picker switches
* Integrate web color picker into generic color fields
* Use web color picker for AMS custom colors
* Use shared web color picker from Linux sidebar menu
* Use web color picker when adding texture import material
* Preserve alpha in filament color picker actions
* Clean up color picker asset whitespace
* Use application translations for color picker validation
* Preserve existing formatting in color picker integration
* Match SpeedDial rounded window handling on macOS
* Align color picker host behavior with SpeedDial
* Consolidate color picker implementation into its dialog
* Remove native color picker fallback
* Limit color picker interfaces to production consumers
* Use shared WebView translation field name
* Reapply anchored color picker placement after GTK show
* update
* fix increment buttons not working on spin inputs
* Use thumb color from its own channel
* init gradients with shifted color for second color
* fix hsl sliders cannot move freely and lock downs other one
* unify save button and color preview & increase stored color count to 32
* switch to hsl based calculation and fix plot and slider drag events
* update
* add support for multi colored gradients
* Update test_filament_color_picker.cpp
* add filtering color palette and store sidebar and combo state
* open dialog with calculated size
* apply shadow to dialog on windows
* add tooltip for gradient add color button
* Restore draggable fixed-size color picker frame
* Fix color picker sidebar sizing in WebKit
* Fix invisible default filament color button on macOS
* Remove duplicated color defs for color picker
* Remove duplicate HTML color picker frame
* Match color picker tests to current theme roles
* update icons
* use focus color on background of filter box
* align gradient switch with hex input
* fix initial window sizing
* Preserve caller color order when drawing filament icons
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* Add orca-translations Claude skill and PO tool
Add a .claude skill that guides translation passes over the localization/i18n gettext catalogs. It covers the workflow: run gettext, settle new glossary terms, translate in batches, verify, and report.
Includes translation-rules.md, which condenses the placeholder, line-break and glossary rules plus the guidance on review notes.
Also adds scripts/po_tool.py (standard library only). It lists pending entries with glossary hints, validates and applies translations, adding '# AI Translated' and '# Needs human review' comments, and rewrites only the entries it changes. It can also check catalogs, look up existing translations, suggest glossary candidates and update the wiki glossary TSV.
* Let po_tool apply translations by entry id
pending now gives each entry a short id, so a translation file can name
entries by id instead of repeating the English msgid. apply accepts either.
A "review": "" item clears an earlier review note when overwriting an
entry, and check gives each msgfmt run its own temporary output file so
parallel checks do not collide.
* Fill all empty translations
Regenerate the template with run_gettext --full and translate every empty
entry in the 22 catalogs (7,089 entries) with the orca-translations skill,
following the localization glossary, including the new belt printer,
IDEX/IQEX and plugin terms. Every new entry is marked "# AI Translated";
122 also carry "# Needs human review" with what to check.
* Show entry ids in po_tool lookup and search translations
lookup now prints each entry's id, so an entry found there can be
rewritten with apply --overwrite without repeating the English, and
--msgstr searches the translations instead of the msgids, which finds
every entry that still uses a term being changed.
SKILL.md describes how to change an established term: check the
catalog's usage first, update the glossary cell, then rewrite only the
entries where the term has that meaning.
* Fix mistranslated terms and align catalogs with the glossary
Correct labels that the glossary had copied, and the entries that used
them:
- ca: Raft was rendered as the Brim term; it is now "Rai". Exhaust fan,
Monotonic line, Unretract, Slice, Lateral Honeycomb and PA Tower
labels fixed.
- cs: Lightning infill is "Blesk", not "Osvětlení" (illumination).
- sv: Retraction is "Retraktion", not "Reduktion"; Unretract,
Lagerhöjd, Delkylningsfläkt, Utsugsfläkt, Aligned Rectilinear and the
Preset label fixed.
- de: Brim is "Rand" and Skirt is "Umrandung", as most entries already
had them.
- lt: brim entries used the Skirt word "apvadas"; they now use "kraštas".
- es: Sparse infill is "relleno de baja densidad", the catalog majority.
- eu: nozzle wipe is "garbiketa", not purge.
- th: the project plate is "เพลต", distinct from the bed.
- uk: Quarter Cubic, Latin "PA" in PA Tower, and Belt purge tower.
- pl: Cross Hatch, Tri-hexagon, Volumetric speed and Raft labels.
- zh_TW: Brim stays "Brim", as the existing labels have it.
- tr: "Prime Tower" read "Prime Minister Tower".
- ko: the plugin "Capabilities" label read "performance".
- Build Volume labels fixed in tr, de, cs and eu.
All 242 rewritten entries are marked "# AI Translated".
* Make more UI text translatable and fix pluralization and context
Audit the sources for text that translators could not translate
correctly and fix it.
Mark text that reached users in English only: IDEX/IQEX role names,
plugin permission prompts and errors, 3MF/preset loading errors, G-code
placeholder parser errors, calibration and device messages, notification
texts, file dialog filters, and the config validation messages.
Replace sentences built from translated fragments, such as the prime
tower warnings, "left"/"right" nozzle names, and "Filament " + number,
with single msgids that have placeholders, so translators can reorder
and inflect them.
Use plural forms for texts with a count ("%1% mixed filaments",
"%d objects", "%1% triangles") instead of "(s)" and mismatched verbs.
Fix the swapped singular/plural pair in "The following presets inherit
this preset".
Add translation contexts where one English word has several meanings
(Subscribed/Local, Standard, Pause, View, Step, Model, Camera, Flow,
Filter, Others, Prepare, the Design tools). Show "Size" instead of
"Build Volume" in the Cut tool, which displays the object size.
Fix code that compared translated text with English (the Edit G-code
dialog group, the plugin registration failure check), and add the
bundled web pages' missing string-table entries. Use the single
character for degrees Celsius, say "G-code", and describe the head
filament map without internal jargon.
Install the libslic3r translate callback before the presets load, so
their load errors are translated, and list the 28 source files that had
marked strings but were never extracted into localization/i18n/list.txt.
* Suggest earlier translations and list fuzzy entries in po_tool pending
pending now attaches the closest earlier translation of a similar
English text (from obsolete or translated entries), so a reworded or
split string keeps its wording, and it lists fuzzy entries by default,
since users never see them. A fuzzy entry also carries its stale
translation as previous_translation.
* Fix wording of the non-boolean operands error
The logical operation error said "operators" where it means the
operands the operation was applied to.
* Translate the newly translatable strings in all languages
Regenerate the template after the translatability changes and fill every
new or changed entry in the 22 catalogs (about 12,800 entries): the
strings that became translatable, the plural forms, the entries split by
context, and the previously fuzzy singular entries that became plurals.
Every new entry is marked "# AI Translated", and about 360 also carry a
"# Needs human review" note saying what to check. Terms follow the
localization glossary. Earlier translations of reworded strings were
reused where the meaning was unchanged. Existing entries were not
changed, and obsolete entries are kept.
* Document the source translatability audit in the orca-translations skill
Add a reference describing how strings reach translators, what to look
for (untranslated text, spliced sentences, missing plurals, ambiguous
words), what not to translate, where a context cannot be carried, and
what to do after the edits, plus a scanner that lists untranslated
user-facing string literals.
* Document how to write translatable strings in AGENTS.md
Tell developers to keep each message complete in one msgid: use
placeholders instead of concatenating translated fragments, plural forms
for counts, and contexts for ambiguous words, and to list new source
files in localization/i18n/list.txt. Add a matching code review item.
* Translate the strings added since the rebase
Regenerate the template against the current main and translate the 26
new entries per language: the Fix Model commands and messages, and the
texture displacement image adjustment panel. Each new entry is marked
"# AI Translated"; existing entries are unchanged.
* tidy
* Add CGAL-based mesh repair, drop Netfabb remnants
Add repair_mesh() in MeshRepair.cpp, a CGAL-based repair that replaces MeshBoolean::cgal::repair(). It welds cracks, cancels coincident triangles, fixes orientation, fills holes (including planar annular regions), removes local self-intersections, and unites crossing shells with libigl's exact boolean while following the nonzero winding rule used by slicing.
FixModelByCgal now repairs each volume in place without splitting it into parts, and reports whether the mesh was modified so unchanged meshes keep their painting and ids. The texture import repair prompt no longer depends on the Windows SDK, and the FIX_THROUGH_CGAL_ALWAYS conditionals are removed. The commented-out Netfabb/WIN10SDK build code is deleted.
libslic3r_cgal now builds with CGAL_LINKED_WITH_TBB and links TBB. Add docs/HLSD/mesh-repair.md and unit tests in test_mesh_repair.cpp.
* Parallelize repair while preserving separate shells
Repair connected mesh units and shells independently in parallel, keep crossing shells separate, and limit self-intersection remeshing to local defects. Update mesh-repair documentation and tests for the revised behavior.
* Make mesh repair deterministic and report its progress
Flags written from parallel loops were std::vector<bool>, whose neighbouring
bits share a word, so shells could be kept or dropped at random; they are now
std::vector<char>. Holes of up to 100 edges are filled with the search over all
triangles: the search restricted to a 3D Delaunay triangulation picks between
equally good fills differently from run to run.
Shells of fewer than four faces are dropped, as the volumes of two triangles
back to back need not cancel exactly, and a shell that self-intersection removal
changed is split again so the pieces it cut off are dropped too.
repair_mesh() takes a progress callback in place of the cancel callback, and
Fix Model reports each stage. The object's bounding box is now invalidated even
when a cancel or an error stops the repair after some volumes were replaced.
The edge-use sort, union-find and box-overlap code shared by several stages is
factored out, the topology analysed for welding is reused to build the work
units, the orientation pass checks only the edges it cut, and the output is
written from the shells without joining them first.
* Fix Split to parts crashing on flat pieces and staying offered after a repair
ModelVolume::split() added every piece to the object and then deleted the
pieces without a convex hull. When the first piece was flat, as often in a
triangle soup, that deleted the volume being split while split() and its
caller kept using it. A part made only of flat pieces lost all its volumes,
and a soup added thousands of pieces, saving a backup of the object for each
one it deleted. Pieces without a convex hull are now dropped before any joins
the object, the volume being split keeps the first remaining piece, and a part
with no solid piece is left whole. Other parts of the object without a convex
hull are no longer deleted as a side effect.
ModelVolume caches whether its mesh can be split, and set_mesh() kept the
cached value, so after Fix Model, Simplify or Emboss replaced a mesh, Split to
parts could still be offered for a single piece. set_mesh() and reset_mesh()
now clear the cache.
* Import STEP surface models with Split compound enabled
Splitting a compound kept only its solids, so a surface model, which OCCT
reads as a compound of loose faces, gave nothing to mesh and the import failed
with "Meshing of a model file failed or no valid shape". Each shell outside a
solid now becomes a part too, and loose faces stay together as one part, as
they do without splitting.
* Add Fix All for plates and re-enable --repair on the command line
ModelVolume::repair() applies repair_mesh() to a part and replaces the mesh
only when the repair changed it. Fix Model, the new Fix All and Fix All Plates
items of the plate context menu, and the command line's --repair option, which
had been commented out since the Win10 SDK repair was dropped, all use it.
With Keep painted feature after mesh change off, Fix Model cleared the painting
of every part of an object before repairing. Now only a part whose mesh changes
loses its painting, so fixing a whole project does not wipe it. The
notification counts the models that needed no repair instead of listing them as
repaired, and objects that did not change are not refreshed.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Use DPI-aware 20 DIP vertical scrolling for general-purpose GUI
scroll areas.
Keep list-based views aligned to their item height so one wheel increment follows the visible row rhythm.
This makes Preferences and other dialogs scroll consistently across
Windows DPI settings.