Commit Graph
13 Commits
Author SHA1 Message Date
NoisyfoxandClaude 41c107d4f7 Fix Linux AppImage bundling of deps-built shared libraries
The AppImage dependency closure resolves each bundled ELF's DT_NEEDED
entries with plain ldd, which cannot resolve the deps-built FFmpeg stack
(libavcodec/libavutil/libswscale) once it is copied into the bundle:
those libs are not installed in any standard loader path and carry no
RUNPATH of their own, so ldd reports the siblings as missing and the
build aborts. Extend the loader path with the bundle directory plus the
source directories of already-bundled files (mirroring
scripts/check_appimage_libs.sh), and key the dedup set on the bundled
file path instead of the source path so dependencies resolved from the
bundle directory are not copied onto themselves.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-13 22:22:02 +08:00
Noisyfox 86d4429197 Try fix appimage build 2026-08-13 21:33:57 +08:00
Ian Chua ecddf3d18f feat: Python Plugins 2026-07-02 17:49:36 +08:00
pallaswept 5d352294ed Allow appimage execution for non-owner (#14339) 2026-06-26 01:27:47 +08:00
SoftFever 09c7ab665c fix some appimage issues (#13210) 2026-04-16 12:43:09 +08:00
SoftFever 3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
SoftFever 2553d37236 cherry pick Linux specific changes from 2.3 (#13205)
- add a new mode to build in docker
- Improve AppImage
 1. fix  libbz2 soname differeence issue on appimage
 2. Downgrade to 22.04 for better compatibility
 3. improve appimage overall
2026-04-13 17:21:05 +08:00
Eldenroot 7bec6c2d6b unix: Add model/step to the list of supported mime-types (#13000)
Cherry picked:

https://github.com/bambulab/BambuStudio/commit/64d360523d8007b3a4c988d2dbef2402ad42110f#diff-cc4863f0a9f2b1f46d3b0e04611772075d67ba61b6bdcfdc3a746b265668f8f4
2026-04-06 15:51:52 +03:00
SoftFever 73be083ac5 update flatpak app id and add migration code (#12879)
* update flatpak app id and add migration code

* tweak some text
2026-03-22 23:49:23 +08:00
Ian Bassi 4b1ddcdc55 Url update: SoftFever/OrcaSlicer -> OrcaSlicer/OrcaSlicer (#11371)
* SoftFever/OrcaSlicer -> OrcaSlicer/OrcaSlicer

* Revert for deps
2025-11-17 11:17:54 +08:00
coryrcandSoftFever 275f3a7f1e Build and run a test in CI (#10835)
* Actually build tests on Linux and allow RelWithDebInfo

They weren't being built.

Also cleaned up --config flags which enables RelWithDebInfo on Linux,
now that Ninja Multi-Config is used, it's quite trivial.

* Remove obsolete Slic3r Perl tests

The directory doesn't exist, they're already gone.

* Add GH job for running unit tests

* Move unit test execution to script and upload test results

* Don't run scheduled builds on forks

* Only deploy from SoftFever/OrcaSlicer

Will stop failures on forks

* Use artifact instead of cache

* Tweak archive and checkout paths

Keep getting error:

```
/home/runner/work/_temp/902d0a0a-6d23-4fe0-a643-8b5cc4efd25b.sh: line 1: scripts/run_unit_tests.sh: Permission denied
```

That seems to be because I didn't use actions/checkout, the working
directory is never setup correctly? So using checkout to get scripts
directory. Unsure if archive will preserve the `build/tests/` prefix;
will find out soon.

* Use tar to package directory and write results to correct directory

Tar preserves filenames and directory structure

* Use tar -xvf not -xzf

Muscle memory failed me

* Add testing wiki page

* Save test logs on failure and choose correct directory for junit

* Consolidate apt install steps, use for unit tests too, disable non-Linux builds

Temporarily disable non-Linux builds to save time while developing
this.

Cache the apt packages to save some time searching apt and downloading
them again (though I realize this is also downloading, but hopefully
by something closer and faster).

Remove all the redundant packages listed in the workflow and debian
distribution lists.

* Remove apt install steps from workflow

`./build-linux.sh -u` is supposed to install all needed packages, so
it should build without needing anything besides that. If I'm wrong
this commit will be dropped.

* Need composite action checked out locally

* Re-enable non-Linux builds now that it's working

* Skip a deploy and a notarize in forks

They only succeed in the main repo.

* Fix multi-build for non-Release builds: share CONFIG

* Correct build errors in unit tests

Indeterminate method signatures resolved. Updated script to build all
the tests.

* Fix -g vs -e for RelWithDebInfo

* Change CONFIG->BUILD_CONFIG

Missed one in prior commits

* Reduce wasteful redundant build artifact copies

1. Don't copy the artifacts and leave them; make a hard link first;
only make a copy only while creating AppImage.

2. Don't tar up the `package` directory; nothing uses this tar AFAICT

* Fix directory name

* Change jigsaw auth test URLs to httpbin.org

No idea why the basic auth doesn't work, but it doesn't work for
`curl` CLI either. This does.

* Remove force-build

It got reverted at
https://github.com/SoftFever/OrcaSlicer/commit/e3f049829bff3ac4de9fd271768948efc150e4c3
for unknown reasons.

* Add timeout for unit tests in GitHub Actions workflow (#11146)

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-10-29 20:56:06 +08:00
SoftFever b16a6052cb Feature/re enable tests (#10503)
* re-enable tests

* Add comprehensive testing guide for OrcaSlicer in CLAUDE.md

* fix build errors on Win

* fix appimage errors
2025-08-24 20:58:18 +08:00
SoftFever 883607e1d4 Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00