Each of these headers put a using or namespace alias at global or
namespace scope, which every includer inherited:
- BBLTopbar.hpp: "using namespace Slic3r::GUI;" at global scope, reached
through MainFrame.hpp. Seven source files used GUI names unqualified
outside the namespace because of it, one of them as "::RadioBox".
- IMSlider.hpp and TickCode.hpp: "using namespace CustomGCode;" inside
Slic3r.
- ProjectTask.hpp, Jobs/PrintJob.hpp and ConfigWizard_private.hpp:
"namespace fs = boost::filesystem;". PresetBundle.cpp and GUI_App.cpp
had no alias of their own.
- VoronoiUtils.hpp: "using VD = Slic3r::Geometry::VoronoiDiagram;" at
global scope.
The headers now spell the names out. Source files that used them get
the qualifier, or a using of their own where there are many uses.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.