Work around 3D scene focus after de-activation of the main
window without having to resort to CallAfter(), which breaks
on Linux with some window managers that follow mouser cursor.
Fixes#5620#6870#69923622f06bed was not a correct solution,
it broke focus for non-modal windows.
Fixes#7419
The actual issue seems to be caused by wxProgressDialog not playing
well with modal dialogs closed just before wxProgressDialog opens.
If wxProgressDialog parent was not a main frame, keyboard focus
was not restored correctly after the wxProgressDialog closed.
Fixed no way of leaving the "export G-code" dialog loop.
Improved the error message by explaining that some characters
are not allowed by a FAT file system.
reload_scene() call were followed by update(). It synchronizes back-end with front-end and then it calls reload_scene() again.
However in SLA mode reload_scene() expects the back-end to be synchronized with front-end, thus we get asserts that we all have ignored for a long time.
So, we call ObjectList::update_info_items() after the call of update() where reload_scene() is already called and GLCanvas3D::is_object_sinking() will return correct value
Author: Martin Loidl <martin.loidl@gmail.com>
* PrintHost can now return a set of possible actions to be done after a
upload is finished
* Added new Button for starting a simulation after upload
* Duet Hosts are now able to start a simulation after upload instead of
starting a print
* removed now unneeded config key 'printhost_print'
When opening a "Save" file dialog with a default output file name,
OSX file dialog strips the provided extension and replaces it
with the default extension. This causes issues with a custom
file output template, where a non-default file extension is specified.
This commit changes the function to generate file dialog templates
so that if a default extension is provided, it is emitted
as first into the extension template.
Fixes Post Processing passes wrong name #7190
circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.
GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.
Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.
Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.
Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().
New Circle constructing functions: circle_ransac() and circle_taubin_newton().
New polygon_is_convex() test with unit tests.
+ Added nsvgParseFromFileWithReplace() to replace some colors before parsing from SVG file
+ Thumbnails are saved with selected resin color in SL1 or SL1S files
+ "white" folder is deleted from "icons" now. THere is no needed anymore.
* A little bit reworked MsgDialog: Checkbox and buttons are placed under the Static line
* Implemented wrapper for wxRichMessageDialog
+ Implemented wrapper for wxStaticLine
* Refreshed title bar for all Dialogs and MainFrame
* Refreshed header of the DataViewCtrl and ListView
* Refresh tooltips
* Redraw SpinCtrls
* Use system menu with is colored in respect to the color mode
* Preferences: Added parameter "Use system menu for application" and moved to the "Dark mode" tab with "Enable Dark mode parameter"