* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Since main moved to Clipper2, parts of this branch no longer gave the same
G-code as main:
- bridge_over_infill dropped expand(limiting_area, 0.3 * flow.spacing()) as
a no-op. The offset is below one unit, but Clipper2 still unites its
result, which splits and merges touching polygons and so changes the
anchor lines. Running it on the polygons next to the bridge gives main's
anchors without the whole-layer pass.
- tsp_remove_crossings stopped at the first repeated ordering, where main
runs on to its pn * pn cap. The loop is periodic from that point, so it
now takes only the steps to the ordering main stops on.
- With a single tile, the tiled booleans now make the plain call instead of
cutting the clip to the tile first.
The tiled boolean test compared rings exactly. With the safety offset a tile
unites only the clip polygons near it, and Clipper2 can then round a
crossing 1 unit differently, so that case allows 1 unit.
Comments that named ClipperLib now say Clipper, and
docs/HLSD/polygon-clipping.md describes the tiled booleans.
G-code of the five handy models in four configurations and of a baked
texture relief is byte-identical to main. Colour-painted models still
differ: segmenting each island on its own splits a colour's region into
different pieces than one diagram over the layer, which on one model also
changes the first layer's tool order.
The timings and the runs that never finished belong in the commit
messages, where they can be read against the change; a reader of the
code cannot check them. Kept the cost that still explains the design.
MultiPoint also spells out the consequence: a moved-from Polygon or
Polyline is now really empty where it used to silently keep its points.
The two wall spacing comments the parallel loop reindented are plain
ASCII now, so the whole file is.
A colour texture baked at 0.1 mm / 2000k made the top layers thousands
of islands and slicing never finished. Colour segmentation runs per
island, the merge subtracts piece by piece, the support check tests only
nearby islands, and the travel ordering finds crossings through a grid.