mirror of
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b102ae3aaac78b72a4e31934fcb7825dc9dfdcd4
27
Commits
| Author | SHA1 | Message | Date | |
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a5413efc37 |
refactor: printer agent infrastructure changes to work with other printer agents aside from bambu (#15710)
* Add developer flag for printer agents
* Parse user print info on the UI thread to prevent heap corruption (#119)
get_user_print_info()'s HTTP fetch can run on a worker thread (e.g. BindJob),
but parse_user_print_info() mutates userMachineList (insert/erase/delete
MachineObject). on_machine_alive (SSDP) mutates the same maps on the UI thread
without locking, so parsing off-thread races the map and frees MachineObjects
out from under it -> heap corruption.
Keep all device-list mutation on the UI thread: parse inline when already on
the main thread, otherwise marshal via CallAfter so it stays serialized with
on_machine_alive.
* Prevent loss of user access code on LAN reselect
Keep user access code intact to maintain access rights even if
device slot is unpopulated, ensuring continuous connection
and status message reception.
* Harden send flow and separate upload failure recovery (#111)
* fix(send): harden FT send path + IP pre-flight UX
* Remove early returns
* Working Moonraker and Qidi printer agent transport (#104)
Folds the Qidi AMS box-mapping print
overrides (apply_box_mapping +
start_* wrappers) that the transport
fix builds on.
* Add support for runtime error status in plugins
Distinguish a loaded plugin whose
capability errored (RuntimeError,
warn-styled, stays checked) from a
load-time Error. Status now derives
via resolve_plugin_status(); enum
ordinal keeps dialog sort priority.
Unloading clears stale errors.
* Resolve duplicate agent ID conflicts
Reject a printer-agent capability
whose agent ID is already owned by
another capability or built-in:
flag the plugin error, disable the
capability, and warn the user
instead of silently ignoring it.
* fix: checkbox should depend on plugin is_loaded status
* Replace fake-enum printer agent dropdown (#121)
A dedicated PrinterAgentChoice field
reads rows straight from the live
agent registry and stores the agent
id string, replacing the fake-coEnum
index mapping. The field moves to
TabPrinter and registers with the
searcher so UnsavedChanges renders
it; the PhysicalPrinterDialog copy
and its update hook are removed
(#125). switch_printer_agent now
resolves ids via
resolve_printer_agent_id.
* Reset device selection on agent swap or unload (#124)
set_live_printer_agent centralizes
the swap: deselect the machine,
clear stale sidebar state and the
previous agent's Other Devices, then
install the new agent (or null when
its provider vanished). Plugin
load/unload callbacks refresh the
dropdown and re-run agent selection.
load_last_machine no longer falls
back to the first available machine.
* Gate agent mode behind use_printer_agents toggle
Replace per-printer auto-activation
(is_current_printer_agent_plugin)
with a global experimental AppConfig
toggle, default off: legacy
print-host behavior is unchanged
until the user opts in. The toggle
drives device-tab routing, print
button defaults, connect-button
visibility and sidebar layout, and
dedups machine-select dialog opens.
* Track BBLPrinterAgentPlugin.py
* Add printer-agent and plugin status tests
Ports the agent lifecycle, duplicate
agent-id, built-in-id clash and
status-resolution tests. The loader
runs on a detached worker thread, so
the lifecycle tests live in their own
executable. Tests install the
production unload-side registry
wiring themselves (no GUI in the
test binary) and register agents
manually so concurrent loads stay
deterministic.
* fix: pin HTTP to prevent connection refusal
Set `use_ssl` to false to ensure Moonraker
connectivity, as the service uses HTTP rather
than HTTPS, preventing connection issues. Initialize
device info early for reliable name resolution.
* Bring Moonraker device panel to feature parity
The monitor panel showed wrong or missing
data for Moonraker printers, and its
controls did nothing.
Push payload now carries layer number and
total layers. Remaining time replaces the
wrong total_duration - print_duration
formula. The chamber light toggle maps to
Klipper SET_PIN / SET_LED, and pause,
resume and stop post to
/printer/print/{action}. Task thumbnails
resolve via /server/files/thumbnails onto
a new MachineObject thumbnail url.
Filament sync switches to pull mode so the
agent is queried on demand.
Not compiled or run.
* Stop blocking print on unreported nozzle data
* fix: make Klipper macro lamp control reliable
* Surface Moonraker webcams and gate unrunnable controls
* Keep Bambu AMS dialect out of the agent waist
M620 is Bambu firmware dialect, not a
neutral command. Composing it in
MachineObject let non-Bambu agents
(Moonraker/Klipper) forward it and
report success on firmware that
cannot run it.
Agents now own the dialect: the
default refusal on IPrinterAgent
returns not-supported so the UI
can say so; BBLPrinterAgent keeps
the byte-identical composition.
* Fix multi-color filament logic
Reuse color decoding across functions to improve
code readability and maintain consistency in
multi-color filament handling.
* Move Moonraker commands off the UI thread
Pause/resume/stop, g-code sends, temps, and
light ran synchronous HTTP on the UI thread,
freezing the app up to 10s per click on slow
or unreachable printers.
Run them on a single agent-owned FIFO worker
so g-code ordering is preserved, while command
translation stays synchronous so unsupported-
command dialogs still work.
Add a pending-disabled state to the pause,
resume, and abort buttons for Moonraker-family
printers: the icon only flips once the
WebSocket reports the real state, which also
rules out double-click races.
* Show Snapmaker U1 camera in Device tab
The U1 exposes no /server/webcams/list entry;
its camera only captures after an explicit
camera.start_monitor RPC, which the Moonraker
websocket executes unauthenticated but only
answers over MQTT - so the call is fire and
forget.
Start the camera when the camera view is
shown and renew every 300 s: the printer
retires the capture task at ~362 s and
stop_monitor is accepted but ineffective,
so teardown is simply to stop renewing.
Frames land in monitor.jpg as still JPEGs
(~2 fps at interval 0), so the webview loads
a local HTML wrapper that repolls with a
cache buster.
* fix: start stream when camera URL changes
* fix: stop Qidi slot parse throwing on null
* Keep printer-agent progress in sync
Keep the shared task progress aligned with agent
reports that lack Bambu cloud task identity.
Release the lazily allocated task during reset to
avoid leaks when machine objects reconnect.
* docs: document the printer-agent subsystem
* fix: merge access codes into one
* Reconcile implementation split with PR tip
* feat: abstract remaining gcode commands in devicemanager
* refactor: abstract bambu specific protocol to printer agent
* refactor: push bbl workflows to bbl printer agent
* remove unused
* fix: default impl
* fix callback error
* fix: remove redundant cache
* specify api for getting file transfer url
* revert file transfer abstraction
* fix: ams filament mapping workflow
* feat: update qidi to use subscription based filament sync mode
* fix: resolve stubgen byte header conflict
* fix: ams sync info and periodic ams sync via subscription workflow
* fix: skip filament sync dialog if filamentSyncMode is none
* feat: parse nozzle information for qidi and moonraker printer agents
* fix: extend access code requirements t 0, 8 or more characters.
* remove irrelevant docs
* fix: remove heavy includes from IPrinterAgent
* fix: defer filesystem and camera abstractions
* fix: remote do_fetch_filament_info from tests
* cleanup moonraker and snapmaker printer agents
* fix: access codes regression
* fix: tests
* fix: printer agent switching on preset change
* fix: remove unused variable
* fix: snapmaker U1 SelectMachineDialog blocking print
* fix: merge artifact
* fix: clear up some unrelated changes
* feat: connect to cloud printer and monitor
* feat: connect to cloud printer and monitor
* feat: generic camera stream support for http snapshot and rtsp
* fix: build & access code UI
* feat: generic camera stream support for http snapshot and rtsp
* fix: build & access code UI
* feat: connect to cloud printer and monitor
* feat: connect to cloud printer and monitor
* fix: build errors
* feat: camera via webrtc
* fix: build
* fix: cmake
* feat: remove frame assembler and change config to set protocol
* fix: orcaprinteragent refactor
* fix: LAN paths and camera stream
* feat: use ffmpeg to render http camera stream
* fix: make model_id/dev_type optional instead of blocking
* fix: connect via ip dialog
* feat: LAN impl for Orca Printer Agent
* fix: model_id resolution method for non bambu printers
* fix: ffmpeg http camera stream jittering due to incomplete frames
* fix: revert sdcard check
* feat: check printer storage status before sending
* fix: moonraker printer agent hang on printer power cut
* fix: shim layer for any compatibiliity changes
* fix: cloud printers were using the wrong MQTT endpoint
* feat: cloud download via HTTP
* temp: doc for intended change
* fix: warnings
* fix: warnings
* fix: camera auto-play on startup
* fix: split infra from impl
* fix: uninitialized ams state blocking print
* Fixes nullptr deref
* Log first before std::move
* fix: printer agent virutal optional functions
* fix: parameterize orcaslicer_copy_test_dlls() for printer_agent_plugin_tests
* Revert "fix: parameterize orcaslicer_copy_test_dlls() for printer_agent_plugin_tests"
This reverts commit
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8eac7aafdb | ci: fix the flatpak dependency cache broken by #14709 (#15763) | ||
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f1f68ffc3f | Merge branch 'main' into cad-mainline | ||
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9409598c2a |
ci: run the unit-test suite under the flatpak build's bounds-checked STL (#14709)
* ci(flatpak): run the unit suite in a separate job, mirroring the other arches
Alternative to the in-job step: split build and test like the Linux/Windows/
macOS legs. The flatpak build now builds the test binaries in-sandbox (the
action's run-tests fires the module's build-only test-commands), prunes the
kept build tree to the test binaries + CTest metadata + data, and uploads it
with /app as a test asset (size reported to the run summary).
A new unit_tests_flatpak matrix job downloads that asset on a native runner,
restores the module-build symlink, and runs the suite via flatpak-builder
--run (which bind-mounts /run/build so TEST_DATA_DIR resolves) against the
GNOME SDK's bounds-checked STL. Results feed publish_test_results.
Costs a per-arch asset upload/download + a runtime install on the test
runner; the trade-off vs the in-job step is a genuine separate graph box.
* ci(flatpak): run tests via `flatpak build` to avoid rofiles-fuse
`flatpak-builder --run` sets up a rofiles-fuse overlay that this CI container
rejects (Failure spawning rofiles-fuse, exit_status: 256), even in a fresh job
with a machine-id and the runtime installed, and --disable-rofiles-fuse is not
accepted in --run mode. `flatpak build` enters the sandbox via bwrap directly,
so it sidesteps rofiles-fuse; bind-mounting the build tree at /run/build gives
the same path the compiled-in TEST_DATA_DIR expects.
* ci(flatpak): slim the test asset (strip binaries, drop source tree)
The first cut shipped ~1 GB: the test exes carried debug info (the SDK builds
with -g and only the app gets stripped) and the packaged module dir included
the whole copied source tree the tests never read at runtime. Strip the test
binaries and keep only build_flatpak/tests, tests/ (TEST_DATA_DIR) and scripts/.
The irreducible remainder is /app, which the exes link against.
* ci(flatpak): extract the test run into a reusable unit_tests_flatpak workflow
Move the flatpak test job out of build_all.yml into a reusable
unit_tests_flatpak.yml, called once per arch (Flatpak x86_64 / aarch64) the
same way the other arches call unit_tests.yml. build_all.yml keeps only the
build + asset packaging; the reusable workflow downloads the asset, runs the
suite via `flatpak build`, and uploads results as test-results-<artifact> for
publish_test_results. Drops the now-unused manifest checkout (flatpak build
does not need it).
* ci(flatpak): trim comments to the non-obvious
No behavior change.
* ci(flatpak): drop redundant caller comment
* ci(flatpak): drop redundant trim comment
* ci(flatpak): drop size-report scaffolding and redundant if-guards
* ci(flatpak): force the app module to rebuild so the test asset always exists
flatpak-builder caches modules by content hash and skips a hit, producing no
build tree and no test asset, so a re-run of the same commit would leave the
separate test job with nothing to download. Inject a per-run cache-buster into
the OrcaSlicer module's build-options (part of its cache key) so it always
rebuilds, mirroring how the other arches cache only deps and always rebuild the
app and tests. The deps modules stay cached.
* ci(flatpak): trim cache-buster comment, fix stale step name
* fix: guard H2C per-filament array reads against short config arrays
The H2C tool-ordering, wipe-tower, and g-code export paths index per-filament
config arrays by filament/tool id. A config with fewer entries than the filament
count (partial or legacy projects, minimal test configs) makes these reads run
past the end of the vector: silent under a normal STL, but UB that aborts under
the flatpak build's bounds-checked STL (_GLIBCXX_ASSERTIONS).
Route the reads through the existing clamping accessors (get_at,
get_filament_category, is_in_same_extruder) and add a small clamp helper for
filament_change_length. The guards are no-ops when the arrays are sized to the
filament count, so correctly specified configs are unaffected.
* ci(flatpak): build filament_group_tests too
The suite landed on main after this branch was cut and arrived via a later merge,
so it was missing from the target list and ctest failed the leg with
filament_group_tests_NOT_BUILT.
Not tests/all, which build_linux.sh uses: that is a Ninja subdirectory target and
this build configures with the default Makefile generator, where it does not exist.
* ci(flatpak): give the embedded-interpreter tests a valid Python home
python_test_support.hpp sets PyConfig.home to <testdir>/python when that
path resolves. WIN32/APPLE populate it with a copied bundled runtime; the
flatpak leg had no such branch, so home resolved to a directory with no
stdlib and all 21 embedded plugin tests failed at "failed to get the
Python codec of the filesystem encoding".
Symlink <testdir>/python to the bundled /app/libpython that already ships
in the flatpak (the test exe links libpython3.12.so from there via rpath),
so the interpreter initializes without duplicating the runtime.
* ci(flatpak): sync the ToolOrdering guard mirror with #14789
Match #14709's build_filament_group_context guard to the version on
#14789 (size filament_info to filament_nums, truncate filament_ids)
so the folded guard is a byte-identical mirror that drops cleanly when
#14789 merges, instead of leaving a stale hunk that conflicts on rebase.
* fix: guard WipeTower per-filament array reads against short config arrays
The BambuStudio WipeTower sync reintroduced raw per-filament array
indexing that reads out of bounds when a config leaves an array shorter
than the filament count: m_physical_extruder_map in format_line_M104/M109
(indexed even when empty), and m_filament_categories in get_wall_skip_points
and get_wall_filament_for_all_layer. Silent on a normal STL, a hard abort
under the bounds-checked STL the Flatpak build uses.
Bounds-check the physical extruder map before indexing (omitting the T
token, as the existing -1 path already does), and route the two raw
m_filament_categories reads through the clamping get_filament_category()
accessor the surrounding code already uses. No change for correctly-sized
configs.
* fix: default-initialize WallToolPathsParams fields
min_length_factor and is_top_or_bottom_layer had no default initializers, and the FillConcentric/FillConcentricInternal callers never set them, so WallToolPaths::removeSmallLines() thresholded on stack garbage. Which short extrusion lines it dropped then depended on memory layout, so concentric solid-infill output was nondeterministic between runs and across machines. Give every member a default, matching the adjacent FillParams. The perimeter path was already fine because it builds the struct via make_paths_params().
* fix: bounds-check the toolchange flush-volume and HRC per-filament lookups
GCode::set_extruder's toolchange flush-volume lookup and
GCodeProcessor::update_slice_warnings's HRC check index per-filament and
per-extruder arrays (flush_volumes_matrix, the filament map, the nozzle list)
by filament/extruder id. When a config leaves one of those arrays shorter than
the filament count (partial or legacy multi-extruder projects, minimal
configs), the reads run off the end: silent on a normal STL, a hard abort under
_GLIBCXX_ASSERTIONS.
Route both reads through bounds checks: the flush lookup falls back to no flush,
matching the existing unknown-old-filament branch beside it, and the HRC check
skips an unmapped filament, mirroring the required_nozzle_HRC guard on the line
above. When the arrays are sized to the filament count the values are unchanged,
so correctly-specified configs are unaffected.
* ci: retrigger checks
* ci: name the flatpak rebuild token after the cache it defeats
Since #15650 the Flatpak job also has a compiler cache, so a bare
"cache-buster" no longer says which cache is meant. Call it
flatpak_builder_cache_buster, and name the build-dir trim step after
the flatpak-builder cache save it keeps lean.
* ci: ship resources/profiles and resources/printers in the flatpak test asset
Two slic3rutils tests added in
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12d43433dc | Merge branch 'main' into pr/tommasobbianchi/15238 | ||
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e6501bb1ce | build: stop rebuilding the Flatpak dependencies on every run (#15501) | ||
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a24ec03e87 | fix flatpak build error | ||
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dbcb196f4e | Merge branch 'main' into dev/ffmpeg-player | ||
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1631d3cf01 | fix flatpak build | ||
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5ed56eb876 |
Cache system presets to eliminate startup and wizard load times (#14217)
* Add caching system for presets * Removing user\bundle serialization and keeping it only for system presets * Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog * Add CI\CD step to prepare cache file in ahead of time so user does not need to wait * Add partial cache generation when only one of the vendros is changed to speed up recalculation time * Handle corrupted files * Add cache to GuideDialog as previos version didn't work as expected * Add inspecting tool and fix CI cache generation * Generate cache per vendor * Simplify code by mergin it in PresetBundle * Simplify code a bit more * Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver * Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache * Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr * Use get_vendor_cache_key() to match cache keys written by the app * Remove BOM added by VSC * Skip invalid vendors * Remove leftover cache file * Fix build for windows arm64 * Revert json cache back * Update check for stale cache * Serealize all value fields for Preset class to minimize regression later * Minimize field duplication by moving Cache thing into PresetBundle * Add tests for Cache system * Add a bit more tests * Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed * Rvert from per-verndor to single cache file Replace N per-vendor .cache files with a single system_presets.cache that holds all vendors and presets in one serialized blob. Cache load is now all-or-nothing: on hit all vendors are applied from the bundle (sub-second); on miss all vendors are parsed from JSON and a fresh bundle is written to the user cache dir. Invalidation is driven by bundle_key - a sorted concatenation of all vendor JSON version strings. Any vendor update invalidates the whole cache and triggers re-parse on next launch. Guide wizard (WebGuideDialog) loads the bundled cache into a plain PresetBundle instead of a separate VendorGuideData struct, removing the duplicate data model. generate_system_cache simplified from a per-vendor loop to a single save_system_presets_cache() call producing one output file. * Transfer all Preset fields from cache via move assignmet apply_vendor_preset_group was copying fields manually and missed bundle_id, user_id, base_id, sync_info, updated_time, key_values, ini_str. Replace field-by-field copy with move assignment of the fully-deserialized Preset, then restore the vendor pointer which is excluded from serialization. * Ignore cache for future * Remove not used files * Ship one preset cache per vendor in place of the profile JSONs Each vendor's system presets serialize into a single <vendor>.opc built at package time, and a shipped build carries that file alone — the profile JSON and its sub-file tree are pruned. The vendor loader, the setup wizard's profile list and the resource installer all read a vendor through its cache, falling back to parsing whenever one is absent, stale or unreadable, so the cache stays an optimization and never a source of truth. Caches hold presets in source form and resolve inheritance at load, through the same code the JSON path uses. * Make the preset cache self-describing and load each vendor from the system folder alone The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the distinct opt_keys, the type each was written as, and the distinct enum value names, instead of by serialization_key_ordinal — a position assigned by declaration order at static init, where inserting one option shifts every later ordinal and the lookup then succeeds on the wrong option. Because a name-keyed payload drops the options this build cannot place rather than being rejected wholesale, the schema fingerprint goes, and with it the two fallbacks that existed only because an installed cache died on every app upgrade: the second lookup tier into resources/profiles and the parse fallback to the same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main — which is what makes the app write its .opc files there again. * Simplify the preset cache internals after review * Use the shared temp-dir helper in the preset bundle loading test * Bound stamp string reads in the preset cache * Speed up the setup wizard with a profile-data cache The wizard's per-vendor fast path threw on vendors present only in resources, falling back to a ~29 s raw JSON scan on every open. Each vendor now loads from the directory it was found in, and the derived model/machine/filament/process catalog is cached whole in <data_dir>/cache/wizard_profile_data.json, stamped by each vendor's name and version - a fresh cache makes an open one file read, with no bundle built and no presets installed (~0.2 s vs ~2 s). * Remove debug SVG dump from a geometry test * Move the per-vendor cache file format into PresetCacheFormat * Move the vendor install helpers from PresetBundle into Utils * rename * fix flatpak * change cache version to 1 --------- Co-authored-by: SoftFever <softfeverever@gmail.com> |
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482da7288f | Add ffmpeg to flatpak | ||
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63044b7661 |
feat: Add layout debugging/inspecting tool (#14919)
* Add wxInspector dep * Initial intergration of wxInspector * docs: add wxInspector plugins design spec Design spec for two wxInspector plugins (DPIAware + CustomWidgets) that expose OrcaSlicer's custom control properties in the inspector property grid. Covers: DPIAware scale-factor properties, Button, CheckBox, TextInput, SwitchButton, ProgressBar, Label, and LabeledStaticBox. * docs: add wxInspector plugins implementation plan 6-task plan covering: source changes to existing widget headers, DPIAwarePlugin, CustomWidgetsPlugin, registration helper, MainFrame/CMake wiring, and build verification. * feat: add getters/setters for wxInspector plugin access Add minimal public accessors to DPIAware (set_scale_factor, set_prev_scale_factor, set_em_unit, force_rescale), Button (GetStyle, GetType, IsSelected), CheckBox (IsHalfChecked), TextInput (GetCornerRadius), and LabeledStaticBox (GetCornerRadius, GetBorderWidth, GetBorderColor, GetScale). * feat: add wxInspector plugin registration helper Add RegisterOrcaInspectorPlugins() inline function that creates and registers the DPIAwarePlugin and CustomWidgetsPlugin as static instances (matching wxInspector's built-in pattern). * feat: add DPIAware wxInspector plugin Exposes DPI scaling properties (scale_factor, prev_scale_factor, em_unit, normal_font, force_rescale) on DPIFrame and DPIDialog widgets. Uses dynamic_cast for detection and a template helper to capture the correct static type for lambda accessors. * feat: add OrcaCustomWidgets wxInspector plugin Exposes Orca-specific properties on 7 widget types: - Button: Style, Type, Selected - CheckBox: Half Checked - TextInput: Label, Text Value, Corner Radius - SwitchButton: Value - ProgressBar: Proportion, Show Number - Label: Is Hyperlink, Font Point Size - LabeledStaticBox: Corner Radius, Border Width, Border Color, Scale Each widget type uses dynamic_cast for safe detection. * feat: wire wxInspector plugins into MainFrame and build Call RegisterOrcaInspectorPlugins() in MainFrame constructor after SetupInspectorAccelerator(). Add all 5 plugin source files to SLIC3R_GUI_SOURCES in CMakeLists.txt. * fix: move plugin registration to GUI_App::on_init_inner Register plugins once in app init rather than in MainFrame constructor, which may be recreated during the application lifetime. * fix: include plugin headers in Registration.hpp for complete types Static locals require complete type. Include DPIAwarePlugin.hpp and CustomWidgetsPlugin.hpp instead of forward-declaring. Also remove unused include from MainFrame.cpp (registration moved to GUI_App). * fix: qualify DPIFrame/DPIDialog with Slic3r::GUI namespace * Make DPIDialog inspectable. For other dialogs, we will add them if necessary later. * docs: add spec for moving wxInspectable into DPIAware template Move wxInspector::wxInspectable base class from DPIDialog and MainFrame into the common DPIAware<P> template, making all DPIAware widgets automatically visible in the inspector tree. Co-Authored-By: Claude <noreply@anthropic.com> * docs: add implementation plan for moving wxInspectable into DPIAware Co-Authored-By: Claude <noreply@anthropic.com> * docs: update spec/plan — move SetupInspectorAccelerator into DPIAware too Co-Authored-By: Claude <noreply@anthropic.com> * refactor: move wxInspectable and SetupInspectorAccelerator into DPIAware DPIAware<P> now inherits wxInspector::wxInspectable and calls SetupInspectorAccelerator in its constructor, making all DPIAware widgets automatically appear in the inspector tree with the Ctrl+Shift+I shortcut. DPIDialog now uses 'using' to inherit the constructor. Remove redundant wxInspectable inheritance and SetupInspectorAccelerator calls from DPIDialog and MainFrame. Co-Authored-By: Claude <noreply@anthropic.com> * fix: use LB_HYPERLINK constant instead of magic number 0x0020 Co-Authored-By: Claude <noreply@anthropic.com> * Clean up * Fix Linux build * Don't build wxInspector sample * Use shallow clone * Try fix flatpak build * Attempt to fix build again * Fix build failure caused by https://github.com/wxWidgets/wxWidgets/commit/436c16135ec7ddf580f44624bf74c592aae43b66 * wxWidgets build only download required submodules * This should fix build on Windows on ARM * Enable PIC * Disable layout inspector by default for public release * Use wxInspector 1.0.0 release --------- Co-authored-by: Claude <noreply@anthropic.com> |
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43bc76d9a9 | update to python 3.12.13 and attempt to fix windows arm build | ||
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e4566d32be | fix(flatpak): prefetch CPython source archive | ||
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ecddf3d18f | feat: Python Plugins | ||
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3ffb9585d2 |
flatpak: OrcaSlicer was trying to migrate old configs from an io.github.orcaslicer.OrcaSlicer folder — a bundle ID used only in nightly builds between the 2.3.1 and 2.3.2 releases.
The correct old config folder, widely used in pre-2.3.2 releases, is io.github.softfever.OrcaSlicer. |
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e7e9e06c9c |
attemp to enhance network share experience for flatpak (#13809)
* attemp to enhance network share experience for flatpak |
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f71a79550b |
fix flatpak crash on start issue (#13808)
fix flatpak crash issues |
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f717b46435 |
Feature/update flatpak 2.4 (#13799)
* update flatpak to reflect recent deps changes as well as upgrade runtime to 50 * support building from worktree |
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a167702038 |
Linux: use GTK sink for Wayland Bambu liveview (#13432)
* Use GTK sink for Wayland liveview Keep native Wayland sessions on the GTK backend and use a GTK widget based GStreamer sink for Bambu liveview instead of the Wayland video overlay path, which can render black on NVIDIA/Hyprland. Keep the existing wxMediaCtrl path for X11 and continue preferring software H.264 decoding while demoting GL and hardware decoder paths that caused liveview crashes. * Narrow Linux liveview fix to native Wayland * Tighten native Wayland liveview setup * Tighten Wayland liveview teardown and rank setup * Package GStreamer gtksink for Wayland liveview --------- Co-authored-by: SoftFever <softfeverever@gmail.com> |
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dc5897d7b5 |
Update eigen to v5.0.1 and libigl to v2.6.0. (#11311)
* Update eigen from v3.3.7 to v5.0.1. This updates eigen from v3.3.7 released on December 11, 2018-12-11 to v5.0.1 released on 2025-11-11. There have be a large number of bug-fixes, optimizations, and improvements between these releases. See the details at; https://gitlab.com/libeigen/eigen/-/releases It retains the previous custom minimal `CMakeLists.txt`, and adds a README-OrcaSlicer.md that explains what version and parts of the upstream eigen release have been included, and where the full release can be found. * Update libigl from v2.0.0 (or older) to v2.6.0. This updates libigl from what was probably v2.0.0 released on 2018-10-16 to v2.6.0 released on 2025-05-15. It's possible the old version was even older than that but there is no version indicators in the code and I ran out of patience identifying missing changes and only went back as far as v2.0.0. There have been a large number of bug-fixes, optimizations, and improvements between these versions. See the following for details; https://github.com/libigl/libigl/releases I retained the minimal custom `CMakeLists.txt`, added `README.md` from the libigl distribution which identifies the version, and added a README-OrcaSlicer.md that details the version and parts that have been included. * Update libslic3r for libigl v2.6.0 changes. This updates libslic3r for all changes moving to eigen v5.0.1 and libigl v2.6.0. Despite the large number of updates to both dependencies, no changes were required for the eigen update, and only one change was required for the libigl update. For libigl, `igl::Hit` was changed to a template taking the Scalar type to use. Previously it was hard-coded to `float`, so to minimize possible impact I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`. * Add compiler option `-DNOMINMAX` for libigl with MSVC. MSVC by default defines `min(()` and `max()` macros that break `std::numeric_limits<>::max()`. The upstream cmake that we don't include adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need to add the same thing here. * Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl. This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream libigl v2.6.0. loop.{h,cpp} implementation. This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150) which included changes to `loop.{h,cpp}` in the old version of libigl. This PR avoids modifying the included dependencies, and uses the updated upstream versions of those files without any modifications, which requires fixing TriangleMeshDeal.cpp to work with them. In particular, the modifications made to `loop.{h,cpp}` included changing the return type from void to bool, adding additional validation checking of the input meshes, and returning false if they failed validation. These added checks looked unnecessary and would only have caught problems if the input mesh was very corrupt. To make `TriangleMeshDeal.cpp` work without this built-in checking functionality, I removed checking/handling of any `false` return value. There was also a hell of a lot of redundant copying and casting back and forth between float and double, so I cleaned that up. The input and output meshs use floats for the vertexes, and there would be no accuracy benefits from casting to and from doubles for the simple weighted average operations done by igl::loop(). So this just uses `Eigen:Map` to use the original input mesh vertex data directly without requiring any copy or casting. * Move eigen from included `deps_src` to externaly fetched `deps`. This copys what PrusaSlicer did and moved it from an included dependency under `deps_src` to an externaly fetched dependency under `deps`. This requires updating some `CMakeList.txt` configs and removing the old and obsolete `cmake/modules/FindEigen3.cmake`. The details of when this was done in PrusaSlicer and the followup fixes are at; * https://github.com/prusa3d/PrusaSlicer/commit/21116995d78b74dee69ce42874b643012a7c14e5 * https://github.com/prusa3d/PrusaSlicer/issues/13608 * https://github.com/prusa3d/PrusaSlicer/pull/13609 * https://github.com/prusa3d/PrusaSlicer/commit/e3c277b9eea0ca25e90e2378bcda198d56c4d304 For some reason I don't fully understand this also required fixing `src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I don't understand is how it worked before. Note that this include is in the PrusaSlicer version of this file, but it also significantly deviates from what is currently in OrcaSlicer in many other ways. * Whups... I missed adding the deps/Eigen/Eigen.cmake file... * Tidy some whitespace indenting in CMakeLists.txt. * Ugh... tabs indenting needing fixes. * Change the include order of deps/Eigen. It turns out that although Boost includes some references to Eigen, Eigen also includes some references to Boost for supporting some of it's additional numeric types. I don't think it matters much since we are not using these features, but I think technically its more correct to say Eigen depends on Boost than the other way around, so I've re-ordered them. * Add source for Eigen 5.0.1 download to flatpak yml config. * Add explicit `DEPENDS dep_Boost to deps/Eigen. I missed this before. This ensures we don't rely on include orders to make sure Boost is installed before we configure Eigen. * Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen. It turns out Eigen can also use GMP and MPFR for multi-precision and multi-precision-rounded numeric types if they are available. Again, I don't think we are using these so it doesn't really matter, but it is technically correct and ensures they are there if we ever do need them. * Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL. I think this is finally correct. Apparently CGAL also optionally depends on Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL. --------- Co-authored-by: Donovan Baarda <dbaarda@google.com> Co-authored-by: Noisyfox <timemanager.rick@gmail.com> |
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3e4af2c723 |
WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is the foundation for removing the forced GDK_BACKEND=x11 and enabling native Wayland support. - New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(), is_running_on_wayland(), and is_running_on_x11() - Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake as compile definitions to libslic3r_gui - No-op on non-Linux platforms (returns Unknown / false) * Fix Phase 1 code quality: pragma once, source ordering, static cache * Make X11 initialization conditional for Wayland support Remove the unconditional GDK_BACKEND=x11 force that blocked native Wayland. Replace with conditional logic: - EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is off and WAYLAND_DISPLAY is set, with a warning log - XInitThreads() only called when DISPLAY is set (X11 in use) - __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific) - WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both DISPLAY and WAYLAND_DISPLAY present) - Guard X11/Xlib.h include with __has_include for robustness - Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY This is Phase 2 of the Wayland support plan. * Fix Phase 2: safer EGL macro check, add clarifying comments * Add GLAD2 library and replace GLEW linkage in build system Set up GLAD2 as a static library to replace GLEW for OpenGL loading. GLAD2 supports both GLX and EGL, which is required for Wayland support. - Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat) - Add src/glad/CMakeLists.txt building glad as a static library - Wire glad into src/CMakeLists.txt before libvgcode - Modify libvgcode to use shared glad for GL path (keeps local copy only for GLES2/Emscripten) to avoid duplicate symbol conflicts - Replace GLEW::GLEW with glad in libslic3r_gui link libraries Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h to glad/gl.h headers will follow in Phase 3B+3C. * Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var * Migrate from GLEW to GLAD: replace headers and API calls across codebase Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files. Migrate GLEW API calls to GLAD equivalents: - glewInit/glewExperimental -> gladLoaderLoadGL() - GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_* - Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD) - Replace unavailable EXT symbols with core GL equivalents in GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample, glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER) - Update log messages from glewInit to gladLoadGL * Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution - Remove find_package(GLEW) block from root CMakeLists.txt since GLEW is no longer linked by any main application code - Remove "glew" from SLIC3R_STATIC option description - Replace all remaining EXT framebuffer symbols with core equivalents in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass - Update AboutDialog credits from GLEW to GLAD * Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland - Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest - Add PreferGLX() call on X11 sessions for driver compatibility - Remove Phase 2 safety fallback (EGL is now always compiled in) - Guard SwapBuffers against hidden canvases to prevent Wayland stalls * Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas() (static initializer) to GUI_App::on_init_inner() before any wxGLCanvas is constructed. This prevents a race where SkipPartCanvas could trigger wxGLBackend::Init() before the GLX preference is set. The new location also adds explicit is_running_on_wayland() detection with a warning for unknown backends. Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS is only counted when a frame is actually swapped. * Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that build both backends and auto-select at runtime based on the available display server. This enables the CLI thumbnail renderer to work on both Wayland and X11 sessions without separate builds. * wayland: Fix UI call sites that rely on global screen coordinates On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a no-op for top-level windows. Fix the highest-impact call sites: - GLCanvas3D: Use cached m_mouse.position from event handlers instead of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position() - Plater: Use event-relative coords via ClientToScreen(e.GetPosition()) instead of wxGetMousePosition() in 3 leave-window handlers - BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition() - Search: Use focus-based dismiss logic on Wayland instead of wxGetMousePosition()-based rect checks in SearchDialog and SearchObjectDialog - GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where it is a no-op; still restore size and maximize state - Button: Position tooltip relative to button widget via ClientToScreen instead of wxGetMousePosition() * Fix SearchDialog Wayland dismiss: guard against search_line focus * flatpak: Add Wayland socket permission for native Wayland support * spec * Fix crash on Wayland when wxWidgets lacks EGL support Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend tries to access a non-existent X11 display on native Wayland, crashing in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4. Also add a defense-in-depth guard in detect_multisample() that skips the IsDisplaySupported call entirely on Wayland without EGL. Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The compile-time check in OrcaSlicer.cpp detects the mismatch and falls back safely. * Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL. All compile-time EGL checks were using the wrong macro, causing the safety fallback to always trigger even with a properly built EGL-enabled wxWidgets. * Fix GL function pointers invalidated on Wayland/EGL gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers via dlsym, then immediately dlclose's the handle. On X11/GLX this is fine because the GLX context keeps libGL.so mapped. On Wayland/EGL, nothing else holds libGL.so open, so dlclose unmaps it and all function pointers become dangling — causing SIGSEGV on the first GL call. Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves function pointers through the EGL loader without opening/closing libGL.so. * fix crash on start and various rendering issues * fix crash on close * small refactor * move GPU selection to desktop file * clean up a bit * clean up more * fix appimage error |
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2553d37236 |
cherry pick Linux specific changes from 2.3 (#13205)
- add a new mode to build in docker - Improve AppImage 1. fix libbz2 soname differeence issue on appimage 2. Downgrade to 22.04 for better compatibility 3. improve appimage overall |
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8961883eab | fix flatpak build errors | ||
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9493c5d222 | fix flatpak | ||
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2d7e26292b |
Update build system for wxWidgets 3.1.5 → 3.3.2 upgrade
- deps/wxWidgets/wxWidgets.cmake: Add GIT_TAG v3.3.2 to track the correct branch; remove -DwxUSE_UNICODE=ON (unicode-only in 3.3, option removed) - src/CMakeLists.txt: Bump find_package minimum version from 3.0/3.1 to 3.3; remove SLIC3R_WX_STABLE conditional (3.0 no longer supported) - CMakeLists.txt: Remove SLIC3R_WX_STABLE option definition - scripts/flatpak/com.orcaslicer.OrcaSlicer.yml: Update wxWidgets source URL to v3.3.2 branch archive; remove sha256 (placeholder TODO); remove -DwxUSE_UNICODE=ON |
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73be083ac5 |
update flatpak app id and add migration code (#12879)
* update flatpak app id and add migration code * tweak some text |