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Commits
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84657ff11e |
Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068. |
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93c8b3f2b0 |
CLI: --ground-* orientation from the Lay on Face planes, and --inspect-mesh (#15073)
* CLI: --ground-face-* / --lay-flat / --center-on-bed orientation primitives
Adds the CLI counterparts to the GUI's lay-flat / face-pick gizmos.
Scripted / CI / AI pipelines can now set orientation without rendering
a wxWidgets frame; today the only way is a GUI round-trip.
New CLI actions (all operate in the mesh-local frame so they compose
with prior --rotate-* / --orient flags):
--ground-largest-face 1 Auto-detect the largest planar-face
or --lay-flat 1 cluster (area-weighted), rotate so its
normal points -Z. Covers "this part has
one obvious flat side" cases.
--ground-face-normal NX,NY,NZ Pick the face whose mesh-local
normal best matches the given
vector; ground it. e.g.
`--ground-face-normal 1,0,0`
stands a part on its +X side.
--ground-face-point X,Y,Z Find the triangle containing the
given mesh-local point; ground its
face. Disambiguates when several
faces share a normal (largest
containing triangle wins).
--center-on-bed 1 Translate so the XY bounding-box
centroid lands at the bed center
(derived from printable_area).
New file `src/slic3r/Utils/MeshOrient.{hpp,cpp}`:
- collect_triangles_object / compute_face_clusters — quantize
per-triangle normals (0.001, ~0.06°) and area-weighted-average
within clusters. Same clustering logic used by lay-flat.
- apply_ground_rotation — same math as Selection::flattening_rotate
in the GUI (Selection.cpp:1432): world-space quaternion from the
transformed normal to -Z, applied as offset * new_rot * old_no_offset
on every instance of every object, then a per-instance Z-lift so the
grounded face lands at exactly 0 (avoids "No layers were detected"
from FP-error z≈-1e-9).
- ground_face_point uses a top-N cluster search + point-in-triangle
test in local space; largest-area triangle wins on ambiguity.
Rationale: without these, any CLI pipeline that needs a specific
face on the bed must either encode custom rotation math per part or
break out of the pipeline into the GUI. Both are bad for
reproducibility. The --ground-face-* triple + the largest-face
auto-mode cover essentially every orientation intent expressible
in a slicing wizard.
Scope:
- `src/slic3r/Utils/MeshOrient.{hpp,cpp}` — new, ~420 lines
- `src/slic3r/CMakeLists.txt` — 2-line registration
- `src/libslic3r/PrintConfig.cpp` — 5 new CLIMiscConfigDef entries
- `src/OrcaSlicer.cpp` — 58-line handler block + 1 include
No behaviour change when the flags are absent.
(cherry picked from commit
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