* Save device url in all cases and load printer url after hot-reload finishes
* Recreate web view from scratch as only URL fix seems not robust enough
* Add the same robust browser recreation for WebViewDialog
It should eliminate possible issue with blank Home and other pages
in the same way as Printer page
* Remove redundant fallback leftover
* Fix webview reset state and replay Project info on page reload
The first-show webview reset now runs only on Windows, reloads the last
printer URL and resets the Project page's ready state. The Project tab
replays its 3MF info whenever the page reloads, so it no longer goes
blank after a theme switch or a slow first load. The Device tab no longer
loads an extra time on first open, and the Home tab no longer navigates
twice. NeedsRecreateOnShow() logs is_recreating_gui so one language
switch shows whether the reset ever fires.
* Build plugin pages on first show
A language switch rebuilt every plugin page's browser while the main
window was being recreated, which left plugin tabs blank on Windows.
Plugin pages are now lazy pages, never prebuilt, and are removed left
to right so removing pages never builds one only to destroy it.
A plugin page's script now starts when its tab is first opened;
messages posted before that are dropped.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Felix14-v2's review of OrcaSlicer#16019 found the tab behaving as a world of its own.
- Icons: the design_* glyphs were drawn in a fixed light grey, made for the dark ribbon, and the
toolbar re-tinted some of them by rebuilding the bitmap from a wxImage, which drops the HiDPI
scale factor Orca sets on Windows: at 150 % the icons came out half again too large for buttons
that were sized in raw pixels, overlapping and clipped. The glyphs now use Orca's sidebar icon
grey (#949494), which the icon cache maps per theme, nothing is re-tinted, toolbar glyphs drawn
for Prepare's light toolbar use their "_dark" twin, and every size is in DIP.
- Theme: the chrome colours were read once, at construction, and nothing in the tab answered a
theme switch, so switching left light surfaces and unreadable text in a dark tab and the other
way round. The colours are now {light, dark} token pairs; MainFrame::on_sys_color_changed
reaches DesignPanel::on_sys_color_changed, which moves every token colour onto the other
theme's, runs the app's dark pass and re-rasterises the icons. Card borders are StateColors,
resolved at paint time.
- Scale: MainFrame::on_dpi_changed reaches DesignPanel::msw_rescale, which re-rasterises every
icon (buttons, flyout rows, card headers, the tree's image list, now sized from its bitmaps)
and re-measures the Orca widgets.
- Mouse: the canvas no longer forces middle-drag to orbit and right-drag to pan; it reads the
drag actions in Preferences > Control like Prepare. Left-drag is shared with picking, so the
whole-body rubber band takes Shift+left-drag while left-drag is given to the camera.
- FPS counter: ImGui's display size is shared and only refreshed when a canvas sees its own
size change; the Design canvas now re-announces its size when the tab is entered (and the
editor canvas when it is left), as Plater does between Prepare and Preview.
- Viewport text: the status line and the tool readout were top-level popups over GL. A popup
does not follow its frame, so the empty-canvas hint floated over other applications, and the
readout was never taken down with the tab. Both are drawn by the canvas in the tool's ImGui
pass now, with the theme's overlay style.
- Dialogs: messages use MessageDialog/RichMessageDialog; Add/Edit Variable is one Orca dialog
with Name and Expression fields instead of two native text prompts; the Text dialog uses
TextInput, ComboBox and CheckBox (its height is a TextInput: SpinInput is integer-only), and
enumerates the installed fonts once per session. The ribbon's Confirm/Cancel, the reference
pick buttons and the expression buttons are Orca Buttons; the variable actions are icon
buttons like the other cards'.
- Undo: the tab's own Undo/Redo buttons are gone. The top bar's Undo/Redo drive the Design
history while the tab is shown, greyed to what an undo would do, as Ctrl+Z and Edit already
did.
- The first build of the tab logs how long each phase took ("Design tab build: ..."): it is
under a second here but was reported at about fifteen on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Keyboard and mouse
- Esc drops what is pending (picks, a dimension's first point, an edit-op or transform) and
never applies it; Enter applies a ready edit-op/transform, ends a polyline/spline chain,
ends an armed tool, and confirms a feature card exactly when its ✓ is enabled.
- Right-click only abandons the gesture in progress; with nothing pending it opens the offer
in every tool (Trim, edit-ops, transforms, Dimension, Constrain, TransformArt, move gizmo).
Clicking empty space no longer commits. The offer needs no timing, only a still press.
- Delete removes only an explicit selection. Undo/redo inside a sketch go through the same
route as the buttons (whole shapes, with redo); Edit > Undo follows the shown tab.
- The canvas no longer handles Delete/Esc/Ctrl+Z itself (Backspace in a value field deleted
the geometry it measured); F is in the panel's key map.
- Value fields: a refused value keeps the field open with the reason; click outside and Tab
commit; an untouched field commits the exact value; any decimal separator is accepted;
lengths are always mm; validation is the same for every editor.
- Snapping: the marker shows only where the click will actually snap; pick tolerances are
one set of pixel budgets (Constrain picks within reach; no mm floor on labels).
Messages and consistency
- set_status(kind, text) gives every status line its own colour and glyph; kernel errors are
translated into sentences and formatted, not concatenated; sketch refusals go to the status
line instead of the per-frame HUD that erased them.
- Hints describe the gestures that now work; Dimension shows its second step; Constrain uses
the sketch palette (red means conflict only); the straight slot's value is its width.
- Hole/Thread/Project keep the user's pick or refuse up front; circular pattern opens with its
own preview; thread fields use the nominal diameter and the ISO internal depth.
Integration
- MCP loads the project's recipe before touching the document, refuses to mutate it while the
tab is busy, never runs a request that already timed out, only replaces a socket at its
path, caps line length and removes the socket at exit; not started in the G-code viewer.
- Hiding a feature keeps later body references on their bodies; a design keeps its modeling
origin across printer changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Building the Design tab on first use (1750c52211) leaves m_design_panel null
until a human selects the tab. McpControl::handle_on_main refused every verb
while it was null, so start_mcp_control_if_enabled() opened the socket and
then answered "Design panel not ready" to everything — for the whole session
if nobody clicked. That is precisely the headless case the socket exists for:
the click-test rig drives this app over it with no window manager and no user.
MainFrame::ensure_design_panel() now builds the panel on demand and returns
it; the tab activation and the MCP dispatcher both go through it, so there is
one construction site rather than two. Safe to build wx controls there: that
handler is dispatched on the main thread by CallAfter, as its own comment
says.
The startup saving is untouched — a launch that never opens the tab and never
speaks MCP still builds nothing.
Verified: libslic3r_gui builds clean 745/745; fork parity green with snaporca,
which carries the same fix (McpControl.cpp is a byte-identical shared source).
DesignPanel's constructor creates several hundred controls and its own GL
canvas, which every launch paid for whether or not the user ever opened the
tab. The notebook page is now an empty placeholder and the panel is built
into it the first time the tab is selected, so m_design_panel stays null
until then.
This also lifts the ordering constraint that had pushed the plater's
background colour and Hide() below the panel construction; they go back
where they were.
In printer-agents mode the legacy web page was appended under Notebook::PAGE_MONITOR, which
resolves to the same "monitor" id as the native Device tab. FindPageByName returns the first
match, so PluginPages::relayout() — which saves the selection by name and restores it after
rebuilding the tab strip — moved the user off the web tab onto the native one. The tab also
disagreed with its own label, being created as "Device (legacy)" and renamed to "Device (Web)"
on the next show_device() call.
Per material slot, the Publish dialog can now embed the entire filament preset ("Full Publish") and require a curated filament type and/or colour:
- On export, full-publish vector options are masked to the author's slot so unrelated slot data never leaks into the published file.
- On load, slots are matched by the published type: a match keeps the receiver's material (full dumps ignored, partial keys applied); a mismatch replaces the slot with the first visible same-type library filament, falling back to a temporary embedded preset or skipped keys when none exists. Required colours apply regardless of the type match.
- The receiver's slot count grows only to the highest published slot.
- Published 3MFs load as a new project: the file's path is not adopted as the project filename, published metadata is stripped from the model, and the file is added to recent projects.
- Notifications list replaced slots, and the edited filament preset is refreshed so applied values surface in the GUI.
- Dialog: "Full Publish" toggle replaces the material opt-in and select-all headers; new Color/Type requirement rows with swatches.
- Add Ctrl+Shift+E shortcut for the Publish dialog (menu, key handling, and the keyboard shortcuts dialog).
- Tests for export slot masking, metadata round-trip, replacement semantics, slot growth, and skipped-key reporting.
Gate the entire parametric Design/CAD subsystem behind a single CMake
option so the fork can be built with or without it. With SLIC3R_CAD OFF
the build is behaviour-neutral against upstream OrcaSlicer; this is the
"parallel build" for upstream integration discussion.
Gated surface:
- option(SLIC3R_CAD) + add_definitions(-DSLIC3R_CAD)
- deps/OCCT/OCCT.cmake: BUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD}
(OFF matches upstream OCCT exactly; ON adds only TKFillet + TKOffset)
- TKFillet/TKOffset link, add_subdirectory(slvs) + libslvs
- CAD kernel + GUI sources, GLGizmoPrimitive (needs GeometryEngine),
CAD Catch2 tests
- 11 upstream C++ hook sites (GLCanvas3D, MainFrame, GLGizmosManager)
- TabPosition and gizmo EType enums switched to implicit numbering so
OFF reproduces upstream indices exactly
Verified on behemoth both ways: OFF and ON link snapmaker-orca +
libslic3r_tests (exit 0); ON shows the Design tab and passes 8 [design]
+ 1 [Deviation] tests, OFF omits them and shows upstream's tab layout.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
* feat: Add flow rate calibration pattern selector dialog
* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard
- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
- Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
- Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
- Integrated logic to pass the selected pattern to the calibration generation.
* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency
Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.
* Update Wiki link for flow rate calibration
* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection
* fix(ui): use custom ComboBox widget for Flow Rate Calibration
Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.
* Refactor: Cleanup unused includes and members in FlowRate calibration dialog
* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge
* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* optimize resize feature on Linux
* fix the black screen issue on app startup on Linux
* Fixed an issue that Filament Grouping dialog always popup on Linux
1. Add filament group pop up when slice
2. Add more filament modes in filament dialog
3. Add capsule button
jira:NONE
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I8bc3a2e08696e406b89e550a0335a1a36728ee65
(cherry picked from commit f1702a5c3604f685a3b35ea0e83d29bdbbd90f70)
* A *lot* of import fixes for flatpak
Aside, thank you @hadess for the majority of these fixes. You are the
base point for a lot of issues fixed during the creation of this
flatpak.
* Use slic3r::load_string_file
Boost 1.84 removed `boost::fs::load_string_file` so use the func located
in Utils.hpp