The pick cycle died two commits ago and left no viewport route to a whole
body at all: one click resolves vertex, edge or face, double-click is
already zoom-to-fit, and the only way to take a body was the Bodies list —
a geometry-first violation for as long as it stood. The rubber band is that
route.
Left-drag is the gesture, as asked. That button was orbit, so this canvas
now maps the mouse the way every CAD the user already knows does: left
selects, middle orbits, right pans. The change is a single flag on
GLCanvas3D set only by DesignCanvas, so Prepare and Preview keep the mouse
their users learned. Sketch mode inherits the same mapping, which is the
consistent reading — Design is one modality, not two.
Past an 8 px budget a press becomes a sweep, anchored at the ORIGINAL press
point rather than at the frame where the threshold was crossed, so the
first few pixels are not lost. Below the budget it is still a click and the
existing vertex/edge/face pick runs untouched. Sampling is the display
mesh's triangle vertices plus centroids — the same points the ray pick
tests, already in world coordinates — and the body with the most samples
inside wins, because the selection callback downstream carries one body.
Crossing semantics: touching selects. Enclosed-only for left-to-right and
crossing for right-to-left is the fuller CAD convention and is deferred,
not forgotten; with one selectable body it would have bought nothing.
Two defects fixed on the way, both found by exercising this:
Right-drag pans, and every pan ended by popping the offer over wherever the
camera stopped — the context menu arriving as the reward for moving the
view. The offer is now the release of a STATIONARY right-click, at the same
8 px budget the pick uses.
The selection handler wrote m_status twice. Only the later write ever
reached the screen, so the earlier block had been dead since it was
written, and its labels drifted out of step with the live ones unnoticed —
including a vertex fix I made this morning in the branch that never
renders. Deleted, with a note saying why, rather than left as two writers
for the next person to pick the wrong one.
Verified on :11 against a fresh build: click takes face 5; left-drag across
the body reports "selected (whole body)" with the whole solid tinted and
the camera unmoved; left-drag over empty space clears; stationary
right-click opens the offer; right-drag pans with no menu; middle-drag
orbits. Precedence re-checked after the deletion — face at 25 px from the
corner, vertex from 10 px in.
Refs snaporca-9xw.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LyRwbuq6fjn3VV9U9UvhBM
Port of snaporca ca25352d74. Hand-applied rather than cherry-picked: unlike the
Phase B commits, which only touched DesignPanel.{cpp,hpp} and transfer verbatim,
this one reaches into GLCanvas3D and DesignCanvas, where the forks genuinely
differ — mainline passes m_show_world_axes to _render_bed where Snapmaker passes
a local show_axes, and the surrounding code sits ~90 lines further down. git am
refused, correctly; the six edits were applied against mainline's own context and
the DesignPanel half came across as a patch.
Bed toggle: a "Bed" checkbox in the document/view row, on by default, in that row
rather than in a card because a view option must stay reachable with no tool open.
It drives GLCanvas3D::m_show_bed (default true, so Prepare and Preview are
untouched) and gates _render_platelist as well as _render_bed — hiding the bed
while leaving its grid and outline floating would read as a rendering fault.
Bound to wxEVT_TOGGLEBUTTON, not wxEVT_CHECKBOX: Orca's CheckBox derives from
wxBitmapToggleButton, so a wxEVT_CHECKBOX handler never fires.
Also gives the Placement drawer its own "placement" toolbar slot. put("place")
already holds the Place-on-Face button, and put() formats slot item 0 as the
control and later items as its chevron, so sharing the slot bottom-aligned the
drawer's button like a chevron.
196/196 targets, 0 compile errors, orca-slicer links (165 MB). The build script
still exits non-zero at the AppImage bundling step on libpython3.12.so.1.0 —
that is snaporca-96t, packaging only, and does not affect the binary.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Catches the fork up from 449a4cf9fc (2026-06-28) to d6cb667b89 (2026-07-24).
Upstream touched 2326 files; 17 of them overlap the 164 this branch touches.
16 of the 17 auto-merged, including all three CMakeLists.txt, the build_all.yml
CI workflow, and every GUI file. The CAD core never conflicts: CadDocument,
SketchEngine, SketchSolver, McpControl and test_caddocument are files this fork
adds, so upstream does not touch them.
The one conflict, tests/libslic3r/test_3mf.cpp, was purely additive in all three
hunks and is resolved as a union: our test pinning that store_bbs_3mf embeds the
CAD recipe as Metadata/SnapOrca_cad.bin, upstream's multi-nozzle plate-metadata
round-trip tests, and both sets of includes. All three were verified present
after resolution rather than assumed.
NOT BUILD-VERIFIED, for a reason that predates this merge and is not caused by
it: this fork cannot be configured on nativedev at all. Its CMakeLists has
required Eigen3 5.0.1 since before the merge (line 592 pre-merge), while the
only deps image on the machine is snaporca-deps, built for snaporca's
find_package(Eigen3 3.3). CMake fails at configure, so nothing compiles.
That means this fork's Catch2 suite has never run. Every "suite green" figure
recorded for M1-M8 was snaporca's suite; the ports were verified by patch-apply
plus the CAD sources being byte-identical to snaporca's. Building an orca_cad
deps image with Eigen 5.0.1 is what would finally close that gap.
Pre-merge state is preserved at branch cad-mainline-pre-upstream-2026-07-25
(30d54f0074).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Call proper EXT variant of the function if framebuffer type is EXT
* Update glad with `GL_EXT_framebuffer_blit` and `GL_EXT_framebuffer_multisample` extensions support
Resolve five conflicts, all of which needed both sides rather than a pick:
- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
re-expressed onto the same-agent early-return path (the agent factory caches
per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
Viewport: GLCanvas3D::on_idle() cleared m_dirty even when
_refresh_if_shown_on_screen() rendered nothing because the canvas was not on
screen yet — a frame requested while the notebook was still showing a page got
silently swallowed and the viewport stayed blank until some later event dirtied
it again. _refresh_if_shown_on_screen() now reports whether it rendered, and
on_idle keeps the canvas dirty when it did not. Covers Design/Prepare/Preview.
Freeze: a big STEP (17.8 MB) spent ~40-50 s inside OCCT on the UI thread
(read_step_solids + recompute), so the window stopped repainting and the
compositor marked the app unresponsive. Both now run on a worker thread behind
an app-modal pulsing progress dialog: the UI keeps painting and the document
cannot be touched while the worker owns it. OCCT's Standard_Failure is not a
std::exception, so the worker catches it explicitly — an escaping exception
would terminate the process.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Plater's pImpl (unique_ptr<priv> p) is destroyed before the wxWindow base
destructor runs DestroyChildren(), so child GLCanvas3D windows are torn down
after p is gone. GLCanvas3D::~GLCanvas3D() -> reset_volumes() then dereferences
the freed p through two paths:
- Selection::clear() -> plater()->canvas3D() -> p->get_current_canvas3D()
- _set_warning_notification() -> plater()->get_notification_manager()
Guard both with the existing wxGetApp().is_closing() flag; both are UI-only
side effects that are no-ops during shutdown, so normal-use behavior is
unchanged.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Gate the entire parametric Design/CAD subsystem behind a single CMake
option so the fork can be built with or without it. With SLIC3R_CAD OFF
the build is behaviour-neutral against upstream OrcaSlicer; this is the
"parallel build" for upstream integration discussion.
Gated surface:
- option(SLIC3R_CAD) + add_definitions(-DSLIC3R_CAD)
- deps/OCCT/OCCT.cmake: BUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD}
(OFF matches upstream OCCT exactly; ON adds only TKFillet + TKOffset)
- TKFillet/TKOffset link, add_subdirectory(slvs) + libslvs
- CAD kernel + GUI sources, GLGizmoPrimitive (needs GeometryEngine),
CAD Catch2 tests
- 11 upstream C++ hook sites (GLCanvas3D, MainFrame, GLGizmosManager)
- TabPosition and gizmo EType enums switched to implicit numbering so
OFF reproduces upstream indices exactly
Verified on behemoth both ways: OFF and ON link snapmaker-orca +
libslic3r_tests (exit 0); ON shows the Design tab and passes 8 [design]
+ 1 [Deviation] tests, OFF omits them and shows upstream's tab layout.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Multi-nozzle sync widget, AMS rack-nozzle mapping popup, calibration rework, send-dialog nozzle mapping and extruder-count UI. Includes the fix to persist the AMS sync badge on filament cards (H2C/A2L and direct-sync printers).
Port of the snaporca CAD work to the mainline fork.
- Onshape default planes (XY/XZ/YZ) at the bed centre (transparent, labelled);
modeling origin unified to the bed centre (CadDocument::modeling_origin);
world-axis triad moved to the bed centre on the Design canvas only.
- Datum plane: clickable ghost-plane base pick + draggable offset arrow.
- Slot: dims reassessed to inter-centre distance / radius / angle; fixed the
duplicate cap-arc radius quote.
- Hole: 3D cube move-handle on the face; binds to the face on the first click;
decluttered side-distance construction lines.
- Thread: derive the M spec (diameter/pitch/depth) from a picked cylindrical
surface or circular edge (GeometryEngine::circle_of_edge); fuse the helical
ridge onto the existing body; MakePipeShell fixed-binormal sweep (uniform, no
twist) + self-intersection/param guards.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
* Degrees symbol don't need localization
* The Z when referring to the axis should be uppercase
* Fix the spelling of "GitHub" to camelcase
* Unify the casing of mouse button shortcuts
* Always use G-code with an hyphen
* Fix the spelling of "restricted"
* More grammar fixes
* add missing modifications
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* unify footer
adds "Done" Buttons,
standardize "Reset" Buttons,
adds disabled logic to "Reset" Buttons
* adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning,
replaces ColorRGB::Warning
* consistently display warnings,
moves assermbly warning after footer,
make cut warnings warning color
* adds separator above cut warnings
* adds tooltip entry in move, rotate & scale for auto-drop
* use wrapper tooltip in wrapper->button for consistent text color
* restructures brim ears button,
renames "Reset" button in painting tools to "Erase All",
small styling fixes
* small adjustments,
moves "Edge detection" checkbox in painting tool underneath,
moves "Section View" in Brim ears tool after buttons,
moves warnings in Assemble tool under footer
* small brim ear tool structure changes,
adds separator between "Head Diameter" and "Max angle",
adds tooltip to "Auto-generate" button,
rewords shortcut descriptions to match other tools
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
* Add logic to handle the left, middle and right buttons being assigned to do nothing, pan or rotate
* Add entries for setting the drag actions to preferences
* Allow the label text in preferences to wrap
* Show mouse mappings in Help -> Keyboard Shortcuts
* Re-add preferences in updated layout
* Add camera mouse options under camera
* Change mouse action strings to use L() for localization
* Display "None" when it is selected instead of blank in keyboard shortcuts
---------
Co-authored-by: Rob O <robertolabode@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* Expose Antialiasing velues
Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.
* FXAA
* Improve descriptions
* Require restart when MSAA setting changes
Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.
* Revert "Require restart when MSAA setting changes"
This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.
* Menu and FPS options
* Fix FPS limiter and remove VSYNC
* Grouped FPS settings and mode up rigth fps counter
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* bbl device selector search box
* align file and more menus with its button
* fix multiline inputbox border color on windows
* fix multiline inputbox border color on windows
* preferences: use content width on combobox dropdowns
* about: match version text size on macOS
* msg dialog improvements
* fix canvas menu overlapping with sliced plates toolbar
* bbl bind dialog button placement
* bbl color picker
* Update StepMeshDialog.cpp
* drop file dialog
* drop dialog revert fonts
* revert windows multiline border
* Update StepMeshDialog.cpp
* update
* Flushing Volumes: match style of combobox
* fix hyperlink color on canvas notifications
* fix possible issues with shared profiles notification
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
* identified code for snapping to buidlplate
* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions
* makes auto_drop a per-object setting, removes global setting
* remove adUndef, add auto_drop to constructor/serialize
* fixes drop() button
* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other
* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector
* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume floating
* adds arrow indicator on bounding box if auto_drop == false
* removes unneeded code, keeps "auto_drop" naming consistent
* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
* Fix return from assembly linux
* Tie deferred callback to canvas lifetime and add shutdown guards
Use m_canvas->CallAfter instead of wxGetApp().CallAfter to ensure the callback is only executed if the canvas is still alive.
Add early returns if wxGetApp().is_closing() is true before accessing plater or the 3D canvas, reducing the risk of use-after-free during application shutdown.
Addresses feedback regarding potential UI teardown race conditions.
* copilot suggestion
* Use local reference to wxGetApp() in Return button callback
Replace multiple calls to wxGetApp() with a single local reference
to improve readability and avoid redundant function calls.
In GLCanvas3D::on_mouse, avoid calling SetFocus when the currently focused window is a text input control (wxTextCtrl, wxComboBox or wxSpinCtrl). This prevents deselection bugs when the mouse leaves the window while a text control is focused. Also commented out explicit wx text-control includes near the top of the file.
Only TextCtrl needed
cleaning
Removed unused wxWidgets header includes.
Update GLCanvas3D.cpp
Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
theming is cosmetic and non-critical.
- Add explicit #include <wx/utils.h> to 7 source files that use functions from
that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
wxBell) but relied on transitive includes. This preempts breakage from
wxWidgets 3.3 reducing transitive includes.
Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.
Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.
Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
Flushing volumes only apply to SEMM and BBL printers. Multi-tool printers don't perform filament purging between tool changes, so the zero-volume warning was being incorrectly triggered.
The wipe tower config position (wipe_tower_x/y) could be outside the
plate boundary (e.g. default y=250 on a 200mm printer). No constraint
was applied at slice time, so the tower was generated out-of-bounds.