Commit Graph
418 Commits
Author SHA1 Message Date
Tommaso BianchiandClaude Opus 5 bb403b82cf Design: left-drag sweeps a rubber band, and it takes the whole body
The pick cycle died two commits ago and left no viewport route to a whole
body at all: one click resolves vertex, edge or face, double-click is
already zoom-to-fit, and the only way to take a body was the Bodies list —
a geometry-first violation for as long as it stood. The rubber band is that
route.

Left-drag is the gesture, as asked. That button was orbit, so this canvas
now maps the mouse the way every CAD the user already knows does: left
selects, middle orbits, right pans. The change is a single flag on
GLCanvas3D set only by DesignCanvas, so Prepare and Preview keep the mouse
their users learned. Sketch mode inherits the same mapping, which is the
consistent reading — Design is one modality, not two.

Past an 8 px budget a press becomes a sweep, anchored at the ORIGINAL press
point rather than at the frame where the threshold was crossed, so the
first few pixels are not lost. Below the budget it is still a click and the
existing vertex/edge/face pick runs untouched. Sampling is the display
mesh's triangle vertices plus centroids — the same points the ray pick
tests, already in world coordinates — and the body with the most samples
inside wins, because the selection callback downstream carries one body.
Crossing semantics: touching selects. Enclosed-only for left-to-right and
crossing for right-to-left is the fuller CAD convention and is deferred,
not forgotten; with one selectable body it would have bought nothing.

Two defects fixed on the way, both found by exercising this:

Right-drag pans, and every pan ended by popping the offer over wherever the
camera stopped — the context menu arriving as the reward for moving the
view. The offer is now the release of a STATIONARY right-click, at the same
8 px budget the pick uses.

The selection handler wrote m_status twice. Only the later write ever
reached the screen, so the earlier block had been dead since it was
written, and its labels drifted out of step with the live ones unnoticed —
including a vertex fix I made this morning in the branch that never
renders. Deleted, with a note saying why, rather than left as two writers
for the next person to pick the wrong one.

Verified on :11 against a fresh build: click takes face 5; left-drag across
the body reports "selected (whole body)" with the whole solid tinted and
the camera unmoved; left-drag over empty space clears; stationary
right-click opens the offer; right-drag pans with no menu; middle-drag
orbits. Precedence re-checked after the deletion — face at 25 px from the
corner, vertex from 10 px in.

Refs snaporca-9xw.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LyRwbuq6fjn3VV9U9UvhBM
2026-07-31 18:11:59 +02:00
Tommaso BianchiandClaude Opus 5 8621f1168e Design tab: show/hide the printer bed; give Placement its own toolbar slot
Port of snaporca ca25352d74. Hand-applied rather than cherry-picked: unlike the
Phase B commits, which only touched DesignPanel.{cpp,hpp} and transfer verbatim,
this one reaches into GLCanvas3D and DesignCanvas, where the forks genuinely
differ — mainline passes m_show_world_axes to _render_bed where Snapmaker passes
a local show_axes, and the surrounding code sits ~90 lines further down. git am
refused, correctly; the six edits were applied against mainline's own context and
the DesignPanel half came across as a patch.

Bed toggle: a "Bed" checkbox in the document/view row, on by default, in that row
rather than in a card because a view option must stay reachable with no tool open.
It drives GLCanvas3D::m_show_bed (default true, so Prepare and Preview are
untouched) and gates _render_platelist as well as _render_bed — hiding the bed
while leaving its grid and outline floating would read as a rendering fault.

Bound to wxEVT_TOGGLEBUTTON, not wxEVT_CHECKBOX: Orca's CheckBox derives from
wxBitmapToggleButton, so a wxEVT_CHECKBOX handler never fires.

Also gives the Placement drawer its own "placement" toolbar slot. put("place")
already holds the Place-on-Face button, and put() formats slot item 0 as the
control and later items as its chevron, so sharing the slot bottom-aligned the
drawer's button like a chevron.

196/196 targets, 0 compile errors, orca-slicer links (165 MB). The build script
still exits non-zero at the AppImage bundling step on libpython3.12.so.1.0 —
that is snaporca-96t, packaging only, and does not affect the binary.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 18:33:33 +02:00
Tommaso BianchiandClaude Opus 5 8c6df84acc Merge upstream/main into cad-mainline (530 commits)
Catches the fork up from 449a4cf9fc (2026-06-28) to d6cb667b89 (2026-07-24).
Upstream touched 2326 files; 17 of them overlap the 164 this branch touches.

16 of the 17 auto-merged, including all three CMakeLists.txt, the build_all.yml
CI workflow, and every GUI file. The CAD core never conflicts: CadDocument,
SketchEngine, SketchSolver, McpControl and test_caddocument are files this fork
adds, so upstream does not touch them.

The one conflict, tests/libslic3r/test_3mf.cpp, was purely additive in all three
hunks and is resolved as a union: our test pinning that store_bbs_3mf embeds the
CAD recipe as Metadata/SnapOrca_cad.bin, upstream's multi-nozzle plate-metadata
round-trip tests, and both sets of includes. All three were verified present
after resolution rather than assumed.

NOT BUILD-VERIFIED, for a reason that predates this merge and is not caused by
it: this fork cannot be configured on nativedev at all. Its CMakeLists has
required Eigen3 5.0.1 since before the merge (line 592 pre-merge), while the
only deps image on the machine is snaporca-deps, built for snaporca's
find_package(Eigen3 3.3). CMake fails at configure, so nothing compiles.

That means this fork's Catch2 suite has never run. Every "suite green" figure
recorded for M1-M8 was snaporca's suite; the ports were verified by patch-apply
plus the CAD sources being byte-identical to snaporca's. Building an orca_cad
deps image with Eigen 5.0.1 is what would finally close that gap.

Pre-merge state is preserved at branch cad-mainline-pre-upstream-2026-07-25
(30d54f0074).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 12:28:33 +02:00
Ian Bassi d6cb667b89 Localization refactor pt 2 (#14907) 2026-07-24 09:41:24 -03:00
Noisyfox c6f06ab600 Fix OpenGL framebuffer EXT support (#14794)
* Call proper EXT variant of the function if framebuffer type is EXT

* Update glad with `GL_EXT_framebuffer_blit` and `GL_EXT_framebuffer_multisample` extensions support
2026-07-20 09:05:21 +08:00
Andrew b4f6573753 Merge branch 'feat/plugin-feature' into feature/speed-dial
# Conflicts:
#	src/slic3r/GUI/PluginsDialog.hpp
2026-07-17 13:59:56 +08:00
SoftFever b663f851fe Merge branch 'main' into feat/plugin-feature 2026-07-17 11:30:34 +08:00
Noisyfoxandjun.zhang 5e7ad1ad70 Fix OpenGL framebuffer object support on macOS (#14769)
* Fix OpenGL framebuffer object support on macOS
this enables the outline on macOS

* Revert "Fix OpenGL framebuffer object support on macOS"

This reverts commit 9872708954e785a86209613bbab7cc770d636b7a.

* Enable ARB framebuffer if OpenGL >= 3.0 (OrcaSlicer/OrcaSlicer#14770)

* FIX: plater toolbar image update

jira: STUDIO-12457

Change-Id: Ia855b4bd9bec884d52202f5d8f5cfad9efce0f2f
(cherry picked from commit 474691813b497654ef701fe7073992db366e81a9)

* FIX: thumbinal regen

jira: STUDIO-16732

Change-Id: I4cc4e76b36caf1a41793c1f84ee5e88a44ebdd42
(cherry picked from commit 53f33b7db260005e477842d6459b1b28aa8aa0d8)

* FIX: force update thumbinal once dirty

jira: STUDIO-13041

Change-Id: I770743b53c51351cb3b8a7133140974c75c05364
(cherry picked from commit 96198a12712f21d2b4521b6e3d1caff50bed21ff)

* FIX:thumbnail update

jira: STUDIO-13041 / STUDIO-13304

Change-Id: I9dec25f12454fc8485195cf5dc3feb421b6347c4
(cherry picked from commit cf778dc90f805d3f46e28f8f1d1d5814d3fb4d51)

---------

Co-authored-by: jun.zhang <jun.zhang@bambulab.com>
2026-07-16 11:02:55 +08:00
Ian Chua 8ba478913f fix merge conflicts 2026-07-15 22:09:47 +08:00
SoftFever 8cb0cb7693 Merge branch 'main' into feat/plugin-feature
Resolve five conflicts, all of which needed both sides rather than a pick:

- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
  keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
  re-expressed onto the same-agent early-return path (the agent factory caches
  per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
  push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
  decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
2026-07-15 17:18:46 +08:00
Tommaso BianchiandClaude Opus 4.8 01aa6903f0 Harden the GL canvases against dropped frames and UI-thread freezes
Viewport: GLCanvas3D::on_idle() cleared m_dirty even when
_refresh_if_shown_on_screen() rendered nothing because the canvas was not on
screen yet — a frame requested while the notebook was still showing a page got
silently swallowed and the viewport stayed blank until some later event dirtied
it again. _refresh_if_shown_on_screen() now reports whether it rendered, and
on_idle keeps the canvas dirty when it did not. Covers Design/Prepare/Preview.

Freeze: a big STEP (17.8 MB) spent ~40-50 s inside OCCT on the UI thread
(read_step_solids + recompute), so the window stopped repainting and the
compositor marked the app unresponsive. Both now run on a worker thread behind
an app-modal pulsing progress dialog: the UI keeps painting and the document
cannot be touched while the worker owns it. OCCT's Standard_Failure is not a
std::exception, so the worker catches it explicitly — an escaping exception
would terminate the process.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-07-15 00:04:25 +02:00
SoftFever 74813b401f Merge remote-tracking branch 'origin/main' into feature/h2c_support_clean
# Conflicts:
#	localization/i18n/fr/OrcaSlicer_fr.po
#	localization/i18n/list.txt
2026-07-14 02:54:20 +08:00
Walter AlmadaandClaude Opus 4.8 5a53d2eb88 Fix use-after-free crash on exit during GLCanvas3D teardown (#14588)
Plater's pImpl (unique_ptr<priv> p) is destroyed before the wxWindow base
destructor runs DestroyChildren(), so child GLCanvas3D windows are torn down
after p is gone. GLCanvas3D::~GLCanvas3D() -> reset_volumes() then dereferences
the freed p through two paths:
  - Selection::clear() -> plater()->canvas3D() -> p->get_current_canvas3D()
  - _set_warning_notification() -> plater()->get_notification_manager()

Guard both with the existing wxGetApp().is_closing() flag; both are UI-only
side effects that are no-ops during shutdown, so normal-use behavior is
unchanged.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:54:42 +08:00
Rodrigo Faselli 79aa0bd4a2 Merge branch 'main' into feature/h2c_support_clean 2026-07-12 22:00:40 -03:00
78692aa08f Interactive shadows (#14702)
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-07-12 21:44:30 -03:00
yw4z e1c0ea0cc4 UI fixes & improvements (#14186)
* titlebar menus

* sidebar separators

* Update BonjourDialog.cpp

* Update StepMeshDialog.cpp

* Z contouring icon

* Update AmsMappingPopup.cpp

* Update AmsMappingPopup.cpp

* sync ams dialog

* Update calib_dlg.cpp

* sync popups

* Update AmsMappingPopup.cpp

* operation section on gizmos

* Update PresetComboBoxes.cpp

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* Update AboutDialog.cpp

* disable realistic view option on gcode preview

* Update Preferences.cpp

* fix nozzle text clipping on linux
2026-07-11 20:24:03 +03:00
Tommaso BianchiandClaude Opus 4.8 c618965a4c Add -DSLIC3R_CAD compile-time gate for the Design/CAD tab
Gate the entire parametric Design/CAD subsystem behind a single CMake
option so the fork can be built with or without it. With SLIC3R_CAD OFF
the build is behaviour-neutral against upstream OrcaSlicer; this is the
"parallel build" for upstream integration discussion.

Gated surface:
- option(SLIC3R_CAD) + add_definitions(-DSLIC3R_CAD)
- deps/OCCT/OCCT.cmake: BUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD}
  (OFF matches upstream OCCT exactly; ON adds only TKFillet + TKOffset)
- TKFillet/TKOffset link, add_subdirectory(slvs) + libslvs
- CAD kernel + GUI sources, GLGizmoPrimitive (needs GeometryEngine),
  CAD Catch2 tests
- 11 upstream C++ hook sites (GLCanvas3D, MainFrame, GLGizmosManager)
- TabPosition and gizmo EType enums switched to implicit numbering so
  OFF reproduces upstream indices exactly

Verified on behemoth both ways: OFF and ON link snapmaker-orca +
libslic3r_tests (exit 0); ON shows the Design tab and passes 8 [design]
+ 1 [Deviation] tests, OFF omits them and shows upstream's tab layout.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-07-10 18:12:53 +02:00
Andrew 6daef171c1 Add actions speed dial 2026-07-09 16:21:53 +08:00
SoftFever 28b7127150 feat(gui): multi-nozzle UI for H2C/A2L
Multi-nozzle sync widget, AMS rack-nozzle mapping popup, calibration rework, send-dialog nozzle mapping and extruder-count UI. Includes the fix to persist the AMS sync badge on filament cards (H2C/A2L and direct-sync printers).
2026-07-09 01:16:26 +08:00
Ian Bassi 12b63ebe36 Localization context (verb noun adjective adverb) (#14646)
* Torre de purga capitalization

* Russian navigation back

* Inches

* verb noun adjective adverb

* Posterior

* Fix atras for camera view

* Camera view
2026-07-08 09:16:00 -03:00
yw4z 65a9e655cf Add wireframe toggle to canvas menu and fix keyboard shortcut (#14469) 2026-07-03 17:27:30 -03:00
Ian Chua ecddf3d18f feat: Python Plugins 2026-07-02 17:49:36 +08:00
Tommaso BianchiandClaude Opus 4.8 71b7a73e86 Design tab: reference planes at bed centre, slot dims, hole cube handle, real threads
Port of the snaporca CAD work to the mainline fork.

- Onshape default planes (XY/XZ/YZ) at the bed centre (transparent, labelled);
  modeling origin unified to the bed centre (CadDocument::modeling_origin);
  world-axis triad moved to the bed centre on the Design canvas only.
- Datum plane: clickable ghost-plane base pick + draggable offset arrow.
- Slot: dims reassessed to inter-centre distance / radius / angle; fixed the
  duplicate cap-arc radius quote.
- Hole: 3D cube move-handle on the face; binds to the face on the first click;
  decluttered side-distance construction lines.
- Thread: derive the M spec (diameter/pitch/depth) from a picked cylindrical
  surface or circular edge (GeometryEngine::circle_of_edge); fuse the helical
  ridge onto the existing body; MakePipeShell fixed-binormal sweep (uniform, no
  twist) + self-intersection/param guards.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-06-30 00:24:39 +02:00
Tommaso BianchiandClaude Opus 4.8 0f4060c0a9 Orca-Cad: port SnapOrca Design (parametric CAD tab) onto mainline OrcaSlicer
Grafts the sketch-first CAD environment from snaporca-cad onto the mainline
OrcaSlicer/OrcaSlicer base (vs snaporca's Snapmaker/OrcaSlicer base):
- 133 new files: CadDocument/SketchEngine/GeometryEngine/SketchConstraints/
  SketchSolver/SketchInference/ThreadStandards + vendored libslvs solver;
  DesignPanel/DesignCanvas/DesignSketchTool/SketchInlineEditor GUI; GLGizmo
  Primitive/Sketch; 75 design icons; Catch2 tests.
- Integration hooks ported to mainline's diverged versions: Design tab in
  MainFrame, embedded design viewport + sketch overlay + per-canvas chrome
  suppression in GLCanvas3D/PartPlate, gizmo registration, Plater accessors,
  CMake wiring (libslvs subdir, CAD sources, OCCT ModelingAlgorithms=ON).

Structural integration complete; build verification pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-06-28 12:40:38 +02:00
yw4z b06305f990 Plate toolbar improvements and fixes (slice button, keep view angle on slice, review button for failed plates, percentage and improve failed state) (#14292)
* Update Plater.cpp

* init

* Revert "Update Plater.cpp"

This reverts commit ae515bc7a4.

* fix empty plate showing as failed

* keep zooming on slice

* update

* add hover effect for active plate

* fix condition and match code

* Update GLCanvas3D.cpp

* fix button colors

* add hover effect to border of plate stats button

* fix scrollbar disappear while clicking plate buttons

* Update GLCanvas3D.cpp

* fix slicing percent for new plates

* update

* Update GLCanvas3D.cpp

* update plate states on config change

* fix non functional scrollbar
2026-06-25 22:31:33 +08:00
Rodrigo Faselli 115d6dde46 ENABLE_SMOOTH_NORMALS (#14080)
* ENABLE_SMOOTH_NORMALS

* Remove definition of macro L if defined

* Update GLModel.cpp

* suavizado ajustado en 5 grados

5 grados

3,5 grados

* Ajuste de brillo menos intenso

* opcion smooth normals

Update GLModel.cpp

test

test 3

* cleaning macros

* tooltip

* Apply suggestion from @RF47

* Apply suggestion from @RF47

* Apply suggestions from code review

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-06-19 09:42:12 +08:00
Ian Bassi 514ab02525 Localizations refactor (#14254) 2026-06-18 09:13:51 -03:00
Alexandre Folle de MenezesandSoftFever 4535f19501 Misc fixes to GUI strings (#14047)
* Degrees symbol don't need localization

* The Z when referring to the axis should be uppercase

* Fix the spelling of "GitHub" to camelcase

* Unify the casing of mouse button shortcuts

* Always use G-code with an hyphen

* Fix the spelling of "restricted"

* More grammar fixes

* add missing modifications

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-17 17:55:32 +08:00
cf8bb38dc6 Realistic View: Phong Shading + Ambient Oclusion + Cast Shadows (#13704)
* Phong Shading

* Add shader selection to graphics preferences

* SSAO

* 3D canvas menu

Co-Authored-By: yw4z <yw4z@outlook.com>

* better SSAO

* Adjust

* phong in preview mode

* cast shadows

sombra 3

sombra 2

* fix 1

* SSAO independent

* Fix 2

* clean 1

* shadows availables with gouraud

* Update Preferences.cpp

* tweeks

* No Normal textures

* Depth texture allocation

* avoid rebinding/redefining state each render.

* free SSAO

* set shadow fill color

* remove duplicated code

* cached model to avoid per-frame uploads

* yw4z suggestion

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update Preferences.cpp

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update GLCanvas3D.cpp

* only gouraud for preview mode

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add new OpenGL shading model setting

* Update src/slic3r/GUI/GLCanvas3D.cpp

* Apply suggestion from @RF47

* Title Case

* normal textures

* gamma 2.2

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "gamma 2.2"

This reverts commit 909a84af604a080b3f4b8dd67d13956473a77afe.

* Reapply "gamma 2.2"

This reverts commit 0f0c3d9ec0d2c9647ce06afac4fe9266b5ffda97.

* AO blend

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "AO blend"

This reverts commit c5c9a3aa6b295704e71299451b937648e5c5f109.

* 4.0 pixel radius

* windows light effect

direccion

brillo

* smoothing

* ajuste de brillo

* ajustes de brillo

* No SSAO  for bed

* disable realistic view on paint gismos

* Update ssao.fs

* circular panel

---------

Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-04 18:22:06 +08:00
Hanno WitzlebandHanno Witzleb 3ca7c4b752 Unify Tool UI Footer (#12850)
* unify footer
adds "Done" Buttons,
standardize "Reset" Buttons,
adds disabled logic to "Reset" Buttons

* adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning,
replaces ColorRGB::Warning

* consistently display warnings,
moves assermbly warning after footer,
make cut warnings warning color

* adds separator above cut warnings

* adds tooltip entry in move, rotate & scale for auto-drop

* use wrapper tooltip in wrapper->button for consistent text color

* restructures brim ears button,
renames "Reset" button in painting tools to "Erase All",
small styling fixes

* small adjustments,
moves "Edge detection" checkbox in painting tool underneath,
moves "Section View" in Brim ears tool after buttons,
moves warnings in Assemble tool under footer

* small brim ear tool structure changes,
adds separator between "Head Diameter" and "Max angle",
adds tooltip to "Auto-generate" button,
rewords shortcut descriptions to match other tools

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-05-18 12:58:58 +08:00
1447602d43 Add ability to assign None/Pan/Rotate to mouse buttons (#10736)
* Add logic to handle the left, middle and right buttons being assigned to do nothing, pan or rotate

* Add entries for setting the drag actions to preferences

* Allow the label text in preferences to wrap

* Show mouse mappings in Help -> Keyboard Shortcuts

* Re-add preferences in updated layout

* Add camera mouse options under camera

* Change mouse action strings to use L() for localization

* Display "None" when it is selected instead of blank in keyboard shortcuts

---------

Co-authored-by: Rob O <robertolabode@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-18 08:54:21 +08:00
Ian BassiandNoisyfox 873d0ed26e Graphics Preferences: Anti-aliasing + FPS (#13538)
* Expose Antialiasing velues

Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.

* FXAA

* Improve descriptions

* Require restart when MSAA setting changes

Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.

* Revert "Require restart when MSAA setting changes"

This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.

* Menu and FPS options

* Fix FPS limiter and remove VSYNC

* Grouped FPS settings and mode up rigth fps counter

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-17 13:31:51 +08:00
yw4z b3bb8604c4 UI fixes / improvements (#12513)
* bbl device selector search box

* align file and more menus with its button

* fix multiline inputbox border color on windows

* fix multiline inputbox border color on windows

* preferences: use content width on combobox dropdowns

* about:  match version text size on macOS

* msg dialog improvements

* fix canvas menu overlapping with sliced plates toolbar

* bbl bind dialog button placement

* bbl color picker

* Update StepMeshDialog.cpp

* drop file dialog

* drop dialog revert fonts

* revert windows multiline border

* Update StepMeshDialog.cpp

* update

* Flushing Volumes: match style of combobox

* fix hyperlink color on canvas notifications

* fix possible issues with shared profiles notification
2026-05-16 01:12:30 +08:00
yw4zandRodrigo Faselli a29d4fc495 Crash fix assembly mode flatpak (#13413)
* Update GLCanvas3D.cpp

* Update GLCanvas3D.cpp

* update

* Update GLCanvas3D.cpp

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-05-09 13:11:26 +08:00
Alen Karnil 087eeaf3df toggle printability of selection with keyboard shortcut (#13279)
* toggle printability of object with keyboard shortcut

* add localization for toggle shortcut
2026-04-26 20:29:20 +08:00
tome9111991andSoftFever fdff62c796 Fix: collision warnings (#12122)
* Fix: Enable instance collision detection in GCode and Print clearance

Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.

* Fix Wipe Tower G-code conflict detection for WipeTower2

* Fix: Improve object/instance selection for collision and validation warnings

- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.

- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.

- Added fallback to object selection if specific instance cannot be selected.

- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.

- Improved GUI_ObjectList to update canvas selection when items are selected via API.

* Fix: Prevent crash when loading .3mf projects

Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.

* Fix: Address code review comments

- Fix memory allocation for extrusion layers deep copy

- Remove unused variable in GLCanvas3D

- Fix string formatting crash risk in NotificationManager

- Remove dead code in Plater

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-04-26 18:01:41 +08:00
Hanno WitzlebandHanno Witzleb babbdee5f5 Refactor Tooltip Button (#12848)
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 15:49:36 +08:00
Alexandre Folle de MenezesandCopilot 35b2b6212d Fix: Globally fixing the "milisecond" typo in the code (#13329)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-23 10:34:36 -03:00
f7ef8a14bd Add Feature to disable snapping to buildplate (#11801)
* identified code for snapping to buidlplate

* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions

* makes auto_drop a per-object setting, removes global setting

* remove adUndef, add auto_drop to constructor/serialize

* fixes drop() button

* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other

* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed()  overload to be able to only provide ModelObject* vector

* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume  floating

* adds arrow indicator on bounding box if auto_drop == false

* removes unneeded code, keeps "auto_drop" naming consistent

* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-04-15 22:36:25 +08:00
SoftFever 3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
goofoo afc3756843 fix+feat: Snapmaker U1 — 5 bug fixes and 0.6mm / mixed-nozzle profiles (#12244 #12390 #12652 #12073 #12797 #11424) (#12824) 2026-04-08 12:08:35 +08:00
Rodrigo Faselli 7d21cf78c7 💥Fix crash when return from assembly mode linux (#13091)
* Fix return from assembly linux

* Tie deferred callback to canvas lifetime and add shutdown guards

Use m_canvas->CallAfter instead of wxGetApp().CallAfter to ensure the callback is only executed if the canvas is still alive.
Add early returns if wxGetApp().is_closing() is true before accessing plater or the 3D canvas, reducing the risk of use-after-free during application shutdown.
Addresses feedback regarding potential UI teardown race conditions.

* copilot suggestion

* Use local reference to wxGetApp() in Return button callback

Replace multiple calls to wxGetApp() with a single local reference
to improve readability and avoid redundant function calls.
2026-04-06 14:06:48 +08:00
aa51d1965f Don't steal focus from text inputs on mouse (#12834)
In GLCanvas3D::on_mouse, avoid calling SetFocus when the currently focused window is a text input control (wxTextCtrl, wxComboBox or wxSpinCtrl). This prevents deselection bugs when the mouse leaves the window while a text control is focused. Also commented out explicit wx text-control includes near the top of the file.

Only TextCtrl needed

cleaning

Removed unused wxWidgets header includes.

Update GLCanvas3D.cpp

Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-04-05 13:53:41 +03:00
SoftFever c06a0223a7 Fix 3D canvas blank area during window resize after wxWidgets 3.3.2 upgrade 2026-03-28 15:46:34 +08:00
SoftFever 779a36bf8b fix a regresion that the "search in preset" popup dialog will dismiss itself when move the cursor out of the dialog.
The regression is casued by 382cf57166 ("Fix hotkeys blocked in Prepare view when notification is shown")
2026-03-28 13:04:20 +08:00
SoftFever 85390a9da0 Guard wxToolTip::GetToolTipCtrl() for wx 3.3 and add explicit wx/utils.h includes
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
  guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
  theming is cosmetic and non-critical.

- Add explicit #include <wx/utils.h> to 7 source files that use functions from
  that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
  wxBell) but relied on transitive includes. This preempts breakage from
  wxWidgets 3.3 reducing transitive includes.

Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.

Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.

Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
2026-03-24 21:02:37 +08:00
SoftFever bcd89aba5e Skip flushing volume validation for multi-tool printers
Flushing volumes only apply to SEMM and BBL printers. Multi-tool printers don't perform filament purging between tool changes, so the zero-volume warning was being incorrectly triggered.
2026-03-18 15:39:07 +08:00
SoftFever 6399d88015 Revert "Fix wipe tower loaded outside of plate boundaries (#12191)"
This reverts commit e14e186bb7.
2026-03-17 19:16:09 +08:00
SoftFever c8070b67d5 Revert "Fix wipe tower placed outside bed boundary on first slice (#12777)"
This reverts commit 494601eea5, reversing
changes made to d28e964e04.
2026-03-17 19:14:50 +08:00
SoftFever ad0cce4c38 Fix wipe tower placed outside bed boundary on first slice
The wipe tower config position (wipe_tower_x/y) could be outside the
plate boundary (e.g. default y=250 on a 200mm printer). No constraint
was applied at slice time, so the tower was generated out-of-bounds.
2026-03-15 17:38:44 +08:00