Commit Graph
10 Commits
Author SHA1 Message Date
ExPikaPaka 62b829d1cb Texture displacement: mix filament colours in the slicer (#16242) 2026-10-09 17:52:35 +08:00
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00
SoftFever 1e39a36a25 Bake a second painted region as finely as the first
Refinement now tapers off away from the paint, and the unpainted surface is kept out of
simplification, so what one bake leaves unpainted is still the model's own triangles when a later
bake paints there. A second bake used to refine the slivers and long triangles the first one left
around its stroke, and came out many times denser, with walls off the texture's lines.
2026-09-30 19:32:01 +08:00
SoftFever 7c0a3ab916 Warn about the texture bake budget only when it cost detail
Meeting the triangle budget by merging flat faces alone no longer raises the warning, and the
warning now quotes the budget instead of the triangle count left after the flat faces were merged.
2026-09-30 19:31:48 +08:00
ExPikaPaka 1b029ff8fa Simplify flat faces even when a bake fits its budget
Nothing removed the even mesh over a texture's flat parts unless the
budget was lowered until simplification had to run. Collapses stay under
a thirty-second of the resolution: on the test map 387584 -> 369876
triangles, with the print unchanged (0.02% of the extrusion).

An earlier attempt was reverted for a 21% heavier result. That was the
colour despeckle switching itself off, not the collapsing: it keyed off
the face parent map, which any collapse empties.
2026-09-23 12:19:58 +02:00
ExPikaPaka 0a543644ef Give each bake its own budget, and warn when it is short
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.

When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
2026-09-23 10:26:24 +02:00
ExPikaPaka cef6527f9d Texture displacement: per-layer bake, UV pane redesign, unwrap and layer view fixes
- Bake: each layer is sampled only on its own painted area; analytic
  projections used to stack every layer over every painted region, so the
  top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
  12 triangles); non-disk charts (tubes, closed shells) are split until they
  flatten; connected nets test real triangle overlap, grow from the largest
  chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
  longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
  HiDPI icons, clearer island/edge/selection drawing with hover, texture
  picker from the thumbnail, texture no longer lost on reopen (GL state
  from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
  layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
  sampling
2026-09-21 08:59:26 +02:00
ExPikaPaka 45d10341c1 TextureBake: edge flips along the height field, stage recorder, faster displace 2026-09-15 08:58:26 +02:00
ExPikaPaka 60c03e706a add alternative baking algorithm 2026-09-09 08:42:37 +02:00
ExPikaPaka 4a48fc770d Add alternative backe pipeline 2026-09-03 08:48:03 +02:00