* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
* fix(GUI): honor "Ignore" when layer height exceeds the configured maximum
Entering a layer height above the printer's max_layer_height on the Print
Settings tab fired two guards in sequence. Tab::on_value_change prompts
"...Adjust to the set range automatically?" with an Adjust/Ignore choice, and
ConfigManipulation::update_print_fff_config then showed an OK-only "Too large
layer height. Reset to X" dialog whose result was never checked, so it always
reset the value. The second guard overrode the user's "Ignore", resetting the
layer height regardless.
Changes:
- Extract the shared Adjust/Ignore dialog into
ConfigManipulation::layer_height_out_of_range_dialog, reused by the tab
(Tab::on_value_change) and the per-object/part settings panels. The dialog now
names the value it will clamp to and reads correctly for too-low as well as
too-high.
- The tab/plate path is already covered by Tab::on_value_change, so the
duplicate reset is dropped from update_print_fff_config.
- The per-object/part panels have no on_value_change hook, so add
ConfigManipulation::check_object_layer_height and call it from the object
settings update paths, gated on the edited option (changed_opt_key ==
"layer_height"). It prompts once per layer-height edit and does not re-prompt
when unrelated object settings change after the user chose "Ignore".
Fixes#14214
* refactor(GUI): unify the layer-height range check across tab and object panels
Copilot review of #14369 noted that the per-object check only guarded the
max at extruder 0 and skipped the too-low case, diverging from the tab.
Move the whole range check into ConfigManipulation::check_layer_height,
used by both Tab::on_value_change and the per-object/part panels. It takes
the widest [min, max] window across the printer's extruders, offers
Adjust/Ignore in both directions, and resets a near-zero value. The tab's
inline block collapses to one call, dropping the duplicated limit logic.
* fix(GUI): only enforce layer-height limits that are actually set
max_layer_height defaults to 0 (unset), so the unconditional range check
offered to clamp any layer height to 0 on presets that don't define it.
Guard each branch (near-zero, too-high, too-low) so an unset limit disables
that direction; the slice-time nozzle-diameter check still applies.
Also run check_layer_height before update_print_fff_config in the object
panels so a near-zero per-object value prompts the same way the tab does,
with update_print_fff_config's fallback still covering the no-minimum case.