- Implement per-object global shear transform in PrintObject with
layer Z-offset calculation, config invalidation, and fix for
shared-object layer optimization breaking copied objects
- Clip support layers to the transformed belt floor plane and begin
work on tree support adaptation for sheared coordinate space
- Improve belt UI: gray out inactive sub-options, add B keyboard
shortcut for G-code viewer design-view toggle, fix mesh clipping
through build plate after shear/scale transform
y' = y + z·cot(α),
while x' = x and z' = z
getting closer to customizable variant
getting closer
X/Y/Z shear initial
clean up UI
add 1/sin(a) transform, idea taken from blackbelt cura plugin
Things work now (turns out I've been using the wrong set of transforms)
- Replace monolithic belt rotation transform with independent per-axis
shear controls (mode/angle/source-axis for X, Y, Z) and G-code axis
remapping, giving full flexibility to match any belt printer's
coordinate system
- Remove all rotation mode logic and intermediate type+axes dropdowns,
simplifying the pipeline to pure shear matrices while preserving the
default behavior (Y += Z*cot(45deg) with identity remap)
- Clean up GCodeWriter, GCodeProcessor, and GCodeViewer for the new
shear-only model; expose 12 new settings in printer UI via
Tab.cpp/Preset.cpp
Implement belt printer tilted slicing
Implement the core belt slicing pipeline that makes the slicer
tilt-aware:
Step 1: GCodeWriter::to_machine_coords() - R(+alpha, X) rotation
from slicing frame to machine frame
Step 2: PrintObject - belt-rotated object height calculation
(y*sin(a) + z*cos(a)) for correct layer count
Step 3: PrintObjectSlice - apply R(-alpha, X) rotation trafo so
horizontal slice planes correspond to belt-parallel planes,
with Z-shift computed from model volumes
Step 4: GCodeProcessor - machine-frame preview (no transform needed)
Step 5: 3DBed - rotate bed visualization about X by belt angle
Fix: belt surface IS the build plate, no mesh rotation
Currently still slicing perpendicular to the belt normal. Need to figure out why.
Fix G-code Z sign: use R(-alpha, X) so Z+ is away from belt
The previous R(+alpha, X) transform produced negative Z values
(-y*sin(a) term dominated). Changed to R(-alpha, X) which gives
machine_z = y*sin(a) + z*cos(a), always positive for points
above the belt surface. Z increases with each layer as expected.
reverting and changing slice methodology
Add pink slicing direction arrow from origin
Shows the effective slicing direction (gantry normal) as a pink
arrow from the origin. Shorter and wider than the gravity arrow.
Direction: R(+alpha, X) * Z = (0, -sin(a), cos(a)), which is
the layer stacking direction in the original mesh frame.
Fix slicing arrow visibility and add raw G-code toggle
- Disable depth test for pink slicing arrow so it renders on top of
the tilted bed geometry (was being occluded)
- Remove unnecessary 5mm Z-offset from arrow position
- Add m_belt_show_raw toggle to GCodeViewer
- Add "Show raw G-code (slicing frame)" checkbox in legend when
belt mode is active
Implement to_machine_coords inverse rotation for belt printer G-code
The slicing pipeline rotates the mesh by R(-alpha, X) and shifts Z to
start at 0. The G-code output now undoes this transform via
to_machine_coords: R(+alpha, X) * T(0,0,+z_shift), recovering the
original machine-frame coordinates where Y is horizontal and Z is
vertical.
Changes:
- GCodeWriter: implement to_machine_coords with inverse rotation + Z-shift
- GCodeWriter: add belt_z_shift member and setter/getter
- GCode.cpp: compute Z-shift from print objects (same logic as
PrintObjectSlice) and pass to writer; write z_shift to G-code header
- GCodeProcessor: parse belt_z_shift from G-code header
- GCodeViewer: store belt_z_shift from processor result
Wire raw G-code toggle to apply slicing-frame view transform
When "Show raw G-code (slicing frame)" is checked in the preview
legend, the view matrix is modified to apply R(-alpha, X) * T(0,0,-z_shift)
to the toolpath rendering. This shows the G-code as it was during
slicing: rotated part with horizontal layers.
Default (unchecked): machine-frame view — upright part with tilted layers.
Remove belt printer placeholder comment from GCodeProcessor
The preview now correctly displays machine-frame G-code with the
optional raw view toggle. No transform is needed in the processor.
- Implement core belt slicing pipeline: R(-alpha, X) mesh rotation in PrintObjectSlice with corrected object height calculation for proper layer count
Add to_machine_coords() in GCodeWriter to convert slicing-frame coordinates back to machine-frame, propagated through GCode,
GCodeProcessor, and GCodeViewer
Add belt-mode UI: tilted bed visualization, slicing-direction arrow, and raw G-code toggle to switch between machine-frame and slicing-frame views
This is a combination of 6 commits.
checkpoint 1: initial MVP. Slicing functions, but rotates instead of skews are happening and a lot of other stuff too
getting somewhere, getting to the point where I need to figure out how to verify this stuff
this appears to be a dead end.
getting somewhere I think maybe
I'm pretty sure we've completely lost the plot at this point and need to restart this process...
remove slice logic in preparation for new, more invasive plan
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
theming is cosmetic and non-critical.
- Add explicit #include <wx/utils.h> to 7 source files that use functions from
that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
wxBell) but relied on transitive includes. This preempts breakage from
wxWidgets 3.3 reducing transitive includes.
Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.
Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.
Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
* Add Pressure Advance visualization support
Signed-off-by: minicx <minicx@disroot.org>
* Port Pressure Advance visualization to libvgcode architecture
Adapt PA visualization (originally in commit e3a77259) to work with
the new libvgcode library introduced by upstream PR #10735.
Changes across the libvgcode stack:
- PathVertex: add pressure_advance field
- Types.hpp: add PressureAdvance to EViewType enum
- ViewerImpl: add ColorRange, color mapping, range updates for PA
- LibVGCodeWrapper: pass pressure_advance from MoveVertex to PathVertex
GCodeViewer UI integration:
- Add "Pressure Advance" to view type dropdown
- Add PA color range in legend (3 decimal places)
- Add PA value display in sequential view marker tooltip
- Add PA row in position properties table
The GCodeProcessor PA parsing (M900, M572, SET_PRESSURE_ADVANCE)
is preserved from the original implementation.
* Tag Pressure Advance visualization changes with ORCA comments
Signed-off-by: minicx <minicx@disroot.org>
---------
Signed-off-by: minicx <minicx@disroot.org>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
* Fix: GCodeViewer displaying inconsistent data in title and body
* Fix: remove actual flow info from GCodeViewer title
* Refactor: reduce repetition of N/A and headers
Fix layer/time display in Preview legend for pause/custom G-code
The Preview legend showed incorrect layer numbers and elapsed time for pause/custom G-code entries. The issue was caused by:
• get_layer_id_at() performing a strict upper_bound search on float Z values, while custom G-code stores Z positions as doubles. Minor precision differences often pushed the lookup to return layer 0 or the last layer.
• The legend displayed the raw zero-based layer index.
Fixes included:
• Fetch layer Z values as doubles and use an epsilon-based closest-layer search.
• Display layers as 1-based values for user-facing UI.
• Accumulate time up to the beginning of the identified layer.
This aligns the legend with the vertical slider marker and provides consistent pause/custom G-code reporting.
* line type by default single extruder
* Defautl to color print if use multicolor
* Update condition for setting view type in GCodeViewer
* Refine default view type selection in GCodeViewer
Improves logic for selecting the default view type based on nozzle and filament preset counts. Now selects 'Summary' for multiple nozzles, 'ColorPrint' for single nozzle with multiple filaments, and 'FeatureType' otherwise.
* Refactor multimaterial detection in GCodeViewer
Introduced a 'multimaterial' boolean to clarify logic for detecting multiple filament presets. This improves readability and maintains consistent behavior when setting the view type based on extruder and filament count.
* Bugfixes
* Reduce size of diff
to avoid merge conflicts when we cherry-pick from upstream :)
* remove extraneous space
---------
Co-authored-by: Andrew Sun <as-com@users.noreply.github.com>
The extreme extrusion in the H2D first layer's start code caused the color range in the preview to be too large. Add a constraint to eliminate the effect of this start extrusion.
jira: STUDIO-13830
Change-Id: Ifccbd14449d1c424f0bb3c1e3d254bddffa41a7c
(cherry picked from commit 6b935a9de0f9fe98f041f509ab6d2d72b59e957b)
Includes (but is not limited to) the following commits:
SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view
SPE-2218 - libvgcode - Fixed detection of fan speed range
SPE-2218 - libvgcode - Fixed detection of temperature range
SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view
SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer
SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4
libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range()
Tech ENABLE_GL_CORE_PROFILE set as default
Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES
libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt
Added missing include
libvgcode - Textures setup modified to work when building using emscripten
libvgcode - small optimization
libvgcode - fixed OpenGLWrapper::unload_opengl()
libvgcode - CMakeLists.txt modified to work with emscripten
libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES
libvgcode - Replace 'xor' with '^' Bitset.hpp
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES
libvgcode - Fixes in glAssertRecentCallImpl()
libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES
Fixed ES shaders so they work with OpenGL ES 3.0
libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES
libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer)
libvgcode - refactoring of class OpenGLWrapper
libvgcode - small refactoring in shaders
libvgcode - replacement of glMapBuffer() call for OpenGL ES
Fixed warning
libvgcode - Changes into CMakeLists.txt
Fixed debug export of gcode data to be configuration indipendent
Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG
Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING
Code cleanup and techs removal - completed
Code cleanup and techs removal - step 1
SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour
SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code
SPE-1872: Actual speed profile - Further enhancements of imgui debug window
SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window
SPE-1872: New imgui widget to show actual speed profile
SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start
SPE-1872: Fixed rendering of wipe moves when actual speed view is selected
SPE-1872: Actual speed profile extended to travel and wipe moves
SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile
SPE-1872: Added debug graphic to show move actual speed profile
SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage
SPE-1872: Added visualization of actual volumetric flow rate
SPE-1872: Fixes in calculating actual speed
SPE-1872: Added visualization of actual speed in gcode preview
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
#12117: Reduced moire patterns by using the highest number of samples available for multisampling
New gcode visualization integration - Partially enabled imgui debug window
New gcode visualization integration - Fixed center of gravity calculation and rendering
New gcode visualization library - Interface for estimated times
New gcode visualization library - Tool marker rendering
New gcode visualization library - Axes aligned bounding boxes calculation
Removed obsolete debug code
New gcode visualization library - Added statistic of used memory
New gcode visualization library - Separation of tool colors and color changes colors to simplify client code
Added missing include
New gcode visualization library - Added print color changes detection
New gcode visualization library - Modified OpenGL ES context detection
New gcode visualization library - Another makefile cleanup
New gcode visualization library - Makefiles cleanup
New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022
New gcode visualization library - Compatibility with OpenGL ES
New gcode visualization library - Interface cleanup and documentation
New gcode visualization library - Extended interface to give access to estimated times
New gcode visualization integration - Toggling of top layer only view state
New gcode visualization integration - Removed imperial units from tool position data
Small refactoring
New gcode visualization library - Custom values for travel and wipe moves radius
New gcode visualization library - Allow customization of range colors
New gcode visualization library - Partial update of interface comments/documentation
New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed toolpaths reset
New gcode visualization library - Fixed method set_option_color()
New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color()
New gcode visualization library - Added methods to release gpu resources on demand.
New gcode visualization library - Travel and wipe moves as options
New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed management of gcode preview view type
New gcode visualization - Fixed wrong include
New gcode visualization - Added missing headers
New gcode visualization - Refactoring + added missing headers
New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions
New gcode visualization - Fixed errors and warnings when building the new code as a standalone library
New gcode visualization integration - Fixed layers ordering in pre-gcode preview
New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview
Code cleanup
New gcode visualization integration - Tool position properties data window
New gcode visualization integration - Fixed in export toolpaths to obj
New gcode visualization - Inlining in source code
Refactoring
New gcode visualization integration - Export toolpaths to obj
Some refactoring and warning fix
New gcode visualization integration - Customizable travel moves colors
New gcode visualization integration - Customizable options colors
New gcode visualization integration - Customizable extrusion roles colors
New gcode visualization integration - Fixed pre-gcode preview layers times
New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP
New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower)
New gcode visualization integration - Do not reset visible range when toggling options/roles visibility
New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled)
New gcode visualization - Customizable travels and wipes segment radius
New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS
New gcode visualization integration - Added check of OpenGL version
New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers
Another bunch of warnings fixes
Fixed warnings
New gcode visualization integration - Removal of old visualization
Fixed includes
New gcode visualization integration - File structure of new code separated in api + src
New gcode visualization integration - View ranges management moved to new visualizer
New gcode visualization integration - Fixed top layer only visualization for MMU printers
New gcode visualization integration - Removed dependency on imgui from new visualizer
Some refactoring
New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer
New gcode visualization integration - Moves' data conversion moved to client side
New gcode visualization: layers times refactoring
A bunch of fixes for the new gcode visualization
New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view
New gcode visualization integration - Tool colors
New gcode visualization integration - Layers times
New gcode visualization integration - Travels and Extrusion roles times
Fixed detection of start/end of contiguous extrusion paths
New gcode visualization integration - Extrusion roles
New gcode visualization integration - Colors
New gcode visualization integration - Tool position
Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor
Fixed rendering of options in new gcode visualization
Tool marker NOT rendered by the new visualization code
Center of gravity marker NOT rendered by the new visualization code
Fixed toolpaths_cog shaders
Tool position window for new gcode visualization
Top layer only coloring for neww gcode visualization
Refactoring in preview's new visualization
Hidden imgui debug dialog for new visualization in preview
Synchronization of moves between old and new visualization
Fixed missing gcode window in new visualization
Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing
Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths
Some refactoring and cleanup
Refatoring of PathVertex and Toolpaths::load()
SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)