Commit Graph
46 Commits
Author SHA1 Message Date
harrierpigeon a7c1595738 Merge upstream/main into belt-printer
Brings belt-printer up to main eb5b9a77b9. One conflict: main translates
the pressure advance test name (#16142) on the line after belt's guard that
keeps PA Line and PA Pattern off belt printers; both are kept.
2026-10-05 13:40:41 -05:00
harrierpigeon bbb94724ba Merge upstream/main into belt-printer
Brings belt-printer up to main 4b4a261787. Resolutions:

- G-code header (#15897, #15915): main moved the header, config and
  thumbnail block later in _do_export; write_belt_header() moves with it,
  still after the thumbnails and outside the BTT_TFT gate.
- _extrude: first-layer acceleration keeps the per-path first-layer plane
  test with main's cached nozzle index (#16028); main's set_speed out-param
  form (#16108) everywhere else.
- GCodeWriter (#16108): the arc-to-polyline fallback for machine mappings
  that cannot express G2/G3 now runs in the out-param extrude_arc_to_xy,
  which is the overload GCode calls, and appends to the caller's string.
- GCodeProcessorResult: the belt fields join main's forwarding assign.
- Clipper2 (#15969): belt arrange helpers take Slic3r::Point; the tree
  support join types lose their ClipperLib qualifier.
- CLI arrange (#15837): belt printers still reserve no wipe tower.
- Wipe tower options (#15841): the two new sparse-layer toggles are hidden
  for belt printers like the rest of the tower options.
- Keyboard shortcuts (#15706): main's registry replaces the old key switch;
  the belt view toggle is re-registered in the next commit.
- Print::process: the belt purge-plan undo runs before main's SliceStarted
  event.
- scripts/filament_id_snapshot.json: deleted on main (a77209af8f).
- Includes and appended tests: union of both sides.
2026-10-04 19:20:33 -05:00
SoftFever 9351bbaa83 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-03 02:30:59 +08:00
Ian BassiandKris Austin 70bc02467b Faster Preview View (#15884)
Co-authored-by: Kris Austin <kris.austin@gmail.com>
2026-10-02 14:45:58 -03:00
SoftFever 377ebf2a03 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-01 14:51:35 +08:00
Claude b8d45c6bb1 Design tab: studio lighting and body edges in the 3D view
Reported: once extruded, a part is hard to read; the lighting says
little about its shape. Both lights of the object shaders sit near the
camera, so the sides of a part come out in almost the same tone, and
nothing marks where one face ends and the next begins.

- The phong shader gains a studio lighting model, chosen by a new
  lighting_model uniform: a sky/ground hemisphere in world space (up
  faces cool and bright, down faces warm and dark), a key light from the
  upper left and a weak fill from the right, a plastic-like highlight,
  and a darker base with a faint sheen toward the silhouette so curved
  faces read as round. GLCanvas3D::set_studio_lighting() makes a canvas
  draw its objects with it whatever the realistic-view preferences; only
  the Design canvas turns it on. Every canvas sets the uniform on each
  use, 0 for the slicer's, so they render as before.
- Every B-rep edge of a body is drawn as a thin dark line over it, depth
  tested and pulled a few pixels toward the eye so it wins against the
  faces meeting at it and hides behind the faces in front. The seam of a
  closed surface and degenerate edges are left out
  (GeometryEngine::display_edges). Edges are sampled once per shape and
  kept across recomputes that leave a body unchanged; bodies faded by
  body focus get fainter edges, and a dress-up previewing its result
  alone hides them with the bodies.

Tests: display_edges gives a box its 12 edges at their lengths, a
cylinder its two round rims without the seam, a cone its base rim
without the seam or the apex.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 08:34:46 +00:00
ExPikaPaka 75b6175988 Merge remote-tracking branch 'origin/main' into feature/texture_displacement 2026-09-29 08:36:11 +02:00
ExPikaPaka 944f01c68a Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-09-23 14:08:47 +02:00
ExPikaPaka 9327e7770b Rename the fast preview to the shaded preview
Its shader files, the name they are registered under, its members and
the panel text now match what it does: shading only, no geometry.
2026-09-23 09:51:08 +02:00
Ian BassiandRodrigo Faselli d820303a3f Improve preview colors (#15809)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-22 20:50:18 -03:00
SoftFever 211dd7daaa Merge branch 'main' into feature/texture_displacement 2026-09-22 14:46:36 +08:00
Ian Bassi bfe458507b Add X-Ray view mode to 3D viewport (#15770) 2026-09-21 14:23:32 -03:00
ExPikaPaka cef6527f9d Texture displacement: per-layer bake, UV pane redesign, unwrap and layer view fixes
- Bake: each layer is sampled only on its own painted area; analytic
  projections used to stack every layer over every painted region, so the
  top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
  12 triangles); non-disk charts (tubes, closed shells) are split until they
  flatten; connected nets test real triangle overlap, grow from the largest
  chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
  longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
  HiDPI icons, clearer island/edge/selection drawing with hover, texture
  picker from the thumbnail, texture no longer lost on reopen (GL state
  from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
  layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
  sampling
2026-09-21 08:59:26 +02:00
ExPikaPaka bc28052245 Bump and uvcheck shaders: project in the bake's world frame 2026-09-15 08:58:26 +02:00
ExPikaPaka ae45d7b78a Add color suport for textures 2026-08-31 07:58:48 +02:00
ExPikaPaka ca52c08317 Improve adaptive subdivision at border & fix some visual bugs 2026-08-26 09:13:50 +02:00
ExPikaPaka 8434223f96 Add Parallax preview & fix Undo\Redo history 2026-08-12 10:14:38 +02:00
harrierpigeon 175075fd08 Merge upstream/main into belt-printer
Brings the belt-printer work up to date with 591 upstream commits.

Conflict resolutions (12 files, 42 hunks):

- GCode.cpp: adopted upstream's per-filament/per-nozzle config refactor
  (get_filament_config_index, NOZZLE_CONFIG), the extracted
  generate_timelapse_gcode + farthest-point timelapse, and the
  ConfigOptionFloatsNullable calibration options. Re-applied the belt
  hooks on top: init_belt_writer / axis remap / FirstLayerPlane setup,
  on_set_origin, the belt-corrected calib_z for the volumetric speed
  tower, and path_on_first_layer (belt's per-path first-layer test) in
  place of upstream's layer-index on_first_layer() in the acceleration,
  jerk and overhang-detection paths. Swept upstream's new m_writer.
  uses to m_writer-> since belt holds the writer by unique_ptr.
- interpolate_value_across_layers: kept upstream's banded stepping and
  belt's object-Z-span ratio; dropped upstream's duplicate ratio decl.
- Plater.cpp: took upstream's guarded add_model(...) early-returns and
  the VFA vfa_layer_height plumbing; kept the belt temp-tower path,
  _calib_apply_belt_mode and belt_calib_flip_ringing_tower. Dropped the
  VFA "cut upper" block, superseded upstream by model scaling.
- Brim.cpp: upstream's ObjectInstanceID-keyed brimAreaMap, keeping the
  belt early-return.
- 3DScene.cpp: kept both the belt build-plate tilt up_direction and
  upstream's per-extruder printable-height shading.
- GCodeViewer.cpp: kept upstream's dim-previous-layers setup and belt's
  exemption from the same-result early return.
- TreeSupport.cpp: upstream's >= 0 roof-layer fix inside belt's
  belt-floor branch.
- calib.cpp / GCode.hpp / GCodeWriter.{cpp,hpp} / Print.hpp: upstream's
  additions adapted to belt's pointer-held writer and helpers.
- Custom.json: kept profile version 02.04.00.03 (belt) over upstream's
  02.04.00.01; both bumped from 02.04.00.00.

Building this tree needs the wxInspector dependency, which upstream
added in the interim (python3 and wxWidgets 3.3.2 were already present
in the shared deps prefix).
2026-08-02 16:09:27 -05:00
ExPikaPaka d9f679d154 Rename reserved GLSL word on AMD GPU 2026-07-21 14:07:51 +02:00
Ian Bassi 9f1722ed3b Merge branch 'main' into feature/texture_displacement 2026-07-17 09:07:31 -03:00
33909a51cd Fix external outline Thickness (#14741)
* Fix external outline

* Format and values

* frag_color -> gl_FragColor

* Remove Transform3d& view_matrix

* Clarify rendering comments in 3DScene.cpp

Updated comments to clarify rendering process using stencil buffer.

---------

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-07-17 09:04:36 +08:00
ExPikaPaka a393b21642 Add texture displacement bump and UV-check shaders 2026-07-16 08:43:08 +02:00
Noisyfoxandjun.zhang 5e7ad1ad70 Fix OpenGL framebuffer object support on macOS (#14769)
* Fix OpenGL framebuffer object support on macOS
this enables the outline on macOS

* Revert "Fix OpenGL framebuffer object support on macOS"

This reverts commit 9872708954e785a86209613bbab7cc770d636b7a.

* Enable ARB framebuffer if OpenGL >= 3.0 (OrcaSlicer/OrcaSlicer#14770)

* FIX: plater toolbar image update

jira: STUDIO-12457

Change-Id: Ia855b4bd9bec884d52202f5d8f5cfad9efce0f2f
(cherry picked from commit 474691813b497654ef701fe7073992db366e81a9)

* FIX: thumbinal regen

jira: STUDIO-16732

Change-Id: I4cc4e76b36caf1a41793c1f84ee5e88a44ebdd42
(cherry picked from commit 53f33b7db260005e477842d6459b1b28aa8aa0d8)

* FIX: force update thumbinal once dirty

jira: STUDIO-13041

Change-Id: I770743b53c51351cb3b8a7133140974c75c05364
(cherry picked from commit 96198a12712f21d2b4521b6e3d1caff50bed21ff)

* FIX:thumbnail update

jira: STUDIO-13041 / STUDIO-13304

Change-Id: I9dec25f12454fc8485195cf5dc3feb421b6347c4
(cherry picked from commit cf778dc90f805d3f46e28f8f1d1d5814d3fb4d51)

---------

Co-authored-by: jun.zhang <jun.zhang@bambulab.com>
2026-07-16 11:02:55 +08:00
Rodrigo Faselli 79aa0bd4a2 Merge branch 'main' into feature/h2c_support_clean 2026-07-12 22:00:40 -03:00
78692aa08f Interactive shadows (#14702)
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-07-12 21:44:30 -03:00
SoftFever 15412cd812 feat(profiles): Bambu Lab H2C and A2L profiles and resources
Machine models and presets, process and filament presets, plus bed models, covers, previews and device images for the H2C and A2L.
2026-07-09 01:16:25 +08:00
ExPikaPaka 7f2598d0d6 POC 2026-07-08 08:50:47 +02:00
Joseph Robertson 340ce575e2 Merge branch 'main' into belt/baseChanges 2026-06-20 15:56:59 -05:00
Rodrigo Faselli 115d6dde46 ENABLE_SMOOTH_NORMALS (#14080)
* ENABLE_SMOOTH_NORMALS

* Remove definition of macro L if defined

* Update GLModel.cpp

* suavizado ajustado en 5 grados

5 grados

3,5 grados

* Ajuste de brillo menos intenso

* opcion smooth normals

Update GLModel.cpp

test

test 3

* cleaning macros

* tooltip

* Apply suggestion from @RF47

* Apply suggestion from @RF47

* Apply suggestions from code review

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-06-19 09:42:12 +08:00
Rodrigo Faselli 20be78a96e Merge branch 'main' into belt/baseChanges 2026-06-04 17:32:35 -03:00
cf8bb38dc6 Realistic View: Phong Shading + Ambient Oclusion + Cast Shadows (#13704)
* Phong Shading

* Add shader selection to graphics preferences

* SSAO

* 3D canvas menu

Co-Authored-By: yw4z <yw4z@outlook.com>

* better SSAO

* Adjust

* phong in preview mode

* cast shadows

sombra 3

sombra 2

* fix 1

* SSAO independent

* Fix 2

* clean 1

* shadows availables with gouraud

* Update Preferences.cpp

* tweeks

* No Normal textures

* Depth texture allocation

* avoid rebinding/redefining state each render.

* free SSAO

* set shadow fill color

* remove duplicated code

* cached model to avoid per-frame uploads

* yw4z suggestion

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update Preferences.cpp

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update GLCanvas3D.cpp

* only gouraud for preview mode

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add new OpenGL shading model setting

* Update src/slic3r/GUI/GLCanvas3D.cpp

* Apply suggestion from @RF47

* Title Case

* normal textures

* gamma 2.2

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "gamma 2.2"

This reverts commit 909a84af604a080b3f4b8dd67d13956473a77afe.

* Reapply "gamma 2.2"

This reverts commit 0f0c3d9ec0d2c9647ce06afac4fe9266b5ffda97.

* AO blend

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "AO blend"

This reverts commit c5c9a3aa6b295704e71299451b937648e5c5f109.

* 4.0 pixel radius

* windows light effect

direccion

brillo

* smoothing

* ajuste de brillo

* ajustes de brillo

* No SSAO  for bed

* disable realistic view on paint gismos

* Update ssao.fs

* circular panel

---------

Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-04 18:22:06 +08:00
harrierpigeonandClaude Opus 4.7 7252f6acb7 Merge upstream/main into belt/rebase/may-18
Reconciles the belt-printer branch with upstream PRs through #13723. Six
files had conflicts; three additional files needed manual follow-up fixes
where the auto-merge produced code that referenced upstream-renamed fields
or changed function signatures.

Notable reconciliations:
- TreeSupport.cpp: kept belt-floor early-exit branches around HEAD's
  drop-down logic, folded upstream's `(distance_to_top > 0 ? 1 : 0)`
  formula into the non-belt-floor path (upstream PR #11812). Dropped dead
  `roof_enabled`/`force_tip_to_roof` locals.
- TreeSupport3D.cpp: combined upstream's safety-offset + remove_small
  changes with HEAD's belt-floor clip in the per-slice trim loop. Dropped
  HEAD's `else` block (superseded by upstream's rewritten bottom-contact
  propagation) and re-added the belt-floor clip into the new propagation
  loop. Gated the propagation on belt printers to prevent OOM when
  belt-floor clipping produces empty initial slices.
- TriangleSelector.{cpp,hpp}: merged both new `select_patch` parameters
  (HEAD's `up_direction` and upstream's `select_partially`); body uses
  `dot(up_direction)` for the overhang angle check and forwards
  `select_partially` to `select_triangle`.
- SupportMaterial.cpp: `slicing_params.soluble_interface` →
  `zero_gap_interface_bottom` in HEAD's `detect_belt_floor_bottom_contacts`,
  matching upstream's same-purpose rename at line 2495.
- Custom.json, GCodeWriter.cpp: simple additive merges (kept entries /
  includes from both sides).

Verified by building OrcaSlicer (RelWithDebInfo) after a full deps
rebuild (Eigen v5.0.1, libigl v2.6.0 are now managed deps) and slicing
a scaled Benchy on the NORMALIZER belt-printer profile without OOM.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 21:53:24 -05:00
Ian BassiandNoisyfox 873d0ed26e Graphics Preferences: Anti-aliasing + FPS (#13538)
* Expose Antialiasing velues

Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.

* FXAA

* Improve descriptions

* Require restart when MSAA setting changes

Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.

* Revert "Require restart when MSAA setting changes"

This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.

* Menu and FPS options

* Fix FPS limiter and remove VSYNC

* Grouped FPS settings and mode up rigth fps counter

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-17 13:31:51 +08:00
harrierpigeon 08aa277974 stage in changes from off-plate-gravity and remove stuff I didn't need 2026-03-30 13:25:40 -05:00
lane.wei 6e063bdc8d ENH: 3dbed: support rendering extruder area with different color
JIRA: STUDIO-7494
Change-Id: I717999e8b7ab1d7d350299b412a3a270c6ba7a9e
(cherry picked from commit 62b1d00d1fd6675fd067b76778d6a577dfae0c24)
2025-08-24 23:18:12 +08:00
Noisyfox 70495a3bf9 Use texture instead of texelFetch to make it smoother 2024-08-19 23:11:01 +08:00
Noisyfox 13e18d1d65 Use a 2-pass depth based outline algorithm when selected 2024-08-18 19:31:08 +08:00
SoftFever 27f140fb18 Mdel preview renders the actual colors of the filaments based on the filaments currently loaded in the AMS
Ported from BambuStudio
2024-06-16 17:15:51 +08:00
SoftFever 685de31088 Revert "Add a simple subtle outline effect by drawing back faces using wireframe mode (#2934)"
This reverts commit 0cee513416.
2023-12-05 22:05:11 +08:00
Noisyfox 0cee513416 Add a simple subtle outline effect by drawing back faces using wireframe mode (#2934)
* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`
2023-12-03 09:27:03 +08:00
Noisyfoxandzhou.xu 03a9014d3a Show wireframe in MMU painter gizmo (#2808)
* Remove unused shader files

* Port wireframe shader from BBS

* Enable wireframe in MMU painter

Co-Authored-By: zhou.xu <zhou.xu@bambulab.com>

---------

Co-authored-by: zhou.xu <zhou.xu@bambulab.com>
2023-11-21 17:17:22 +08:00
Noisyfox 090a9247cb Cut: Fix model rendering 2023-11-04 11:41:11 +08:00
enricoturri1966 19ad0ca4d9 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
(cherry picked from commit prusa3d/PrusaSlicer@c468dcbed7)
2023-11-04 11:41:06 +08:00
enricoturri1966 fe78e40cb4 Various fixes 2023-11-04 11:41:06 +08:00
Noisyfox 0d27e084f3 Fix thumbnail shader 2023-11-04 11:41:05 +08:00
enricoturri1966 1e4f16bd39 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
2023-11-04 11:41:05 +08:00