Only one action source ever existed, so the
IActionSource interface and ScriptActionSource
are gone. ActionRegistry now subscribes to the
plugin loader and enumerates actions directly
in init() - no polymorphism for one impl.
Replace the opaque FNV-hash SpeedDialActionId
with a readable composed id of the form
prefix:title:source_key. Split AppAction's
single source field into source_key (stable
identity, e.g. plugin_key) and source_name
(display), so identity and display no longer
share one field.
When a print fails, DeviceErrorDialog now fetches the printer's captured camera
frame of the failure and shows it in place of the generic HMS illustration,
falling back to the local image and a drawn placeholder on older plugins or errors.
- Agent: add get_hms_snapshot through NetworkAgent / IPrinterAgent (BBL calls the
bound plugin symbol; other agents no-op, so old plugins degrade gracefully).
- DeviceManager: parse and clear m_print_error_img_id from the print-error message.
- Dialog: tiered cloud/local/placeholder image reusing the single image widget,
with a liveness-guarded async callback decoded on the UI thread.
The newer plugin adds four PrintParams fields (task_timelapse_use_internal,
extruder_cali_manual_mode, svc_context, slicer_uid) and an extra dev_model
argument to bind. Both cross the by-value C ABI boundary, so match the struct
layout and thread dev_model through the bind chain, else start_print and bind
corrupt the stack on the newer plugin. Keep 02.03.00.62 selectable as a fallback.
* fix: impl refactor
* fix: unload/load python module, race conditions, freezes
* remove dead code
* remove extra hook
* remove more dead code
* fix gil run script
reslice() now enforces only the missing-plugin block via
refresh_missing_plugin_block (no second Print::validate); plate
ready-status returns to upstream's plain model_fits, matching
GLCanvas3D::reload_scene. Also restores main's use_bbl_device_tab and
the check_track_enable comment, and drops two unused MainFrame includes.
Merge-resolution cleanup. The #12506 re-select path kept main's preset_bundle
null check, and both select_machine calls now use effective_agent_id rather than
mixing it with the equal-but-differently-named agent_info.id.
Resolve five conflicts, all of which needed both sides rather than a pick:
- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
re-expressed onto the same-agent early-return path (the agent factory caches
per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
Keep action identity and display metadata
constructor-set so registry keys cannot drift
from the objects they index.
Require sources to publish unique ownership while
the registry retains shared keepalive for runs.
Preserve opaque IDs and persisted state keys.
For non-BBL host printers (Moonraker/Klipper, Qidi, Snapmaker, Creality), switch_printer_agent() only re-selected the machine when the agent type changed. Switching between two printer presets that use the same agent left the selected machine and the agent's cached device_info pointing at the previously active preset's host, so filament sync kept hitting the old printer.
Re-select the machine when the agent type is unchanged but the target host differs, so the selected machine and device_info always follow the active printer preset.
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Plater's pImpl (unique_ptr<priv> p) is destroyed before the wxWindow base
destructor runs DestroyChildren(), so child GLCanvas3D windows are torn down
after p is gone. GLCanvas3D::~GLCanvas3D() -> reset_volumes() then dereferences
the freed p through two paths:
- Selection::clear() -> plater()->canvas3D() -> p->get_current_canvas3D()
- _set_warning_notification() -> plater()->get_notification_manager()
Guard both with the existing wxGetApp().is_closing() flag; both are UI-only
side effects that are no-ops during shutdown, so normal-use behavior is
unchanged.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>