- Handle z contouring in variable speed flow when emitting GCode
- Add logic to restore nominnal z height for regular extrusions
- preserve z_contoured flag when splitting extrusion paths
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.
Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details
ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
According to https://eigen.tuxfamily.org/dox/TopicPitfalls.html one
should just avoid using `auto` as the type of an Eigen expression.
This PR fixes most of them I could found in the project. There might be
cases that I missed, and I might update those later if I noticed.
This should prevent issues like #7741 and hopefully fix some mysterious
crashes happened inside Eigen calls.
* Increase granularity of extrusion move splitting for small line segments ending in an overhang
* Parameter tweak
* Increase granularity of estimation for curled perimeters
* Adjust parameters following experimentation with overhang prints
* Updated overhang segmentation logic
* Cleanup code comments
* Overhang perimeter handling
Updated code to handle overhang perimeters as an overhang and not as a bridge.
* Preparing to add curled extrusions identification
* Porting curling calculations from Prusa Slier 2.6.1
* Prototype 1 - slowdown extended to detect curled edges and further reduce speed
First prototype of the code submitted.
* Working prototype - 2
Code is now finally working - external perimeters are slowed down as needed when there is likelyhood of curling up.
ToDo:
1. Reslicing the model causes the algorithm not to run - need to find where this fails to trigger the call for this.
2. Slowdown of internal perimeters not working yet.
* Updated to use overhang wall speed instead of bridging speed for this algorithm
* Fixed bug in speed calculation and tweaked parameters for high speed printer
Fixed bug in speed calculation and tweaked parameters for high speed printer
* Attempting to fix "set started" not being set
* Parameter tweak after print tests
* Fixed estimation not running when model is re-sliced.
* Removing debug printf statements and fixed threading flag.
* Fixed threading
* Parameter tweaks following print tests
* Made this as an option in the GUI
* Reintroduced handling of bridges as per original design
* UI line toggling when option makes sense to be visible.
* Fixed bug in field visibility & made it default to off
* Code optimisation
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Co-authored-by: SoftFever <softfeverever@gmail.com>
* Changes:
Improve precise wall
Port PS2.6 overhang slowdown feature
Implement overhang fan for new overhang slowdown algo
Add option to switch between classic/new overhang slowdown implementation
Set Arachne as default engine
Small adjustment of temp calibration range
turn off small perimeter by default
Small UI tweaks
Change default top_surface_pattern to monotonic
Fine tune jerk
Signed-off-by: SoftFever <softfeverever@gmail.com>
* Disable optimizations for RelWithDebInfo
Signed-off-by: SoftFever <softfeverever@gmail.com>
* fix an issue that max volumetirc/vfa calibration can't send to print
Signed-off-by: SoftFever <softfeverever@gmail.com>
#322
* fix build errors
Signed-off-by: SoftFever <softfeverever@gmail.com>
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Signed-off-by: SoftFever <softfeverever@gmail.com>