This PR supersedes #12225, which originally proposed this feature but
appears inactive.
The feature originated from work I developed earlier in
[BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA), a private
fork of Bambu Studio
Compared to #12225, I updated the implementation for current upstream
and fixed the following issues:
- fixed broken tests
- removed references to nonplanar directory
Reviewers may want to compare against #12225 for earlier
discussion/context.
## Summary
Port of **Z Anti-Aliasing (ZAA)** from
[BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA) to
OrcaSlicer.
ZAA eliminates visible stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and
micro-adjusting its Z height to follow the actual surface geometry. The
result is visibly smoother domes, chamfers, and shallow slopes — without
post-processing.
## How It Works
1. The slicer runs normally, then a **posContouring** step processes
each layer
2. `ContourZ.cpp` raycasts every extrusion point vertically against the
source mesh
3. Each point's Z is adjusted to the mesh intersection, converting flat
`Polyline` paths into `Polyline3` paths with per-point Z coordinates
4. The G-code writer emits the adjusted Z values, so the printer follows
the true surface
## Configuration
Five new settings under **Print Settings > Quality**:
| Setting | Type | Default | Description |
|---------|------|---------|-------------|
| `zaa_enabled` | bool | off | Master enable/disable switch |
| `zaa_min_z` | float | 0.06 mm | Minimum Z layer height; controls
slicing plane offset |
| `zaa_minimize_perimeter_height` | float | 35° | Reduce perimeter
heights on slopes below this angle (0 = disabled) |
| `zaa_dont_alternate_fill_direction` | bool | off | Keep fill direction
consistent instead of alternating |
| `zaa_region_disable` | bool | off | Disable ZAA for a specific print
region/material |
## Key Changes
- **Core algorithm**: New `src/libslic3r/ContourZ.cpp` (~330 lines) —
raycasting engine
- **3D geometry**: `Point3`, `Line3`, `Polyline3`, `MultiPoint3` extend
existing 2D types
- **Arc fitting**: Templated to work with both 2D and 3D geometry
- **Pipeline**: `ExtrusionPath::polyline` changed from `Polyline` to
`Polyline3`; new `posContouring` step in `PrintObject.cpp`
- **G-code**: `GCode.cpp` writes per-point Z when `path.z_contoured` is
set
- **UI**: ZAA settings exposed in Print Settings > Quality panel
- **Documentation**: `docs/ZAA.md` with usage and implementation details
57 files changed, ~1800 insertions, ~200 deletions.
## Test Plan
- [ ] Load a model with curved top surfaces (sphere, dome, chamfered
box)
- [ ] Enable **Z contouring** in Print Settings > Quality
- [ ] Slice and verify G-code has varying Z values within contoured
layers
- [ ] Build on macOS (verified), test on Linux and Windows
* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
Fix fan speed staying high
When fan speed-up time is enabled, layers can inherit a higher fan speed than intended.
If a layer ended with a role-driven fan change, the last applied fan speed
was not properly tracked. As a result, the next layer could start with an
incorrect fan state and keep the higher speed until another fan command
overrode it.
Ensure the emitted fan speed is always tracked correctly, including when
flushing buffered commands at the end of a layer.
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Elefant foot compensation for solid layers
Elefant foot compensation for solid layers above bottommost by infill density manipulation.
* Update Fill.cpp
* change the option to expert cat
* use is_approx for float
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Add extrusion role change G-code options
Introduces new G-code options for handling extrusion role changes at the process and filament levels. Updates configuration, GUI, and GCode logic to support 'process_change_extrusion_role_gcode' and 'filament_change_extrusion_role_gcode', allowing custom G-code insertion when the extrusion role changes.
Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* Optimize extrusion role-change gcode handling
Cache gcode template strings and current filament id, and guard creation of DynamicConfig/placeholder processing behind a check that at least one role-change gcode is non-empty. This avoids redundant config lookups and DynamicConfig/placeholder parsing when no custom role-change gcode is defined, improving clarity and performance without changing behavior.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* Using bbs versioning for bbs atributes
* Orca tags
* Bump SLIC3R version to match current BBS
* New import logic
* to_string_sf
* 2.3.2 No tagged
* Update comment
In some rare support edge cases, Orca could start extruding a new layer before moving to the correct Z height.
This happened when two support layers were generated back-to-back and the next layer started exactly where the previous one ended. In that situation, there was no movement that naturally updated the Z position first.
The code was clearing the “pending layer change” flag too early, so it lost track of the fact that a Z move was still required.
This change ensures that if a layer change is still pending, Orca will always move to the correct Z height before the first extrusion of that layer.
This guarantees that every layer starts at the correct height and fixes the missing / incorrect support layers seen in those edge cases.
Fix support preview artifacts caused by incorrect gap subdivision
Support generation could sometimes split a gap into too many steps,
even when it should fit exactly into a single layer.
This was most noticeable when max_suport_layer_height was equal to
the print layer height (e.g. 0.2 mm).
This resulted in incorrect support layering and visible artifacts
in preview.
The issue was caused by floating-point precision, where values that
should be equal to the configured limit were treated as slightly larger.
Fix by biasing the subdivision calculation with EPSILON so near-equal
values are not split into extra steps.
Applied consistently to:
- SupportMaterial (normal supports)
- TreeSupportCommon (tree stepping)
- TreeSupport (layer creation)
Adjust initial- and slowdown-layer speed logic to correctly account for raft layers. Replace the previous layer checks with object_layer_over_raft(), simplify initial-layer speed selection, and split the slow_down_layers interpolation into separate branches for configurations with and without rafts so the lerp uses the correct layer offset. Also avoid applying overhang speed adjustments to object layers that are over rafts.
# Description
This commit adds the enhancement of https://github.com/OrcaSlicer/OrcaSlicer/issues/13116
- Adds checkboxes to enable or disable the fan speed override during print or after printing is completed. This allows users to, for example, only override the fan speed during printing whilst leaving the fan speed as is set in the machine gcode at the end.
- Two new flags are added for this: `activate_air_filtration_during_print[extruder]` and `activate_air_filtration_on_completion[extruder]`. These can be used to more finely control machine gcode
- Current filament settings remain as they are: `activate_air_filtration[extruder]` settings are unaffected and by default both new flags are set to true, ensuring the same set behavior as before.
# Screenshots/Recordings/Graphs
<img width="856" height="208" alt="Screenshot From 2026-04-09 18-57-14" src="https://github.com/user-attachments/assets/e71e7de3-2def-4046-b5dc-55bf3b516ce5" />
As you can see there are now checkboxes left of the fan speeds. They have their own tooltip too, which also helps identify the correct flags for users who want to adjust their machine gcode.
## Tests
I have thoroughly tested this on my own computer (CachyOS) and on my printer. I have also carefully checked the gcode in every possible state this is in and ensured that the unsaved changes dialog properly displays the labels for these settings. Flags are set properly, sliced files properly use the flags if you check for them in machine gcode and default behavior is unaffected for those who have already changed settings for air filtration. From what I can see, this does exactly what it should be doing without any issues.
* make initial layer travel move acceleration and jerk configurable
* Update spelling to match UI pattern
* Update min integer and re-order to match patterns
---------
Co-authored-by: Thomas Scheiblauer <tom@sharkbay.at>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>