Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
* Add a new feature to allow users to remap filament for a pre-painted model.
* Fix the color issues to support the theme
* clean up code
* Fix broken freetype-2.12.1.tar.gz link
* Add some new non-overlapping functions for rotation surfaces/infills
I can't post the entire package of changes yet, but this is just the beginning. These features do not affect the latest changes to the pattern rotation system. They are merely adding new functionality.
* Added relative rotation of the infill according to the template.
* Update PrintConfig.cpp
* Update PrintConfig.cpp
* Update PrintConfig.cpp
* Add height limitation
* Both sparse and solid. +one-time instructions
* implementation v3
need for clean code in future
* + Multiply Instructions
* Add solid layers into sparse infill
* Update Layer.hpp
* Update PrintObject.cpp
* Update Tab.cpp
* Remove some bugs and increase quality
* rename apply_model_direction to align_infill_direction_to_model
* Change the data type of top_surface_direction and bottom_surface_direction to float so that they are consistent with other infill direction parameters.
* remove top_surface_direction and bottom surface_direction options
* clean code
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Co-authored-by: SoftFever <softfeverever@gmail.com>
* Feature: Fuzzy Skin Extrusion Mode
This extension allows you to add new features to the fuzzy skin generator.
* Add auto switch to Arachne mode
* Move dialog to `update_print_fff_config` and update how `is_msg_dlg_already_exist` is used
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Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* SPE-2486: Refactor function apply_mm_segmentation() to prepare support for fuzzy skin painting.
(cherry picked from commit 2c06c81159f7aadd6ac20c7a7583c8f4959a5601)
* SPE-2585: Fix empty layers when multi-material painting and modifiers are used.
(cherry picked from commit 4b3da02ec26d43bfad91897cb34779fb21419e3e)
* Update project structure to match Prusa
* SPE-2486: Add a new gizmo for fuzzy skin painting.
(cherry picked from commit 886faac74ebe6978b828f51be62d26176e2900e5)
* Fix render
* Remove duplicated painting gizmo `render_triangles` code
* SPE-2486: Extend multi-material segmentation to allow segmentation of any painted faces.
(cherry picked from commit 519f5eea8e3be0d7c2cd5d030323ff264727e3d0)
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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* SPE-2486: Implement segmentation of layers based on fuzzy skin painting.
(cherry picked from commit 800b742b950438c5ed8323693074b6171300131c)
* SPE-2486: Separate fuzzy skin implementation into the separate file.
(cherry picked from commit efd95c1c66dc09fca7695fb82405056c687c2291)
* Move more fuzzy code to separate file
* Don't hide fuzzy skin option, so it can be applied to paint on fuzzy
* Fix build
* Add option group for fuzzy skin
* Update icon color
* Fix reset painting
* Update UI style
* Store fuzzy painting in bbs_3mf
* Add missing fuzzy paint code
* SPE-2486: Limit the depth of the painted fuzzy skin regions to make regions cover just external perimeters.
This reduces the possibility of artifacts that could happen during regions merging.
(cherry picked from commit fa2663f02647f80b239da4f45d92ef66f5ce048a)
* Update icons
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Co-authored-by: yw4z <ywsyildiz@gmail.com>
* Make the region compatible check a separate function
* Only warn about multi-material if it's truly multi-perimeters
* Improve gizmo UI & tooltips
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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* smooth tpmsd
Changed the number of initial segments in the make_waves function from 4 to 16 for finer wave discretization. This should improve the accuracy of the generated wave polylines.
* Update param_tpmsd.svg
* Infill Line Multiplier
* Modular Offset Function
* Lightning multiline
* Crosshatch Multiline
ipCrosshatch
* cleaning
Cleaning
clean2
* 3d Honeycomb
cut poliline ends
* Fill Tpmsd Multiline
Fill Tpmsd Multiline
* Update Multiline function
multiline funcion simplify
* Update FillTpmsD
* FillHoneycomb
* Update src/libslic3r/PrintConfig.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fix Honeycomb Multiline
Simplify polylines in honeycomb infill generation
* Improve multiline infill support and pattern simplification
Moved multiline infill application after pattern translation and simplification in Fill3DHoneycomb, and added multiline support to FillAdaptive. Updated honeycomb and 3D honeycomb infill to simplify polylines to 5x line width. Extended GUI and config to support multiline for Adaptive Cubic infill pattern and clarified max value comment.
minimum changes
Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
* Increase multiline fill spacing in honeycomb infill
Adjusts the spacing parameter in the multiline_fill function to 1.1 times the original spacing, potentially improving infill distribution or print quality.
* Refine fill_multiline tooltip and pattern support logic
Updated the tooltip for the 'fill_multiline' parameter to improve clarity and punctuation. Refactored the logic in ConfigManipulation.cpp to clarify which infill patterns support multiline infill.
* better management of non supported infill patterns
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Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
* fix: Set the default value for the skeleton infill width to 0 fork skipping the min check
* fix: Update default value for skeleton infill line width to 100%
* Create top surface density option
* Update tooltip
* Specify what 0% top infill means
* Add density for bottom layers
* Discourage users from using top/bottom density incorrectly
* Fix percent don't need translation
* Fix incorrect indentation
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Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* SPE-2405: Add Zig Zag infill that is rectilinear infill but with a consistent pattern between layers.
This Zig Zag infill is inspired by the Zig Zag infill in Cura.
Change-Id: I798affa99f4b5c3bd67f47643e67530fb7c3e0cb
(cherry picked from commit 2808d04d5deef6f99f9618648e46f11de03efc98)
* Add Cross zag and locked-zag for shoes
Ported from BambuStudio
* wip
* sparse infill roratation template
* solid_infill_rotate_template
* remove rotate_solid_infill_direction
* hide sparse infill rotation template for non applicable infill pattern
* hide solid_infill_rotate_template for non supported solid infill patterns
* update icon
* support empty string for ConfigOptionFloats deserialize
* fix build errors
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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Generate support interface iron extrusion
* Always ironing last
* Add options
* Move ironing speed to speed tab
* Don't iron places that are covered by upper support layers
* Disable support interface spacing settings when support ironing is enabled
* Update text
* Clipper: Verify range of int32 coordinates on input.
Cherry-picked from prusa3d/PrusaSlicer@fa7debf49d
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: Optimized PointInPolygon() to calculate cross products
with int64s instead of doubles.
Cherry-picked from prusa3d/PrusaSlicer@9dca8403fe
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.
Cherry-picked from prusa3d/PrusaSlicer@9cde96993e
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* use tbb::scallable_allocator for Polygons and ExPolygon::holes
to better scale on multiple threads
Cherry-picked from prusa3d/PrusaSlicer@b67ad6434d
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed compilation on GCC and CLang
Cherry-picked from prusa3d/PrusaSlicer@b3b44681a9
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Remove clipper2 which is not used
* Removed shiny profiler from clipperlib
Cherry-picked from prusa3d/PrusaSlicer@7e77048593
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: Further optimization of memory allocation using scalable_allocator.
ClipperLib: SimplifyPolygon() - changed default winding number to positive,
added strictly_simple parameter.
ClipperUtlis simplify_polygons() - removed "remove_collinear" parameter
Cherry-picked from prusa3d/PrusaSlicer@a7e17df25f
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* ClipperLib: emplace_back() instead of push_back().
Cherry-picked from prusa3d/PrusaSlicer@2e150795b1
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed issue in a 32bit clipper, where IntersectPoint() checked for
the Y coordinate of the calculated intersection point for validity,
but the Y coordinate was already rounded to 32bits, thus an overflow
may have in rare cases masked invalidity of the result.
Cherry-picked from prusa3d/PrusaSlicer@b39c33414f
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Fixed Vojtech's out of boundary assert in Clipper library.
Cherry-picked from prusa3d/PrusaSlicer@0a202dcff3
Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
* Update clipper to 6.4.2.
Cherry-picked from prusa3d/PrusaSlicer@b8b3cccb40
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Try fix cmake opencv
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Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>