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Author SHA1 Message Date
Tommaso Bianchi 7114e316ea Design: the offer ships — right-click the geometry, get what applies to it
Row order is RATIFIED (charter 4.1, 2026-07-31) and this is the first working
implementation of it: right-click in the Design viewport and a vertical list
opens at the pointer with the eight families in their fixed order, the verbs
that apply live, and the ones that do not disabled IN PLACE carrying their
reason.

THE MAP EXISTS ONCE. DesignOffer.hpp is GENERATED from docs/ux/tool_atlas.json
by docs/ux/mockups/gen_offer_table.py — the same file the 113 mockups are drawn
from. A drawing and the product therefore cannot drift apart, which is the only
way row constancy survives contact with a codebase. Never hand-edit the header.

NOTHING IS RE-IMPLEMENTED. Each row routes to the code that already runs that
verb: "key:S+E" through m_keys_feature, "key:L" through m_keys_sketch,
"fly:material#4" through the feature flyout's own action, "btn:colour" through
the standalone button. The offer is a second door onto the same room, so the
toolbar, the shortcuts and the menu cannot drift into three behaviours. The 8
verbs with kernel support but no GUI path show disabled, which is honest and
matches section 10 of the charter.

Right-click only fires the offer when the canvas is IDLE. Right-click already
ends a polyline chain and finishes the move gizmo; taking those over would
break two working interactions to add a third.

Two things the running build corrected, both found by looking at screenshots:

- THE REASON MUST BE TRUE FOR WHAT IS IN FRONT OF THE USER. Taking the first
  refusal in a family printed "Transform needs a body — add or import one
  first" on a document that HAS a body, because the real obstacle was that
  nothing was selected. Now the reason comes from a verb that accepts the
  current selection and fails only on document state; if no verb in the family
  accepts this selection at all, it says "select something first" or says
  nothing. A menu whose whole value is telling the truth cannot ship a lie.
- Classification follows the level the pick cycle has REACHED, not the face the
  ray happened to hit, so the header cannot name a face while the whole body is
  lit. Sketching on the face you merely clicked is untouched — that path is
  sketch_plane_from_selection (snaporca-3a2).

Verified on :11 end to end: nothing selected shows Sketch live with Shift+S and
seven greyed rows each explaining itself; a selected solid shows Move directly
with Shift+Y (one applicable verb, so no submenu and no extra click) and five
families as submenus. Both forks compile and link.

Fork parity re-checked after the port: DesignPanel.cpp 30 divergent lines,
DesignCanvas.cpp 16, every other CAD file byte-identical — the invariant exactly.

snaporca-96r.
2026-07-31 12:20:07 +02:00
Tommaso Bianchi 00948cf767 docs: the offer is a vertical list, and it opens on every machine
Folds the form-factor decision into the charter. 4.1 is rewritten around
Tommaso's proposal — left-click selects, right-click opens a vertical list of
icon / name / shortcut — and the radial is demoted to a "Rejected" subsection
rather than deleted, because it is a good idea that loses on evidence and
somebody will propose it again. The evidence is recorded with it: mean fill of
3.45 of 8, only two live slots on a fresh document, sketch Create needing nine
addresses on an eight-slot ring, names that do not fit around a circle in
translation, and a 380px disc over the model on a 1366x768 screen.

The invariant survives the change of geometry, which is the useful proof: same
eight families, same fixed order, nothing re-sorted or compacted. It is now
stated as ROW constancy, and the one substantive gain is that unavailable verbs
are disabled IN PLACE carrying their own reason, in strings the product already
ships. An empty ring slot was mute; a greyed row teaches. On a first-run
document the offer stops being a mostly-blank control and becomes a map of what
the product does and what you must do first — which is the section 2 audience
in one picture.

Opening it is now a table rather than an assumption, because "right-click" is
not a universal gesture: two-button mouse right-clicks, trackpads two-finger
tap, a one-button Mac LONG-PRESSES or Ctrl-clicks, touch and pen long-press,
and the keyboard uses the Menu key or Shift+F10. The long-press is explicitly
an ADDITIONAL route — 6.2 forbids press-and-hold as a sole path and that
stands, so the rule now names its own exception and closes it — and it must
show that it is charging, or a user who lets go early concludes the product is
broken (L5).

Consequently: 6.2's keyboard bullet describes opening and walking the offer by
key rather than by compass direction; the gate gains question 13 (every new
pointer gesture declares its keyboard equivalent and what a one-button Mac, a
trackpad and a touch screen do) and question 12 now asks whether tool_atlas.json
was updated and the atlas regenerated; section 10 points at the rendered atlas
and says the outstanding thing is ratifying row order, not drawing the map.

snaporca-96r.
2026-07-31 11:57:53 +02:00
Tommaso Bianchi c3d286070e docs: the offer is a fixed address space, not a context menu
Tommaso's requirement, and it changes what the offer IS: a tool must sit in the
same physical position whatever you selected. Click a face, an edge or a text
and fillet is in fillet's place every time. Position becomes an address the hand
learns, and the eye stops being needed.

That kills the ordering rule this section had two commits ago. "Most-used first
for that kind of selection" is adaptive ordering, and adaptive ordering destroys
the one property that makes a spatial menu fast — worse, it destroys it exactly
for the user who has just started to learn the layout. Office 2000 shipped that
idea and withdrew it. So: NO adaptive ordering, ever, in any form.

The invariant, written to survive every future feature: every tool has exactly
one address; that address is identical in every selection type where the tool
appears; slots for inapplicable tools are left EMPTY rather than compacted; and
adding a tool never re-addresses an existing one. Empty slots are the price of
constancy and they are cheap — a compacted offer is denser and unlearnable, a
sparse one is memorised in a week. An empty slot also answers a question ("this
cannot be done to this thing") that a silently-inert tool does not.

Radial rather than a strip, reversing what I proposed last time and for a reason
that only appears once constancy is the requirement: a direction from the click
point is an absolute address that survives the offer opening anywhere on screen
and survives being clamped at a screen edge, while "third item down" does not.
Centre is a hole so the picked geometry stays visible, and it names what is
selected, so a mis-pick is caught before a verb is chosen.

Every slot carries its keyboard shortcut beside the icon and the word. This is
the graduation path and it is why power users never see a conflict: you reach
for the place, the place says "F", and one day your hand types F before the ring
finishes drawing. The offer is the mechanism by which a beginner stops needing
the offer — one interface at two speeds, no advanced mode in between.

Also here: a proposed eight-position compass map across face/edge/body/text
(create, add, remove, dress-up, repeat, transform, reference, modify) offered as
the group's first ratification, with families opening a secondary ring under the
same rule; arrow/numpad direction addressing so the spatial map works from the
keyboard; a gate question 12 that treats re-addressing an existing tool as a
breaking change to every user's muscle memory.

snaporca-2is.
2026-07-31 11:10:46 +02:00
Tommaso Bianchi d7583f0a2d docs: the grammar becomes object-driven, and commit stops being invisible
Two changes to section 4, both from Tommaso.

FIRST: the selection does not merely feed the tool, it DETERMINES WHICH TOOLS
EXIST. Point at a planar face and the product offers the small set of things a
planar face can become; point at an edge and it offers fillet, chamfer and the
sketch tools that can reference it. Nothing else, because nothing else is
possible. This is the largest single thing available to us for a first-time
user, and the reason is worth writing down: a beginner's difficulty is not
operating a tool, it is not knowing which tools apply to what they are looking
at. Sixty icons answer a question they cannot yet ask; a face that offers its
own five verbs teaches the product by being used. It also deletes a whole class
of failure — a tool that silently does nothing because the selection was wrong
becomes unreachable.

The offer is an accelerator, not a toll gate: toolbar and single-letter
shortcuts keep working unchanged and consume the same selection, so an expert
never looks at the offer and a beginner never needs the toolbar. Both routes
land in the same place, which is how one interface serves all three audiences.

SECOND: "click empty space to commit" is withdrawn. It was an invisible gesture
with a destructive meaning — nothing on screen said it, and a stray click
committed a feature still being adjusted. Exactly what L5 forbids. A pending
feature now carries a confirm/cancel puck attached to its own geometry, beside
its handles, with Enter/Escape mirroring it; empty space reverts to the safe
meaning, clear the selection. The puck is an object in the scene, not a dialog:
the camera orbits, the values stay editable, nothing is blocked (L4 intact).

Two cases the rule has to get right or it damages the inner loop: continuous
tools (line, rectangle, circle) still commit each entity on its own gesture — a
tick per line would be miserable — and Enter/Escape end the tool rather than
confirm an entity. And ambiguity resolves toward keeping work: starting another
operation with a valid feature pending commits it rather than discarding it,
because undo reaches everything and the recoverable direction is the right
default.

Section 10 gains the two honest consequences: today a selection offers nothing
(the largest single item of new work this charter asks for) and committing is
still the invisible empty-space click.

snaporca-2is.
2026-07-30 21:20:27 +02:00
Tommaso Bianchi 610acfcd37 docs: reach is the first accessibility, and it gets a law
The charter had accessibility only in the assistive sense — keyboard, contrast,
colour, targets — and said nothing about who can get through the door in the
first place. That was the larger omission. The premise of an OSS CAD tool is
that a kid on a school laptop, with no licence, no account, no fast machine and
nobody to teach them, can open it and make a real thing; a tool that only the
equipped can run reaches people who were already going to design something.

So the fourteen-year-old is now the FIRST of three audiences, ahead of the maker
and the mechanical designer, with an explicit rule that when audiences conflict
the earlier one wins unless someone writes down why not.

L11 states the floor: runs completely on a low-end laptop with integrated
graphics at 1366x768, offline, no account, and no capability withheld behind a
tier, a plugin or a cloud service. Section 6 splits into 6.1 reach and 6.2 the
assistive floor: the reference machine, the small screen as the layout target
rather than the stretch case, files that belong to the user, learnable with no
documentation, plain language at the entry tier, and exploration that is never
punished — undo reaches everything, nothing asks the user to be sure.

Consequences elsewhere: the screen budget is set by the smallest screen we
serve, not the reviewer's monitor; the PR gate gains a reach question; B6 joins
the benchmark (the inner loop on the reference machine, offline, fresh install)
and every task is measured there rather than on a workstation. The side-panel
debt now fails L11 as well as L1 — on that screen the cards leave the model a
strip.

One role addition: the absent audience needs a seat. The kid cannot file an
issue, so someone owns B5/B6 and the group watches real first-timers quarterly.
Approachability is the one thing here that cannot be argued from principle.

snaporca-2is.
2026-07-30 21:17:22 +02:00
Tommaso Bianchi 76690f66e9 docs: the UX charter names only this fork's product
The doctrine is shared but the document is not: each fork's copy now speaks
about its own product only, so it reads as that project's own charter rather
than as a note about a sibling repository. This is a deliberate divergence —
the two copies must NOT be reconciled by a parity sweep. The CAD sources stay
byte-identical; only this doc branches.

snaporca-2is.
2026-07-30 21:11:50 +02:00
Tommaso Bianchi 8cc08845a8 docs: UX guidelines and charter for the Orca-CAD design group
The call with SoftFever settled that Orca-CAD is one of the branches to be
implemented and that a design+dev group forms around it. A group without a
written doctrine reviews by taste, and a CAD reviewed by taste becomes
FreeCAD one locally-reasonable side panel at a time.

So the doctrine is written first, as something a reviewer can FAIL a pull
request against: ten laws each with its own test, the interaction grammar
they compose into, the accessibility floor as a merge requirement, and a
ten-question gate answered in every UI pull request.

The position is Shapr3D's interaction economy, not its feature list —
direct, gestural, almost no chrome, depth revealed by what you touch. Depth
for mechanical designers arrives as progressive disclosure of tools that
never move, in three tiers, non-modal, with assemblies and exploded views
obeying the same point-then-act grammar as a beginner's extrude.

The one thing neither Shapr3D nor FreeCAD has is that we live inside a
slicer: plate, nozzle, material and build volume are known at design time,
so print-domain failures are warnings on the geometry, not a report.

Section 10 is an honest inventory: what already complies, and the six
things that violate the laws today, none of them defended. The appendix
keeps the anti-patterns we have already paid for, because each one is
cheap to reintroduce.

snaporca-2is.
2026-07-30 21:05:33 +02:00