* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
Five defects from ten minutes of real use, and the mode split behind the worst
of them. One commit because the changes overlap in the same functions; the
pieces are separable in the diff, not in the file.
CONSTRAINING NO LONGER NEEDS A COMMITTED SKETCH. A constraint could only be
applied by committing the sketch, selecting it in the feature tree, pressing the
padlock, and only then picking. While drawing, the CONSTRAIN toolbar was not even
on screen (set_ui_mode showed it in UiMode::Constrain alone) and apply_constraint
answered "Press Constrain on a sketch first" -- in a status line nobody looks at.
Draw two lines, press Parallel, get nothing: that is what a user reported as "the
UX is a mess", and they were right.
apply_constraint now takes the live session first, reading the picks from the
selection model the sketch tool already had (click, ctrl-click to extend,
double-click for the loop) and applying through try_add_constraints, which
already did append -> solve -> keep-or-rollback. The committed Constrain path
stays for editing an old sketch; it is no longer the only way in. The twenty
constraint buttons now show in Sketch mode as well.
The discriminator is is_sketching() && !is_constraining() &&
!is_constraining_entities(). Both begin_constrain and begin_constrain_entities
set m_active, so is_sketching() alone is true DURING a constrain session and the
new path would hijack the old one -- compiling perfectly and failing in
behaviour.
ONE PLANNER, NOT TWO. A second caller meant duplicating the logic that decides
whether a constraint is legal, which roles it binds and whether it needs a typed
value. That duplication is how today's Coincident bug survived: fixed in one
branch, alive in the next one down. plan_entity_constraint() now lives in the
kernel -- pure, no wx, no translation -- and both UI paths call it. DesignPanel
loses 304 lines and gains 155.
Being in the kernel makes it TESTABLE. The Parallel defect existed because a
constraint type met an entity type nobody had tried, and the only instrument was
a 13-minute GUI ladder. 19 new kernel cases cover the matrix: 264 -> 283 cases,
7648 -> 7867 assertions.
Parallel, Perpendicular and EqualLength gain the two-line guard they never had.
On non-lines they used to emit a def the solver silently dropped -- the sketch
reported itself constrained when it was not, the same class as Horizontal on a
Point. EqualLength on two rounds still promotes to EqualRadius first.
Symmetric is planned completely, including its axis pick: the plan carries a
VECTOR of defs because Symmetric on two lines is two constraints (P0/P0 and
P1/P1). A single def would have half-applied it -- one end pinned, one free,
looking correct until something moves.
A PLACED POINT SURVIVES THE COMMIT. Type::Point was created correctly and never
drawn once committed: both renderers skip it, correctly, since entity_polyline
gives a point nothing. What was missing is the vertex-marker path the live
session already used. rung_point passed throughout because it asserts the
document, and the point was always in the document -- the pixels lied.
ESC STOPS EATING AN UNSAVED SKETCH. The third press reached cancel_sketch(),
clearing m_entities with no warning and nothing to undo. live_sketch_has_work()
existed and was never consulted. The exit layer refuses once when there is work
and lets a second consecutive Esc through; the refusal re-arms on a button press,
never on mouse motion, or Esc could never exit while the hand moves.
TWO NEW RUNGS. D10 drives Parallel through the committed path -- it passes on
the PRE-fix binary, which is how we know the user's failure was the mode and not
the constraint. D11 is the acceptance for the collapse: draw, pick both, press
Parallel, no commit and no padlock. Ladder 126 -> 135 properties, all holding.
CON_BTN_SKETCH is measured, not derived: in Sketch mode the group renders after
the sketch toolbar, so the first button is at 677, not 449. Pitch 42, twenty
buttons, read off a screenshot. Deriving it by offset is how that table drifted
the last time.
Known limit, commented at the call site: a constraint added to a LIVE sketch is
not on the document undo stack, so Ctrl+Z will not take it back until the sketch
is committed.
snaporca-itp4, snaporca-oyhx, snaporca-l2vm
Review request on PR #15238: "Place CAD-related files (e.g. CadDocument/
GeometryEngine) into a separate folder."
src/libslic3r/CAD/ the kernel — CadDocument, GeometryEngine, the four
Sketch* units, SketchSolver, ThreadStandards
src/slic3r/GUI/CAD/ the tab — DesignPanel, DesignCanvas, DesignSketchTool,
SketchInlineEditor, McpControl, generated DesignOffer
Pure relocation: no line of logic changes. Two include rewrites follow from it —
files that moved re-spell their own neighbours against src/ (already on the
include path), and files that did not move pick up the new folder. docs and
docs/ux/mockups/gen_offer_table.py follow the same paths.
Verified: libslic3r, libslic3r_gui and libslic3r_tests all build, CAD suite green
at 2518 assertions in 194 test cases, and the sibling fork builds identically —
17 shared sources still byte-identical, 8 diverging by their expected counts.
tests/libslic3r/CMakeLists.txt added only test_caddocument.cpp under
SLIC3R_CAD. The other five shipped in the tree and were never compiled, so
49 TEST_CASE blocks looked like coverage and were not: sketch constraints,
sketch editing, sketch import, inference, and the libslvs constraint set.
They also still targeted Catch2 v2 — mainline is on v3, where the umbrella
header is catch2/catch_all.hpp and Approx lives in the Catch namespace rather
than at global scope. Both fixed; nothing else in the files changed.
Found by building the tree rather than reading it. Suite goes from 374 to 423
test cases, 54,424 to 54,620 assertions, all passing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>