Commit Graph
299 Commits
Author SHA1 Message Date
Noisyfox a338f6ca7d Fix instance Z synchronization (#15465) 2026-10-13 22:26:53 +08:00
Ian Bassi e821665e4b Add orca-translations Claude skill and PO tool (#16436)
* Add orca-translations Claude skill and PO tool

Add a .claude skill that guides translation passes over the localization/i18n gettext catalogs. It covers the workflow: run gettext, settle new glossary terms, translate in batches, verify, and report.

Includes translation-rules.md, which condenses the placeholder, line-break and glossary rules plus the guidance on review notes.

Also adds scripts/po_tool.py (standard library only). It lists pending entries with glossary hints, validates and applies translations, adding '# AI Translated' and '# Needs human review' comments, and rewrites only the entries it changes. It can also check catalogs, look up existing translations, suggest glossary candidates and update the wiki glossary TSV.

* Let po_tool apply translations by entry id

pending now gives each entry a short id, so a translation file can name
entries by id instead of repeating the English msgid. apply accepts either.

A "review": "" item clears an earlier review note when overwriting an
entry, and check gives each msgfmt run its own temporary output file so
parallel checks do not collide.

* Fill all empty translations

Regenerate the template with run_gettext --full and translate every empty
entry in the 22 catalogs (7,089 entries) with the orca-translations skill,
following the localization glossary, including the new belt printer,
IDEX/IQEX and plugin terms. Every new entry is marked "# AI Translated";
122 also carry "# Needs human review" with what to check.

* Show entry ids in po_tool lookup and search translations

lookup now prints each entry's id, so an entry found there can be
rewritten with apply --overwrite without repeating the English, and
--msgstr searches the translations instead of the msgids, which finds
every entry that still uses a term being changed.

SKILL.md describes how to change an established term: check the
catalog's usage first, update the glossary cell, then rewrite only the
entries where the term has that meaning.

* Fix mistranslated terms and align catalogs with the glossary

Correct labels that the glossary had copied, and the entries that used
them:
- ca: Raft was rendered as the Brim term; it is now "Rai". Exhaust fan,
  Monotonic line, Unretract, Slice, Lateral Honeycomb and PA Tower
  labels fixed.
- cs: Lightning infill is "Blesk", not "Osvětlení" (illumination).
- sv: Retraction is "Retraktion", not "Reduktion"; Unretract,
  Lagerhöjd, Delkylningsfläkt, Utsugsfläkt, Aligned Rectilinear and the
  Preset label fixed.
- de: Brim is "Rand" and Skirt is "Umrandung", as most entries already
  had them.
- lt: brim entries used the Skirt word "apvadas"; they now use "kraštas".
- es: Sparse infill is "relleno de baja densidad", the catalog majority.
- eu: nozzle wipe is "garbiketa", not purge.
- th: the project plate is "เพลต", distinct from the bed.
- uk: Quarter Cubic, Latin "PA" in PA Tower, and Belt purge tower.
- pl: Cross Hatch, Tri-hexagon, Volumetric speed and Raft labels.
- zh_TW: Brim stays "Brim", as the existing labels have it.
- tr: "Prime Tower" read "Prime Minister Tower".
- ko: the plugin "Capabilities" label read "performance".
- Build Volume labels fixed in tr, de, cs and eu.

All 242 rewritten entries are marked "# AI Translated".

* Make more UI text translatable and fix pluralization and context

Audit the sources for text that translators could not translate
correctly and fix it.

Mark text that reached users in English only: IDEX/IQEX role names,
plugin permission prompts and errors, 3MF/preset loading errors, G-code
placeholder parser errors, calibration and device messages, notification
texts, file dialog filters, and the config validation messages.

Replace sentences built from translated fragments, such as the prime
tower warnings, "left"/"right" nozzle names, and "Filament " + number,
with single msgids that have placeholders, so translators can reorder
and inflect them.

Use plural forms for texts with a count ("%1% mixed filaments",
"%d objects", "%1% triangles") instead of "(s)" and mismatched verbs.
Fix the swapped singular/plural pair in "The following presets inherit
this preset".

Add translation contexts where one English word has several meanings
(Subscribed/Local, Standard, Pause, View, Step, Model, Camera, Flow,
Filter, Others, Prepare, the Design tools). Show "Size" instead of
"Build Volume" in the Cut tool, which displays the object size.

Fix code that compared translated text with English (the Edit G-code
dialog group, the plugin registration failure check), and add the
bundled web pages' missing string-table entries. Use the single
character for degrees Celsius, say "G-code", and describe the head
filament map without internal jargon.

Install the libslic3r translate callback before the presets load, so
their load errors are translated, and list the 28 source files that had
marked strings but were never extracted into localization/i18n/list.txt.

* Suggest earlier translations and list fuzzy entries in po_tool pending

pending now attaches the closest earlier translation of a similar
English text (from obsolete or translated entries), so a reworded or
split string keeps its wording, and it lists fuzzy entries by default,
since users never see them. A fuzzy entry also carries its stale
translation as previous_translation.

* Fix wording of the non-boolean operands error

The logical operation error said "operators" where it means the
operands the operation was applied to.

* Translate the newly translatable strings in all languages

Regenerate the template after the translatability changes and fill every
new or changed entry in the 22 catalogs (about 12,800 entries): the
strings that became translatable, the plural forms, the entries split by
context, and the previously fuzzy singular entries that became plurals.

Every new entry is marked "# AI Translated", and about 360 also carry a
"# Needs human review" note saying what to check. Terms follow the
localization glossary. Earlier translations of reworded strings were
reused where the meaning was unchanged. Existing entries were not
changed, and obsolete entries are kept.

* Document the source translatability audit in the orca-translations skill

Add a reference describing how strings reach translators, what to look
for (untranslated text, spliced sentences, missing plurals, ambiguous
words), what not to translate, where a context cannot be carried, and
what to do after the edits, plus a scanner that lists untranslated
user-facing string literals.

* Document how to write translatable strings in AGENTS.md

Tell developers to keep each message complete in one msgid: use
placeholders instead of concatenating translated fragments, plural forms
for counts, and contexts for ambiguous words, and to list new source
files in localization/i18n/list.txt. Add a matching code review item.

* Translate the strings added since the rebase

Regenerate the template against the current main and translate the 26
new entries per language: the Fix Model commands and messages, and the
texture displacement image adjustment panel. Each new entry is marked
"# AI Translated"; existing entries are unchanged.

* tidy
2026-10-13 10:53:57 -03:00
packerlschupfer b77b5afd49 3mf: do not declare thumbnail relationships for parts that are not written (#16306)
A 3mf saved without a plate thumbnail, such as a CLI export with no OpenGL context or a backup, still listed /Metadata/plate_1.png and plate_1_small.png in _rels/.rels. lib3mf rejects a package whose thumbnail relationship points at a missing part. The writer now records which plate thumbnails it wrote and only declares those.
2026-10-13 08:44:20 -05:00
Ian Bassi 6d35ff6b9a Rewrite Fix Model on CGAL 6.2, fix Split to parts, remove Win10 SDK leftovers (#16366)
* Add CGAL-based mesh repair, drop Netfabb remnants

Add repair_mesh() in MeshRepair.cpp, a CGAL-based repair that replaces MeshBoolean::cgal::repair(). It welds cracks, cancels coincident triangles, fixes orientation, fills holes (including planar annular regions), removes local self-intersections, and unites crossing shells with libigl's exact boolean while following the nonzero winding rule used by slicing.

FixModelByCgal now repairs each volume in place without splitting it into parts, and reports whether the mesh was modified so unchanged meshes keep their painting and ids. The texture import repair prompt no longer depends on the Windows SDK, and the FIX_THROUGH_CGAL_ALWAYS conditionals are removed. The commented-out Netfabb/WIN10SDK build code is deleted.

libslic3r_cgal now builds with CGAL_LINKED_WITH_TBB and links TBB. Add docs/HLSD/mesh-repair.md and unit tests in test_mesh_repair.cpp.

* Parallelize repair while preserving separate shells

Repair connected mesh units and shells independently in parallel, keep crossing shells separate, and limit self-intersection remeshing to local defects. Update mesh-repair documentation and tests for the revised behavior.

* Make mesh repair deterministic and report its progress

Flags written from parallel loops were std::vector<bool>, whose neighbouring
bits share a word, so shells could be kept or dropped at random; they are now
std::vector<char>. Holes of up to 100 edges are filled with the search over all
triangles: the search restricted to a 3D Delaunay triangulation picks between
equally good fills differently from run to run.

Shells of fewer than four faces are dropped, as the volumes of two triangles
back to back need not cancel exactly, and a shell that self-intersection removal
changed is split again so the pieces it cut off are dropped too.

repair_mesh() takes a progress callback in place of the cancel callback, and
Fix Model reports each stage. The object's bounding box is now invalidated even
when a cancel or an error stops the repair after some volumes were replaced.

The edge-use sort, union-find and box-overlap code shared by several stages is
factored out, the topology analysed for welding is reused to build the work
units, the orientation pass checks only the edges it cut, and the output is
written from the shells without joining them first.

* Fix Split to parts crashing on flat pieces and staying offered after a repair

ModelVolume::split() added every piece to the object and then deleted the
pieces without a convex hull. When the first piece was flat, as often in a
triangle soup, that deleted the volume being split while split() and its
caller kept using it. A part made only of flat pieces lost all its volumes,
and a soup added thousands of pieces, saving a backup of the object for each
one it deleted. Pieces without a convex hull are now dropped before any joins
the object, the volume being split keeps the first remaining piece, and a part
with no solid piece is left whole. Other parts of the object without a convex
hull are no longer deleted as a side effect.

ModelVolume caches whether its mesh can be split, and set_mesh() kept the
cached value, so after Fix Model, Simplify or Emboss replaced a mesh, Split to
parts could still be offered for a single piece. set_mesh() and reset_mesh()
now clear the cache.

* Import STEP surface models with Split compound enabled

Splitting a compound kept only its solids, so a surface model, which OCCT
reads as a compound of loose faces, gave nothing to mesh and the import failed
with "Meshing of a model file failed or no valid shape". Each shell outside a
solid now becomes a part too, and loose faces stay together as one part, as
they do without splitting.

* Add Fix All for plates and re-enable --repair on the command line

ModelVolume::repair() applies repair_mesh() to a part and replaces the mesh
only when the repair changed it. Fix Model, the new Fix All and Fix All Plates
items of the plate context menu, and the command line's --repair option, which
had been commented out since the Win10 SDK repair was dropped, all use it.

With Keep painted feature after mesh change off, Fix Model cleared the painting
of every part of an object before repairing. Now only a part whose mesh changes
loses its painting, so fixing a whole project does not wipe it. The
notification counts the models that needed no repair instead of listing them as
repaired, and objects that did not change are not refreshed.
2026-10-12 21:59:17 -03:00
SoftFever 3f78959a0c Harden loading and saving of texture displacement in projects
A project no longer reads texture files from outside its archive, and a
malformed value or layer slot drops only the texture layers instead of
failing the whole load. Copies of an object that share a mesh keep their
own texture paint when saved, and projects without texture paint no
longer use extra memory to load.
2026-10-12 17:47:04 +08:00
SoftFever 30e48183e3 Merge branch 'main' into feature/texdisp-3mf-persistence
# Conflicts:
#	src/libslic3r/TextureDisplacement.hpp
#	tests/libslic3r/test_texture_displacement.cpp
2026-10-12 16:58:03 +08:00
HanifKoh 4c2a63e11e Copy Plate Pick and Pattern File Paths When Loading a G-code 3MF (#16387)
The importer assigned pick_file.empty() and pattern_bbox_file.empty(), a bool, to the string fields, storing a one-character string instead of the path.
2026-10-12 14:14:28 +08:00
HanifKoh 7369674d8f Add #pragma once to Headers Without an Include Guard (#16362) 2026-10-11 17:26:05 +08:00
Clifford GarwoodandClaude Opus 5.5 f970a607ae Merge upstream main: belt printing, texture displacement color mixing, 3MF component cycle checks, undo blocked during background jobs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 07:44:12 -04:00
ExPikaPaka d55e32fed4 Stop reading a missing AMF metadata type as a string (#16060)
A `<metadata>` element without a `type` attribute makes
`get_attribute()` return nullptr, which was then assigned to a
`std::string` and read as a C string.

Check it the way the sibling metadata handler already does, and stop the
parse.

Regression test in `tests/libslic3r/test_amf.cpp`, a new file: the suite
had no AMF test at all.
2026-10-09 19:25:53 +08:00
SoftFever a124b7d2df Reject cyclic 3MF components without running out of memory, however many there are 2026-10-09 19:15:24 +08:00
SoftFever 3d2b219d6a Merge branch 'main' into fix/3mf-component-cycle 2026-10-09 18:14:00 +08:00
ExPikaPaka 8ecfee6a21 Save where the panel was left, and recover a texture the archive lacks
The project carried the layer stack but not the user's place in it: a reopened
project landed on slot 0 in Standard, whatever they had been editing. The active
layer and Standard/Pro now live on the volume, next to the rest of its options,
and come back with it. Docked/undocked goes to the application config instead -
it describes the user's window, not the model, so opening someone else's project
must not move their panel.

A layer whose image_data was empty at save time was written with no texture and
came back with none. It now falls back to the file the layer came from, which the
importer put in the user's own texture library, so a project reopened on the same
machine keeps its pixels.

The texture is always stored as .png: the importer converts whatever the user
picked, so the extension was being taken from a name that no longer described the
bytes.

Also adds v2_flip_edges to the cereal field list, which the undo stack was
silently dropping.
2026-10-09 09:35:35 +02:00
ExPikaPaka 39e6249e5b Include <tuple> in bbs_3mf 2026-10-09 09:12:44 +02:00
ExPikaPaka fbf4652e12 Fix the build and clang-tidy failures in the persistence change
The round-trip test named a TextureTileMethod enumerator that does not
exist (MirroredRepeat, not Mirror) and used a bare Approx, which Catch2 v3
keeps in its own namespace. The rest of the file compares floats with
WithinAbs, so these follow it rather than reaching for Catch::Approx.

bbs_3mf.cpp reads and writes the layer JSON but picked up the declarations
through another header, and the same for boost::to_lower.
2026-10-09 09:05:42 +02:00
ExPikaPaka b3f4ea62a8 Merge remote-tracking branch 'origin/main' into fix/3mf-component-cycle
# Conflicts:
#	tests/libslic3r/test_3mf.cpp
2026-10-09 08:57:16 +02:00
SoftFever dee1f1715f Merge branch 'main' into feature/texdisp-3mf-persistence 2026-10-09 12:15:16 +08:00
SoftFever 5072f6b614 Merge branch 'main' into belt-printer 2026-10-08 23:03:56 +08:00
Rodrigo Faselli d09850c528 Merge branch 'main' into main 2026-10-08 10:45:49 -03:00
HanifKoh 6cd5feed79 Remove Duplicate Includes and the Dead GCodeSender Sources (#16249)
46 files include the same header twice at file scope, outside any #if,
66 times in all:
Model.cpp included Model.hpp twice, Utils.hpp <algorithm> and
<string_view> twice, seven GUI headers <wx/dataview.h> and
<wx/artprov.h> twice. The second include of each is removed.

GCodeSender.cpp and GCodeSender.hpp have been commented out of
libslic3r/CMakeLists.txt since 2022 and their only two includes are
commented out as well. Both files go, with the commented lines, and
the CMake entry for SLA/SupportTreeIGL.cpp, a file that no longer
exists.
2026-10-08 13:51:50 +08:00
Joseph Robertson e39d6cc089 Merge branch 'main' into belt-printer 2026-10-07 14:14:20 -05:00
SoftFever 7fdfea6efa Merge branch 'main' into main 2026-10-07 19:31:24 +08:00
HanifKoh 23546e71ce Remove Unused Usings and the Includes Kept Only for Them (#16220)
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.

With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.

No header is touched.
2026-10-07 14:22:32 +08:00
harrierpigeon a7c1595738 Merge upstream/main into belt-printer
Brings belt-printer up to main eb5b9a77b9. One conflict: main translates
the pressure advance test name (#16142) on the line after belt's guard that
keeps PA Line and PA Pattern off belt printers; both are kept.
2026-10-05 13:40:41 -05:00
Rodrigo Faselli 881f2e0c12 Merge branch 'main' into main 2026-10-05 12:17:33 -03:00
SoftFever 257c589331 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 18:29:35 +08:00
Hanif Koh 325ecdda10 Merge Main into Belt Printer 2026-10-05 17:27:52 +08:00
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00
HanifKoh 63d5fa23b6 Remove the OBJ Color Dialog That Texture Import Replaced (#16122)
* Remove the OBJ Color Dialog That Texture Import Replaced

* Remove references to ObjColorDialog
2026-10-05 14:39:10 +08:00
ExPikaPaka fcb1f62bd9 Save texture displacement in the project file
A painted relief did not survive closing the project: nothing about the feature
was written to the .3mf, so the layers, their textures and the paint mask were
all lost on save. The layer struct's cereal save()/load() serve the undo/redo
stack only, which is one session and one binary stream.

Write the layer stack and the per-volume options as JSON in the archive, and
each layer's texture as the image file it was loaded from, both referenced by
path - the same split EmbossShape already makes for its SVG. The image stays
out of the XML deliberately: it is binary and routinely megabytes, and base64
in an attribute would bloat the one file every reader parses just to list the
objects. JSON rather than the cereal stream next to it because that one is
positional and unversioned, which would make every future field a
project-breaking change; an unknown key is ignored and a missing one keeps its
default, so a project written by either side keeps loading.

The paint masks go in as one attribute per layer slot, mirroring paint_color.
Older readers ignore attributes they do not know, so a project written here
still opens in a build without the feature - it loses the relief, which is all
it could have done with it anyway.

The layers are restored while the volume is being built rather than after the
archive is walked: volumes are constructed only once the whole archive has been
read, so a hook placed after the walk ran before any volume existed and
restored nothing.
2026-10-05 08:36:22 +02:00
SoftFever d999a0bac9 Merge branch 'main' into pr/tommasobbianchi/16019 2026-10-05 10:58:44 +08:00
harrierpigeon bbb94724ba Merge upstream/main into belt-printer
Brings belt-printer up to main 4b4a261787. Resolutions:

- G-code header (#15897, #15915): main moved the header, config and
  thumbnail block later in _do_export; write_belt_header() moves with it,
  still after the thumbnails and outside the BTT_TFT gate.
- _extrude: first-layer acceleration keeps the per-path first-layer plane
  test with main's cached nozzle index (#16028); main's set_speed out-param
  form (#16108) everywhere else.
- GCodeWriter (#16108): the arc-to-polyline fallback for machine mappings
  that cannot express G2/G3 now runs in the out-param extrude_arc_to_xy,
  which is the overload GCode calls, and appends to the caller's string.
- GCodeProcessorResult: the belt fields join main's forwarding assign.
- Clipper2 (#15969): belt arrange helpers take Slic3r::Point; the tree
  support join types lose their ClipperLib qualifier.
- CLI arrange (#15837): belt printers still reserve no wipe tower.
- Wipe tower options (#15841): the two new sparse-layer toggles are hidden
  for belt printers like the rest of the tower options.
- Keyboard shortcuts (#15706): main's registry replaces the old key switch;
  the belt view toggle is re-registered in the next commit.
- Print::process: the belt purge-plan undo runs before main's SliceStarted
  event.
- scripts/filament_id_snapshot.json: deleted on main (a77209af8f).
- Includes and appended tests: union of both sides.
2026-10-04 19:20:33 -05:00
TheLegendTubaGuy 67a976e002 Fix mirrored transforms when loading 3MF files (#15731) 2026-10-04 12:53:34 -03:00
Kris Austin 78a4f2867c build: update OCCT to 8.0.1 (faster STEP and Design tab, Windows STEP crash fix) (#16089) 2026-10-04 12:36:54 -03:00
HanifKoh 88346efceb Stop Format/STEP.hpp Defining a Global fs Alias (#16102)
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
2026-10-04 14:50:30 +08:00
HanifKoh 5a95ba4bd5 Add Missing Includes to Code Merged Since the Include Cleanup (#16106)
* Add Missing Includes to Code Merged Since the Include Cleanup

* Add Missing Includes to Code Merged Since the Previous Sweep
2026-10-04 14:50:15 +08:00
HanifKoh d1a3ef68c5 Fix CLI Crashes on Malformed Project, Assemble List and No-Input Runs (#15978)
* Fix CLI Crashes on Malformed Project, Assemble List and No-Input Runs

Four CLI paths indexed vectors without checking their size and crashed
with SIGSEGV on malformed input:

- A project inherits_group whose length is not the filament count plus
  the process and printer entries was split by position. It is now
  ignored with a warning, as if the project had none.
- An assemble list object with an empty filaments list passed validation
  and was then read at index 0. It is now rejected as a config error, as
  is a negative filament id.
- --slice N --arrange 1 on a project without plate metadata read the
  missing plate data. It now falls back to the plate's own filaments,
  like the other plate data reads.
- --assemble with no input model built an object with no volumes. It is
  now rejected as invalid parameters.

A tests/cli script covers each case through the binary, since all four
live inline in CLI::run().

* Move the Assemble List Parser into libslic3r

Behaviour-preserving move of the --load-assemble-list JSON parser and
its plate/object structs from the CLI into libslic3r/Format/AssembleList,
so the format can be unit tested. The parser returns its own
AssembleListResult and takes the plate limit as a parameter; CLI::run
maps the result to the same exit codes as before. Every validation rule
and log message is unchanged.

Adds Catch2 coverage of the valid layout and each validation rule.

* Keep the Process and Printer of an inherits_group of the Wrong Length

A project whose inherits_group did not have one entry per filament plus
the process and printer entries was loaded as if it had none. The CLI
then looked for system presets under the names of the user presets,
found none and refused to slice a project that slices on main.

The group is now read as before: the process first, the printer last
and the filaments in between, up to the filament count. A filament
without an entry counts as a system preset. A group with fewer than two
entries is still ignored. The warning stays.
2026-10-04 03:17:40 +08:00
Rodrigo Faselli 88eb219868 Merge branch 'main' into main 2026-10-03 14:41:20 -03:00
Claude 815716a4b5 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream
Conflicts were only in include lists (CadDocument.cpp, SketchEngine.cpp);
both sides' includes are kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-10-03 08:12:47 +00:00
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00
Clifford GarwoodandClaude Opus 5.5 cafbac4816 Merge upstream, including the move to Clipper2 2.0.1
One commit: libslic3r migrates to Clipper2 2.0.1 for performance. No conflicts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:38:41 -04:00
Ian BassiandRodrigo Faselli 222c6a2df5 Improve performance by migrating to Clipper2 2.0.1 (#15969)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-10-02 17:33:41 -03:00
harrierpigeon d57549159d 3MF loader: refuse non-finite vertex coordinates
A 3MF vertex with a nan/inf coordinate was accepted by both parsers and crashed qhull in
ModelVolume's convex hull while the file was still loading. Both vertex handlers refuse it,
and volume generation checks again whichever parser produced the geometry. The main
parser's _stop_object_xml_parser keeps a message a handler already set.
2026-10-02 01:00:36 -05:00
ExPikaPaka 92ab583ecc Reject 3MF component references that form a cycle
_generate_current_object_list expands component references through a work list
with no bound. An object whose component points back at itself, or a pair that
point at each other, makes the list grow until the process runs out of memory:
a few hundred bytes of XML take the slicer past 20 GB of resident size.

Bound the expansion by the number of objects in the file. A reference chain
longer than that has to revisit an object, so this rejects every cycle and no
acyclic file, however deeply nested. A second bound on the number of expanded
components stops an acyclic graph that fans out exponentially.
2026-10-01 08:50:22 +02:00
Claude c74ddf8bb5 Design tab: translatable offer, one vocabulary, reports in the status line
- Offer table: user-facing strings carry the L() marker so xgettext
  extracts them; DesignOffer.hpp, DesignSketchTool.cpp and
  SketchInlineEditor.cpp are listed in localization/i18n/list.txt.
- Offer: model-mode Constrain sits in the same row as the sketch one;
  Interference is wired; Rib shows its R key; a verb that accepts the
  selection but is blocked by the document stays greyed with its reason
  instead of vanishing from the submenu; one refusal wording per verb.
- Extrude infers Join when the profile touches a solid (new
  CadDocument::body_touching_sketch) and on face push/pull; New body in
  free space. Revolve/Sweep/Loft/Boolean use the same result words.
- Interference and volume/area reports go to the status line in mm3/mm2
  instead of modal dialogs; Delete Body no longer asks (it is undoable).
- New feature names match the card header ("Extrude 3"), translated;
  "Coordinate system", "Angle (°)", center/color spelling, translated
  face and length readouts, slot hints say width.
- CAD gizmos in Prepare are selectable only with the CAD feature on; the
  sketch auto-close setting is stored per design.
- Docs: confirm/cancel rules, enabling the feature and MCP in
  design_tab.md; drift-only right-click in interaction-model.md; the
  portability note rewritten to describe the integration as it is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 08:34:25 +00:00
Clifford GarwoodandClaude Opus 5 0c09327c1a Merge upstream, and index pressure advance by extruder variant
Upstream moved pressure advance onto the extruder variant: enable_pressure_advance,
pressure_advance and the four adaptive keys joined filament_options_with_variant,
the repeated inline blocks in set_extruder() became a helper, and the lookups
moved from the filament id to get_filament_config_index().

All three conflicts were the same collision, because this branch had modified two
of those same inline blocks to pass a tool qualifier so each carriage is addressed
explicitly in parallel modes. Taking either side whole would have lost something:
upstream's drops the qualifier and leaves parallel carriages with no pressure
advance, ours drops the per-variant indexing and reads the wrong column on a
multi-variant printer. The helper now takes an optional tool, defaulting to -1,
which omits the qualifier. imex_pem_tool_for() already returns -1 off IMEX and in
primary mode, so non-IMEX output is unchanged, and the three call sites that never
passed a tool keep upstream's behavior exactly.

The third conflict was two test cases appended at the same place. Both are kept.

Separately, one defect that merged cleanly and so was not flagged: the loop that
emits pressure advance for secondary carriages at the start of a print still
bounded and indexed those vectors with a raw filament id. They are variant
expanded now, so their length is columns rather than filament slots -- the value
read was the wrong column, and the bound no longer sat in slot space, letting an
out-of-slot filament through. It now bounds on filament_diameter and translates
with get_filament_config_index(), which is what the sibling second-layer
temperature loop already does.

Verified: both changed translation units compile clean under -Werror. The merge
was resolved independently twice and the two resolutions agree on every line of
code. Not yet run: the Release test suite and a parallel-mode slice sweep.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-29 21:43:47 -04:00
HanifKoh 2769b12ce7 Give OBJ Quad and Flipped Faces the Texture Coordinates of Their Own Corners (#15977)
load_obj emits the second triangle of a quad from corners 0, 2 and 3,
but read its texture coordinates from corners 0, 1 and 2, so half of
every textured quad sampled the wrong part of the texture. The corner
indices are now passed down to where the coordinates are read.

A mesh with inward-facing triangles is flipped after loading, which
swaps corners 1 and 2 of every face. The texture coordinates were left
as they were. They are now swapped along with the corners.
2026-09-30 03:13:29 +08:00
Clifford Garwood b6b2f0d3b8 Merge upstream into the parallel printing work
Brings in nine commits, including stricter slice validation of custom G-code and
filename formats across system profiles, OBJ and DRC import hardening, and the
Ender-3 V3 SE extrusion mode fix. None of them touch the files this branch
changes.
2026-09-29 05:03:21 -04:00
HanifKoh 8ffd3e514e Harden OBJ and DRC Import Against Malformed Files (#15948)
* Validate OBJ Texture-Coordinate Indices

load_obj read the texture coordinates of a face without checking the
vt index, so a face referencing a vt past the end of the list read out
of bounds and crashed, and a face vertex with no vt read index -1.
Out-of-range or missing indices now fall back to a zero UV. The face
keeps its entry in the per-face UV list, so the following faces stay
aligned, and the geometry loads as before.

Negative (relative) vt indices were also rebased by dividing the float
count by 3, but each vt stores two floats.

* Reject DRC Meshes Without Positions or with Invalid Face Indices

load_drc dereferenced the POSITION attribute without checking that the
mesh has one, and trusted the decoded face indices, which the Draco
decoder does not check against the point count. Both now fail the load
cleanly. A failed vertex conversion is treated the same way.

The libslic3r tests link Draco so they can encode the malformed meshes
in-test.

* Keep OBJ Texture Coordinates That Carry a W Component

The vt parser stopped reading the optional third component when texture
coordinates were cut down to u and v, but the check that nothing is left
on the line stayed. A legal "vt u v w" line was therefore rejected and
silently dropped, shifting every later texture index. The w component is
parsed again and discarded.

The texture coordinate stride is now a named constant, OBJ_TEXCOORD_LENGTH,
used by the parser and the importer, so the relative-index rebase cannot
drift from the storage layout again.
2026-09-29 12:25:16 +08:00
Clifford Garwood 299093844f Merge upstream main: multi-variant printers, X-Ray view, preview and startup work
The two conflicts are both places where upstream landed on top of IDEX/IQEX
code. In GCode.cpp the relocated file header block meets the IMEX placeholder
block, and the placeholders are set first: file_start_gcode is processed through
the placeholder parser now, which throws on a name it does not know, so a script
naming {imex_mode} would abort the export if the header ran first. In
test_multifilament.cpp both sides appended a case at the end of the file.
2026-09-28 17:12:53 -04:00