Commit Graph
8 Commits
Author SHA1 Message Date
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00
Ian BassiandRodrigo Faselli 222c6a2df5 Improve performance by migrating to Clipper2 2.0.1 (#15969)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-10-02 17:33:41 -03:00
Arthur ae6fadda4d ENH: add vertical support enforcer
Previously painting support enforces on vertical faces doesn't work, as projecting the facets downwards will give empty polygons.
Now we use a different mechanism to enable vertical paint-on enforces, by directly adding contact nodes.
Note: this feature only works with tree support as only tree support has contact nodes.

jira: none
Change-Id: Id171b1665566d142a6427285baccb40c0aa00949
(cherry picked from commit 9c882f61eb37350a4486df58de48f0ae489f2d15)
(cherry picked from commit 68625a6e601e2feef8e56693da1f58372b27b560)
2025-02-08 11:34:40 +08:00
SoftFever b3fff4ffd5 Removed the copyright and credits in the header of each file. This information is outdated and hard to update. Orca Slicer maintains the autoher info in git history so this is not necessary. 2024-06-15 14:56:44 +08:00
enricoturri1966 18406c31c0 Cut: Initial porting of Cut Gizmo 2023-11-04 11:41:11 +08:00
MusangKing 1d92895456 FIX: withdraw support enforcers on vertical faces
JIRA: studio-2274

Now support enforcer on vertical faces function is invalid. Previous
enhancement of support enforcer on vertical faces brounght more conficts
than benefits.

Change-Id: Icbb0df3995d8ac8b3c22dda1bd4615da78af963b
(cherry picked from commit bca003cbc35791838484afe4032276be8fa91db0)
2023-02-22 20:09:17 +08:00
MusangKing aa0dbac351 ENH: add paint-on support on vertical faces
Add paint-on support on vertical faces of slender rods

ENH STUDIO-970/1285
FIX STUDIO-1183

Change-Id: I36b398f9c1c1341bce080ec3d454dcc6e6f991e8
(cherry picked from commit 65ee2c8d74284b21bfd34a1059e2005998d749c5)
2022-12-15 04:38:15 -05:00
lane.wei 1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00