Rib's depth already reused the Extrude arrow. Its thickness could not: the arrow
points along the plane normal, and thickness is an offset either side of the rib
line, IN the plane. Different direction, different handle.
Two square handles at mid ± perp·half, plus the slab's actual footprint drawn as
a thin closed rectangle — the footprint matters more than the dots, because what
a rib thickness means is how wide that slab lands on the body, and until now
there was no way to see it before committing.
A drag on either handle sets the FULL thickness, twice the perpendicular distance
from the line, because the slab is centred on the line and the handle sits at
half. Both handles behave identically for the same reason, so they share one
colour rather than pretending to be two different actions.
A zero-length line has no direction to grow a slab perpendicular to, so the
shared rib_frame() helper returns false and render and drag both draw nothing
rather than dividing by zero. Non-Line entities clear the gizmo instead of
guessing: the kernel is line-only and a gizmo that guesses would be lying about
what Confirm will build.
Unlike the helix callback this one goes through refresh_preview(), because Rib
builds a real solid ghost that has to rebuild. The helix has none and skips it
deliberately.
Both gizmos coexist and resolve the sketch and entity the same way, so the depth
arrow and the thickness handles can never disagree about which line they are on.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-plew.
Driving the control socket: hexagon prism, six vertical fillets, four chamfers
on the already-filleted rim, an M8 hole. Afterwards describe_scene reported
bodies=3 and error='' — entirely healthy — while body 2's TopoDS_Shape was null.
Only mass_properties on that one body revealed anything was wrong.
So a feature destroyed a body, recompute() returned true, and the document went
on advertising it. Any downstream consumer — slicing, STEP export, a mass
properties report — met a null shape with no warning. That is the silent
corruption class, which is the one class this project does not tolerate.
recompute() now scans the freshly built bodies for a null shape, names the body
and the feature that destroyed it, and returns false. Returning false rather than
just setting error is the point: it hands the caller its normal rollback path, so
the operation that destroyed the body is undone instead of committed.
The message says "an unidentified feature" when source_feature is -1. "feature 0"
would be a lie, and a message that exists to tell you where to look has to be
trusted.
TEST IS A POSITIVE CONTRACT, AND THE REASON MATTERS. The reported order was
driven headlessly first, as the better test: it does NOT reproduce. The dress-up
step throws "fillet radius too large", which is an already-loud already-caught
path, so recompute fails honestly and never nulls a body. No public-API sequence
found so far reaches the guard's branch without a GUI, and faking a null into
`bodies` after the fact would not exercise it — the guard runs on `built`, before
the swap. So the test asserts what can be asserted: a box + fillet recomputes
true, error is empty, and no body is null. The guard's own branch is defensive
and currently unexercised; that is stated here rather than implied by a green
suite.
Kernel suite: 2217 assertions in 161 test cases, all passing. No existing test
relied on a null body surviving a recompute, so hardening this broke nothing.
snaporca-5425 (part a). Part b — why the chamfer chain degenerates on an
already-filleted rim — is untouched and stays open.
grep -i helix over the viewport code returned nothing at all. The tool was four
coupled numbers and a Confirm button — you typed radius, pitch, height and taper
blind and pressed OK to find out what you had made. So this is not only the
charter's L2 failure; the tool had no visible state whatsoever while it was open.
Adds a plane-anchored helix gizmo built on the datum-plane gizmo as its template,
being the closest existing thing: also plane-anchored, also driven by a card while
the sketch tool is inactive, also a render / hit-test / drag triad.
It draws the live curve and the axis, and puts a handle on each of the three
lengths: radius on the base circle, height at the top of the axis, pitch at the
end of the first turn — which is exactly where one pitch of rise lands, so the
handle means what it is standing on. Below one full turn the pitch handle moves
to the end of the curve rather than floating off a curve that does not exist yet.
Taper and handedness stay on the card. One is a shape modifier and the other a
flag; L2 governs numbers you can point at.
A drag reports the whole (radius, pitch, height) triple rather than one value,
because pitch and height are coupled through the turn count and writing one alone
would redraw a stale curve. The callback re-feeds the gizmo directly instead of
going through refresh_preview(), since Helix takes the produces-no-solid early
return and refresh_preview would rewrite the status line on every mouse move.
REVIEW CATCH, fixed here: the first cut read taper as a fraction of the radius
consumed over the turn count. It is an ANGLE IN DEGREES — helix_spine() builds a
Geom_ConicalSurface of half-angle taper and takes the top radius as R+H*tan(taper),
growing with the height risen. The wrong reading drew a preview that collapsed to
a point for any non-zero taper while the committed feature was perfectly fine. A
preview that lies is worse than no preview, which is what this commit replaced.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
Rib's depth is a distance along the sketch plane normal, so it is the Extrude
arrow for the fourth time — anchored at the midpoint of the line the rib is
built on, because a rib's line IS its profile.
This is half of Rib's L2 failure. The thickness is an in-plane offset either
side of that line and no existing gizmo draws that; it needs a handle that does
not exist yet, filed as snaporca-plew rather than left implied. One of two
numbers draggable is strictly better than neither, and saying which half is
missing is the point.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
Both tools produce exactly one number — a distance along a known normal — and
neither had a handle for it. That is the same shape as the Extrude depth arrow,
which was already written, already draggable and already had an editable label
on the geometry. So this adds no gizmo: it points the existing one at two more
tools.
SurfaceExtrude anchors on its sketch's plane, at the profile centroid.
Thicken anchors on the picked face, and reuses the face-as-profile recipe from
the Extrude path verbatim — including the two things that path learned the hard
way: look the face up on its OWNER body rather than the whole-document compound,
and carry that body's display Move transform onto both the origin and the
normal, or the arrow draws on the bed instead of on the face.
The drag callback routes by active tool. `second` stays Extrude's alone: it is
the two-sided pair, and the other two have a single distance each.
SurfaceOffset is the third tool in this group and is deliberately NOT here. Its
target is an arbitrary sheet body, which has no single normal to anchor an arrow
on — that is a design decision, not typing, and it stays on the audit.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
The Placement > Transform verb opened a card of spin controls — dx/dy/dz, an
axis combo, an angle — with nothing on the geometry. The 3-axis drag gizmo the
charter asks for already existed and was fully implemented (arrows, rotation
rings, click-to-type per axis), reachable only from a small icon button in the
tree card header. The prominent verb opened the form; the geometry-first
control was hidden behind an icon. That was backwards.
Transform now arms that same gizmo on the target body. The card stays as L2's
typed half: the drag writes dx/dy/dz, the axis and the angle, and the pivot is
seeded from the body's centroid so the parametric feature reproduces exactly
what was dragged.
Decomposition is exact for the interaction that matters — the gizmo's rings are
per-world-axis, so a ring drag is an axial rotation. A pose composed from two
rings is not axial and the card can only name one axis, so it reports the
dominant one rather than refusing to answer.
Three things this had to get right:
- The gizmo bakes its drag into the display transform so the body follows the
cursor, and the feature performs the same motion parametrically. Committing
without reverting first would move the body twice.
- tool_confirm() and tool_cancel() both tested moving_body() BEFORE the active
tool, so with the gizmo armed Confirm would have dropped the gizmo and never
created the feature. Both are now guarded on Tool::None.
- close_tool() is the single revert point. Esc, Cancel and switching tools all
pass through it, so a Transform that was never committed cannot leave the body
displaced.
Edit mode is untouched: re-seeding the gizmo from a stored feature is a separate
problem, so editing an existing Transform still gets the card alone.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-qtf4.
Three defects behind one report ("bodies cannot be moved or hidden/shown or
deleted, colour does not work"). They are unrelated to each other; only the
symptom was shared.
1. The Color tool wrote a per-body override that was correct end to end —
stored on CadBody, carried across recompute (CadDocument.cpp:3381), read
back by DesignCanvas::body_color() — and then overpainted every frame.
m_body_selected is a DOCUMENT-WIDE flag raised whenever a non-Sketch
feature row is selected, which is the resting state after any modelling
operation, and while it was true every body rendered gold. An explicit
colour now outranks the selection tint; unpainted bodies still tint, which
is all the tint was ever for.
2. The eye toggle re-selected the body row through m_tree, using item ids that
belong to m_parts. The row came back unselected, so the second press found
tree_body_selection() == -1 and fell through to the feature-level branch
instead of un-hiding. Hide worked exactly once. The sibling call in
refresh_parts() had it right.
3. The tree card's Delete button answered a selected body row with "select the
FEATURE that created this body" — an instruction the user cannot act on,
because the tree does not say which feature that is. on_delete_body()
already resolves CadBody::source_feature and confirms by name; it was
reachable only from the right-click offer. The button now routes to it.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised — needs a session at
the machine to confirm all three in the viewport. snaporca-zjvg.
DesignCanvas::set_view() and fit_view() were both written and then never called
from anywhere in the tree. The Design viewport has had no way back to a standard
view since it existed: no key, no button, nothing but orbiting by hand until the
model happens to drift into frame.
That is worse than a missing convenience. A camera left pointing along the bed
plane renders a scene that looks exactly like a failed renderer — geometry
present, nothing visible — and an hour went into blaming the software GL stack
before the real cause turned out to be two uncalled functions.
Home rather than a letter: every letter A-Z is already a Shift+letter tool
shortcut. Home is also the reset-the-view key most users arrive with. The
dispatcher needed no change, it keys on the raw wx keycode. set_view() already
does select_view + zoom_to_volumes, so this is fit and orient in one call.
Doc row added to the View toggles table in docs/design_tab.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
tests/libslic3r/CMakeLists.txt added only test_caddocument.cpp under
SLIC3R_CAD. The other five shipped in the tree and were never compiled, so
49 TEST_CASE blocks looked like coverage and were not: sketch constraints,
sketch editing, sketch import, inference, and the libslvs constraint set.
They also still targeted Catch2 v2 — mainline is on v3, where the umbrella
header is catch2/catch_all.hpp and Approx lives in the Catch namespace rather
than at global scope. Both fixed; nothing else in the files changed.
Found by building the tree rather than reading it. Suite goes from 374 to 423
test cases, 54,424 to 54,620 assertions, all passing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two enabled mates driving the same body is not an error today — the later one
just wins, and the earlier mate looks ignored with nothing said. A cycle in the
mate graph is worse: composition still produces a result, but an arbitrary,
order-dependent one.
recompute() now fills a mate_conflicts vector of (feature index, reason) before
the geometry pass, so it survives a throw further down. It catches a second mate
on the same target body, a mate positioning a body against itself, and a cycle,
via an iterative three-colour DFS over the body graph. Broken mates are skipped
silently — apply_mate() already errors on those.
Deliberately non-fatal: recompute() still returns true and error stays empty.
Deliberately not "over-constraint" — that word promises DOF analysis from a
solver this kernel does not have.
Port of snaporca ec4ffeb979. Kernel half of snaporca-bioq.
Suite: 2213 assertions / 160 cases green on this fork too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
In an assembly the face you want for a mate connector is nearly always behind
another body, and a click only ever returns the frontmost hit. Hiding the
occluder from the Parts list works but means leaving the tool mid-pick.
The CoordSys card now carries a Body chooser. Pick a body and every other one
drops to 0.25 alpha AND stops catching clicks, so the wanted face is both
visible and reachable in one gesture. "(all)" restores normal picking.
Deliberately NOT hit cycling: repeated-click cycling was removed from solid
picking as a charter L5/§10 violation (DesignSketchTool.cpp, "NO CYCLE"), and
re-introducing it here would make "click a face" a multi-click gesture again.
Mechanics: DesignSketchTool::set_pick_only_body() gates body_pickable(), which
every pick path already consults; DesignCanvas::set_xray_focus() drives both it
and the per-body alpha in reload(). The chooser stays a pick FILTER only --
coordsys_body still comes from the actual pick, so nothing in the kernel moves.
Body focus follows the CoordSys card: open_tool() reads it back from the combo
rather than clearing outright, because editing a CoordSys feature loads the card
(and its body) before open_tool runs.
snaporca-bgvk. NOT COMPILED: deps/build lacks OpenVDB so the GUI tree will not
configure here; reviewed by diff only.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
mate_cs_a/mate_cs_b are feature indices. remove_feature() remapped sketch_ref
through the deletion but not the mate connectors, and move_feature() swapped
sketch_ref but not the mate connectors. Deleting or reordering any feature
ahead of a connector slid both references onto whatever features landed on
those slots.
Nothing reported it. recompute() only rejects out-of-range and non-CoordSys
targets, and a shifted index normally lands on the assembly's other CoordSys —
an assembly carries at least two by construction. So the mate resolved against
the wrong frames and moved the wrong body, silently.
Extracted a remap lambda in remove_feature() and a swap_ref lambda in
move_feature(), applied to sketch_ref and both mate connectors.
Two tests, both confirmed red before the fix. [mate] tags green here:
395 assertions / 29 cases — the first end-to-end kernel compile of this fork.
Ported from snaporca; CadDocument.cpp is byte-identical across forks again.
Refs: snaporca-kqih
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Move Generic vendor above Bambu vendor in AMS material setting.
* Remove hardcoded sorted_names. Alphabetically sort Bambu with all vendors
* Fix sorting with case insensitive comparison
* Use arithmetic to get rank distance because priorities are stored in a vector. This lets us remove the <interator> include.
Ghost GLVolumes baked their filament color once in calc_imex_ghosts and
only rebuilt when build_imex_ghost_cache_key changed. The key covers the
mesh-shaping inputs (mode topology, pem, object set, per-plate head map)
but not filament_colour, and no invalidation hook fires on filament
preset or color changes — so a ghost baked under a transient palette
(late-loading project colors, a subsequently edited filament color)
kept the stale color forever. A failed lookup at bake time baked
GLVolume::UNPRINTABLE_COLOR, which renders as a jet-black ghost while
the hover tooltip — which re-resolves live — shows the correct color.
Re-stamp each ghost's color in _render_imex_ghosts from
get_imex_head_filament_color, the same resolution the tooltip runs, so
the two can never disagree. Resolution is hoisted into a per-head map
so instances sharing a head resolve once per frame; the alpha baked by
calc_imex_ghosts is preserved. The render loop already stamps color per
ghost per frame (set_render_color + model.set_color), so the added cost
is a couple of map lookups. The cache key stays scoped to what it
actually protects: the expensive mesh bake and transforms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Move currently active filaments added to the Prepare sidebar to the top of the AMS Material Selection combo box.
It is likely the user wants to set the material to the currently active filament.
* Reduce logging verbosity.
* Refactor current active preset filament finding to find nested preset inheritance.
* Initialize pointer to null before usage.
* Remove old commit code
* Remove new line
---------
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* Fix detached copies of system presets
* Clarify detached preset compatibility
* Show unique preset state in save dialog
* Update SavePresetDialog.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
# Description
During the UI/UX improvements about a month ago, I got the transforms
wrong, and slicing at anything other than a 45 degree angle was
affected.
Validated on a baby belt pro at 30 & 45 degrees.
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
Brings in 560 commits (merge base 2026-07-04 .. origin/main af9fd10d7a).
19 conflicts resolved; the other 138 touched files auto-merged.
Conflict resolutions
- Snapmaker/Polymaker (7): main normalised JSON key order in #15039 while this
branch inserted filament_id/filament_vendor. Took main's key order and kept
this branch's values, inserting a single filament_id key rather than letting
git's line merge leave duplicate "from"/"instantiation" keys.
- re3D rPETG @0.8/@1.75 nozzle (2): main renamed these from "re3D Greengate
rPETG @*" and re-vendored GreenGate3D -> re3D (#15169). Git's rename-aware
merge produced a file with two filament_vendor keys; took main's version
wholesale instead. The id is reconciled by the tooling, not by hand.
- re3D rPP (1): kept main's inherits change (fdm_filament_pet -> fdm_filament_pp,
local filament_type override dropped) and its widened compatible_printers.
The flattened type is still PP, so the product triple and id OFfHGM1D are
unchanged.
- re3D Greengate rPETG.json, Afinia {ABS+,ABS,PLA,TPU,Value ABS,Value PLA}.json
(7 modify/delete): accepted main's deletions. The Afinia ids are not orphaned
- the surviving @HS presets resolve the same triple and already carry the
same ids, so nothing is retired.
- .github/workflows/check_profiles.yml: kept both main's new "validate slice"
step and this branch's tree-wide filament-subtype check.
- tests/libslic3r/CMakeLists.txt: kept both test_filament_id_succession.cpp and
main's test_preset_diff.cpp.
Verified
- No conflict markers; all 12795 profile JSONs parse with no duplicate keys.
- All branch artifacts (tooling, snapshot, ledger, doc, tests) intact and
unmodified by the merge.
- The succession-ledger C++ call sites survived main's refactors; audited
Preset.{cpp,hpp}, PresetBundle.cpp, DeviceManager.cpp, PresetComboBoxes.cpp,
CaliHistoryDialog.cpp, MoonrakerPrinterAgent.cpp against base/ours/theirs.
- scripts/tests: 115/116 pass.
Known follow-up: assign_filament_ids.py --check reports 243 errors, all from
filament data main added in the last month (BBL/addnorth, Qidi X5/Plus 5,
Snapmaker U1, re3D). The single failing unit test is the live-tree conformance
test asserting that count is zero. Reconciliation lands separately.
* re:3D profile updates.
- Replace vendor-specific "re3D Greengate rPETG" filament with a generic "re3D rPETG" (base + @0.8/@1.75 nozzle variants), matching the naming convention used for rPLA/rPETG elsewhere in the re:3D vendor
pack.
- Add fdm_filament_pp as a proper filament-type parent and switch re3D rPP to inherit from it instead of overriding filament_type on top of fdm_filament_pet.
- Added filament_type to the specific printer JSON file and removed from the base printer JSON file [fixes Issue#14693]
- Updates to speeds and accelerations for re:3D profiles, moved from common to machine processes [closed: PR#14259]
- Updates to fdm profile filename format so that it lists the filename and extruder number in the sliced .gcode file
* Fix setting IDs
* Add rename from for changed material names.