# Description
Break the recursive include dependency by moving GUI_App.hpp from
HMS.hpp into HMS.cpp. Add the required standard headers and use explicit
std/nlohmann types to remove reliance on transitive includes.
This prevents recursive header inclusion while preserving HMS
functionality.
# Screenshots/Recordings/Graphs
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## Tests
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[How to Download Pull Requests Artifacts for
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# Description
This PR enables building OrcaSlicer on Windows with the **clang-cl
(LLVM)**
toolchain and the **Ninja** generator, in addition to the existing MSVC
path.
Clang is already supported on Linux with this codebase, so this extends
that
support to Windows.
The changes fall into three categories. All are either no-ops on the
existing
MSVC/Visual Studio path or Windows/clang-cl-specific, so the standard
build is
not affected.
### 1. C++ conformance fixes
clang-cl is stricter than MSVC and rejects several constructs that
cl.exe
silently accepted. Each of these is non-conforming code that MSVC
tolerated:
* **Explicit template instantiation in `BoundingBox.cpp`** — clang-cl
does not
instantiate `BoundingBoxBase<Point, Points>::construct` through the same
transitive path MSVC uses; added the explicit instantiation.
* **Eigen cast materialization in `AABBTreeLines.hpp`** — `.cast<T>()`
returns a
lazy `CwiseUnaryOp`, not a concrete `Matrix`; materialized it before
passing to
`distance_to_squared`, which expects a concrete type.
* **`LabelItemType` underlying type in `PresetComboBoxes.hpp`** — gave
the enum
the same `std::size_t` underlying type as `Marker` to resolve a
narrowing
conversion in a switch.
* **`T2A_` cast in `BaseException.cpp`** — explicit `static_cast<const
char*>` on
the ATL conversion helper result.
* **Wide string literals in `GUI_App.cpp`** — used `L""` literals where
concatenated with a `std::wstring` (`url_prefix`).
### 2. Build system / dependencies
* **Exclude clang-cl from MSVC-only CMake guards** — `if(MSVC)` is true
for
clang-cl, so blocks applying cl.exe-only flags now exclude Clang.
* **Disable TBB LTCG** — oneTBB enables MSVC IPO/LTCG by default,
emitting
proprietary `/GL` bitcode objects that `lld-link` cannot consume.
Disabling IPO
produces native COFF, linkable by both `link.exe` and `lld-link`. TBB is
threading infrastructure, so the runtime impact of disabling LTCG is
negligible.
* **wxWidgets target path** — clang-cl uses the MSVC frontend variant on
Windows
but reports compiler id `Clang`, so wxWidgets looked under
`clang_x64_lib`
instead of the `vc_x64_lib` layout the deps are built with.
### 3. Ninja generator support
* **Runtime DLL copy** — the DLL copy step was nested under
`CMAKE_CONFIGURATION_TYPES` (multi-config only), so single-config Ninja
skipped
copying OCCT/GMP/MPFR/WebView2/freetype DLLs next to the executable. Now
runs
for both generator styles, guarded by `if(WIN32)`.
* **`build_release_vs.bat` Ninja target** — `ALL_BUILD` is a Visual
Studio
target; Ninja uses `all`. The script failed with
`ninja: error: unknown target 'ALL_BUILD'` when invoked with `-x`.
## Tests
Built from a clean checkout on Windows with:
* clang-cl 22 (LLVM toolchain bundled with Visual Studio 18)
* Ninja Multi-Config generator
* lld-link as the linker
The full build (deps + slicer) compiles, `OrcaSlicer.dll` links with
`lld-link`,
and `orca-slicer.exe` runs. Verified end-to-end by loading a model,
slicing it,
and generating valid G-code (screenshot below).
The existing MSVC / Visual Studio build path is unaffected — all changes
are
guarded by compiler/generator/platform checks or are conformance fixes
that
compile identically under MSVC.
# Screenshots
<img width="1919" height="1079" alt="image"
src="https://github.com/user-attachments/assets/02082437-db36-4696-a91a-d9acf57d4a52"
/>
Selecting the web Device tab loaded the printer's web UI from the selected discovered machine
when the preset carried no host. That arm was lost merging main into this branch — two of the
three Plater.cpp hunks from #15134 survived, this one did not — leaving the tab blank, since
PrinterWebView starts on an empty URL and nothing else navigates it.
In printer-agents mode the legacy web page was appended under Notebook::PAGE_MONITOR, which
resolves to the same "monitor" id as the native Device tab. FindPageByName returns the first
match, so PluginPages::relayout() — which saves the selection by name and restores it after
rebuilding the tab strip — moved the user off the web tab onto the native one. The tab also
disagreed with its own label, being created as "Device (legacy)" and renamed to "Device (Web)"
on the next show_device() call.
Per material slot, the Publish dialog can now embed the entire filament preset ("Full Publish") and require a curated filament type and/or colour:
- On export, full-publish vector options are masked to the author's slot so unrelated slot data never leaks into the published file.
- On load, slots are matched by the published type: a match keeps the receiver's material (full dumps ignored, partial keys applied); a mismatch replaces the slot with the first visible same-type library filament, falling back to a temporary embedded preset or skipped keys when none exists. Required colours apply regardless of the type match.
- The receiver's slot count grows only to the highest published slot.
- Published 3MFs load as a new project: the file's path is not adopted as the project filename, published metadata is stripped from the model, and the file is added to recent projects.
- Notifications list replaced slots, and the edited filament preset is refreshed so applied values surface in the GUI.
- Dialog: "Full Publish" toggle replaces the material opt-in and select-all headers; new Color/Type requirement rows with swatches.
- Add Ctrl+Shift+E shortcut for the Publish dialog (menu, key handling, and the keyboard shortcuts dialog).
- Tests for export slot masking, metadata round-trip, replacement semantics, slot growth, and skipped-key reporting.
* Add /bot merge for delegated vendor profile maintainers
Vendor profile PRs no longer need a maintainer with repository write access: an
account listed in the FOLDER_MERGERS variable can squash-merge a PR confined to
the folders it owns by commenting /bot merge on it. Anything reaching outside
that grant, targeting a branch other than main or release/*, or missing a green
Check profiles run is declined with a comment naming the offending files.
Grants live in the merge-delegation environment, so only an admin can change who
may merge, and MERGE_BOT_DRY_RUN stops all merging without a code change.
Check profiles now also runs on release/* pull requests; nothing else changes
for existing contributors.
* Add profile version bump to the code review checklist
Without the bump in resources/profiles/<Vendor>.json, a preset change never
reaches existing installs over the air.
The last unbuilt element of snaporca-wgsc. Two connectors a mate binds are one
object with a gap still in it; drawn as two separate frames they read as
unrelated, and "which two of these five frames are the mate?" had no answer on
screen at all.
Dashed, grey, drawn IN WORLD along the segment joining the origins -- so it
foreshortens with the model and its length is the gap the mate has left to
close. A Fastened mate therefore draws nothing, which is correct: the gap is
zero. Screen-constant dash pitch (6 px dash, 4 px gap) like every other gizmo
here, with the pitch opening up beyond 400 dashes so a mate across a large
assembly cannot emit thousands of segments. Depth test off: the line's job is
to say "these two belong together", and it has to say it even when a part sits
between the camera and one end.
Fed from BOTH sources of polarity truth, the same two the role colours already
use: every committed Mate feature (connectors named by feature index), and the
live pick of an open Mate card (named by combo ordinal). Only resolved frames
are eligible, so an unresolved end draws no line rather than a line to the
origin of the world.
RIG-VERIFIED on :10 with the fresh binary (/OrcaSlicer/build/src/Release,
2026-08-17 12:43): two imported bodies, a face-and-direction connector on each,
Planar mate offset 40. Sampling the segment between the two origins gives a
regular dash/gap alternation of 13:10 sample units -- the 6:4 px pitch -- in the
stroke grey (107,117,133), over both solids. The grey end keeps its open collar
head and the blue end its filled one, so polarity and pair now read together.
Refs snaporca-wgsc
Tommaso's decision (snaporca-x0kd): face orientation is hardwired perception -- a toddler reads
a face's roll and verse with no instruction -- so the connector is a face by default and the
conventional disc + roll quadrant stays, selectable, for users who expect it.
Preferences > Control > Camera > "Draw mate connectors as a face", default ON, key
design_connector_face_glyph. Read every frame rather than latched, so toggling takes effect on
the next repaint -- a look you cannot A/B without restarting will not get compared. Verified on
the rig: unchecking it switches the viewport to the disc live, no restart.
WHY A RELIEF AND NOT A DRAWING. A flat face in the connector's plane foreshortens by
sin(elevation) and collapses at a grazing view exactly like the quadrant it replaces -- measured,
the quadrant falls 89 -> 20 -> 3 -> 0 lit pixels from 47 degrees to edge-on. The relief does not:
its silhouette carries the information. So the glyph is a small shaded solid, painter-sorted,
lambert-shaded against a light fixed in CAMERA space so orbiting does not swing the shading.
THE MUZZLE, AND THE MISTAKE THAT NEARLY LOST IT. It is the only feature standing along +Z, so it
says which way the connector points and it is all that survives edge-on. Two errors on the way:
1. I built its footprint from height*tan(draft) and got a needle. The real base OVERHANGS the
crest at both ends (0.062 nose, 0.034 tail) and that overhang is what makes it a wedge. Base
now lifted straight off the mesh.
2. Worse, I chased fidelity. Scaled honestly the ridge is 11.3 mm on an 83.3 mm face -- 13.6 %
of the width -- and at 22-48 px that is a scratch. Tommaso looked at it and could not find
the muzzle at all, which is the only test that counts. A glyph is a symbol, not a scale
model, so it now gets two deliberate exaggerations, and COLOUR does most of the work:
muzzle share of lit pixels at 90/16/6 deg -- body tone 14.8/11.3/17.5 %, accent gold
18.3/19.2/23.9 %, accent gold at 1.8x width 23.5/25.2/31.2 %.
The accent is the same gold the disc spends on its roll quadrant, so it stays this tab's "here
is the direction that matters" colour. Polarity is still on the Z arrow's head; nothing collides.
A connector whose ROLL COULD NOT BE DERIVED keeps the disc treatment whatever the preference says.
A face asserts a definite orientation, and asserting one for a roll that was never derived is the
same confident lie that got billboarding rejected.
Geometry is emitted from the part by docs/design/mate-connectors/emit_glyph_table.py, not
hand-drawn, so glyph and printed connector cannot drift: 12-vertex outline, two eyes, chin bar,
cheek dot, and the snout wedge. Crest 29.0 mm / 6.58 mm drop / 13.1 deg against the review's
28.3 / 6.61 / 13.1 on the B-rep.
Also fixes extract_outline.py, which walked w.Edges: OCC returns them in storage order, not ring
order, ignoring per-edge orientation, so the outline was scrambled -- 45 points and perimeter
6.380 where a clean ring gives 31 and 3.335. Every measurement in the design notes was re-run.
The correction reversed one earlier finding: handedness does NOT read on its own (5.4/8.0/9.1 %
different from its mirror, not the 32-35 % the scrambled ring produced), so the cheek dot is
required rather than merely nice.
RIG-VERIFIED on Xvfb :12 against a 60x40x10 box with a face+edge connector: the face renders with
both eyes, ears, chin bar, cheek dot and a gold muzzle standing proud; the Z arrow degenerates to
its ring when viewed down the axis; and the preference switches to the disc live.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The connector work has lived outside the code since 2026-08-05, in a workspace repo with no
remote. It is the basis of a decision that now shapes the Design tab, so it belongs here.
docs/design/mate-connectors/
DESIGN_MATE_CONNECTORS.md seven CAD systems surveyed; the frame-pair model this kernel
already matches; sections 8b/8c on the glyph, and section 9's
four open decisions (D1-D4) still awaiting Tommaso.
bear.step the male, Onshape 2026-08-05T08:27Z, md5 faf228326ee3f971
BearConnector_Female*.step/.stl, BearConnector_Cutter.step
built by make_female.py FROM the real male B-rep rather than
re-modelled, so the pocket is complementary by construction
including every deliberate asymmetry. Fit measured at exactly
0.2000 mm, zero interference, mated hosts proven coplanar.
BEAR_CONNECTOR_REVIEW.md the symmetry-group result: identity 81/81 edges, mirror-x 0/81,
mirror-y 0/81, rot180Z 0/81, rot90Z 0/81, diagonal 0/81 at
0.1 mm. Trivial group, so every PARTIAL view fixes orientation.
extract_outline.py, simplify_study.py, relief_sheet.py, handedness.py, make_female.py,
trim_female.py, fit_check.py, verify_trimmed.py, coplanar_test.py + their sheets
THE DECISION THIS SUPPORTS (snaporca-x0kd): the mate connector is drawn as a simplified BEAR
FACE by default, with the standard disc + roll quadrant + Z arrow kept behind a preference.
Face orientation is hardwired perception -- a toddler reads a face's roll and verse with no
instruction -- and no abstract glyph earns that. Measured against the alternative: the disc's
gold quadrant+tick falls 89 -> 66 -> 37 -> 20 -> 3 -> 0 lit pixels as the camera drops from
47 deg to edge-on, and is a shapeless blob by 16 deg.
WHAT THE SIMPLIFICATION STUDY SETTLED (snaporca-wi3z), all measured off the real B-rep:
The eyes are load-bearing. Same outline and muzzle with the eyes removed stops reading as
a face at every size. Whatever else goes, they stay.
45 -> 22 outline vertices with no loss of read at 22 / 32 / 48 px; the muzzle reduces to
one filled triangle. Three marks plus a cheek dot.
Drawn FLAT the face fails exactly where the disc fails: in the connector's plane everything
foreshortens by sin(elevation). Rendered as its real relief instead, lit pixels at 32 px go
164 -> 210 at 16 deg and 69 -> 120 at 6 deg, and the snout ridge stands proud as a profile
rather than smearing. The glyph must be a shaded relief, not an outline.
Handedness already reads without any added mark -- 32 to 35 % of lit pixels differ from the
mirror, and re-registering by best whole-pixel translation returns offset (0,0), so it is
real shape asymmetry. But it reads only BY COMPARISON. A dot on one cheek makes it local:
34.5 / 37.0 / 36.4 %, and unlike uneven eyes (42 %) it does not read as a defect.
Tommaso's calls: it stays a bear, and handedness must read.
The scripts were repointed at the co-located male and extract_outline.py re-run from here to
prove it -- same 45 outline points, same three inner wires, same 3829.5 mm2 back plate.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>