Rodrigo Faselli
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cf8bb38dc6
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Realistic View: Phong Shading + Ambient Oclusion + Cast Shadows (#13704)
* Phong Shading
* Add shader selection to graphics preferences
* SSAO
* 3D canvas menu
Co-Authored-By: yw4z <yw4z@outlook.com>
* better SSAO
* Adjust
* phong in preview mode
* cast shadows
sombra 3
sombra 2
* fix 1
* SSAO independent
* Fix 2
* clean 1
* shadows availables with gouraud
* Update Preferences.cpp
* tweeks
* No Normal textures
* Depth texture allocation
* avoid rebinding/redefining state each render.
* free SSAO
* set shadow fill color
* remove duplicated code
* cached model to avoid per-frame uploads
* yw4z suggestion
Co-Authored-By: yw4z <yw4z@outlook.com>
* Update Preferences.cpp
Co-Authored-By: yw4z <yw4z@outlook.com>
* Update GLCanvas3D.cpp
* only gouraud for preview mode
* Apply suggestions from code review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Add new OpenGL shading model setting
* Update src/slic3r/GUI/GLCanvas3D.cpp
* Apply suggestion from @RF47
* Title Case
* normal textures
* gamma 2.2
Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
* Revert "gamma 2.2"
This reverts commit 909a84af604a080b3f4b8dd67d13956473a77afe.
* Reapply "gamma 2.2"
This reverts commit 0f0c3d9ec0d2c9647ce06afac4fe9266b5ffda97.
* AO blend
Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
* Revert "AO blend"
This reverts commit c5c9a3aa6b295704e71299451b937648e5c5f109.
* 4.0 pixel radius
* windows light effect
direccion
brillo
* smoothing
* ajuste de brillo
* ajustes de brillo
* No SSAO for bed
* disable realistic view on paint gismos
* Update ssao.fs
* circular panel
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Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
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2026-06-04 18:22:06 +08:00 |
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