* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Refactor skirt and brim ownership and emission flow
Refactor skirt and brim generation around a common object/group
ownership model.
Skirts and brims are now emitted as a coordinated preamble
(skirt -> brim -> object) instead of being generated and emitted
through multiple independent code paths.
Changes:
- Fix repeated skirt emission caused by the previous skirt state
tracking logic.
- Restore local skirt/brim ordering for per-object skirts in
By Layer mode.
- Emit brims together with their owning object or object group.
- Handle combined brims independently from skirt grouping.
- Handle draft shields through the same ownership model as skirts.
- Fix draft shield generation when skirt height is zero.
- Generate draft shields after brim geometry is known, preventing
draft shields from overlapping brims.
- Reject unsafe grouped per-object skirt configurations in
By Object mode.
- Remove legacy skirt emission paths and state-management
workarounds.
Support brim generation remains unchanged.
Co-authored-by: SoftFever <softfeverever@gmail.com>
brim bounding box is now shifted w.r.t. plate origin, need to modify the
no-brim shift the same way.
Change-Id: Iefa7287e2848aadbfc4a468bca394ecec48a1e7c