Fix network plug-in install failing when the plug-in DLL is in use (#14373)
Switching or reinstalling the Bambu network plug-in from a running
OrcaSlicer failed with "The plug-in file may be in use". install_plugin()
deleted each existing file before extracting the new one, and on Windows a
currently-loaded DLL (BambuSource.dll, or the legacy networking library)
cannot be removed or overwritten in place, so the whole install aborted.
Rename an in-use file aside to "<name>.old" before writing the new one: the
running module keeps mapping the renamed file while the new version is
extracted, so the install succeeds without having to unload the plug-in
first. Stale ".old" files are cleaned up at the start of on_init_network(),
before the plug-in is (re)loaded, so they do not accumulate.
* Add startup progress bar to splash screen
* Move progress bar down and remove percentages
* Cleaned up changes
* Update GUI_App.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* feat: native Windows ARM64 build support
Builds on the merged DEPS_ARCH=arm64 plumbing (#13424) by adding the
dependency and source fixes needed for a green native ARM64 build on the
windows-11-arm runner. Validated end-to-end on Snapdragon X Elite hardware
(via a downstream fork using the same fixes); see OrcaSlicer/OrcaSlicer#8271
for the full writeup.
Dependencies:
- OpenEXR 2.5.5: ImfSimd.h hard-codes IMF_HAVE_SSE2 for any MSVC, pulling in
<emmintrin.h> (x86-only) -> C1189. Patch the header to require an x86 target
and force SSE cache vars off on ARM64.
- Boost.Context: use the winfib implementation on ARM64 (Windows Fiber API)
to avoid the armasm64 / CMake ASM_ARMASM linker-module bug, while keeping
the Boost::context target Boost.Asio needs.
- OpenCV: disable WITH_IPP on ARM64 (Intel IPP/IPP-ICV is x86/x64 only;
otherwise ~200 unresolved ippicv* externals at link).
- OpenSSL: use VC-WIN64-ARM on ARM64.
- FindGLEW: add an ARM64 arch branch.
Sources:
- clipper Int128.hpp: _mul128 is an x64-only intrinsic guarded by _WIN64
(true on ARM64); guard on _M_X64 and use the portable path.
- imgui imgui_widgets.cpp: fix va_start(vaList, &text) -> va_start(vaList, text)
(the &-form compiled on x64 but is invalid on ARM64).
- crash reporter: StackWalker.cpp gains an _M_ARM64 branch; BaseException.cpp
uses Cpsr instead of the x86-only EFlags on ARM64.
CI:
- New build_windows_arm64.yml on windows-11-arm: pins CMake 3.31.x, stages
ARM64 GMP/MPFR from MSYS2 clangarm64 (with llvm-dlltool import libs),
caches deps with a fixed-depth hashFiles key, builds and uploads the binary.
OCCT/STEP, SVG-to-3D and text emboss all build and work on ARM64 (no stubs
needed). Full feature parity with x64.
* fix(ci): use forward-slash DESTDIR to avoid CMake '\a' escape error
deps configure failed at GMP/GMP.cmake: "Invalid character escape '\a'"
because DESTDIR carried Windows backslashes (C:\a\...) and is re-parsed
when re-set with the /usr/local suffix. Pass DESTDIR (and the slicer's
DEPS prefix) with forward slashes via %CD:\=/%.
* fix(ci): don't export DESTDIR env var (CMake staged-install doubles paths)
Setting a DESTDIR *environment* variable made CMake treat it as the staged
install prefix and prepend it to every dependency's install path, so e.g.
FreeType installed to <DESTDIR>/a/.../OrcaSlicer_dep/usr/local and OCCT
then couldn't find its headers. Compute the forward-slash path into a
differently-named var (ORCA_DESTDIR) and pass it only via -DDESTDIR.
* ci(windows-arm64): fold ARM64 build into the standard Windows matrix
Replace the standalone build_windows_arm64.yml with a matrix entry on the
existing build_windows job, so x64 and ARM64 share one reusable workflow
chain (build_all -> build_check_cache -> build_deps -> build_orca), per
review feedback on #14059.
- build_all.yml: build_windows now matrices over {x64: windows-latest,
arm64: windows-11-arm} and threads `arch` through. Self-hosted runner
stays x64-only.
- build_check_cache.yml: cache key and dep-prefix path are now
architecture-specific on Windows (deps/build-arm64/OrcaSlicer_dep).
- build_release_vs.bat: accept an `arm64` argument (mirrors
build_release_vs2022.bat) -> uses `-A ARM64` and the build-arm64 tree.
The top-level CMake auto-derives CMAKE_PREFIX_PATH from the build dir,
so no explicit prefix is needed.
- build_deps.yml / build_orca.yml: gate the ARM64-only prep behind
`inputs.arch == 'arm64'` -- pin CMake 3.31.x, and stage MSYS2
clangarm64 GMP/MPFR import libs. NSIS installer/PDB/profile_validator
remain x64-only; ARM64 ships the portable zip. Artifact names get an
arch suffix to avoid collisions between the two Windows jobs.
https://claude.ai/code/session_0164c7ZhCLsYBmCiVN9pWDjK
* ci(temp): generate GMP/MPFR win-arm64 blobs to commit to repo
* feat(deps): add prebuilt GMP/MPFR win-arm64 blobs
The repo ships prebuilt GMP/MPFR import libs + DLLs for win-x64 and
win-x86; the Windows ARM64 build path copies from win-${DEPS_ARCH}
(CMakeLists.txt) but the win-arm64 blobs were missing, so the slicer
configure failed at "file COPY cannot find .../win-arm64/libgmp-10.dll".
Add win-arm64 libgmp-10.{dll,lib} and libmpfr-4.{dll,lib}, generated from
the MSYS2 clangarm64 gmp/mpfr packages with MSVC-compatible import libs via
llvm-dlltool. Headers are shared across arches and unchanged.
* simplify OpenEXR.cmake
* set default arch
* support msix
* ship installer
* try to fix webview2runtime issue
---------
Co-authored-by: Adam Behrman <adam.behrman@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Adam Behrman <abehrman@users.noreply.github.com>
* Degrees symbol don't need localization
* The Z when referring to the axis should be uppercase
* Fix the spelling of "GitHub" to camelcase
* Unify the casing of mouse button shortcuts
* Always use G-code with an hyphen
* Fix the spelling of "restricted"
* More grammar fixes
* add missing modifications
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Store user session information along with refresh token, to allow offline use once user is logged in
* Don't bother with avatar because we won't see it when offline anyway
* Fix offline Sync Presets freezing the UI on repeat clicks
Ignore restart_sync_user_preset() while a manual sync's progress dialog is on screen, so a second app-modal dialog can't stack on the first. Offline the dialog blocks on a long, uncancellable HTTP timeout; on macOS the global menu stays live while the window is disabled, so a second click otherwise wedges the app (force-quit only).
* Skip redundant user-secret re-write on startup
set_user_session() always re-encrypts and writes the secret to disk; on the startup restore path that just rewrites the bytes it was loaded from. Add a persist flag so the restore path skips it. Also drop an unused catch binding and a stray blank line.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* docs: add MSIX Store build design spec
* docs: update MSIX spec (PFN deep link, .drc, Associate tab) and add implementation plan
* ci: add MSIX logo asset generator and generated assets
* ci: fix MSIX asset rendering edge bleed (PixelOffsetMode) and make output order deterministic
* ci: add MSIX AppxManifest template
* ci: add MSIX packaging script
* ci: make build_msix.ps1 stage-only exit dot-source safe
* ci: build MSIX Store package in Windows job
* ci: run MSIX pack after existing Windows uploads and keep it out of release downloads
* feat: add MSIX packaged-context detection helpers
* fix: resolve MSIX package APIs dynamically to keep Win7 loadable
* feat: suppress self-update in MSIX Store build
* feat: suppress runtime file associations in MSIX Store build
* feat: keep version check in MSIX build, point update dialog at the Store
The update check is notification-only (OrcaSlicer never auto-downloads),
so the Store build keeps checking for new versions instead of skipping
the check. What changes when packaged is the new-version dialog: the
Download button is hidden, the info text asks the user to update from
the Microsoft Store, and the hyperlink / wxID_YES action opens the Store
product page instead of the GitHub release page.
* docs: align spec verification plan with Store-redirect updater behavior
* feat: default MSIX identity to the reserved Partner Center values
* feat: render MSIX logos full-bleed from the gradient-circle SVG
* feat: point update dialog Download button at the Store in MSIX builds
* feat: link Associate tab to Windows Default Apps settings in MSIX builds
* docs: align spec with review-driven logo, dialog and Associate-tab changes
* clearn up
* fix: tombstone resolution for 409 status code with error code -3
* fix: add resolution for undefined conflicts
* fix: generate setting id if it is empty for 409 tombstone
* fix: force push empty setting_id preset on 409 tombstone
* clearner solution
* init
* update translations
* clarify warning for rebuild
* auto fill issue field on github with gathered system information
* add detection for linux package type
* fix build errors
* update
* update
* improve reading windows version
* add multi file support for zip and use timestamp on exported zip name
* fix errors
* fix errorz
* fix URL encoding
* fix CPU info
* use home or desktop as default location
* fix distro name on flatpak
* improve detecting local build on linux
* check package type on all platforms
* optimize margins
* improve monitor detection
* add support for adding text file to zip and add system info on export
* exclude user related info from config
* improve exporting profile info
* fix linux monitor info
* update
* update detecting monitor info
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* revert scaling and resolution detection for linux
* include project file to zip and notify after saving zip successfully saved
* improve monitor info on mac
* update
* improve packing selection menu
* update
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* update
* update
* make hash clickable
* fix compatible process counting
* export profiles overview instead copying to clipboard
* auto restart app after cleaning system folder
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* Update the stealth mode description to reflect the current code changes in 2.4.
* disable HMS if bambu network plugin is not installed or in stealth mode
* fix build err
* add hide_login_side_panel to control whether to show login panel in home page
* fix: 409 conflicts resolution in notifications
* fix: silently log other http errors
* fix: pass force push flag to start_sync_user_preset
* remove formatting churn
* fix: propagate force push down put_setting
* refactor render_hyperlink_action to PopNotification for reuse
* fix an issue that hold status should be cleared before force pushing.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
# Description
Resolves https://github.com/OrcaSlicer/OrcaSlicer/issues/13830
The issue was that when OrcaSlicer was open with a 3mf file, the project
is first loaded, then when the sync finishes, it overrides the project
settings. This occurs when are working on a 3mf file and you click the
sync presets button as well.
The fix was to snapshot the current state of the settings, and then
restore whatever was marked as dirty to it's original state, preserving
the 3mf project settings.
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
After pulling the latest presets from the cloud, changed values such as Layer height kept showing the old value until the user switched tabs. Refresh the active settings tab on sync so updates appear immediately.
* Added UI force-sync button and fixed bug that didn't sync in one case and caused orange highlight
* Fix sync preset race: join old thread before starting new one
---------
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* feat: add UI feedback on http error and some logs
* spelling fix
* show error dialog only once per session
* show errors with plater notification when on developer mode
* remove return
* remove irrelevant logs
Fix macOS orcaslicer:// deep links after wxWidgets 3.3.2 upgrade
Install an OrcaSlicer-owned kAEGetURL Apple Event handler from
on_init_inner(). The wxWidgets 3.3.2 handler registered in
applicationWillFinishLaunching: stopped delivering URL events to
GUI_App::MacOpenURL on macOS (#13119), so links from Printables /
Thingiverse opened a blank project instead of importing the model.
Registering our own handler late in startup is last-writer-wins on
NSAppleEventManager and routes back to the existing MacOpenURL ->
start_download path, restoring the pre-upgrade behavior without
touching wxWidgets.
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
* Expose Antialiasing velues
Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.
* FXAA
* Improve descriptions
* Require restart when MSAA setting changes
Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.
* Revert "Require restart when MSAA setting changes"
This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.
* Menu and FPS options
* Fix FPS limiter and remove VSYNC
* Grouped FPS settings and mode up rigth fps counter
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* perf: speed up startup and show progress in splash screen
Cold-start was ~15 s. Profiled in GUI_App::on_init_inner: 5 s in
preset_bundle->load_presets (sequential vendor loading of ~3000 JSON
profile files), 3.7 s in new MainFrame(), and a 1.5 s splash screen
that closed long before init finished — so the user stared at a
frozen blank screen for several seconds with no feedback.
Changes:
- PresetBundle::load_system_presets_from_json: parallelize vendor
loading with TBB. ORCA_FILAMENT_LIBRARY is loaded first
synchronously (it is the inheritance base for filaments); the
remaining vendors are loaded in parallel into separate PresetBundle
instances, then sequentially merged. On a typical setup this drops
load_presets from ~5 s to ~3.5 s; the saving scales with vendor
count and CPU cores.
- SplashScreen: remove the wxSPLASH_TIMEOUT flag so the splash stays
visible until the main window is shown explicitly, and add status
updates at each slow init phase ("Loading printer and filament
profiles", "Creating main window", "Loading current preset",
"Showing main window"). The splash is destroyed right after
mainframe->Show(true).
- MainFrame: FileHistory::LoadThumbnails moved to a detached
background thread. The previous synchronous call opened every recent
3MF file at startup — on macOS that triggered the TCC permission
dialog for ~/Downloads mid-launch, freezing the whole app until the
user clicked. Letting it run in the background means the UI is
responsive from the start and thumbnails populate when ready.
* revert: keep LoadThumbnails on the main thread (review feedback)
SoftFever pointed out the detached thread introduces race conditions
(e.g. MainFrame::open_recent_project() reading while the thread writes
m_thumbnails) and that thumbnails may not appear if the homepage shows
before it finishes. LoadThumbnails already uses tbb::parallel_for
internally, so the call-site offload gave no real speedup. Reverted to
the original synchronous call. The macOS TCC-dialog concern that
motivated this will be handled properly in the lazy-init refactor.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
fix: eliminate UI freeze during cloud preset sync on startup
Move synchronous HTTP calls off the main thread in
GUI_App::start_sync_user_preset():
- Call scan_orphaned_info_files() and process_delete_presets() in
the background sync thread instead of the UI thread, so their
HTTP DELETE calls don't block startup.
- Call reload_settings() directly from the background thread
instead of via CallAfter, so get_user_presets() (HTTP GET) and
load/save_user_presets (file I/O) run off the main thread.
- Guard update_side_preset_ui() and app_config->save() with
is_main_thread_active() / CallAfter so they're safe when called
from a worker thread.
- Simplifiy finishFn lambdas: the progress-dialog case only
destroys the dialog; the no-dialog case is a no-op.
* Update eigen from v3.3.7 to v5.0.1.
This updates eigen from v3.3.7 released on December 11, 2018-12-11 to v5.0.1
released on 2025-11-11. There have be a large number of bug-fixes,
optimizations, and improvements between these releases. See the details at;
https://gitlab.com/libeigen/eigen/-/releases
It retains the previous custom minimal `CMakeLists.txt`, and adds a
README-OrcaSlicer.md that explains what version and parts of the upstream
eigen release have been included, and where the full release can be found.
* Update libigl from v2.0.0 (or older) to v2.6.0.
This updates libigl from what was probably v2.0.0 released on 2018-10-16 to
v2.6.0 released on 2025-05-15. It's possible the old version was even older
than that but there is no version indicators in the code and I ran out of
patience identifying missing changes and only went back as far as v2.0.0.
There have been a large number of bug-fixes, optimizations, and improvements
between these versions. See the following for details;
https://github.com/libigl/libigl/releases
I retained the minimal custom `CMakeLists.txt`, added `README.md` from the
libigl distribution which identifies the version, and added a
README-OrcaSlicer.md that details the version and parts that have been
included.
* Update libslic3r for libigl v2.6.0 changes.
This updates libslic3r for all changes moving to eigen v5.0.1 and libigl
v2.6.0. Despite the large number of updates to both dependencies, no changes
were required for the eigen update, and only one change was required for the
libigl update.
For libigl, `igl::Hit` was changed to a template taking the Scalar type to
use. Previously it was hard-coded to `float`, so to minimize possible impact
I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`.
* Add compiler option `-DNOMINMAX` for libigl with MSVC.
MSVC by default defines `min(()` and `max()` macros that break
`std::numeric_limits<>::max()`. The upstream cmake that we don't include
adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need
to add the same thing here.
* Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl.
This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream
libigl v2.6.0. loop.{h,cpp} implementation.
This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150)
which included changes to `loop.{h,cpp}` in the old version of libigl. This PR
avoids modifying the included dependencies, and uses the updated upstream
versions of those files without any modifications, which requires fixing
TriangleMeshDeal.cpp to work with them.
In particular, the modifications made to `loop.{h,cpp}` included changing the
return type from void to bool, adding additional validation checking of the
input meshes, and returning false if they failed validation. These added
checks looked unnecessary and would only have caught problems if the input
mesh was very corrupt.
To make `TriangleMeshDeal.cpp` work without this built-in checking
functionality, I removed checking/handling of any `false` return value.
There was also a hell of a lot of redundant copying and casting back and forth
between float and double, so I cleaned that up. The input and output meshs use
floats for the vertexes, and there would be no accuracy benefits from casting
to and from doubles for the simple weighted average operations done by
igl::loop(). So this just uses `Eigen:Map` to use the original input mesh
vertex data directly without requiring any copy or casting.
* Move eigen from included `deps_src` to externaly fetched `deps`.
This copys what PrusaSlicer did and moved it from an included dependency under
`deps_src` to an externaly fetched dependency under `deps`. This requires
updating some `CMakeList.txt` configs and removing the old and obsolete
`cmake/modules/FindEigen3.cmake`. The details of when this was done in
PrusaSlicer and the followup fixes are at;
* 21116995d7
* https://github.com/prusa3d/PrusaSlicer/issues/13608
* https://github.com/prusa3d/PrusaSlicer/pull/13609
* e3c277b9ee
For some reason I don't fully understand this also required fixing
`src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to
fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I
don't understand is how it worked before. Note that this include is in the
PrusaSlicer version of this file, but it also significantly deviates from what
is currently in OrcaSlicer in many other ways.
* Whups... I missed adding the deps/Eigen/Eigen.cmake file...
* Tidy some whitespace indenting in CMakeLists.txt.
* Ugh... tabs indenting needing fixes.
* Change the include order of deps/Eigen.
It turns out that although Boost includes some references to Eigen, Eigen also
includes some references to Boost for supporting some of it's additional
numeric types.
I don't think it matters much since we are not using these features, but I
think technically its more correct to say Eigen depends on Boost than the
other way around, so I've re-ordered them.
* Add source for Eigen 5.0.1 download to flatpak yml config.
* Add explicit `DEPENDS dep_Boost to deps/Eigen.
I missed this before. This ensures we don't rely on include orders to make
sure Boost is installed before we configure Eigen.
* Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen.
It turns out Eigen can also use GMP and MPFR for multi-precision and
multi-precision-rounded numeric types if they are available.
Again, I don't think we are using these so it doesn't really matter, but it is
technically correct and ensures they are there if we ever do need them.
* Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL.
I think this is finally correct. Apparently CGAL also optionally depends on
Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL.
---------
Co-authored-by: Donovan Baarda <dbaarda@google.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account