Commit Graph
381 Commits
Author SHA1 Message Date
SoftFever b805f2ffd6 Fill a new extruder's machine limits the same way as its other settings 2026-10-07 18:42:09 +08:00
SoftFever cc3769453f Merge branch 'main' into pr/yw4z/16162 2026-10-07 17:25:29 +08:00
HanifKoh f9ddb23804 Keep Each Filament's Device Drying Values When the CLI Merges Filaments (#16157)
The device drying options hold several values per filament, as many as
the filament preset gives, and a project stores them as the filaments'
values one after another. The CLI filament merge wrote them like an
option with one value per filament, putting each preset's first value at
the filament's own index, so a project with three filaments whose preset
gives "1", "0" was exported with 1;1;1;0;1;0 where the GUI writes
1;0;1;0;1;0.

The merge now leaves these options out of the per-filament pass and
rebuilds them afterwards from every filament's values in slot order.
Without a fixed number of values per filament one slot cannot be
replaced in place, so the stored values are kept when any slot has no
config to rebuild from.
2026-10-07 15:54:53 +08:00
HanifKoh a56d1bf33e Keep a Project's Changed Values on Extruder Variants It Doesn't List (#16107)
A project's listed settings are carried onto its base preset by update_non_diff_values_to_base_config, which matched variants by exact name and id. A variant the base gained after the project was saved got the base's value, while the same value in a user preset now falls back to the preset's first variant of that extruder. So an old project opened with its printer preset already modified, and saving it wrote the base's values into the 3MF.

The function now maps variants with map_variant_indices, as update_diff_values_to_child_config does: a base variant the project does not list takes the project's first variant of the same extruder. The variant lists themselves stay the base's, so a fallback never writes one variant's name over another's.
2026-10-07 15:51:49 +08:00
SoftFever b0da039eae Merge branch 'main' into pr/yw4z/16162 2026-10-07 14:44:59 +08:00
HanifKoh 23546e71ce Remove Unused Usings and the Includes Kept Only for Them (#16220)
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.

With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.

No header is touched.
2026-10-07 14:22:32 +08:00
SoftFever 82349e1ba4 Give each extruder its own machine limits 2026-10-07 13:41:42 +08:00
Kris Austin 1d577ea4e2 build: add the missing includes only a Windows build reports (#16110) 2026-10-05 21:49:32 -03:00
SoftFever 3f844ee99c fix clang-tidy errors 2026-10-05 18:47:28 +08:00
SoftFever 257c589331 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 18:29:35 +08:00
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00
HanifKoh 2dbfc6bc5b Add Missing Includes to Tests Merged Since the Last Include Sweep (#16146) 2026-10-05 14:19:47 +08:00
SoftFever 19af2b79f7 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 11:43:06 +08:00
SoftFever d999a0bac9 Merge branch 'main' into pr/tommasobbianchi/16019 2026-10-05 10:58:44 +08:00
TheLegendTubaGuy 4b4a261787 Fix small binary STLs failing to load as ASCII (#16130) 2026-10-04 18:23:40 -03:00
Ioannis Giannakas b29c3b36ec Fix a small memory leak when creating default enum list options (#16133)
Fix memory leak in ConfigOptionDef::create_default_option for enum lists
2026-10-04 20:08:42 +01:00
SoftFever 073e2d9c44 Highlight the faces a selected feature made in the Design tab
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
2026-10-05 02:50:14 +08:00
Damir GaleevandIan Bassi b6d11b2b3a Precise Seam: remove known limitations and rework perimeter intersection (#16072)
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-10-04 14:47:56 -03:00
TheLegendTubaGuy 73a4ff9b16 Fix adding filaments with incomplete mixed metadata (#15728) 2026-10-04 13:03:42 -03:00
TheLegendTubaGuy 67a976e002 Fix mirrored transforms when loading 3MF files (#15731) 2026-10-04 12:53:34 -03:00
Kris Austin 78a4f2867c build: update OCCT to 8.0.1 (faster STEP and Design tab, Windows STEP crash fix) (#16089) 2026-10-04 12:36:54 -03:00
SoftFever be72afc9f7 Fix hidden features refusing to show again after their body's feature was hidden 2026-10-04 22:21:06 +08:00
HanifKoh 88346efceb Stop Format/STEP.hpp Defining a Global fs Alias (#16102)
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
2026-10-04 14:50:30 +08:00
HanifKoh 5a95ba4bd5 Add Missing Includes to Code Merged Since the Include Cleanup (#16106)
* Add Missing Includes to Code Merged Since the Include Cleanup

* Add Missing Includes to Code Merged Since the Previous Sweep
2026-10-04 14:50:15 +08:00
Kris Austin 5be5c90e59 perf: speed up G-code export by up to 8% via cheaper G-code text building (#16108) 2026-10-03 20:29:54 -03:00
TheLegendTubaGuy 32b1e69fdd Fix AppConfig text persistence and section-specific boolean reads (#16092) 2026-10-03 20:27:44 -03:00
HanifKoh d1a3ef68c5 Fix CLI Crashes on Malformed Project, Assemble List and No-Input Runs (#15978)
* Fix CLI Crashes on Malformed Project, Assemble List and No-Input Runs

Four CLI paths indexed vectors without checking their size and crashed
with SIGSEGV on malformed input:

- A project inherits_group whose length is not the filament count plus
  the process and printer entries was split by position. It is now
  ignored with a warning, as if the project had none.
- An assemble list object with an empty filaments list passed validation
  and was then read at index 0. It is now rejected as a config error, as
  is a negative filament id.
- --slice N --arrange 1 on a project without plate metadata read the
  missing plate data. It now falls back to the plate's own filaments,
  like the other plate data reads.
- --assemble with no input model built an object with no volumes. It is
  now rejected as invalid parameters.

A tests/cli script covers each case through the binary, since all four
live inline in CLI::run().

* Move the Assemble List Parser into libslic3r

Behaviour-preserving move of the --load-assemble-list JSON parser and
its plate/object structs from the CLI into libslic3r/Format/AssembleList,
so the format can be unit tested. The parser returns its own
AssembleListResult and takes the plate limit as a parameter; CLI::run
maps the result to the same exit codes as before. Every validation rule
and log message is unchanged.

Adds Catch2 coverage of the valid layout and each validation rule.

* Keep the Process and Printer of an inherits_group of the Wrong Length

A project whose inherits_group did not have one entry per filament plus
the process and printer entries was loaded as if it had none. The CLI
then looked for system presets under the names of the user presets,
found none and refused to slice a project that slices on main.

The group is now read as before: the process first, the printer last
and the filaments in between, up to the filament count. A filament
without an entry counts as a system preset. A group with fewer than two
entries is still ignored. The warning stays.
2026-10-04 03:17:40 +08:00
HanifKoh a80c323614 Let the CLI Resolve Presets on Installs That Ship Preset Caches Only (#16047)
Release builds install each vendor as its preset cache alone. The
read-only preset load the CLI uses to resolve an inheriting user preset
passed allow_cache = false to keep caches from being written, which
also stopped them from being read, so every vendor fell back to JSONs
that are not installed and the CLI failed.

The flag now only gates writing: a read-only load reads caches and
writes none. The filament library is also read from its cache whenever
that is all that is installed, so a vendor updated over the air still
resolves against it.
2026-10-04 00:40:38 +08:00
Kris AustinandRodrigo Faselli 6e0f04815b perf: speed up G-code export by up to 7% via post-processing fixes (#16031)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-10-03 13:29:55 -03:00
Claude 815716a4b5 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream
Conflicts were only in include lists (CadDocument.cpp, SketchEngine.cpp);
both sides' includes are kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-10-03 08:12:47 +00:00
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00
Kris Austin eb30ea1eb8 perf: speed up G-code export by 3-9% via cached config lookups (#16028) 2026-10-02 19:34:47 -03:00
Ian BassiandRodrigo Faselli 222c6a2df5 Improve performance by migrating to Clipper2 2.0.1 (#15969)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-10-02 17:33:41 -03:00
SoftFever 9351bbaa83 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-03 02:30:59 +08:00
HanifKohandSoftFever 205de9ce63 Keep User Preset Values on Extruder Variants They Don't List (#16046)
* Keep User Preset Values on Extruder Variants They Don't List

A user preset stores the variant list its parent had when it was saved.
When the parent later gains variants, update_diff_values_to_child_config
matched variants by name only and left the new ones at the parent's
value, so the user's settings were silently replaced there, and a
re-save wrote the system values into the user's file.

An unmatched parent variant now takes the child's first variant of the
same extruder, the rule slicing already uses in get_config_index_base.
A child without a variant list covers the parent's first extruder. The
name match also no longer indexes the child's extruder ids when it has
none.

* Share One Variant Column Rule Between Slicing, User Presets and Projects

Three places chose which variant column a value comes from, each with
its own copy of "the same variant and owner, else the owner's first
column": get_config_index_base when slicing, the user preset merge in
update_diff_values_to_child_config, and normalize_filament_values_to_variants
for projects and the CLI.

find_variant_column now holds that rule and map_variant_columns applies
it to a variant list, so a change to how missing variants are filled
reaches all three. Each caller keeps its own copy step. There is no
behaviour change: G-code is identical before and after. The one
relaxation is that get_config_index_base no longer reads past a short
id list when its two lists differ in length, which its assert already
rules out.

* Rename variant column helpers to variant index

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-10-02 20:13:06 +08:00
HanifKoh 390b7d8e6d Make Painted Multi-Material Slicing Deterministic (#15899)
* Make Painted Multi-Material Slicing Deterministic

Painted (multi-material) models sliced to slightly different G-code on
every run: ±1 µm wall coordinates and reordered islands. Hashing each stage
of the segmentation across runs showed the projected painted lines and the
per-layer Voronoi segmentation were stable; the raw top/bottom projections
from slice_mesh_slabs() were not. Three causes, all thread-order dependent:

- slice_slabs_make_lines() appends each slab's intersection lines from a
  parallel facet loop and never restored a canonical order, so the loop
  start vertices and polygon order from make_slab_loops() depended on
  scheduling. Sort every slab's lines with the same key slice_make_lines()
  already uses.
- segmentation_top_and_bottom_layers() wrote a layer's shell projections
  into neighbouring layers' vectors from the parallel loop, relying on a
  parity double-buffer that assumes TBB ranges are exactly one group wide
  and aligned, which blocked_range does not guarantee; two threads could
  append to the same vector. Each source layer now records its projections
  in its own slot and they are gathered per target layer in source order.
- The painted-line sort in post_process_painted_lines() was not a total
  order: projections of one span from facets of different colours tied on
  every key and the first one won the span. Colour and end points now break
  the tie.

Three multi-threaded runs of each painted fixture now give one G-code;
unpainted output is unchanged.

* Test That Slab Slicing Does Not Depend on the Thread Schedule

Projects a dense, tilted sphere with slice_mesh_slabs() on one thread and
then three times multi-threaded, and requires the polygons to match exactly,
vertex order included. Fails without the canonical line sort, passes with it.
2026-10-02 16:51:06 +08:00
HanifKoh c023632a7d Lock Config and Preset Files Across Instances and Write Them Atomically (#15861)
* Lock Config and Preset Files Across Instances and Write Them Atomically

Every running instance shares one OrcaSlicer.conf and one user preset
tree, and nothing kept their writers apart. Two instances saving at the
same moment, or the cloud preset sync thread writing while the GUI thread
saved, could interleave, and a reader in another instance could open a
preset JSON or .info file between truncate and close and get a partial
file, dropping that preset for the session with a parse error.

Add InstanceLock, a scoped guard that serialises the threads of one
process through a recursive mutex and other processes through an advisory
OS file lock: flock on POSIX, held on the guard's own descriptor so no
other close in the process can drop it, and LockFileEx on Windows. The
outermost guard opens the lock file and closes it on release, so nothing
stays open between saves and a data dir can be removed once nothing is
saving into it; the file itself is kept, since deleting it would let a
third instance lock a fresh file while the second still holds the old
one. It is best effort: when the lock file cannot be opened or locked, or
another instance still holds it after a second, the guard logs once and
lets the write proceed, then leaves the file alone for ten seconds, so a
hung instance never blocks every other one and a holder stuck in a
debugger does not cost a stall per save. The guard sits at the leaf
readers and writers: set_sync_info_and_save() calls save_info() under the
preset collection mutex, so a batch lock around save_user_presets() would
invert the order against the sync thread. The user preset scan reads its
files on worker threads without the guard, since the mutex would
serialise them, and takes it per file in the serial commit step, so a
save never waits for the whole scan. Each read keeps the bytes of the
preset and its .info as they were before parsing; commit compares them
with the disk under the guard and reads a file that changed again, so it
never deletes or writes back over another instance's newer save, nor
installs a .json and .info from two different saves; a preset another
instance removed in the meantime is not installed. Without the guard, in
a cool-down, the scan still loads the presets but leaves their files
alone: an unreadable file stays for the next scan, and a derived
compatible printer is not written back. Read-only scans, which is what
the CLI does, take no lock and create no lock file.

AppConfig holds OrcaSlicer.conf.lock in load() and save(); load is
included because the Windows path restores from the .bak copy. Every
user preset writer and reader holds user.lock: Preset::save(), which
writes no .info when the preset itself could not be written, since an
.info without its preset reads as a cloud deletion request, save_info(),
reload() and remove_files(), each preset the scan commits, the
bundle metadata reads and write, the .info removal after a cloud-confirmed
delete, the orphaned-.info scan on the sync thread, the bundle folder
removal on unsubscribe and the physical printer writers and delete
paths. A bundle import extracts under cache/ into a folder per process
and per import, where no scan reads.

Preset JSON, .info, bundle metadata, physical printer and config files,
and the caches and state files that already used a temporary by hand,
now go through write_file_atomically(), which writes <file>.<pid>.<n>.tmp
beside the target and renames it over, so a reader that never waits sees
a complete old or new file. A symlink is followed; a target that is not
a regular file is written in place; and when no temporary can be created
beside an existing target, or the rename itself is refused, by a Windows
reader holding the file open or a mount that cannot replace in one step,
the helper writes in place as before, since losing the save is worse
than a torn read. On POSIX the rename replaces the
target atomically where the old code removed it first and left a window
with no file at all; only a mount that refuses a one-step replace gets
the old remove-then-rename. A crash between temporary and rename leaves
the temporary behind, which no scan reads. Preset::save() returns
whether it wrote the preset, so the scan counts a compatible printer it
could not write back as an error. A failed config write keeps
the config dirty, and the idle handler waits ten seconds before retrying
while an explicit save always tries.

* Run the Cross-Process Lock Test on Every Platform

The test that checks the guard yields to a lock held elsewhere forked a
child to hold it, so it was left out on Windows. The OS lock belongs to
the handle on Windows and to the open file description elsewhere, so a
second handle in the same process is refused like another instance
would be. The test now holds the lock that way and runs everywhere.
2026-10-01 22:18:21 +08:00
SoftFever 377ebf2a03 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-01 14:51:35 +08:00
SoftFever 8aa5b1130a Allow nozzle variants to specify different cooling parameters (#16007)
# Description

Include variant-aware validation, temperature and pressure controls,
named nozzle selection, and filament sidebar refresh.

## Support nozzle-specific filament cooling and tuning

Filament presets can require different cooling and tuning for Standard
and High Flow nozzle variants. This change makes part and auxiliary
cooling, pressure advance, temperature limits, and multitool ramming
settings follow the selected variant, with matching UI controls and
profile validation.

The Snapmaker U1 profiles in #15755 / Snorca illustrate why this
matters:

| Profile | Standard cooling | High Flow cooling |
|---|---|---|
| Snapmaker ABS | Part fan: 15–15% | Part fan: 10–60% |
| Snapmaker PETG HF, 0.4 mm | Part fan: 20–40% | Part fan: 30–60% |
| Snapmaker PETG-CF | Part fan: 0–20%; auxiliary: 0% | Part fan: 5–40%;
auxiliary: 20% |
| Snapmaker PLA Matte | Auxiliary: 80% | Auxiliary: 100% |

These differences need to survive variant selection, editing, and
slicing. Shared single values continue to apply across variants, and
short filament arrays fall back to element zero, matching the loader.

### Additional changes

- Preserve named nozzle selections when refreshing the diameter
selector.
- Enable or disable the pressure-advance input for the selected variant.
- Initialize profile-validation slicing with the printer’s declared
nozzle volume type.
- Refresh filament controls after preset loading.

Profile changes remain separate in `u1-hf`.

### Validation

- All 13 focused variant-tool tests passed.
- Broader checks encountered an existing Windows path-separator
assertion failure, reproduced with upstream code.
- C++ build and GUI validation have not been run.

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-10-01 13:53:22 +08:00
SoftFever ba361d9882 Texture displacement (#14662)
## Summary

Adds a new paint-style **Texture Displacement** gizmo that stamps
grayscale
height-map textures onto a model's surface and turns them into real
relief -
engraved or embossed detail - either as a live preview or baked into
actual mesh
geometry.

You paint where a texture applies, stack up to **8 blended texture
layers**
(image-editor semantics: Add / Subtract / Multiply / Divide), choose how
each is
projected onto the surface (Triplanar / Cylindrical / Spherical / LSCM
unwrap /
From-view), and - for the LSCM projection - lay the charts out by hand
in a new
dockable 2D **UV Editor** pane. Coarse models can be **Subdivided** or
**Remeshed** first so there are enough vertices to carry fine detail,
and the
result is committed with **Bake**, restricted to the painted area only.

The tool only ever affects the **painted** region; everything left
unpainted
keeps its original surface, and bake blends the relief seamlessly into
it with no
remeshing or hole-filling at the seam.

---

## User-facing features

- **Paint the affected area** with Brush (circle/sphere), single-Face,
or
Connected-area flood fill; or **Select whole model** - reusing the
existing
`TriangleSelector` / `FacetsAnnotation` painting machinery, one full
mask per
  layer slot.
- **Up to 8 texture layers**, each with its own paint mask, texture, and
  parameters, combined in slot order like image layers.
- **Per-layer controls:** Depth, Tile size, Rotation, Midlevel
(bidirectional
  emboss/engrave), Smoothing, Edge smoothing, Invert, Blend mode, Tile
  (Repeat / Mirrored-repeat / decal), and Projection.
- **Projection methods:** Triplanar (blended, seam-free across sharp
edges),
  Cylindrical, Spherical, **Unwrap (LSCM)** - a real CGAL conformal
  parameterization - and **From view** (slide-projector decals).
- **UV Editor pane** for LSCM layers: move / rotate / scale / snap / cut
/ join
islands, average texel density, Checker and Distortion overlays, manual
mark-
  seam workflow, live model update while dragging.
- **View modes:** Normal (true displaced geometry = what Bake produces),
Fast
(GPU bump-shaded approximation of the active layer), Checker, Distortion
  heatmap, and an independent Wireframe toggle.
- **Mesh prep:** Subdivide (1–5* uniform 1->4 split) with cyan-wireframe
preview,
  and CGAL isotropic **Remesh** to a target edge length.
- **Texture library:** 10 shipped seamless 512×512 grayscale height
maps, plus
import of any PNG/JPG/BMP (converted to an 8-bit grayscale map and
copied into
  the user data dir so app updates can't clobber it).
- **Bake** runs in the background (off the UI thread); the preview is
free to
  explore and only Bake changes the real mesh.

---

## How it works (implementation)

- **Bake is accumulate-then-displace and topology-preserving.** The
output mesh
  has exactly the input's vertices and triangles in the same order; only
displaced vertex positions differ. Each layer is evaluated against the
**base
mesh** and folded per-vertex into a shared accumulator via its blend
mode, then
every touched vertex moves once along its precomputed undisplaced
normal. This
replaced an earlier sequential re-mesh-per-layer design that was the
root cause
of the "second layer never applies" bug and made blend modes impossible.
- **Boundary vertices are pinned.** Any vertex shared with an unpainted
triangle
is never displaced, which is what keeps bakes seamless with zero
remeshing.
- **LSCM unwrap** uses a new `MeshBoolean::cgal::parameterize_lscm()`
built on
CGAL's already-vendored `Surface_mesh_parameterization` package - **no
new
  external dependency**.
- **Fast GPU preview** perturbs the shading normal from the height
gradient
(analytic mm-per-mm slope for triplanar; Mikkelsen's
screen-space-derivative
method for the conformal LSCM path), so apparent depth matches the bake.
- **Background jobs:** preview compute and bake both run off the UI
thread on the
shared job worker (queued, not `replace_job`, so a preview never cancels
an
  in-flight bake); a generation counter discards stale results.
- **UV Editor** shares the app's single real `wxGLContext` and reuses
the
registered `flat`/`flat_texture` shaders; island drags update one affine
matrix
  per island rather than re-uploading geometry.


---


## Backward compatibility & constraints

- **Feature is fully gated behind the new gizmo** - it adds no new
default
behavior and does not touch existing slicing, profiles, or defaults.
Models
  that never open the tool are unaffected.
- **Cross-platform** - pure `libslic3r` / `libslic3r_gui` /
`libslic3r_cgal`
code; no new dependency and no `deps/` rebuild. (Built and tested on
Windows;
  no platform-specific APIs introduced.)
- **`.3mf` compatibility:** **baked** relief round-trips fine, since it
becomes
ordinary mesh geometry via the existing serialization path. **Unbaked**
paint
masks and layer definitions are **not yet serialized** - see
Limitations. No
  existing project data is affected.

---

## Testing

Unit tests in `tests/libslic3r/test_texture_displacement.cpp` - **run
and
passing** (7 cases, 116 assertions). Coverage:

- `decode_height_texture` round-trip
- Empty-layer no-op
- Full-cube uniform displacement
- Boundary-vertex pinning on a hand-built fan mesh
- Regression: a **second layer over the same area actually contributes**
(the
  bug the bake rewrite fixed)
- Table-driven check of all four blend modes
- The lowest painted layer ignoring its blend mode

`BUILD_TESTS` is `OFF` in the checked-in cache; enable to run:

```bash
cmake -S . -B build -DBUILD_TESTS=ON
cmake --build build --config Release --target libslic3r_tests -- -m
./build/tests/libslic3r/Release/libslic3r_tests.exe "[TextureDisplacement]" --order rand
```

---
2026-10-01 12:40:33 +08:00
SoftFever 059e171954 Merge branch 'main' into nozzle-variant-cooling 2026-10-01 11:21:59 +08:00
Kris Austin 865e9963c3 perf: speed up G-code export by 7-26% via typed config apply (#16026) 2026-09-30 18:58:22 -03:00
SoftFever 35a4d941b8 Sync the AMS recommended temperature range with the tray's nozzle variant 2026-10-01 02:54:18 +08:00
SoftFever c03f4925a9 Apply per-variant cooling, ramming and temperature range on nozzle-rack slices
Fan speeds, multi-tool ramming, the tower interface and flush temperature
fallbacks and the custom G-code placeholders now use the extruder variant a
filament prints with on each layer, instead of reading by filament id.
2026-10-01 02:54:18 +08:00
Claude 5254007a10 Merge main into the Design tab follow-up
main moved the CAD docs into docs/HLSD/design-tab.md and the offer
generator and atlas into scripts/CAD/ (#15803).

- The four docs this branch had edited are deleted as on main. What the
  branch changes about the design goes into the HLSD doc: the right-click
  is judged by drift over the whole press, with no time budget; a Text
  feature stores its outlines as well as its string, font and height; a
  new section on how the Design canvas renders bodies (studio lighting
  through the shared phong shader, B-rep edge ribbons).
- gen_offer_table.py keeps both main's atlas validation and this
  branch's L() markers on user-facing strings.
- The Text verb's hint is now changed in scripts/CAD/tool_atlas.json as
  well, so `gen_offer_table.py --check` passes.
- DesignPanel.cpp keeps the DesignTextDialog include and main's new
  path in the offer comment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 18:00:46 +00:00
SoftFever e493289b62 Merge branch 'main' into nozzle-variant-cooling 2026-10-01 00:34:32 +08:00
Claude d33dfa8f2c Tests: keep CAD test names ASCII so Windows CTest can select them
OrcaSlicer#16019's Windows unit-test jobs failed on one test, "Hole
standards: ... 82° countersink": CTest passes the test name to Catch on
the command line, the ° arrives in the ANSI code page, the filter
matches no test and the run counts as failed ("No test cases matched",
"No tests ran"). The name now says "82 degree"; it was the only test
name in the suite outside ASCII.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 12:29:39 +00:00
Eric McCannandCodex 2d1e6d5b96 Merge U1 profile updates and require explicit cooling variant values
Remove permissive singleton and short-array validation. Cover cooling array widths, preserve tuning with explicit variant entries, and bump the Snapmaker bundle version.

Co-authored-by: Codex <codex@openai.com>
2026-09-30 07:47:43 -04:00
SoftFever 1e39a36a25 Bake a second painted region as finely as the first
Refinement now tapers off away from the paint, and the unpainted surface is kept out of
simplification, so what one bake leaves unpainted is still the model's own triangles when a later
bake paints there. A second bake used to refine the slivers and long triangles the first one left
around its stroke, and came out many times denser, with walls off the texture's lines.
2026-09-30 19:32:01 +08:00
SoftFever 36ebe0cde5 Let Cancel stop a texture bake while it simplifies
Once the budget is met the progress fraction stops moving, and a cancel was only checked when it
moved, so Cancel did nothing until the flat-face merging finished. It is now also checked every 16k
steps.
2026-09-30 19:31:54 +08:00