* fix: impl refactor
* fix: unload/load python module, race conditions, freezes
* remove dead code
* remove extra hook
* remove more dead code
* fix gil run script
reslice() now enforces only the missing-plugin block via
refresh_missing_plugin_block (no second Print::validate); plate
ready-status returns to upstream's plain model_fits, matching
GLCanvas3D::reload_scene. Also restores main's use_bbl_device_tab and
the check_track_enable comment, and drops two unused MainFrame includes.
Merge-resolution cleanup. The #12506 re-select path kept main's preset_bundle
null check, and both select_machine calls now use effective_agent_id rather than
mixing it with the equal-but-differently-named agent_info.id.
Resolve five conflicts, all of which needed both sides rather than a pick:
- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
re-expressed onto the same-agent early-return path (the agent factory caches
per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
query_topology: indexing a body face-by-face was quadratic — face_by_index
re-walks the explorer and edge_by_index rebuilds the whole indexed map on every
single call. On a 15.7k-face / 25.6k-edge imported solid this blew past the
MCP 15 s main-thread timeout with the UI frozen throughout. GeometryEngine
gains faces_of()/edges_of(), which enumerate once in the very same order (ids
stay interchangeable with the _by_index accessors, so fillet/up_to_face targets
are unaffected). Measured on that body: 15 s timeout -> 0.46 s.
Feature ops: every commit-time m_doc.recompute() (fillet, cut, shell, boolean,
extrude, ...) now goes through recompute_guarded(), which runs the rebuild on a
worker thread. Live-preview/drag paths stay inline on purpose — yielding inside
a drag would be worse than the stall.
run_off_ui_thread(): the progress dialog is now created only after 300 ms, so a
fast op does not flash a dialog, while input stays blocked (wxWindowDisabler)
for the whole operation since the worker owns the document.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Viewport: GLCanvas3D::on_idle() cleared m_dirty even when
_refresh_if_shown_on_screen() rendered nothing because the canvas was not on
screen yet — a frame requested while the notebook was still showing a page got
silently swallowed and the viewport stayed blank until some later event dirtied
it again. _refresh_if_shown_on_screen() now reports whether it rendered, and
on_idle keeps the canvas dirty when it did not. Covers Design/Prepare/Preview.
Freeze: a big STEP (17.8 MB) spent ~40-50 s inside OCCT on the UI thread
(read_step_solids + recompute), so the window stopped repainting and the
compositor marked the app unresponsive. Both now run on a worker thread behind
an app-modal pulsing progress dialog: the UI keeps painting and the document
cannot be touched while the worker owns it. OCCT's Standard_Failure is not a
std::exception, so the worker catches it explicitly — an escaping exception
would terminate the process.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
request_repaint() only invalidates the canvas (Refresh()) on the hardware-GL
path and relies on a wxEVT_PAINT to follow. When the notebook re-shows the
Design page, that invalidation is issued mid-show and dropped: no paint event
arrives, the canvas never renders, and the pane stays blank until another tab
switch forces an expose. Software GL renders directly, so it never showed there.
force_repaint() defers past the show, then Refresh() + Update() for a
synchronous paint. Called from on_tab_shown().
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Keep action identity and display metadata
constructor-set so registry keys cannot drift
from the objects they index.
Require sources to publish unique ownership while
the registry retains shared keepalive for runs.
Preserve opaque IDs and persisted state keys.
For non-BBL host printers (Moonraker/Klipper, Qidi, Snapmaker, Creality), switch_printer_agent() only re-selected the machine when the agent type changed. Switching between two printer presets that use the same agent left the selected machine and the agent's cached device_info pointing at the previously active preset's host, so filament sync kept hitting the old printer.
Re-select the machine when the agent type is unchanged but the target host differs, so the selected machine and device_info always follow the active printer preset.
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Plater's pImpl (unique_ptr<priv> p) is destroyed before the wxWindow base
destructor runs DestroyChildren(), so child GLCanvas3D windows are torn down
after p is gone. GLCanvas3D::~GLCanvas3D() -> reset_volumes() then dereferences
the freed p through two paths:
- Selection::clear() -> plater()->canvas3D() -> p->get_current_canvas3D()
- _set_warning_notification() -> plater()->get_notification_manager()
Guard both with the existing wxGetApp().is_closing() flag; both are UI-only
side effects that are no-ops during shutdown, so normal-use behavior is
unchanged.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move plugin capability enumeration, loader
subscriptions, and action construction into
ScriptActionSource. Keep ActionRegistry focused
on generic action state, dispatch, and snapshots.
Use source rather than package for generic origin
metadata so future non-plugin providers share the
same interface. Action IDs and persisted
configuration remain unchanged.
Subscribe before initial enumeration so plugin
events cannot be missed between the snapshot and
callback registration. Add a focused test for
source startup.
Decouple registry dispatch from plugin-specific
result types so future action types can provide
their own run implementations.
Store actions behind shared pointers to keep them
alive while plugin UI pumps a nested event loop
and queued refreshes mutate the registry. Scope
"don't ask again" to an individual action instead
of its whole plugin.
* Fix issue that switching printer profile is slow.
`wxGetApp().get_tab(preset_type)->select_preset(preset_name);` is called twice when switching printer profiles. Only one needed.
* Avoid unnecessary type conversion & function call during printer profile switching:
- Don't call `config->opt_string("printer_model")` repeatedly
- Use ref when possible during iterating
- Avoid unnecessary `wxString` to `std::string` conversion
Follow-up to the rack-aware pre-print checks: after the blocking checks
pass, warn (without disabling Send) when the plate needs more matching
hotends than the rack printer currently holds - suggesting rack setup,
a nozzle info refresh, or a re-slice to avoid filament waste - or when
the only matches rely on unreliable nozzle information.
Text-only warning rows; this message board has no refresh or
don't-show-again buttons.
A print sliced for a nozzle that sits in the hotend rack (but is not
mounted) was blocked by the send dialog's mounted-nozzle diameter check,
even though the printer fetches the required nozzle itself (#14685).
Consolidate the three mounted-nozzle gates (_is_nozzle_data_valid,
is_nozzle_type_match, _is_same_nozzle_diameters) into a single
CheckErrorExtruderNozzleWithSlicing fed by s_get_slicing_extuder_nozzles,
which collects the plate's per-extruder nozzle requirements (hybrid
extruders contribute one entry per used sub-nozzle flow). The rack
extruder validates against its whole inventory (mounted + rack) with
guidance to calibrate the rack, refresh nozzle info, or re-slice, and
blocks when toolhead + rack are full (no free slot to stow a nozzle).
Other extruders keep the validity/flow/diameter checks against the
mounted nozzle.
Also add CheckErrorRackStatus, which holds Send while the printer is
still reading the rack hotend information, and judge material hardness
for the rack extruder per dispatch-mapped nozzle as a non-blocking
caution (mounted nozzles keep the blocking gate).
GUI_App::on_init_inner() carried the plugin dispatch policy inline (the
capability resolver and the slicing-pipeline dispatcher) and would grow
with every capability that fires from inside libslic3r.
plugin/PluginHooks.{hpp,cpp} now owns one file-local installer per hook,
aggregated by plugin_hooks::install() -- called from
PluginManager::initialize(), reset in shutdown() so no hook can enter
Python after the interpreter finalizes. The wx-side loader subscriptions
move into GUI_App::init_plugin_gui_wiring().
No behavior change; dispatch bodies moved verbatim.
* ENH: config: add logic to apply params to object/region config with multi-extruder
JIRA: no-jira
Change-Id: Ieab98cd8d031e5ca82a3aad2d0b89d8ae4a794f1
(cherry picked from commit 3179fd416e68ca8bc2d746f859508d07db18fe5b)
* FIX: X1C switch to H2D lose Highflow parameter
Jira: STUDIO-15272
Change-Id: Id8cf5d93a49d5542ac82f9554974b458e15c1193
(cherry picked from commit 15d9f072ff658a3beb4f916d978dfea12c2d9f16)
* Fix mishandling of `stride` param and add unit test for it
* Fix modified multi-variant per-obj option highlight
* Fix issue that per-obj FloatsOrPercents options are marked as dirty incorrectly when lost focus
---------
Co-authored-by: lane.wei <lane.wei@bambulab.com>
Co-authored-by: weiting.ji <weiting.ji@bambulab.com>