Reopening a saved CAD design ended on a modal "The file does not contain any
geometry data." warning. A CAD project legitimately carries no mesh — the model
lives in the feature tree (Metadata/SnapOrca_cad.bin) until Commit to Plate — so
the warning is false for one, and it is the last thing the user sees after
opening a design they spent an hour on. It reads as "your work is gone" at the
exact moment the recipe HAS just loaded and the Design tab is about to rehydrate
it, and the main window sits disabled behind the dialog until it is dismissed.
Counts a non-empty model.cad_recipe as geometry.
Verified on the rig: save without Commit to Plate, reopen, and the Design tab
comes up with Sketch1 -> Extrude2 -> Body 1 editable, with no dialog at all.
A rectangle with a circle inside it, drawn in ONE sketch, could not be extruded
to a plate with a bore from the GUI. Five defects were in the way. Each was
found by driving the app on a headless rig and measuring the result — the code
reads correctly at every one of these points, which is why they survived.
1. Wire orientation (kernel). SketchEngine::wires_to_face added every hole as
wires[i].Reversed(), which is only right when the sketch happens to wind both
loops the same way. A circle drawn clockwise inside a counter-clockwise
rectangle came out matching the outer boundary, OCCT swept it as a SECOND
contour, and the prism was the plate with its bore filled and the disc's
volume counted twice. Measured: bbox 67.17 x 219.67 x 10 with volume
152088 mm3 against a solid box of 147542 — a body larger than its own
bounding box, which is the signature. Holes are now added as-is and
ShapeFix_Face::FixOrientation() classifies them; that is winding-independent
and is the idiom make_extrude_regions already used for imported glyphs, which
is why holed TEXT always extruded correctly while a holed SKETCH never did.
After the fix: 142996 mm3, implied bore radius 12.03 mm against the circle
drawn.
2. The live-sketch click threw the picked region away. region_at() served only
as a yes/no gate and on_face_selected() carried no argument, so Extrude fell
back to whichever loop the resolver found first — clicking the material of a
plate-with-a-hole extruded the disc. The region is now carried through, and
DesignPanel also hands it to the tool with set_loop_pick(), AFTER open_tool()
because that re-derives selection state, since extrude_uses_loop() reads
selected_loop_entities() and that lives on the tool.
3. region_at() had no hole awareness and no innermost preference: it returned
the first polygon containing the point. It now skips a region when the point
lies inside one of that region's holes, and picks the smallest containing
loop, so a click in the bore selects the disc and a click on the material
selects the plate.
4. Startup segfault. DesignCanvas::request_repaint probed the GL backend via
OpenGLManager::get_gl_info().get_renderer() before the canvas had initialised
GL — glGetString with no context current and, before init_opengl(), no loaded
function pointers. Anything that asked for a repaint while the panel was
still being built landed there, with no window and nothing in the log. It now
bails at the top on !is_initialized() and asks for a Refresh instead. Note
the crash was in the PROBE, not in render(), which already guards itself.
5. A holed sketch on a plane whose normal points -Z came out as the full box PLUS
a disc — 220274 mm3 where 163726 was due (192000 + 28274). wires_to_face took
a SketchPlane parameter it never used and let OCCT infer a surface from the
outer wire; when the inferred normal disagreed with the sketch's, the hole
classification produced no hole. Every face is now built on the sketch's own
gp_Pln.
Also in this change, from the same rig session:
- A right-click that only clears the sketch selection no longer reports itself
as consumed, so it stops suppressing the offer menu. With any geometry in a
live sketch there was no menu route left to add a second entity.
- Escape no longer discards a live sketch that holds drawn geometry; it says so
and keeps the work (live_sketch_has_work()).
- The holed-region fill is an even-odd scanline instead of a keyhole bridge, so
no corridor triangle leaks from the bore to the nearest corner.
- Cyan is reserved for the selection: an unselected region no longer wears a
shade one step off the selected one.
- The origin planes follow the mode, so pressing Sketch on a document that
already has a body offers them again instead of naming a plane you cannot see.
Tests: three [holes] cases over add_extrude_entities asserting the plate-with-bore
volume, solid and face counts on both a +Z and a -Z sketch plane, and the
by-name refusal of two disjoint regions. Full [CadDocument] suite green.
Delete a sketch on a document that still has a body and you could not start a new
one. Pressing Sketch said "click a face or a reference plane in the viewport" —
while update_reference_planes had already called clear_base_pick, because a body
existed. The instruction named something that was no longer there, and short of
finding a face to click there was no way back into sketching at all.
The planes are now offered when there is no solid yet OR while the UI is in
Sketch mode, and set_ui_mode refreshes them so they appear the moment you press
Sketch rather than at the next tree rebuild — which is not an event that pressing
Sketch causes.
Deliberately not always-on. m_dbp_active both RENDERS and picks, so leaving it
set would float three translucent planes over every finished model. Tying them to
the mode shows them exactly when they are the thing being chosen and takes them
away again on Finish.
Safe against stealing clicks: a base-plane pick is the last resort in on_mouse,
firing only on a click that hit no geometry, so solids and committed sketches
still win where they overlap.
Found on the rig by Tommaso: "if i remove a sketch, i cannot create sketches
anymore".
A rectangle with a circle inside it extruded to a plain box. Tommaso reported it
exactly right on the first attempt — "no intersection selectable, hence no plate
with hole" — and it was a causal chain, not a guess.
Two things were wrong and they compounded.
region_loops() returned N independent filled polygons with no notion of nesting,
so the only selectable things were the rectangle alone and the circle alone. The
region a user actually wants — the bounded area WITH its hole — did not exist to
be pointed at. Worse, the first polygon containing the click won, so clicking
inside the circle selected the rectangle.
And extrude_uses_loop() hands selected_loop_entities() to add_extrude_entities,
which copied only that one loop's entities into the feature. So the circle never
reached the kernel, build_sketch_face saw a single loop, and the multi-loop path
added in 5c4ced91e7 never ran. Proven from his saved project: Sketch1 held 5
entities, Extrude2 held 4, and the committed mesh was 8 vertices — a box of
260.40 x 220.91 x 10.00. Eight vertices cannot describe a bore.
A RegionLoop now carries the loops nested inside it. Containment is decided by
testing one vertex, which is sufficient because loops in a well-formed sketch do
not cross, and each loop is assigned to the SMALLEST loop containing it so a hole
belongs to the region that actually bounds it. Picking respects holes: a click in
the plate selects the plate, a click in the bore selects the disc. The selection
hands over the region's own entities plus its holes', which is what finally
reaches the kernel. The highlight lights the holes with their region, because it
has to show what will be extruded.
The status line said "Loop selected"; it now says "Region selected". What is
selected is a bounded area that may contain holes, not a single closed curve —
the old wording described the old, broken behaviour.
snaporca-txp8, and it is what makes snaporca-88v reachable from the GUI at all:
the kernel could build the holed face all along (verified on his own recipe:
2 closed loops, wires_to_face OK, area 74812.119 mm2), but nothing could ask it to.
Reviewed and compiled (RC=0). NOT exercised — the rig check is the point.
Modelling in the Design tab and pressing Ctrl+S saved a project with no feature
history at all, and the app reported success. Found on the rig: a project saved
after drawing a rectangle and a circle contained twelve archive entries, none of
them Metadata/SnapOrca_cad.bin, and a 3dmodel.model with zero vertices.
plater->model().cad_recipe was assigned in exactly one place — on_commit(),
immediately after load_mesh_object. The 3MF exporter was never at fault: it
faithfully wrote whatever the Model held, and on a save that had not gone through
Commit to Plate that string had never been set. The recipe reached the Model only
as a side effect of a different user action.
It now tracks the document instead. sync_recipe_to_model() is called after a
successful recompute, after tree edits (deletes, reorders and suppressions bypass
recompute_guarded), and from on_commit, which delegates rather than repeating the
rule. Only on success — a failed recompute leaves the document mid-edit, and
persisting that would save a model the user never had. An empty document still
clears it, so a non-CAD project carries no stale recipe.
Doing it here rather than in the save path is deliberate: Ctrl+S, Save As,
autosave and crash recovery all read model.cad_recipe, so keeping it current
after each change makes every one of them correct at once, instead of teaching
each save path to ask the Design tab. Commit to Plate means "send this to the
slicer" — making saving depend on it was the bug, not the cure.
Cost is one serialization per recompute, tens of KB against an OCCT rebuild that
has just run.
Why nothing caught it: the kernel round-trip tests serialize a CadDocument
directly, and the 3MF tests exercise the exporter with a recipe already present.
Neither can observe that the GUI never populates it, and every save in testing
happened to follow a Commit to Plate.
snaporca-vjk5. Reviewed and compiled (RC=0); persistence NOT yet confirmed on the
rig — that check is the reason the issue stays open.
wxMediaCtrl_OnSize referenced wxMediaCtrl2's private m_gtk_video_window,
which does not compile on Linux/GTK. Move the resizing into
wxMediaCtrl2::DoSetSize where the member is in scope.
deserialize_recipe distinguishes three cases that matter very differently to the
person reading the message — saved by a NEWER build, saved by an OLDER one, or
genuinely unreadable — and names the version in each. load_recipe threw all of
that away and printed one generic sentence, so the user could not tell "update
SnapOrca" from "your file is damaged", and had no way to find out.
Same error-loss class as the 31 McpControl sites fixed in 1de72de9ed: the message
existed, it was simply not passed on. The generic sentence stays as the fallback
for the case where the kernel really has nothing to say.
This does not make old projects loadable — that is snaporca-2txy, which the audit
behind this change opened. It only stops the reason being withheld.
snaporca-2txy (partial). Reviewed and compiled (RC=0), not exercised.
Third and last piece of the selection model. The other two turned out to be
built already — the rubber band is pick_bodies_in_rectangle and vertex picking
is SolidSel::Vertex with its camera-facing square, both live — so this closes
what the issue actually still described.
Vertex beats edge beats face is a rule the user cannot see until after they have
committed to a click. Showing the outcome under the pointer is what makes the
precedence learnable at all, and is the charter's L5 read honestly: one click,
one visible change means the change has to be predictable BEFORE the click, not
only explicable after it.
The resolution is now one function, resolve_solid_pick, const and writing only
into its out-parameter. The click applies it and then runs its escalation
unchanged; the hover applies nothing. Split this way the promise cannot drift
from the act — a second implementation of "what is under the cursor" would
eventually disagree with the first, and the disagreement would look like a
picking bug rather than a duplication one.
Rendering is likewise one function called twice. The pre-highlight draws first
so the committed selection paints over it, and is suppressed entirely when the
two are the same thing: two coats of the same colour reads as a rendering fault,
and a promise about a click that would change nothing is not worth making. It is
desaturated toward white rather than given its own hue — a distinct colour would
read as a distinct KIND of selection, when it is the same selection one moment
earlier.
Two things that would have been silent bugs. The edge ribbon and the vertex
square render with GL_BLEND off, so an alpha below 1 there is ignored; those two
are quietened by a muted rgb and only the blended face fill takes the alpha
multiplier. And the pre-highlight is cleared in clear_solid_selection, because it
names a face by an index into a shape a recompute has just rebuilt — left behind,
it would keep glowing on whatever now sits at that index, a real entity but not
the one meant.
Hover runs on plain motion only, with no button down and no band running: during
a drag the pointer is doing something else and a promise about clicking would be
a lie. It returns false so the event still reaches the camera — it asks for a
repaint, it does not consume the gesture.
snaporca-9xw. Reviewed and compiled (RC=0), not exercised.
Tommaso reported the array controls as missing. They were not — Shift+N opens a
Pattern card with every control correct — but the report was fair. With no body
the button accepts the click, opens nothing, and writes its refusal somewhere
other than where the click happened. From the user's seat that is
indistinguishable from a dead button, and the icon is one unlabelled glyph among
fourteen, which is how I mis-clicked it into Section view while reproducing this.
A control that cannot act should look like it cannot act, before it is pressed.
The three FEATURE buttons carrying a body-count guard — Pattern and Cut at one
body, Boolean at two — are now greyed below their threshold with a tooltip
naming what is missing.
Only those three. The same guard shape also appears on rows INSIDE the flyouts,
and those stay live: a drawer holds sketch-only entries too, so disabling the
drawer would hide tools that are perfectly usable. The keyboard shortcuts keep
running the guarded action rather than being gated — a key press has no
greyed-out state to see, so the sentence is the only feedback there is.
Re-evaluated in feed_bodies(), before its viewport early-return since this is
about the toolbar and not the canvas, and once after the toolbar is built: an
empty document is the state the bug was reported in and feed_bodies has not run
yet on a fresh tab.
snaporca-o9j. Reviewed and compiled (RC=0), not exercised.
Two independent leftovers, both in the same status area.
snaporca-752: the "N degrees of freedom" line described a sketch's constraint
state and stayed on screen after Confirm, Cancel and the Escape downgrade, in
Feature mode where it means nothing — visible in every Feature-mode screenshot of
the 2026-07-27 sweep. Cleared in set_ui_mode rather than at those three exits,
because that is the one place all of them pass through and a fourth exit added
later would otherwise reintroduce it. Constrain mode keeps the readout: that is
where the number is the whole point.
snaporca-8cc: moving the status out of the panel and into the viewport HUD
removed the clipping, but not the underlying problem. The chip is a top-level
popup that Fit()s to its text, so a long sentence grew past the right edge of the
canvas and hung over the window instead of being cut off inside it — the same
silent length limit wearing a different hat. The label now wraps to the room
actually available (canvas width minus the view-cube inset), which is what makes
the earlier promise that "a sentence can be a sentence" true at 1366 as well as
at 1920.
SetLabel + Wrap + Fit are now one function called from both the text change and
the placement. Wrap() rewrites the label it is handed, so it has to follow a
fresh SetLabel every time, and the placement path runs on resize — a chip wrapped
for the old width either overhangs a narrowed canvas or wastes a widened one.
The left inset is one constant now because the wrap width and the anchor have to
agree, or the chip wraps to a width it is not then given.
snaporca-752, snaporca-8cc. Reviewed and compiled (RC=0), not exercised.
m_hole_on_face and m_thread_on_face are cleared only by their tool's flyout and by
their plane combobox, so after any on-face hole or thread the flag stays true for
the rest of the session. load_feature_into_dialog restored the stored plane into
the dropdown but never touched the latch, so re-editing from the feature tree
ignored the plane it had just restored: hole_plane() returned the still-latched
face plane, which may belong to a different face, a different body, or a body
since rebuilt. Silent until snaporca-200 added the "On face" row, which then read
as a confidently wrong answer rather than as nothing.
The latch is now rebuilt from the stored feature, which is the only source that
describes THIS hole. Not from the dropdown row: index_from_plane snaps an
arbitrary face plane to the nearest XY/XZ/YZ, so driving the re-edit from the row
would MOVE a hole drilled on a slanted or offset face — that was the reason the
other candidate fix was rejected.
is_base_plane() decides which of the two a stored plane is. It compares the origin
as well as the axes (a plane parallel to XY but 12 mm up snaps to row 0 and would
come back at z=0), and adds modeling_origin before comparing, because hole_plane()
and thread_plane() add it to the dropdown plane before the feature stores it — a
document with a shifted origin would otherwise mistake every dropdown hole for a
face pick. Vector norms, not isApprox, which is relative to magnitude and useless
against the zero origin.
The face's (u,v) extent is not serialized, so m_hole_has_bounds is cleared: the
gizmo's footprint clamp goes unbounded, which is honest, where another face's
bounds are not. The label says which body the face belongs to instead of a face
number the feature does not carry; "(none — uses Hole plane)" is the one thing
that is definitely false there.
snaporca-uif9. Reviewed and compiled (RC=0), not exercised.
refresh_preview() listed Tool::Mate among the features that produce no solid and
cleared the ghost, with a comment saying a mate has no 3D ghost. The kernel never
agreed: preview() routes a Mate candidate through apply_mate on a throwaway copy
of the bodies, and build_candidate already filled the mate fields. That one early
return was the whole of epic gap G3.
A mate makes no NEW geometry but it MOVES a body, and the moved assembly is the
ghost worth showing. Both the Mate card and the offer's mate palette now show it:
hovering a palette row previews that kind, leaving the row drops it, and choosing
one commits. Nothing is written to the document until the click.
The committed bodies are hidden while the ghost is up — it is the whole assembly
in its post-mate pose, not an added lump, so leaving them visible would draw the
mated body twice and z-fight every other body against its own copy. Same reason
Dressup and Draft hide them.
Cleanup is after PopupMenu rather than on a close event: PopupMenu is modal, so by
then the menu is gone and any command it raised has run. A flag distinguishes a
ghost this menu put up from a preview that was already on screen.
snaporca-b4sp. Reviewed and compiled (RC=0), not exercised.
src/slic3r/GUI/wxMediaCtrl3.cpp:181:23: error: ‘info’ was not declared in this scope
181 | BOOST_LOG_TRIVIAL(info) << msg.ToUTF8().data();
| ^~~~
src/slic3r/GUI/wxMediaCtrl3.cpp:181:5: error: ‘BOOST_LOG_TRIVIAL’ was not declared in this scope
181 | BOOST_LOG_TRIVIAL(info) << msg.ToUTF8().data();
| ^~~~~~~~~~~~~~~~~
(cherry picked from commit c5c41e20ca2fc7f3b53a4c769961f73df6992008)
src/slic3r/GUI/wxMediaCtrl3.cpp: In member function ‘void wxMediaCtrl3::paintEvent(wxPaintEvent&)’:
src/slic3r/GUI/wxMediaCtrl3.cpp:121:5: error: ‘wxPaintDC’ was not declared in this scope; did you mean ‘wxPoint’?
121 | wxPaintDC dc(this);
| ^~~~~~~~~
| wxPoint
(cherry picked from commit 9ab5009235d212699f91e01d7f930f92849ed1e3)
src/slic3r/GUI/wxMediaCtrl2.cpp: In lambda function:
src/slic3r/GUI/wxMediaCtrl2.cpp:170:13: error: ‘wxMessageBox’ was not declared in this scope; did you mean ‘wxInfoMessageBox’?
170 | wxMessageBox(_L("Your system is missing H.264 codecs for GStreamer, which are required to play video. (Try installing the gstreamer1.0-plugins-bad or gstreamer1.0-libav packages, then restart Bambu Studio?)"), _L("Error"), wxOK);
| ^~~~~~~~~~~~
| wxInfoMessageBox
src/slic3r/GUI/wxMediaCtrl2.cpp: In member function ‘void wxMediaCtrl2::Load(wxURI)’:
src/slic3r/GUI/wxMediaCtrl2.cpp:179:5: error: ‘wxLog’ has not been declared
179 | wxLog::EnableLogging(false);
| ^~~~~
(cherry picked from commit 73908d38d8b1f7c8dcae92d55711bc08cbfff23c)
In file included from src/slic3r/GUI/AVVideoDecoder.cpp:1:
src/slic3r/GUI/AVVideoDecoder.hpp:28:20: error: ‘wxImage’ has not been declared
28 | bool toWxImage(wxImage &image, wxSize const &size);
| ^~~~~~~
src/slic3r/GUI/AVVideoDecoder.hpp:28:36: error: ‘wxSize’ has not been declared
28 | bool toWxImage(wxImage &image, wxSize const &size);
| ^~~~~~
src/slic3r/GUI/AVVideoDecoder.hpp:38:10: error: ‘vector’ in namespace ‘std’ does not name a template type
38 | std::vector<uint8_t> bits_;
| ^~~~~~
src/slic3r/GUI/AVVideoDecoder.hpp:9:1: note: ‘std::vector’ is defined in header ‘<vector>’; did you forget to ‘#include <vector>’?
8 | #include <libswscale/swscale.h>
+++ |+#include <vector>
9 | }
src/slic3r/GUI/AVVideoDecoder.cpp:145:89: error: invalid use of incomplete type ‘class wxBitmap’
145 | bitmap = wxBitmap((char const *) bits_.data(), size.GetWidth(), size.GetHeight(), 32);
| ^
(cherry picked from commit 781ce14e061366da64fdc2d0d592fa35ee57e67e)
src/slic3r/GUI/wxMediaCtrl3.h:80:10: error: ‘condition_variable’ in namespace ‘std’ does not name a type
80 | std::condition_variable m_cond;
| ^~~~~~~~~~~~~~~~~~
src/slic3r/GUI/wxMediaCtrl3.h:27:1: note: ‘std::condition_variable’ is defined in header ‘<condition_variable>’; did you forget to ‘#include <condition_variable>’?
26 | #include "Printer/BambuTunnel.h"
+++ |+#include <condition_variable>
27 |
src/slic3r/GUI/wxMediaCtrl3.h:81:10: error: ‘thread’ in namespace ‘std’ does not name a type
81 | std::thread m_thread;
| ^~~~~~
src/slic3r/GUI/wxMediaCtrl3.h:27:1: note: ‘std::thread’ is defined in header ‘<thread>’; did you forget to ‘#include <thread>’?
26 | #include "Printer/BambuTunnel.h"
+++ |+#include <thread>
27 |
In file included from src/slic3r/GUI/MediaPlayCtrl.h:17,
from src/slic3r/GUI/MediaPlayCtrl.cpp:1:
src/slic3r/GUI/wxMediaCtrl3.h:77:13: error: field ‘m_frame’ has incomplete type ‘wxImage’
77 | wxImage m_frame;
| ^~~~~~~
(cherry picked from commit 727a73333bd67acf5ff2b1c51ff284c2bacdb413)
snaporca-lukg part B. The issue describes building a contextual viewport palette
with a stable icon set, non-viable options dimmed and explained rather than
hidden, and edge-aware placement. show_offer_menu() already does all three — its
dead-row branch appends a disabled row with " — " and a reason, and wxMenu
places itself against the screen edge. So this is not a new widget. It is one
section added to that menu, fed by mate_options().
The header row names the pair: "Mate: A → B". That is epic gap G4 — the mate card
is abstract dropdowns and never says which body moves. B is the connector on the
body that MOVES, so B is the arrow's destination; the parameter order invites the
opposite guess, which is why it is commented at the point of use.
Five rows in one loop over the kernel's result, never reordered and never
filtered. The palette addresses rows by position, so a shorter list would move
every row below it — which is the whole argument for dimming instead of hiding.
The pair comes from the Mate card's combos when that card is open, so the offer
and the card cannot disagree about what they are acting on; otherwise the first
two enabled connectors, which is defensible only because the header names them.
An offer acting on an unnamed pair would be worse than no offer.
REVIEW CATCH: the five type names arrived as an array indexed by kind, read as
_L(table[i]). That compiles and is silently untranslatable — _L is a gettext
macro and the extractor scans SOURCE for literals, so five strings would have
shipped that are never in the catalogue. These names appear nowhere else in the
tree, so that would have been their only occurrence. Now a switch of literal
_L() calls.
G3 INVESTIGATED, NOT BUILT, as specified. preview() DOES handle a Mate candidate:
it copies the committed bodies to a temporary and routes the candidate through
apply_mate on that copy, committing nothing, and build_candidate already fills
the mate fields. The only blocker to a hover preview is refresh_preview()'s
Tool::Mate early return, which clears the preview on the belief that a mate has
no ghost. Nothing in the kernel refuses it. Filed rather than built.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-lukg.
snaporca-rgbj measured the damage: four chamfers on a box remove
0.400/0.397/0.397/0.395 mm3 when each id is re-read, and
0.400/0.008/0.397/0.280 when the four ids are captured up front. The kernel is
right in both runs — the second one asks for the wrong edges. Neither errors,
because a stale id still resolves to a real edge, just not the one that was
measured.
That makes it an API problem rather than a script bug. Reading the scene once and
then issuing several operations is the natural way to drive a socket, it is what
every agent will write, and it produced silently wrong geometry with nothing
anywhere reporting it.
CadDocument::topo_generation is bumped where the bodies are replaced — the single
line in recompute() where the face and edge maps actually change, so a feature
type added later cannot forget to bump it, which a per-mutator counter would
invite. describe_scene and query_topology return it. A caller may pass it back as
"generation" on any call, and a mismatch is refused with a message that says what
to do about it.
Two deliberate choices:
OPTIONAL, not mandatory. Every existing script keeps working unchanged; passing
the generation is what buys the guarantee. Making it required would break every
caller to fix a mistake only some of them make.
CHECKED AT THE DISPATCHER, not in each handler. One site covers fillet, chamfer,
shell, draft, coordsys, thicken, cut, project, delete_face and everything added
after them. A per-handler check is a list that goes stale the first time someone
adds a method in a hurry.
Not serialized: an id means something only within the run that produced it, so
persisting the counter would promise a stability the ids themselves do not have.
No recipe version change.
describe_tools now carries an id_lifetime note, because the guard only helps a
caller who knows to ask for it.
Kernel suite 167 cases / 2277 assertions green; libslic3r_gui builds. The guard
itself is NOT exercised — it needs the socket, so it is on snaporca-bdco.
snaporca-o1l2.
These were the last tools from the charter audit with no handle at all, and the
issue filed against them offered three options, all of which changed the tool.
Reading on_add_surface_offset() dissolved the question instead.
The premise was that a distance handle needs a frame, a sheet body has no single
normal, and therefore the tool must start demanding a face. But the face was
never needed for the OPERATION — only for the ARROW. Both tools still offset or
thicken the entire sheet named in the combo. The picked face only says where to
stand the handle.
So the arrow appears whenever a face of that sheet is under selection, and its
absence costs nothing: the card alone works exactly as before. Purely additive —
no existing flow changes, and there is no new precondition for the user to learn.
That is strictly better than any of (a) anchor on the first face and be wrong on
a curved sheet, (b) sample a normal at the bbox centre and be arbitrary on a
folded one, or (c) require a face pick and change what the tool demands.
The arrow is refused when the picked face belongs to a DIFFERENT body than the
sheet in the combo. An arrow standing on one body while the tool acts on another
would name the wrong thing, which is worse than no arrow.
ThickenSurface was not on the audit's list — it is a distinct tool from Thicken,
with its own card and its own sheet-body combo, and it has exactly the same
shape. Fixing one and not the other would have left the same gap under a
different name.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-9fel.
detect_mate_conflicts() has been filling m_doc.mate_conflicts on every recompute
since the kernel half landed, and nothing read it. The diagnostics existed and
were invisible — a conflicting assembly looked exactly like a working one.
The tree row is where they go, because the tree is where the user is already
looking for which feature to change. Three states, in precedence order:
disabled -> dim. A SUPPRESSED mate is the user's answer to a conflict, so it
must read as suppressed rather than keep shouting about it.
conflict -> warn.
otherwise -> normal.
Selecting a marked row puts the reason on the status line — "Mate3 already
positions Body 2", the cycle, the self-mate — and names the eye as the way to
suppress it. A message that describes a problem with no action is a message that
gets ignored; the action here is already one click away on the row just selected.
Deliberately NOT a modal, and deliberately not treated as a document error. The
document still evaluates with a conflict present: the mate graph merely has more
than one answer for a body, and which one wins is the thing the user needs to
see. Blocking the loop to say so would interrupt without helping.
The dimming of non-involved bodies from the original UX proposal is still not
implemented, on purpose: under transform composition a failure mid-chain
propagates, so "not involved" is not a well-defined set, and dimming the wrong
bodies would hide the context needed to understand the conflict.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-bioq.
Two defects found by auditing the body-focus x-ray path, which shipped compiled
but never exercised. Neither is reachable from the happy path its test plan
walks, which is why compiling it proved nothing.
1. A STALE FOCUS KILLED THE VIEWPORT. The focus is a body INDEX held by the panel
across recomputes, so it outlives the body it names: delete a body and the
stored index can point past the end. body_pickable() then rejected EVERY body,
because none of them equals an index that no longer exists — a viewport that
silently accepts no clicks at all, with nothing on screen saying why. Out of
range now means no restriction. Fail open, never dead.
2. THE COMBO AND THE FOCUS COULD DISAGREE. refresh_cs_body_choice() rebuilds the
Body combo and, when the body list shrank, silently reset the selection to
"(all)" — while the viewport stayed focused on the old index. Every other body
kept its 25% alpha and picking stayed restricted to a body that might be gone.
That is the exact mirror of the open_tool ordering bug this feature already
fixed once: that one showed "Body N" over an opaque scene, this one shows
"(all)" over a dimmed one. They are one state and are now written together.
Guarded on CoordSys being the active tool, since it is the only card that owns
this focus. In the edit path the function runs BEFORE open_tool with the
previous tool still active, so the guard is false and the caller's explicit
set_xray_focus still wins.
Also confirmed while reading, since the header asserts it: set_solid_pick() does
NOT touch m_pick_only_body, so the focus really does survive the mesh feed. That
claim now has a check behind it rather than a comment.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-bgvk.
Two open findings from the first rig judgement of the connector glyph.
F4 — the quadrant collapses to a blob at grazing angles, which is exactly when
the roll is hardest to read. Adds a radial tick along +X extending past the disc
rim. As the disc flattens to a line the sector loses all its area, but a radial
spoke keeps its length and its direction along the one axis that still projects.
The alternative on the issue was to billboard the quadrant while the disc stayed
in-plane. Rejected, and not on taste: at true grazing the view direction lies IN
the connector's plane, so every in-plane direction projects onto the same screen
line and the roll is geometrically unrecoverable. Billboarding would not recover
it — it would face the camera and read as a definite orientation that is not the
frame's. Degrading to a direction that can still be trusted beats drawing a
confident lie. The tick is additive, so unlike billboarding it cannot make the
non-grazing case worse; it still wants judging on the rig at a true grazing view
before F4 is called closed.
F5 — roll-undefined was a loud red: the strongest colour in the viewport spent on
the least important connector, pulling the eye off the mate being made. It marks
"this one could not be derived", not an error. Muted amber says look-here without
shouting.
No tick is drawn when the roll is undefined — a tick there would assert a
direction that does not exist, which is the silent guess the hatched quadrant
exists to avoid.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-wgsc.
Rib's depth already reused the Extrude arrow. Its thickness could not: the arrow
points along the plane normal, and thickness is an offset either side of the rib
line, IN the plane. Different direction, different handle.
Two square handles at mid ± perp·half, plus the slab's actual footprint drawn as
a thin closed rectangle — the footprint matters more than the dots, because what
a rib thickness means is how wide that slab lands on the body, and until now
there was no way to see it before committing.
A drag on either handle sets the FULL thickness, twice the perpendicular distance
from the line, because the slab is centred on the line and the handle sits at
half. Both handles behave identically for the same reason, so they share one
colour rather than pretending to be two different actions.
A zero-length line has no direction to grow a slab perpendicular to, so the
shared rib_frame() helper returns false and render and drag both draw nothing
rather than dividing by zero. Non-Line entities clear the gizmo instead of
guessing: the kernel is line-only and a gizmo that guesses would be lying about
what Confirm will build.
Unlike the helix callback this one goes through refresh_preview(), because Rib
builds a real solid ghost that has to rebuild. The helix has none and skips it
deliberately.
Both gizmos coexist and resolve the sketch and entity the same way, so the depth
arrow and the thickness handles can never disagree about which line they are on.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-plew.
grep -i helix over the viewport code returned nothing at all. The tool was four
coupled numbers and a Confirm button — you typed radius, pitch, height and taper
blind and pressed OK to find out what you had made. So this is not only the
charter's L2 failure; the tool had no visible state whatsoever while it was open.
Adds a plane-anchored helix gizmo built on the datum-plane gizmo as its template,
being the closest existing thing: also plane-anchored, also driven by a card while
the sketch tool is inactive, also a render / hit-test / drag triad.
It draws the live curve and the axis, and puts a handle on each of the three
lengths: radius on the base circle, height at the top of the axis, pitch at the
end of the first turn — which is exactly where one pitch of rise lands, so the
handle means what it is standing on. Below one full turn the pitch handle moves
to the end of the curve rather than floating off a curve that does not exist yet.
Taper and handedness stay on the card. One is a shape modifier and the other a
flag; L2 governs numbers you can point at.
A drag reports the whole (radius, pitch, height) triple rather than one value,
because pitch and height are coupled through the turn count and writing one alone
would redraw a stale curve. The callback re-feeds the gizmo directly instead of
going through refresh_preview(), since Helix takes the produces-no-solid early
return and refresh_preview would rewrite the status line on every mouse move.
REVIEW CATCH, fixed here: the first cut read taper as a fraction of the radius
consumed over the turn count. It is an ANGLE IN DEGREES — helix_spine() builds a
Geom_ConicalSurface of half-angle taper and takes the top radius as R+H*tan(taper),
growing with the height risen. The wrong reading drew a preview that collapsed to
a point for any non-zero taper while the committed feature was perfectly fine. A
preview that lies is worse than no preview, which is what this commit replaced.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
Rib's depth is a distance along the sketch plane normal, so it is the Extrude
arrow for the fourth time — anchored at the midpoint of the line the rib is
built on, because a rib's line IS its profile.
This is half of Rib's L2 failure. The thickness is an in-plane offset either
side of that line and no existing gizmo draws that; it needs a handle that does
not exist yet, filed as snaporca-plew rather than left implied. One of two
numbers draggable is strictly better than neither, and saying which half is
missing is the point.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
Both tools produce exactly one number — a distance along a known normal — and
neither had a handle for it. That is the same shape as the Extrude depth arrow,
which was already written, already draggable and already had an editable label
on the geometry. So this adds no gizmo: it points the existing one at two more
tools.
SurfaceExtrude anchors on its sketch's plane, at the profile centroid.
Thicken anchors on the picked face, and reuses the face-as-profile recipe from
the Extrude path verbatim — including the two things that path learned the hard
way: look the face up on its OWNER body rather than the whole-document compound,
and carry that body's display Move transform onto both the origin and the
normal, or the arrow draws on the bed instead of on the face.
The drag callback routes by active tool. `second` stays Extrude's alone: it is
the two-sided pair, and the other two have a single distance each.
SurfaceOffset is the third tool in this group and is deliberately NOT here. Its
target is an arbitrary sheet body, which has no single normal to anchor an arrow
on — that is a design decision, not typing, and it stays on the audit.
Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.