When the OrcaSlicer window is on an inactive Hyprland (or any Wayland
compositor that keeps surfaces mapped while hidden) workspace, GTK
keeps delivering synthetic leave-notify events to the printer-preset
row. The wxEVT_LEAVE_WINDOW handler at Plater.cpp:1855 calls
wxFindWindowAtPoint(), which walks the entire wxWidgets window tree
calling IsShown() / gtk_widget_get_child_visible() on each widget,
then Hide()s the edit button and triggers a Layout() of the parent
panel. The Hide()+Layout() re-fires more leave events, creating a
feedback loop that pegs a CPU core at 100% indefinitely.
GDB attached to a frozen process confirmed the main thread stuck in:
wxFindWindowAtPoint (recursing through widget tree)
-> wxWindow::IsShown
-> gtk_widget_get_child_visible
...
Sidebar::Sidebar(Plater*)::$_14 <- the leave handler lambda
wxEvtHandler::SafelyProcessEvent
wxGTKImpl::WindowLeaveCallback
gtk_main_do_event
...
IsShownOnScreen() can't be used as a guard here because GTK on Wayland
reports widgets as visible even when the toplevel surface is on an
inactive workspace (see existing comment at Plater.cpp:9304).
Fix: state-based short-circuit. If btn_edit_printer is already hidden,
the handler has no transition to perform - skip the expensive tree walk
and the Hide()+Layout() that would re-trigger the feedback loop. After
the first leave event, every subsequent leave event is O(1).
Refs:
- #12387 (open issue with matching setup: Arch + Hyprland + RTX 3060 + Bambu A1)
- #11196 (introduced the hover-edit-button feature in Nov 2025)
* Add Flashforge AD5X local send dialog, IFS mapping, and LAN discovery
* Refine Flashforge AD5X IFS dialog behavior
* Refine Flashforge IFS slot selection dialog
* Fix Flashforge printer selection and print mapping
* Use 3MF for Flashforge local uploads
* Generalize Flashforge local API handling
* Handle Flashforge local API IFS support more robustly
* Use selected plate filament info for Flashforge IFS mapping
* Fix Flashforge current-plate mapping and widget sizing
* Improve Flashforge IFS contrast and color matching
* Fix Flashforge legacy plate export and upload naming
Resolve PLATE_CURRENT_IDX before the legacy send-to-printhost path calls send_gcode so single-plate Flashforge 3MF exports target the selected plate instead of leaking the sentinel into export_3mf.
Sanitize Flashforge upload names in one shared utility reused by both the dialog and the backend client. This keeps the UI-visible filename and the actual uploaded filename consistent and replaces printer-problematic characters such as '=' without scattering Flashforge-specific logic through the generic Plater flow.
* Keep Flashforge upload filename sanitization in the backend only
Drop the PrintHostSendDialog API changes and keep filename sanitization inside the Flashforge backend paths that actually talk to the printer. This keeps the generic send dialog flow untouched while still normalizing problematic upload names for both serial and local API uploads.
* Only use the Flashforge IFS dialog for local API uploads
* Use reported Flashforge IFS support without model fallback
* Remove unused Flashforge slot uniqueness tracking
* Include <array> for Flashforge discovery message
Fix nozzle diameter guards for printers that don't report nozzle info (#13236)
PR #12814 changed DevNozzle::m_diameter default from 0.4f to 0.0f to
mean "unknown" when firmware doesn't push nozzle info, and guarded two
call sites in SelectMachine.cpp. PR #13330 introduced
DevExtderSystem::NozzleDiameterMatchesOrUnknown() and adopted it in
get_printer_preset / CalibUtils / CalibrationWizardPresetPage. A few
reachable sites were still left out and now report "mismatch" / fail
silently for every non-BBL printer (Klipper/Moonraker, RRF, Marlin,
etc.) that doesn't push BBL nozzle data.
The most visible symptom: the "Sync filament colors from AMS" button on
Moonraker printers with AMS/AFC silently does nothing, because
get_printer_preset() couldn't find a matching system preset (fixed in
#13330, but the lookup-string sites below kept the bug visible
elsewhere).
Apply NozzleDiameterMatchesOrUnknown at the two remaining comparison
sites:
src/slic3r/GUI/Plater.cpp
- file-load printer-mismatch dialog — don't prompt on every load
- on_select_preset sync_extruder_list gate — skip 0.0 extruders
For the three filament-lookup string-builder sites, fall back to the
currently-selected printer preset's nozzle diameter so the dropdown
isn't empty when firmware hasn't reported a diameter:
src/slic3r/GUI/AMSMaterialsSetting.cpp (Popup + on_select_filament)
src/slic3r/GUI/CaliHistoryDialog.cpp (get_all_filaments)
Also remove the dead SyncAmsInfoDialog::is_same_nozzle_diameters method
surfaced while auditing the affected sites — it was introduced
2024-12-30 in commit ad79ed6d93 ("ENH:add SyncAmsInfoDialog",
cherry-picked from Bambu's internal branch) but a caller was never
wired up on the OrcaSlicer side. Dead since introduction.
Fixes#13236
Refs #12814#13330
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Reconciles the belt-printer branch with upstream PRs through #13723. Six
files had conflicts; three additional files needed manual follow-up fixes
where the auto-merge produced code that referenced upstream-renamed fields
or changed function signatures.
Notable reconciliations:
- TreeSupport.cpp: kept belt-floor early-exit branches around HEAD's
drop-down logic, folded upstream's `(distance_to_top > 0 ? 1 : 0)`
formula into the non-belt-floor path (upstream PR #11812). Dropped dead
`roof_enabled`/`force_tip_to_roof` locals.
- TreeSupport3D.cpp: combined upstream's safety-offset + remove_small
changes with HEAD's belt-floor clip in the per-slice trim loop. Dropped
HEAD's `else` block (superseded by upstream's rewritten bottom-contact
propagation) and re-added the belt-floor clip into the new propagation
loop. Gated the propagation on belt printers to prevent OOM when
belt-floor clipping produces empty initial slices.
- TriangleSelector.{cpp,hpp}: merged both new `select_patch` parameters
(HEAD's `up_direction` and upstream's `select_partially`); body uses
`dot(up_direction)` for the overhang angle check and forwards
`select_partially` to `select_triangle`.
- SupportMaterial.cpp: `slicing_params.soluble_interface` →
`zero_gap_interface_bottom` in HEAD's `detect_belt_floor_bottom_contacts`,
matching upstream's same-purpose rename at line 2495.
- Custom.json, GCodeWriter.cpp: simple additive merges (kept entries /
includes from both sides).
Verified by building OrcaSlicer (RelWithDebInfo) after a full deps
rebuild (Eigen v5.0.1, libigl v2.6.0 are now managed deps) and slicing
a scaled Benchy on the NORMALIZER belt-printer profile without OOM.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
This can be enabled in Preference->Developer->Keep painted feature after
mesh change.
<img width="731" height="633" alt="init"
src="https://github.com/user-attachments/assets/8b195486-538e-4eda-9e77-bfdf1a794306"
/>
TODO:
- [ ] Bug fixes
- [ ] Make it faster
- Keep painting after other mesh operations such as reload from
disk/simplify/boolean operation etc:
- [x] Planar cut
- [x] Dovetail cut
- [x] Cut with part assigned to other side
- [x] Split to parts
- [x] Split to objects
- [x] Mesh boolean gizmo
- [x] Mesh boolean in right click
- [x] Reload from disk/replace stl (won't work well if mesh changed too
much)
- [x] Fix model
- [x] Simplify/smooth (this two won't work well due to too much mesh
changes)
- [x] Add options in settings since I think this will be experimental
for a long time until being tested by a lot of ppl
* Remove unused `get_printer_preset` calls.
* `Plater::check_printer_initialized` should skip nozzle flow type checks if nozzle is unknown.
Also remove unnecessary `is_multi_extruders` check.
* Remove unused `CalibUtils::is_same_nozzle_diameters()` fn.
* Simplify `CalibUtils::check_printable_status_before_cali`.
The single-arity can delegate to the vectorized arity.
* Add `DevExtruderSystem::NozzleDiameterMatchesOrUnknown` to simply checks.
* Update `CalibrationPresetPage::update_sync_button_status()` to use `NozzleDiameterMatchesOrUnknown`.
Simplify logic by iterating over each extruder and checking for diameter and volume type match.
The previous code had several mistakes (from what I could tell):
- `curr_obj->is_multi_extruders()` doesn't imply exactly 2 extruders
- the single/multi branch served no purpose
- the single branch failed to check the volume type
* Specify `std::fabs` and add explicit import.
Ref: https://github.com/OrcaSlicer/OrcaSlicer/pull/13330#discussion_r3133613736
Not sure how idiomatic this is in C++ / OrcaSlicer codebase, but CoPilot suggested it and it seems reasonable.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Support file uploads and the device details page for CC2 printers.
* Resolved build issues for Linux and macOS.
* 1. Added `ElegooPrinterWebViewHandler` to handle WebUI messages for Elegoo printers. Other printers will keep the current behavior.
2. Added a static `get_print_host_webui` method in `PrintHost` to retrieve the printer WebUI URL.
* Improved timeout handling for CC2 file upload and SN info APIs.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* bbl device selector search box
* align file and more menus with its button
* fix multiline inputbox border color on windows
* fix multiline inputbox border color on windows
* preferences: use content width on combobox dropdowns
* about: match version text size on macOS
* msg dialog improvements
* fix canvas menu overlapping with sliced plates toolbar
* bbl bind dialog button placement
* bbl color picker
* Update StepMeshDialog.cpp
* drop file dialog
* drop dialog revert fonts
* revert windows multiline border
* Update StepMeshDialog.cpp
* update
* Flushing Volumes: match style of combobox
* fix hyperlink color on canvas notifications
* fix possible issues with shared profiles notification
* Base IS Machine
* Toggle line
* Rebase
* Intento 1
* Wiki IS
* Flavorized
* Tooltips
* Calibration using the same list
* max
* Reorder JD validation
* Refactor set input shaping
* Calibrations IS
* Default values
* Axis
* Orca comments
* Rename input_shaping_enable to input_shaping_emit
Refactor all references of the input shaping configuration option from 'input_shaping_enable' to 'input_shaping_emit' across the codebase. This improves clarity by better reflecting the option's purpose of controlling whether input shaping commands are emitted in the generated G-code.
Restore DONT EMIT FOR KLIPPER
* Refactor input shaping option toggling logic
Simplifies and consolidates the logic for toggling input shaping related options in TabPrinter::toggle_options(). Uses a loop to handle enabling/disabling lines based on GCode flavor compatibility, and refines the conditions for toggling individual options.
* Improve input shaping option toggling logic in TabPrinter
* GrayOut Emit to gcode limits for klipper
* Typo
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Typo
* Skip Y input-shaper when type is Disable
If marlin2 and disabled it will be already disabled at X.
* IS expert
Co-Authored-By: SoftFever <softfeverever@gmail.com>
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Conflicts resolved in src/libslic3r/GCode.cpp and src/slic3r/GUI/GUI_Factories.cpp.
GCode.cpp: combined upstream's air-filtration per-extruder gating
(activate_air_filtration_during_print / _on_completion), the new
extrusion-role-change gcode lambda, ZAA's path.z_contoured arc-fit
disable, raft-aware slow_down_layers branch, and Vec3d/Line3 ZAA
plumbing with the local belt-printer changes (path_on_first_layer,
effective_layer_index_for_point, should_disable_arc_fitting). All
auto-merged m_writer.X() calls converted to m_writer->X() to match
the local unique_ptr<GCodeWriter> refactor.
GUI_Factories.cpp: inserted brim_flow_ratio in the Support category
list and renumbered around the local build_plate_tilt_x/y entries.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* feat: Add flow rate calibration pattern selector dialog
* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard
- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
- Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
- Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
- Integrated logic to pass the selected pattern to the calibration generation.
* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency
Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.
* Update Wiki link for flow rate calibration
* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection
* fix(ui): use custom ComboBox widget for Flow Rate Calibration
Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.
* Refactor: Cleanup unused includes and members in FlowRate calibration dialog
* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge
* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Using bbs versioning for bbs atributes
* Orca tags
* Bump SLIC3R version to match current BBS
* New import logic
* to_string_sf
* 2.3.2 No tagged
* Update comment
# Description
<!--
> Please provide a summary of the changes made in this PR. Include details such as:
> * What issue does this PR address or fix?
> * What new features or enhancements does this PR introduce?
> * Are there any breaking changes or dependencies that need to be considered?
-->
# Screenshots/Recordings/Graphs
<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->
## Tests
<!--
> Please describe the tests that you have conducted to verify the changes made in this PR.
-->
* identified code for snapping to buidlplate
* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions
* makes auto_drop a per-object setting, removes global setting
* remove adUndef, add auto_drop to constructor/serialize
* fixes drop() button
* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other
* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector
* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume floating
* adds arrow indicator on bounding box if auto_drop == false
* removes unneeded code, keeps "auto_drop" naming consistent
* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
- Fix support clipping z-shift calculation by removing coordinate-space
mismatch and sync belt_floor_z_shift with global_z_offset; fix
invalidation so posSupportMaterial no longer resets slicing params
- Add belt floor polygon clipping to non-organic tree support
(slim/strong/hybrid) with collision surface integration in
TreeSupportData, belt extension layers, and first-layer brim
suppression
- Add belt floor clipping to organic tree support pipeline with virtual
belt raft layers, per-layer polygons in TreeModelVolumes, and
post-generation layer trimming; fix pre-existing processing_last_mesh
bug in calculateCollision()
Fix belt floor support clipping: z-shift, invalidation, and global offset
- Fix support clipping z-shift calculation by removing coordinate-space
mismatch (raw_bounding_box min.z vs trafo_centered m_belt_min_z) and
sync belt_floor_z_shift with global_z_offset in global shear mode
- Fix invalidation so posSupportMaterial no longer resets slicing params,
preventing the exact posSlice z-shift from being overwritten by the
bounding-box approximation on support-only setting changes
- Remove double-counting of global z_offset on support layers — support
already inherits the offset from object layers during generation
This Work Was Co-Authored-By Claude Opus 4.6 (1M context) <noreply@anthropic.com>
UI: gray out inactive belt sub-options, rename to mesh transforms, move to Advanced
Fix mesh clipping through build plate after belt shear/scale transform
Generalize G-code viewer designed-view toggle for full belt transform
Clip support layers to transformed belt floor plane
Supports below the tilted build plate (Z = shear_factor * from_axis - min_z)
are now clipped via half-plane intersection after generation. Belt floor
parameters stored in SlicingParameters and populated in both update_slicing_parameters()
and the static slicing_parameters() overload.
Make belt G-code viewer toggle more prominent, add B keyboard shortcut
- Add separator + teal "Belt Printer" header in legend panel
- Append [B] hint to checkbox label
- Add B key shortcut in GLCanvas3D to toggle designed/machine view
- Read belt_printer_angle from loaded G-code headers to enable belt view
Add per-axis global transform option for belt printer shear
New belt_shear_{x,y,z}_global bool configs. When enabled, shear incorporates
instance shift so objects at different bed positions get position-aware
transform (Z += factor * instance_shift_on_from_axis).
Fix global shear: use layer Z offset instead of mesh transform, add config invalidation
- Global shear offset applied as post-slicing layer print_z adjustment
instead of mesh transform (which was absorbed by min_z normalization
or shifted mesh out of slice range)
- Register all belt transform options in Print::invalidate_state_by_config_options
to trigger posSlice re-slicing (the fallback only invalidated Print steps,
not PrintObject steps — belt changes had no effect without manual re-slice)
- Belt gcode remap options added to steps_gcode (gcode-export only)
- Skip empty-first-layer check for belt objects with global Z offset
WIP: split instances for global shear, relative Z offsets, debug logging
- PrintApply: when belt global mode active, prevent instance grouping by
adding unique Z perturbation to trafo — each copy becomes its own
PrintObject with independent layers
- PrintObjectSlice: compute global Z offset relative to minimum Y shift
across all PrintObjects (lowest-Y object stays at Z=0)
- Debug logging (warning level) for belt global shift values and offsets
Known issues:
- Cached posSlice results cause stale offsets when mixing copies with
individually-added objects — need to compute min baseline outside slice()
- Supports still generate to Z=0 instead of object's global Z offset
Fix global shear for copied objects: disable shared-object layer optimization
When belt global Z shear is active, each object needs unique layer Z
values based on its bed position. The shared-object optimization was
causing copies to reuse the source object's layers (and its Z offset)
instead of computing their own position-based offset.
started work on getting supports to work properly
one step forward, one step back
this version didn't quite work. Getting somewhere though
about to add UI controllable tests
added configuration options for supports
tweak CLAUDE.md to be more aggressive for my machine. This commit should probably be pulled out before contributing upstream
still chasing down some bugs
moving objects between slices no longer results in improper Z-height because of caching
added more data to the debug logs
Z offset is getting more global again
still not quite there, I think there's a fundamental logic flaw?
hunting for bugs
finally have a functional fix
Add belt floor clipping to tree supports (organic and non-organic)
- Add belt floor polygon clipping to non-organic tree support
(slim/strong/hybrid) in draw_circles() and terminate nodes at the
belt surface instead of the horizontal build plate
- Add belt floor clipping to organic tree support pipeline with virtual
belt raft layers for sub-floor branch generation, per-layer belt
floor polygons in TreeModelVolumes, and post-generation layer trimming
- Fix pre-existing processing_last_mesh bug in TreeModelVolumes that
prevented m_anti_overhang (support blockers) from ever being applied;
skip empty first layer check for belt printers
Commits:
current approach: make a face surface to build supports to
closer!
supports now terminate on shear plane, now need to get shear plane to correct Z height
nearly there
chasing down logic issues still
committing for checkpoint, this still does not work
still got logic problems...
cull support clipping
stashing changes for now. Going to focus on getting the global shear OFF support generation dialed first.
beginning per object shear calcs
Local shear transform is on correct Z offset now
local shear finally works now and needs more testing
global shear works now, needs thorough testing
debugging non-45 degree angles
debugging part 2
supports at all angles work now
remove debug logging
Add belt floor collision to non-organic tree support pipeline
- Integrate belt floor as a collision surface in TreeSupportData so
branches route around the belt naturally, replacing the explicit
termination checks in drop_nodes()
- Add belt extension layers below the object after draw_circles() to
allow support geometry to extend to the diagonal belt surface instead
of terminating at a horizontal first layer
- Fix coordinate overflow in belt floor polygons (scale_(1e4) exceeds
int32), skip first-layer brim expansion for belt printers, and
extend empty first layer check bypass to all belt modes
add debug logging, Z translate for tree supports
still not seeing any cutoff surface yet
adding debug options
attempt #2 at trees
if hit Z buildplate stop but don't set to_buildplate true
getting closer
tree support almost there, just need to get rid of the circles at the beginning
getting closer
belt / shear plane clip works, need to figure out the buidlplate plane issues
more logic, added debugging logs
supports now extend somewhat below Z=0 in global shear mode
fix bad alloc, add 10mm below build plate
fully works now
shear transform + prusa tree support generation works now.
pull out debug logging
- Implement core belt slicing pipeline: R(-alpha, X) mesh rotation in PrintObjectSlice with corrected object height calculation for proper layer count
Add to_machine_coords() in GCodeWriter to convert slicing-frame coordinates back to machine-frame, propagated through GCode,
GCodeProcessor, and GCodeViewer
Add belt-mode UI: tilted bed visualization, slicing-direction arrow, and raw G-code toggle to switch between machine-frame and slicing-frame views
This is a combination of 6 commits.
checkpoint 1: initial MVP. Slicing functions, but rotates instead of skews are happening and a lot of other stuff too
getting somewhere, getting to the point where I need to figure out how to verify this stuff
this appears to be a dead end.
getting somewhere I think maybe
I'm pretty sure we've completely lost the plot at this point and need to restart this process...
remove slice logic in preparation for new, more invasive plan
* Union ex brims
Revert "Union ex brims"
This reverts commit bbc9a39faf318dc2df093eb2bdcebf19a4162fe9.
Update Brim.cpp
* dont repeat paths
* Update Brim.cpp
* multimaterial brim independiente
* Normal brim if is by object
* fix print order
* cleaning 1
* cleaning 2
* Normal brim if multimaterial on first layer
* fix artifact
* combine_brim optional
refactoring
* refactoring gcode.cpp
* refactoring brim.cpp
Update Brim.cpp
* Remove multimaterial first-layer check for brims
Stop detecting extruders used on the first layer and remove the is_multimaterial_first_layer guard. Simplify can_combine_brims to only consider combine_brims and whether printing is ByObject, allowing brims to be combined across extruders unless printing by object or combine_brims is disabled. Cleans up unused code and simplifies brim-generation conditions.
* Remove material specification from unified brim comment
* Update PrintConfig.cpp
- Plater: use Add() instead of wxArrayString(size_t, wxString) ctor
- Search: change sep from std::wstring to wxString for concatenation
- SendMultiMachinePage: replace wxList::Node* with compatibility_iterator
(Node type removed in wx 3.3 with wxUSE_STD_CONTAINERS=ON)
- PhysicalPrinterDialog: disambiguate set_values() call with explicit
std::vector<std::string> (wxArrayString now also matches initializer list)
- Preferences: use ToStdString() instead of mb_str() for std::string comparison
- Plater: use wxString::FromUTF8() for wxArrayString constructor argument