* Explain the texture displacement views that cannot be used, and show them
Checker and Distortion are views of a layer's unwrap, so they mean nothing on
any other mapping - but they were offered on all of them and simply drew
nothing when picked. Fade them out on anything but Unwrap (LSCM), with the
reason in the tooltip, and have a click bring the UV editor up on the view it
selected, since that pane is where the unwrap is actually worked on.
Neither view was visible even when it did apply. The overlay is built from the
base patch and drawn with a polygon offset, which biases depth values rather
than moving geometry, so it cannot win against the displaced preview standing
in front of it. Leave that preview out while a UV-check view is on and draw the
undisplaced surface instead, which is what the offset assumes and what the
mapping being inspected belongs to.
In the UV editor, a tool that cannot be used right now is faded rather than
disabled. A disabled window gets no mouse events on GTK or MSW, so every one of
those tools - Cut, Join, Unjoin, Clear seams, Clear UV edits, the select modes,
Snap, Frame - silently had no tooltip in the state where the user most needs to
know what is missing. Each now says what to do instead. The tile size, the
island statistics, the status line and the three select modes gained tooltips
of their own; the select modes now name the gestures they enable, which were
documented nowhere.
* UV editor: keep the mouse capture balanced
The canvas captured the mouse on every button press without checking whether
it already held one, released it in a single place, and handled no capture
loss at all. Two sequences leaked a capture: pressing a second button during a
drag nested a second one that the single release on button-up could not undo,
and a modal R/S skipped that release entirely while waiting for a confirming
click that may never come.
A leaked capture is not a local problem on macOS, where wxEVT_MOUSE_CAPTURE_LOST
is never sent and nothing recovers it. While any wx window holds a capture,
wxOSX routes every mouse event to that window and never calls through to
NSWindow, so the application stops seeing motion and enter/leave, and native
tooltips stop appearing anywhere in it.
Capture through grab_mouse()/drop_mouse() so there is at most one, give it back
on any button-up including a modal gesture (which tracks the pointer and needs
no capture), and cancel on wxEVT_MOUSE_CAPTURE_LOST: commit nothing, put back
what a modal rotate or scale already applied, and do not release a capture that
is already gone.
---------
Co-authored-by: ExPikaPaka <mrfsfyt@gmail.com>
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.