Commit Graph
11 Commits
Author SHA1 Message Date
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00
Ian BassiandRodrigo Faselli 222c6a2df5 Improve performance by migrating to Clipper2 2.0.1 (#15969)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-10-02 17:33:41 -03:00
Kris Austin d1d14329d9 fix: exporting a sliced print again gives different G-code (#16025)
extrude_infill() and extrude_support() reversed the layer's extrusion
entities in place while chaining them, so each export started from the
previous one's reversed toolpaths, and each copy of an object from the
copy before it. The export-time region lists now hold const pointers,
and chaining reverses a clone instead.
2026-10-01 08:08:03 -03:00
Maksym PyrozhokandIan Bassi ef7bfeda9c Cyclic ordering (#13578)
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-07-27 19:52:29 -03:00
Kiss Lorand 454b6c0045 Fix crashing if slicing with non organic tree support (#14074)
Fix non organic tree support crashing

Fix Orca crashing during slicing if non organic tree support is used
2026-06-07 13:31:52 +08:00
Matthias Nott 963f8d86b7 feat: Add Z Anti-Aliasing (ZAA) contouring support
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.

Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details

ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
2026-02-09 20:42:26 +01:00
Arthur 59b756acb8 FIX: chain_and_reorder_extrusion_entities crashes
this function crashes if there are empty elements in entities.

jira: STUDIO-7975
Change-Id: I0dbeb6b1151dd089be7617ebc3271691f64ac61e
(cherry picked from commit df30728617a89891c68e36cce771fb6380355b82)
(cherry picked from commit e42aabebb16253b0172fb80a58f58953aec8dda7)
2025-02-08 11:34:41 +08:00
NoisyfoxandMerill 4f9e946dfb Fix bug ShortestPath.cpp (#13331) (#7615)
Accessing a moved object.
Also this method create an unused "out" variable by removing from the parameter.
I guess It should update the parameter object?
Anyway, seems very wrong

(cherry picked from commit 534792e249da3efb83a62279f532b6690d028592)

Co-authored-by: Merill <merill@free.fr>
2024-11-30 21:38:59 +08:00
SoftFever d88dda8131 Prevent crashes from edge cases when slicing complex small model with "big" fuzzy skin is used 2024-03-17 20:34:58 +08:00
SoftFever bcbbbf35db Merge some BS1.7 changes:
internal_solid_infill_pattern
2023-08-08 19:08:13 +08:00
lane.wei 1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00