Commit Graph
7 Commits
Author SHA1 Message Date
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00
ExPikaPaka 14ee1e3d3a Fix the Windows crash on a truncated PNG
libpng reports a corrupt image by longjmp()ing to the jump buffer the
decoder sets. Both decoders set theirs in a frame holding a PNGDescr and
a vector, and with exceptions enabled MSVC unwinds the stack as part of
longjmp - so returning from that frame afterwards crashed. A truncated
texture segfaulted the Windows test run and was fine everywhere else.

The calls that can fail now sit in two helpers that own nothing but
pointers, and the C++ objects stay in the callers' frames.
2026-09-23 22:53:45 +02:00
SoftFever 533b68ed9f Fix colour textures loading upside down and crashes on damaged PNGs
Colour height maps now displace the same way up as grayscale ones. A
truncated or corrupt PNG in the texture folder or a project file now
loads as an empty texture instead of aborting the app, and a 16-bit
colour PNG is converted on load rather than displacing as noise.
2026-09-18 20:37:35 +08:00
Aidan 951fc8e98a A *lot* of import fixes for flatpak (#3909)
* A *lot* of import fixes for flatpak

Aside, thank you @hadess for the majority of these fixes. You are the
base point for a lot of issues fixed during the creation of this
flatpak.

* Use slic3r::load_string_file

Boost 1.84 removed `boost::fs::load_string_file` so use the func located
in Utils.hpp
2024-01-31 11:23:29 +00:00
lane.wei 85ea716961 FIX: CLI: fix the png decoding error
JIRA: MAK-xxxx(no jira currently)

Change-Id: Id99511355cec7a51cafd5254f308c60a7ac1f57d
2023-09-22 16:21:26 +08:00
lane.wei e76be77cfc ENH: 3mf: refine the rels to correct link
JIRA: STUDIO-4231
Change-Id: I02ff6343124ef2ea3642e5799469249538a4b97f
(cherry picked from commit 781793a4c84b3e8a01f38d990d34bee9add8850a)
2023-09-22 16:21:26 +08:00
lane.wei 1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00