* Escape Project Metadata in the Project Page and Restrict Accessory Opening
The Project page rendered the model and profile name, author, description
and accessory file names from the 3MF as live HTML. Names, authors and file
names are now set as text, and the file list is built from DOM nodes with
bound click handlers instead of concatenated markup. Descriptions can
legitimately carry rich-text HTML, so they are rebuilt from an inert
DOMParser document, keeping only plain formatting tags, http(s) links and
http(s) images, with every other attribute dropped.
Opening an accessory from the page now only launches regular files that
lie inside the project's extracted auxiliary directory. The containment
check is a new libslic3r helper, is_absolute_path_within_root, built on
is_path_within_root so symlinks leading out of the root are rejected too.
* Tighten Project Page Description Rendering and Keep More Formatting
Link and image URLs in descriptions must now start with an http or https
scheme as written and parse as such with the URL parser. Preview images are
built as DOM nodes like the file list, and accessory names show their full
text as a tooltip.
Descriptions keep more plain formatting: del, ins, figure, figcaption, dl,
dt, dd, caption, q, abbr, kbd and wbr, plus alt, title, width and height on
images, colspan and rowspan on table cells and start on ordered lists.
Numeric attributes must be plain integers. Embedded YouTube players become
a link to the video.
* Confirm Before Opening Program Attachments and Load Only HTTPS Images
Opening a project attachment whose type runs as a program or script
(executables, installers, shortcuts, shell and PowerShell scripts, macOS
command files and apps, Linux desktop entries) now asks for confirmation
first. The check lives in libslic3r as is_executable_file_name and ignores
the trailing dots and spaces Windows strips from file names.
Images in project descriptions are kept only when they load over https,
so opening the Project tab no longer issues plain-http requests.
* Open Project Attachments Through One Guarded Helper
The Edit Project Info view launched attachments directly, without the
checks the project page has. Both now call
desktop_open_project_attachment, which checks that the file is inside
the auxiliary directory, asks for confirmation where needed and then
opens it.
The auxiliary root was built through encode_path, which returns code
page bytes on Windows, while boost::filesystem reads a narrow string as
UTF-8. With a non-ASCII temporary directory the root never matched and
no attachment opened. It is now built from the UTF-8 path directly.
The list of program extensions could not be kept complete and let
unknown types open without a prompt. It is replaced by
is_safe_to_open_file_name, a list of plain document, image, model and
video types that open directly. Everything else asks first.
Use DPI-aware 20 DIP vertical scrolling for general-purpose GUI
scroll areas.
Keep list-based views aligned to their item height so one wheel increment follows the visible row rhythm.
This makes Preferences and other dialogs scroll consistently across
Windows DPI settings.
In wx 3.3 with wxUSE_STD_CONTAINERS=ON, wxString is backed by
std::wstring, so direct concatenation of const char[] with
std::wstring or wxUniCharRef fails. Fix by splitting compound
concatenations into separate += operations on wxString, or by
wrapping the left operand in wxString() to use its operator+.
Files fixed:
- AuxiliaryDataViewModel.cpp: split "\\" + wxString/wstring chains
- AboutDialog.cpp: split std::string("\n") + wxUniCharRef
- Auxiliary.cpp: wrap dir.wstring() in wxString(), split "/" + wstring
* Fix calls to depreciated wxPen constructor
* Fix use of wxTimerEvent
* Fix unrecognized character escape sequence
* Fix signed/unsigned mismatch
At least as much as possible without significantly altering parts of the application
* Clean unreferenced variables
* fix mistyped namespace selector
* Update deprecated calls
* Fix preprocessor statement
* Remove empty switch statements
* Change int vector used as bool to bool vector
* Remove empty control statements and related unused code
* Change multi character constant to string constant
* Fix discarded return value
json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured.
* Rename ICON_SIZE def used by MultiMachine
By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future.
* Remove unused includes
* Fix linux/macOS compilation
* Hide unused-function errors on non-Windows systems
* Disable signed/unsigned comparison mismatch error
* Remove/Disable more unused variables
Still TODO: check double for loop in Print.cpp
* Remove unused variable that was missed
* Remove unused variables in libraries in the src folder
* Apply temporary fix for subobject linkage error
* Remove/Disable last set of unused variables reported by GCC
* remove redundant for loop
* fix misspelled ifdef check
* Update message on dialog
* Fix hard-coded platform specific modifier keys
* Remove duplicate for loop
* Disable -Wmisleading-indentation warning
* disable -Wswitch warning
* Remove unused local typedefs
* Fix -Wunused-value
* Fix pragma error on Windows from subobject linkage fix
* Fix -Waddress
* Fix null conversions (-Wconversion-null)
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Flushing volumes button background color for active state
* Sliced plates bar > Use different colors on plate numbers for light / dark theme
* Remove 3D navigator background
* Device & Project Tab > Sidebar > Selected tab background color
* Merge branch 'SoftFever:main' into color-fixes-3
* Correct sidebar button color for light mode for bbl monitor / calibration and project page
* Homepage fixes
* Fix parameters group title color too bright on dark theme
* Search popup hovered item background color
* Sidebar > Search box > match border color with other input/combo boxes
* fix indents
* Add descriptions to statecolors
* Paint gizmos > remove background of non active Tool / Brush buttons on dark mode
* Merge branch 'SoftFever:main' into color-fixes-3
* Top bar / Main tab bar button hover background
* Fix broken color change from last merges
* Gizmos selected text background
* Keyboard shortcuts window selected tab bg color
* About page link color
* Project page fixes
* match disabled text color on combo boxes with input boxes
* Use better background color for disabled elements on dark mode
* match all colors for disabled elements
* BBL > Monitor tab > Add printer text and icon not visible on dark theme
* even darker bg color for homepage thumbnails
* Sidebar arrow not visible
* Better bg color for row highlighting
* match style of gizmo combo box
* Merge branch 'SoftFever:main' into color-fixes-3
* Revert changes for main tab bar background color of button while hover
* A *lot* of import fixes for flatpak
Aside, thank you @hadess for the majority of these fixes. You are the
base point for a lot of issues fixed during the creation of this
flatpak.
* Use slic3r::load_string_file
Boost 1.84 removed `boost::fs::load_string_file` so use the func located
in Utils.hpp
* Add button to add model info
* Initial impl of project info editor
* Add sidebar item to edit project info
* Add license selector
* Fix use of deprecated apis
* Fix license combox dark mode
* Add back button on project info editor screen
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Upgrade wxWidgets to 3.2.1
Based on prusa3d/PrusaSlicer@9a7e024
Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
* Implement BitmapCache
* update wxExtensions while keeping legacy items
* update dc.DrawBitmap calls to use get_bitmap
* Fix GetSize/Width/Height calls
* update BitmapComboBox
* fix ifndef in wxExtensions.hpp
* update my todos to OcraftyoneTODO
* Get to a compilable state
Everything seems to be working (including the plater). I am not seeing any graphical issues
* fix extruder color icons
* fix crash on opening support tab
* remove GetBmpSize method from DropDown.cpp
* Update TextInput to use bitmap bundles
* update a TODO after testing
* fix the rendering of the icons on combobox
* fix a few todos
* fix WipeTowerDialog.cpp
* Overhaul WipeTowerDialog
Removed simple version of the dialog since BBS removed the functionality but left the code.
Center the table (only seen when the table is smaller than the minimum size of the dialog)
Fix issue where editing a value causes the m_min_flush_label to change colors slightly
Fix an issue where changing a value or running an auto calc changes the disabled value from "-" to "0"
* update a few todos
* Update some todos
* Show dropdown when editing is started
* Update NanoSVG.cmake
Update NanoSVG to work with PR #2780
* Dim the icon on ComboBox when disabled
* solve ObjectDataViewModel todos
leaving colPrint and colEditing cases alone as it does not seem to impact anything
* Update names in wxExtensions
-Rename msw_rescale to sys_color_changed
-Replace GetBmpSize, GetBmpWidth, GetBmpHeight with renamed version (same name without "Bmp")
Both of these changes were also made by PrusaSlicer.
Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
* update BitmapCache::from_svg
disable finding bundle in the cache to match load_svg
update to match values used in load_svg
* Update ScalableButton
change the signature and remove functions/vars pertaining to a default bmp
fix TODOs in ScalableButton
Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
* fix up some more todos in wxExtensions
* update ScalableBitmap to use bmp bundles
use wxBitmapBundle by default
add flag to use old scaled bitmap function (specifically to solve issue with advanced toggle)
* attempt to fix macos deps build
* fix ubuntu build
* Revert "attempt to fix macos deps build"
Mistakenly made change to wrong file
This reverts commit d9c20b5121.
* update wxWidgets patch
an attempt to fix macOS build
* Remove duplicate variable from OrcaSlicer.cpp
* Fix macOS build issue
* Fix blank DataViewItem being added to objects list
* Filament ComboBox editor updates
-Add show drop down feature to ObjectTable
-Call finish editing when ComboBox is closed in ObjectList
* remove Apple specific declarations missed during refactor
* delete old wxWidgets patch
* fix ubuntu seg fault
* include patch from #2926
* update patch to include wxWidgets/wxWidgets@991a74c
* fix deps not compiling on Windows
* update WipeTowerDialog
relocates the recalculate button back to its previous position
changes the wording of the tip message label
add spacing below the matrix
* finish patching wxWidgets
from prusa3d/PrusaSlicer@f8477d1 and prusa3d/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
* fix combobox crash
* revert outside plate changes
---------
Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: YuSanka <yusanka@gmail.com>
1. first formal version of macos
2. add the bambu networking plugin install logic
3. auto compute the wipe volume when filament change
4. add the logic of wiping into support
5. refine the GUI layout and icons, improve the gui apperance in lots of
small places
6. serveral improve to support
7. support AMS auto-mapping
8. disable lots of unstable features: such as params table, media file download, HMS
9. fix serveral kinds of bugs
10. update the document of building
11. ...