Commit Graph
5 Commits
Author SHA1 Message Date
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00
HanifKoh c023632a7d Lock Config and Preset Files Across Instances and Write Them Atomically (#15861)
* Lock Config and Preset Files Across Instances and Write Them Atomically

Every running instance shares one OrcaSlicer.conf and one user preset
tree, and nothing kept their writers apart. Two instances saving at the
same moment, or the cloud preset sync thread writing while the GUI thread
saved, could interleave, and a reader in another instance could open a
preset JSON or .info file between truncate and close and get a partial
file, dropping that preset for the session with a parse error.

Add InstanceLock, a scoped guard that serialises the threads of one
process through a recursive mutex and other processes through an advisory
OS file lock: flock on POSIX, held on the guard's own descriptor so no
other close in the process can drop it, and LockFileEx on Windows. The
outermost guard opens the lock file and closes it on release, so nothing
stays open between saves and a data dir can be removed once nothing is
saving into it; the file itself is kept, since deleting it would let a
third instance lock a fresh file while the second still holds the old
one. It is best effort: when the lock file cannot be opened or locked, or
another instance still holds it after a second, the guard logs once and
lets the write proceed, then leaves the file alone for ten seconds, so a
hung instance never blocks every other one and a holder stuck in a
debugger does not cost a stall per save. The guard sits at the leaf
readers and writers: set_sync_info_and_save() calls save_info() under the
preset collection mutex, so a batch lock around save_user_presets() would
invert the order against the sync thread. The user preset scan reads its
files on worker threads without the guard, since the mutex would
serialise them, and takes it per file in the serial commit step, so a
save never waits for the whole scan. Each read keeps the bytes of the
preset and its .info as they were before parsing; commit compares them
with the disk under the guard and reads a file that changed again, so it
never deletes or writes back over another instance's newer save, nor
installs a .json and .info from two different saves; a preset another
instance removed in the meantime is not installed. Without the guard, in
a cool-down, the scan still loads the presets but leaves their files
alone: an unreadable file stays for the next scan, and a derived
compatible printer is not written back. Read-only scans, which is what
the CLI does, take no lock and create no lock file.

AppConfig holds OrcaSlicer.conf.lock in load() and save(); load is
included because the Windows path restores from the .bak copy. Every
user preset writer and reader holds user.lock: Preset::save(), which
writes no .info when the preset itself could not be written, since an
.info without its preset reads as a cloud deletion request, save_info(),
reload() and remove_files(), each preset the scan commits, the
bundle metadata reads and write, the .info removal after a cloud-confirmed
delete, the orphaned-.info scan on the sync thread, the bundle folder
removal on unsubscribe and the physical printer writers and delete
paths. A bundle import extracts under cache/ into a folder per process
and per import, where no scan reads.

Preset JSON, .info, bundle metadata, physical printer and config files,
and the caches and state files that already used a temporary by hand,
now go through write_file_atomically(), which writes <file>.<pid>.<n>.tmp
beside the target and renames it over, so a reader that never waits sees
a complete old or new file. A symlink is followed; a target that is not
a regular file is written in place; and when no temporary can be created
beside an existing target, or the rename itself is refused, by a Windows
reader holding the file open or a mount that cannot replace in one step,
the helper writes in place as before, since losing the save is worse
than a torn read. On POSIX the rename replaces the
target atomically where the old code removed it first and left a window
with no file at all; only a mount that refuses a one-step replace gets
the old remove-then-rename. A crash between temporary and rename leaves
the temporary behind, which no scan reads. Preset::save() returns
whether it wrote the preset, so the scan counts a compatible printer it
could not write back as an error. A failed config write keeps
the config dirty, and the idle handler waits ten seconds before retrying
while an explicit save always tries.

* Run the Cross-Process Lock Test on Every Platform

The test that checks the guard yields to a lock held elsewhere forked a
child to hold it, so it was left out on Windows. The OS lock belongs to
the handle on Windows and to the open file description elsewhere, so a
second handle in the same process is refused like another instance
would be. The test now holds the lock that way and runs everywhere.
2026-10-01 22:18:21 +08:00
Kris AustinandRodrigo Faselli f5679ad343 perf: load presets in parallel, cutting preset load time by over 60% (#15943)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-29 18:13:44 -03:00
SoftFever 2b602943a5 Load profile includes so synced Bambu Lab presets get their G-code back 2026-09-24 13:22:37 +08:00
ExPikaPakaandSoftFever 5ed56eb876 Cache system presets to eliminate startup and wizard load times (#14217)
* Add caching system for presets

* Removing user\bundle serialization and keeping it only for system presets

* Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog

* Add CI\CD step to prepare cache file in ahead of time so user does not need to wait

* Add partial cache generation when only one of the vendros is changed to speed up recalculation time

* Handle corrupted files

* Add cache to GuideDialog as previos version didn't work as expected

* Add inspecting tool and fix CI cache generation

* Generate cache per vendor

* Simplify code by mergin it in PresetBundle

* Simplify code a bit more

* Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver

* Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache

* Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr

* Use get_vendor_cache_key() to match cache keys written by the app

* Remove BOM added by VSC

* Skip invalid vendors

* Remove leftover cache file

* Fix build for windows arm64

* Revert json cache back

* Update check for stale cache

* Serealize all value fields for Preset class to minimize regression later

* Minimize field duplication by moving Cache thing into PresetBundle

* Add tests for Cache system

* Add a bit more tests

* Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed

* Rvert from per-verndor to single cache file

Replace N per-vendor .cache files with a single system_presets.cache
that holds all vendors and presets in one serialized blob.

Cache load is now all-or-nothing: on hit all vendors are applied from
the bundle (sub-second); on miss all vendors are parsed from JSON and
a fresh bundle is written to the user cache dir.

Invalidation is driven by bundle_key - a sorted concatenation of all
vendor JSON version strings. Any vendor update invalidates the whole
cache and triggers re-parse on next launch.

Guide wizard (WebGuideDialog) loads the bundled cache into a plain
PresetBundle instead of a separate VendorGuideData struct, removing
the duplicate data model.

generate_system_cache simplified from a per-vendor loop to a single
save_system_presets_cache() call producing one output file.

* Transfer all Preset fields from cache via move assignmet

apply_vendor_preset_group was copying fields manually and missed
bundle_id, user_id, base_id, sync_info, updated_time, key_values,
ini_str. Replace field-by-field copy with move assignment of the
fully-deserialized Preset, then restore the vendor pointer which
is excluded from serialization.

* Ignore cache for future

* Remove not used files

* Ship one preset cache per vendor in place of the profile JSONs

Each vendor's system presets serialize into a single <vendor>.opc built at
package time, and a shipped build carries that file alone — the profile JSON
and its sub-file tree are pruned. The vendor loader, the setup wizard's profile
list and the resource installer all read a vendor through its cache, falling
back to parsing whenever one is absent, stale or unreadable, so the cache stays
an optimization and never a source of truth. Caches hold presets in source form
and resolve inheritance at load, through the same code the JSON path uses.

* Make the preset cache self-describing and load each vendor from the system folder alone

The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the
distinct opt_keys, the type each was written as, and the distinct enum value names,
instead of by serialization_key_ordinal — a position assigned by declaration order at
static init, where inserting one option shifts every later ordinal and the lookup then
succeeds on the wrong option. Because a name-keyed payload drops the options this build
cannot place rather than being rejected wholesale, the schema fingerprint goes, and with
it the two fallbacks that existed only because an installed cache died on every app
upgrade: the second lookup tier into resources/profiles and the parse fallback to the
same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main —
which is what makes the app write its .opc files there again.

* Simplify the preset cache internals after review

* Use the shared temp-dir helper in the preset bundle loading test

* Bound stamp string reads in the preset cache

* Speed up the setup wizard with a profile-data cache

The wizard's per-vendor fast path threw on vendors present only in
resources, falling back to a ~29 s raw JSON scan on every open. Each
vendor now loads from the directory it was found in, and the derived
model/machine/filament/process catalog is cached whole in
<data_dir>/cache/wizard_profile_data.json, stamped by each vendor's
name and version - a fresh cache makes an open one file read, with no
bundle built and no presets installed (~0.2 s vs ~2 s).

* Remove debug SVG dump from a geometry test

* Move the per-vendor cache file format into PresetCacheFormat

* Move the vendor install helpers from PresetBundle into Utils

* rename

* fix flatpak

* change cache version to 1

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-08-21 16:56:52 +08:00