Commit Graph
3416 Commits
Author SHA1 Message Date
Lam Wei Lun 20e5a7e042 Merge main 2026-08-27 14:11:41 +08:00
Lam Wei Lun 76d9b8bac0 Publish 3MF: support mixed filaments and per-extruder slot selection
- Publish mixed-filament slots as whole units: serialize the filament_mixed_* definition into project_config on import, grow the receiver's parallel arrays in lockstep, and report unappliable definitions as skipped instead of dropping them silently

- Per-extruder printer selection: one inner tab per extruder, rows keyed by full "#N" ids; single-extruder receivers collapse variants onto their slot (first applied, rest skipped), multi-extruder receivers override element-wise

- New per-slot "Enable" toggle gating what gets published; enabling a mix auto-enables + Full Publishes its components

- Mixed page previews: fixed-size ratio bar, ternary triangle (3 components) and Material Ratio vs Model Height graph (gradients), always visible regardless of Enable

- Tab strip shows full swatch compositions with adjustable spacing; barycentric helpers shared via FilamentBitmapUtils
2026-08-27 13:17:19 +08:00
SoftFever 5552ed6cf1 Keep mixed-color filaments intact when the extruder count changes (#15385)
* Keep mixed-color filaments intact when the extruder count changes

The extruder-count spinner resized the filament arrays in bulk at the tail,
which is where mixed-color slots live, so a new filament landed behind the
mix and the sidebar skipped a slot number. It now adds and removes one slot
at a time through the same calls the sidebar's +/- buttons use, so a new
slot opens ahead of the mixed tail and a removal renumbers object filament
ids, painted facets, custom g-code and mixed components rather than
clamping them away.

Drops the vector overload of set_num_filaments(), which this leaves without
callers.
2026-08-26 19:06:33 +08:00
Ian BassiandRodrigo Faselli 9dc9b42475 Pass closure state to fuzzy skin (#15378)
Update perimeter traversal to pass each extrusion's closed/open state into `apply_fuzzy_skin`. This lets fuzzy skin logic distinguish contours from closed loops when processing perimeters.

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-08-26 07:39:23 -03:00
Lam Wei Lun ce277ebbf5 Merge main + clean up code + fix missing include 2026-08-26 16:02:16 +08:00
Lam Wei Lun feb0e479fa Published flag hardening. Better error handling path for when publish fails (unlikely) 2026-08-26 13:06:24 +08:00
Valerii BokhanandIan Bassi 24967b543a Fix contour cleanup across coplanar triangles (#15366)
* Fix contour cleanup across coplanar triangles

Avoid generic collinear simplification after slicing. Skip only junctions created by shared edges between coplanar faces so contours stay stable without altering shallow geometry.

Fixes #15364

* Fix contour cleanup across coplanar triangles (code review fixes)

---------

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-08-25 19:31:09 -03:00
Ian Bassi a5223279ac Fix uneven corner rounding in multiline infill (#15352)
* Skip straight-run splits in corner smoothing

Teach `CornerSmoother` to treat vertices that only continue a straight segment as part of the same leg instead of rounding them as corners. The smoother now keeps a three-point window so it can emit a corner only once both adjoining legs are known, which avoids unnecessary corner processing while preserving real turns such as hairpins.

* Add regression test for split-leg smoothing

Adds a FillCornerSmoothing regression test covering polylines with an extra collinear vertex in a straight run. The test ensures corner smoothing treats split and unsplit geometry identically, preventing inconsistent rounding radii in triangular/grid infill paths.
2026-08-25 12:46:34 -03:00
SoftFever 9e34dde632 Color mixing feature (#15347)
# Description

This PR ports the color mixing feature from BambuStudio.
The port is based on the previous work by @ianalexis in #15231.
This PR completes the port and fixes various bugs.

Several improvements were also made during the porting process.

WIP


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## Tests

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2026-08-25 22:10:49 +08:00
Kris Austin 56f9edc572 build: mark missing overrides and drop unused lambda captures (1,156 clang warnings) (#15334)
* chore: mark every declaration that overrides a base virtual

clang-cl reports 42 member functions across 28 files that override a
base virtual without being marked `override`, inside classes that
already mark their other overrides. That is every occurrence of
-Winconsistent-missing-override in the tree, so the category drops to
zero and -Werror=inconsistent-missing-override becomes available as a
guard against it coming back.

Behaviour is unchanged. Each keyword goes only where clang had already
resolved the declaration to a base virtual, so it records what the
compiler already worked out and cannot affect overload resolution or
dispatch. If any of these signatures had not really overridden a base
method, the build would have failed rather than warned.

Where a declaration already carried `virtual` it is left alone and the
keyword appended, matching the surrounding declarations. Plain
`override` is used rather than the wxWidgets `wxOVERRIDE` macro, which
wx/defs.h defines as `override` beneath a comment marking it obsolete,
and which the rest of src/slic3r already avoids by 1742 occurrences to
113.

A full clang-cl build takes -Winconsistent-missing-override from 1,146
warning lines to 0. Those 42 declarations produce that many lines
because a header is re-diagnosed in every translation unit that
includes it. CalibrationWizardStartPage.hpp alone accounts for 336 of
them from 4 declarations.

* chore: drop unused lambda captures in GUI/Widgets

clang-cl reports 10 lambda captures in src/slic3r/GUI/Widgets that are
never read. Removing them changes nothing at runtime.

Every capture removed is `this` or a raw pointer. clang does not report
a capture whose type has a non-trivial destructor, since such a capture
can be held purely for its effect on an object's lifetime, so nothing
that owns or extends a lifetime is touched. The std::weak_ptr captured
beside the removed `this` in MultiNozzleSync.cpp stays.

This clears the category in GUI/Widgets only. A full clang-cl build
takes -Wunused-lambda-capture from 312 warning lines to 302, leaving
235 sites in other directories for a follow-up.
2026-08-25 08:18:48 -03:00
Lam Wei Lun e1a79c4112 Code cleanup and renamed published_* flags to orca_published_* flags to be less generic 2026-08-25 17:37:04 +08:00
Lam Wei Lun d4cb739b8b Dead code removal and comment cleanup 2026-08-25 14:17:56 +08:00
Lam Wei Lun c2357fdac6 Merge main 2026-08-25 12:34:48 +08:00
Lam Wei Lun 52aa5a52e9 Published 3MF: import Full Publish materials as standalone detached presets inside the project 2026-08-25 12:27:45 +08:00
Valerii Bokhan 524fd5e9c0 Fix: resolve 23 MSVC compiler warnings (#15280)
* fix: resolve MSVC compiler warnings and build error

C4101 - unreferenced local variables:
  - STEP.cpp, FilamentGroup.cpp: remove unused catch variable 'e'
  - GLGizmoMeasure.cpp: remove unused 'direction_on_model'
  - PartPlate.cpp: remove unused 'origin1, origin2'
  - DevStatus.cpp: suppress unused 'e' via (void)e

C4005 - macro redefinition:
  - Wrap NOMINMAX defines in #ifndef guards (OrcaSlicer.cpp, Preset.cpp,
    SupportTreeBuilder.cpp, OpenVDBUtils.cpp, GUI.cpp)
  - Remove conflicting DESIGN_INPUT_SIZE redefine in DownloadProgressDialog.cpp

C4172 - return address of local/temporary:
  - Config.cpp: return static const double instead of temporary 0

C4996 - deprecated API usage:
  - ImGuiWrapper.cpp: use GetText().Length() instead of GetTextLength()
  - OrcaCloudServiceAgent.cpp: replace deprecated wxPATH_NORM_ALL with
    explicit flags matching old default behavior
  - ASCIIFolding.cpp: replace deprecated std::wstring_convert/codecvt_utf8
    with boost::locale::conv::utf_to_utf (already used in same function)

C2440 - build error from deprecated wxTipWindow constructor:
  - Button.hpp/cpp: replace raw wxTipWindow* with wxTipWindow::Ref (weak
    reference). Ref auto-nulls when the tip window closes, eliminating
    the manual Bind(wxEVT_DESTROY) handler. delete uses operator->() to
    access the raw pointer since Ref is non-owning

* fix: avoid duplicate GetText() call in ImGuiWrapper clipboard handler

Capture wxTextDataObject::GetText() result in a local variable instead
of calling it twice (for .Length() check and into_u8()). GetText()
returns wxString by value, so this avoids an extra allocation/copy.

* fix: resolve MSVC compiler warnings (code review fixes)

* fix: resolve MSVC compiler warnings (code review fixes)
2026-08-24 15:37:47 -03:00
SoftFever 55812a7a8d Merge branch 'main' into color-mixing 2026-08-24 16:26:33 +08:00
SoftFever e342698d8e Update sublayer option check. Add validation warning for gradient mixed filament without sublayer mixing 2026-08-24 15:30:02 +08:00
Lam Wei Lun 3ed1f64f2e Merge main 2026-08-24 14:19:49 +08:00
Lam Wei Lun 2aff31c07a Published 3MF: match filament slots by exported identity without a Type requirement 2026-08-24 13:19:57 +08:00
Ian Bassi 877180829c Unify colinear simplify tolerance in Arachne (#15314)
Introduced a shared `colinear_vertex_tolerance()` helper in `ExtrusionLine.hpp` and updated both simplify paths (`ExtrusionLine.cpp` and `WallToolPaths.cpp`) to use it instead of duplicated hardcoded `0.005` scaled thresholds. This keeps the near-colinear early-out tied to `SCALED_EPSILON` (rounding-noise scale) and avoids unintended curve decimation from larger tolerances, while documenting the geometric impact in code.
2026-08-23 12:18:06 -03:00
SoftFever 2b1499a087 clean up comments 2026-08-23 22:43:41 +08:00
SoftFever d27766aff0 Reject a mixed filament as the wipe tower filament 2026-08-23 22:11:49 +08:00
SoftFever 0c3d7c6ed1 Expand mixed slots in by-object filament bookkeeping 2026-08-23 22:11:49 +08:00
SoftFever 2131ef0560 Keep mixed filaments across app restarts 2026-08-23 22:11:49 +08:00
SoftFever 6745a33d53 Fix deleting mixed filaments from the sidebar 2026-08-23 22:11:49 +08:00
SoftFever 6e52c091f3 Initialize parse output in string_to_double_decimal_point 2026-08-23 22:11:49 +08:00
SoftFever b1e3cdc666 Port colored OBJ import pipeline from BambuStudio 2026-08-23 22:11:49 +08:00
SoftFever 94a1cd6c93 Port color decompose recipe data and interpolation from BambuStudio 2026-08-23 22:11:49 +08:00
SoftFever fcdfcae427 Port mixed filament engine fixes from BambuStudio 2026-08-23 22:11:49 +08:00
SoftFever 9d733e50f9 Fix prime tower and by-object brim with mixed filaments 2026-08-23 22:11:48 +08:00
Ian Bassi 3c37bf9ca4 Import project 2026-08-23 22:11:48 +08:00
Ian Bassi 42f708bbb6 Fixes from Full spectrum port
https://github.com/OrcaSlicer/OrcaSlicer/pull/14383
2026-08-23 22:11:48 +08:00
Ian Bassi 86a7e93a48 Layer subdivision fix 2026-08-23 22:11:48 +08:00
Ian Bassi 72a68e9a0f assimp 2026-08-23 22:11:48 +08:00
Ian Bassi ccd34ab03a sublayers and more 2026-08-23 22:11:48 +08:00
Ian Bassi 76f23396ea Use expand_mixed_slots_in_unprintables 2026-08-23 22:11:48 +08:00
Ian Bassi 51bc06a68a USe is_mixed_slot 2026-08-23 22:11:48 +08:00
Ian Bassi 8b20a4b066 Using resolve mixed 2026-08-23 22:11:48 +08:00
Ian Bassi 8fea099d99 BBL Port Color Mix Base 2026-08-23 22:11:48 +08:00
Anthony Cox 550e234a37 Newer GCCs are bitching about in-class initialisation. Lets fix that! (#15292) 2026-08-22 19:23:59 -03:00
NoisyfoxandRodrigo Faselli 3b4e65d8a9 Fix thin wall fuzzy (#14309)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-08-22 18:46:01 -03:00
Kris Austin 4b397fc2cc fix: slice the same model to the same lightning infill every time (#15311) 2026-08-21 22:24:39 -03:00
Valerii Bokhan f05444dc94 Fix unstable contours from triangulated planar faces (redone) (#15316) 2026-08-21 10:50:58 -03:00
Lam Wei Lun 28b1f3ab03 Merge main 2026-08-21 19:05:15 +08:00
Lam Wei Lun 36e5d4770b Code cleanup and fixes 2026-08-21 19:04:10 +08:00
Lam Wei Lun 95e392e206 Code cleanup 2026-08-21 18:36:30 +08:00
SoftFever f3fa3a34bd Merge branch 'main' into feature/filament_id 2026-08-21 17:30:12 +08:00
ExPikaPakaandSoftFever 5ed56eb876 Cache system presets to eliminate startup and wizard load times (#14217)
* Add caching system for presets

* Removing user\bundle serialization and keeping it only for system presets

* Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog

* Add CI\CD step to prepare cache file in ahead of time so user does not need to wait

* Add partial cache generation when only one of the vendros is changed to speed up recalculation time

* Handle corrupted files

* Add cache to GuideDialog as previos version didn't work as expected

* Add inspecting tool and fix CI cache generation

* Generate cache per vendor

* Simplify code by mergin it in PresetBundle

* Simplify code a bit more

* Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver

* Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache

* Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr

* Use get_vendor_cache_key() to match cache keys written by the app

* Remove BOM added by VSC

* Skip invalid vendors

* Remove leftover cache file

* Fix build for windows arm64

* Revert json cache back

* Update check for stale cache

* Serealize all value fields for Preset class to minimize regression later

* Minimize field duplication by moving Cache thing into PresetBundle

* Add tests for Cache system

* Add a bit more tests

* Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed

* Rvert from per-verndor to single cache file

Replace N per-vendor .cache files with a single system_presets.cache
that holds all vendors and presets in one serialized blob.

Cache load is now all-or-nothing: on hit all vendors are applied from
the bundle (sub-second); on miss all vendors are parsed from JSON and
a fresh bundle is written to the user cache dir.

Invalidation is driven by bundle_key - a sorted concatenation of all
vendor JSON version strings. Any vendor update invalidates the whole
cache and triggers re-parse on next launch.

Guide wizard (WebGuideDialog) loads the bundled cache into a plain
PresetBundle instead of a separate VendorGuideData struct, removing
the duplicate data model.

generate_system_cache simplified from a per-vendor loop to a single
save_system_presets_cache() call producing one output file.

* Transfer all Preset fields from cache via move assignmet

apply_vendor_preset_group was copying fields manually and missed
bundle_id, user_id, base_id, sync_info, updated_time, key_values,
ini_str. Replace field-by-field copy with move assignment of the
fully-deserialized Preset, then restore the vendor pointer which
is excluded from serialization.

* Ignore cache for future

* Remove not used files

* Ship one preset cache per vendor in place of the profile JSONs

Each vendor's system presets serialize into a single <vendor>.opc built at
package time, and a shipped build carries that file alone — the profile JSON
and its sub-file tree are pruned. The vendor loader, the setup wizard's profile
list and the resource installer all read a vendor through its cache, falling
back to parsing whenever one is absent, stale or unreadable, so the cache stays
an optimization and never a source of truth. Caches hold presets in source form
and resolve inheritance at load, through the same code the JSON path uses.

* Make the preset cache self-describing and load each vendor from the system folder alone

The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the
distinct opt_keys, the type each was written as, and the distinct enum value names,
instead of by serialization_key_ordinal — a position assigned by declaration order at
static init, where inserting one option shifts every later ordinal and the lookup then
succeeds on the wrong option. Because a name-keyed payload drops the options this build
cannot place rather than being rejected wholesale, the schema fingerprint goes, and with
it the two fallbacks that existed only because an installed cache died on every app
upgrade: the second lookup tier into resources/profiles and the parse fallback to the
same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main —
which is what makes the app write its .opc files there again.

* Simplify the preset cache internals after review

* Use the shared temp-dir helper in the preset bundle loading test

* Bound stamp string reads in the preset cache

* Speed up the setup wizard with a profile-data cache

The wizard's per-vendor fast path threw on vendors present only in
resources, falling back to a ~29 s raw JSON scan on every open. Each
vendor now loads from the directory it was found in, and the derived
model/machine/filament/process catalog is cached whole in
<data_dir>/cache/wizard_profile_data.json, stamped by each vendor's
name and version - a fresh cache makes an open one file read, with no
bundle built and no presets installed (~0.2 s vs ~2 s).

* Remove debug SVG dump from a geometry test

* Move the per-vendor cache file format into PresetCacheFormat

* Move the vendor install helpers from PresetBundle into Utils

* rename

* fix flatpak

* change cache version to 1

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-08-21 16:56:52 +08:00
Lam Wei Lun aa3ce35683 Published 3MF: silent geometry-only fallback in old versions via tag/config-less export 2026-08-21 13:00:32 +08:00
Lam Wei Lun 19a0407560 Merge main 2026-08-21 12:28:24 +08:00