* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Tiles previously rendered a colored monogram (title/source initials plus an ordinal) with a per-id hue. Show the matching native SVG icon instead:
- AppAction/NativeCommand gain an `icon` field; commands get a curated key->icon table and settings inherit their group header's icon.
- Notebook tracks each page's resource icon name and reports it in tab_options(), so the tab picker can show it too.
- Searcher records the group icon so settings keep it through search.
- Web tile rendering swaps monogramFor/hue for an <img>; drop the now-unused hue/text CSS vars. Add a test asserting every non-empty icon resolves to a shipped SVG.