Sketch on a picked flat face or reference plane opens the sketch on it at once. With nothing
picked it no longer enters sketch mode: the reference planes and axes come up, and the plane or
flat face clicked next opens the sketch and puts them away. Esc or Cancel leaves without one.
A picked plane is used up by the sketch on it and dropped by Esc or a click on nothing, the plane
prompt is no longer replaced by a stale tool hint, and clicking the face a sketch was just
cancelled on picks that face again rather than the whole body.
Esc and Cancel now put the body back, and Confirm keeps the new position. A click off the
gizmo only moves the camera and no longer leaves the Move card and its buttons dead. Starting
another edit or a rebuild keeps the position, and undo is refused until the Move is confirmed
or cancelled.
The XY, XZ and YZ planes no longer cross through the bed. Each is a small square in its axis
colour, set off from the axes into the corner that faces the default front view, with its name
written in the plane. Dash-dot axes run between the squares and replace the bed's axis triad
while they show. Hovering a plane greys it and selecting one makes it solid, and picking a
solid face now clears a previously picked plane.
Grabbing an arrow anywhere along its length snapped the body's centre to that point as soon
as the mouse moved. The body now moves by how far the cursor travels from where the arrow
was grabbed, including when it is grabbed while looking straight down the axis.
The XY/XZ/YZ planes are cut along each other and drawn back to front, with
lines along every crossing, and their fills are strong enough for the order
to show. Before, they blended into one grey smear and were too pale to work with.
In the Design tab the button always swung the camera to the plate view and framed the whole
bed, whatever was selected: the tab's picks and sketches are neither the canvas's selection
nor its volumes. It now frames the selected faces, body, edges, vertex, sketch region or
sketch entities, and with nothing selected everything on show — the visible bodies, the
feature preview and the sketches — keeping the current view direction. An empty tab still
frames the bed as before.
Panning or orbiting with a right-drag no longer ends the polyline chain or drops
the point already placed. Only a right-click that doesn't move does. In the
Touchpad camera style, Alt+move and Shift+move now orbit and pan even while a
draw tool is armed.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Felix14-v2's review of OrcaSlicer#16019 found the tab behaving as a world of its own.
- Icons: the design_* glyphs were drawn in a fixed light grey, made for the dark ribbon, and the
toolbar re-tinted some of them by rebuilding the bitmap from a wxImage, which drops the HiDPI
scale factor Orca sets on Windows: at 150 % the icons came out half again too large for buttons
that were sized in raw pixels, overlapping and clipped. The glyphs now use Orca's sidebar icon
grey (#949494), which the icon cache maps per theme, nothing is re-tinted, toolbar glyphs drawn
for Prepare's light toolbar use their "_dark" twin, and every size is in DIP.
- Theme: the chrome colours were read once, at construction, and nothing in the tab answered a
theme switch, so switching left light surfaces and unreadable text in a dark tab and the other
way round. The colours are now {light, dark} token pairs; MainFrame::on_sys_color_changed
reaches DesignPanel::on_sys_color_changed, which moves every token colour onto the other
theme's, runs the app's dark pass and re-rasterises the icons. Card borders are StateColors,
resolved at paint time.
- Scale: MainFrame::on_dpi_changed reaches DesignPanel::msw_rescale, which re-rasterises every
icon (buttons, flyout rows, card headers, the tree's image list, now sized from its bitmaps)
and re-measures the Orca widgets.
- Mouse: the canvas no longer forces middle-drag to orbit and right-drag to pan; it reads the
drag actions in Preferences > Control like Prepare. Left-drag is shared with picking, so the
whole-body rubber band takes Shift+left-drag while left-drag is given to the camera.
- FPS counter: ImGui's display size is shared and only refreshed when a canvas sees its own
size change; the Design canvas now re-announces its size when the tab is entered (and the
editor canvas when it is left), as Plater does between Prepare and Preview.
- Viewport text: the status line and the tool readout were top-level popups over GL. A popup
does not follow its frame, so the empty-canvas hint floated over other applications, and the
readout was never taken down with the tab. Both are drawn by the canvas in the tool's ImGui
pass now, with the theme's overlay style.
- Dialogs: messages use MessageDialog/RichMessageDialog; Add/Edit Variable is one Orca dialog
with Name and Expression fields instead of two native text prompts; the Text dialog uses
TextInput, ComboBox and CheckBox (its height is a TextInput: SpinInput is integer-only), and
enumerates the installed fonts once per session. The ribbon's Confirm/Cancel, the reference
pick buttons and the expression buttons are Orca Buttons; the variable actions are icon
buttons like the other cards'.
- Undo: the tab's own Undo/Redo buttons are gone. The top bar's Undo/Redo drive the Design
history while the tab is shown, greyed to what an undo would do, as Ctrl+Z and Edit already
did.
- The first build of the tab logs how long each phase took ("Design tab build: ..."): it is
under a second here but was reported at about fifteen on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
main moved the CAD docs into docs/HLSD/design-tab.md and the offer
generator and atlas into scripts/CAD/ (#15803).
- The four docs this branch had edited are deleted as on main. What the
branch changes about the design goes into the HLSD doc: the right-click
is judged by drift over the whole press, with no time budget; a Text
feature stores its outlines as well as its string, font and height; a
new section on how the Design canvas renders bodies (studio lighting
through the shared phong shader, B-rep edge ribbons).
- gen_offer_table.py keeps both main's atlas validation and this
branch's L() markers on user-facing strings.
- The Text verb's hint is now changed in scripts/CAD/tool_atlas.json as
well, so `gen_offer_table.py --check` passes.
- DesignPanel.cpp keeps the DesignTextDialog include and main's new
path in the offer comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
The Windows builds of OrcaSlicer#16019 failed in DesignSketchTool.cpp:
windows.h defines near (and far) as empty macros, so
`Vec2d near = m_op_anchor;` reads as `Vec2d = m_op_anchor;` under
clang-cl. The variable is now called closest.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Reported: the Revolve axis could only be the sketch plane's X or Y axis
through its origin, so a half-profile drawn beside a centerline, the
usual way, could not be revolved about that centerline.
- CadFeature::revolve_axis_entity names a Line of the profile sketch to
revolve about (a construction centerline, or an edge of the profile
itself); -1 keeps revolve_axis. Appended at the end of the framed
recipe, so existing projects load and rebuild unchanged. Revolve and
Surface Revolve resolve their axis in one place (revolve_axis_of); an
index that no longer names a line fails with a reason.
- SketchEngine::make_revolve takes the world axis. A profile with points
on both sides of it is refused with "the profile crosses the revolve
axis"; MakeRevol failed there with no reason.
- The Axis list of both cards reads Plane X, Plane Y, then every line of
the sketch, named as the constraint list names them (Centerline E4,
Line E3). A fresh revolve preselects the sketch's centerline when it
has exactly one. The gizmo turns about the chosen axis and draws it
dashed; construction lines no longer pull its centre.
Tests: a rectangle beside a construction centerline revolves into the
tube of the expected volume along that line; about its own edge, into a
cylinder; an axis through it is refused with the reason; a stale axis
index fails with a reason; the axis survives save and load. The
truncated-recipe test accounts for the new tail field.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Reported: once extruded, a part is hard to read; the lighting says
little about its shape. Both lights of the object shaders sit near the
camera, so the sides of a part come out in almost the same tone, and
nothing marks where one face ends and the next begins.
- The phong shader gains a studio lighting model, chosen by a new
lighting_model uniform: a sky/ground hemisphere in world space (up
faces cool and bright, down faces warm and dark), a key light from the
upper left and a weak fill from the right, a plastic-like highlight,
and a darker base with a faint sheen toward the silhouette so curved
faces read as round. GLCanvas3D::set_studio_lighting() makes a canvas
draw its objects with it whatever the realistic-view preferences; only
the Design canvas turns it on. Every canvas sets the uniform on each
use, 0 for the slicer's, so they render as before.
- Every B-rep edge of a body is drawn as a thin dark line over it, depth
tested and pulled a few pixels toward the eye so it wins against the
faces meeting at it and hides behind the faces in front. The seam of a
closed surface and degenerate edges are left out
(GeometryEngine::display_edges). Edges are sampled once per shape and
kept across recomputes that leave a body unchanged; bodies faded by
body focus get fainter edges, and a dress-up previewing its result
alone hides them with the bodies.
Tests: display_edges gives a box its 12 edges at their lengths, a
cylinder its two round rims without the seam, a cone its base rim
without the seam or the apex.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Offset worked on the single entity under the pointer. On an outline made
of many short entities (a text glyph, an imported shape) that is a
segment a few tenths of a millimetre long, and the starting distance was
a tenth of that: the ghost was too small to see, and a typed distance
moved one invisible segment. It read as "Offset does nothing, no
preview".
- The pick takes the chain the entity belongs to (connected_loop, same
construction state), highlights all of it, and offsets it as one
outline through offset_entities, which already joins and trims chains
at their seams.
- The starting distance is a twentieth of the outline's size, so the
preview is visible at once.
- The arrow reads its side off the ghost, since the engine may walk the
picked entity backwards in the chain; it keeps pointing at the offset
copy, flipped for a negative distance.
- A single entity still gets its Parallel/Concentric constraint. A chain's
offset is placed as geometry, since its joined entities no longer map
one to one onto the originals.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
A sketch drawn on the rig extruded to walls with no caps. Every joint of
its loop met, so the loop analysis called it closed and MakeFace
accepted it, but the loop crossed itself: an arc left the top line's end
heading back over it and crossed it again 2.5 mm on. A second arc left a
0.28 mm line tangent to it but the other way, a cusp. The prism of that
face is an invalid solid, and it was shipped as a body.
- SketchEngine::wires_to_face checks the face it builds and, when OCCT
calls it invalid, fails with "the profile crosses or folds back on
itself, so it does not bound one region". The extrude reports that
instead of producing the broken body.
- sketch_loop_defect() judges a closed loop of lines and arcs exactly:
any contact between two of its entities away from the joints they
share, or a joint where the curve turns straight back (a cusp; OCCT
still builds that one, but it is never what was meant). It returns the
point.
- The sketch uses it on every region: the loop is tinted red, the point
gets a marker, and the status line says what the red means the first
time one appears. The MCP loop report lists the defects and no longer
calls such a profile buildable.
Tests: the rig's profile, with each defect and with both, from a
recording of the real entities. The analysis names the cusp at its joint
and the crossing on the top line, in either traversal order, and
passes ordinary tangent and collinear joints. The extrude refuses every
crossing variant with the reason, and the same arcs swept the other way
round extrude to a valid solid.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
A solid edge could only be picked one at a time, and Fillet/Chamfer took
either that one edge or a whole face group. Rounding three chosen edges
meant three features, whose edge ids each resolve against a body the
previous one had already changed.
- Shift+click (or Ctrl+click) on an edge of the body already picked adds
it to the selection, or removes it; the same modifiers that extend a
sketch selection. The whole set is highlighted. A plain click replaces
it, as before.
- Fillet/Chamfer dresses every picked edge in ONE feature at one size,
all ids resolved against the same body. The card says "3 edges", the
status line and the offer header name the count.
- CadFeature gains dressup_edges, appended at the end of the framed
recipe, so existing projects load and rebuild unchanged. dressup_edge
keeps the first edge, so an older build opening a newer project still
dresses that edge instead of falling back to the face group.
- The MCP fillet/chamfer verbs take `edge` as one id or an array.
Tests: a fillet on the four picked top edges equals the Top face group
exactly; the list survives save/load; two opposite chamfers remove
exactly twice one; a missing id fails with a reason. The truncated-
recipe test accounts for the new tail field.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
- Offer table: user-facing strings carry the L() marker so xgettext
extracts them; DesignOffer.hpp, DesignSketchTool.cpp and
SketchInlineEditor.cpp are listed in localization/i18n/list.txt.
- Offer: model-mode Constrain sits in the same row as the sketch one;
Interference is wired; Rib shows its R key; a verb that accepts the
selection but is blocked by the document stays greyed with its reason
instead of vanishing from the submenu; one refusal wording per verb.
- Extrude infers Join when the profile touches a solid (new
CadDocument::body_touching_sketch) and on face push/pull; New body in
free space. Revolve/Sweep/Loft/Boolean use the same result words.
- Interference and volume/area reports go to the status line in mm3/mm2
instead of modal dialogs; Delete Body no longer asks (it is undoable).
- New feature names match the card header ("Extrude 3"), translated;
"Coordinate system", "Angle (°)", center/color spelling, translated
face and length readouts, slot hints say width.
- CAD gizmos in Prepare are selectable only with the CAD feature on; the
sketch auto-close setting is stored per design.
- Docs: confirm/cancel rules, enabling the feature and MCP in
design_tab.md; drift-only right-click in interaction-model.md; the
portability note rewritten to describe the integration as it is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Keyboard and mouse
- Esc drops what is pending (picks, a dimension's first point, an edit-op or transform) and
never applies it; Enter applies a ready edit-op/transform, ends a polyline/spline chain,
ends an armed tool, and confirms a feature card exactly when its ✓ is enabled.
- Right-click only abandons the gesture in progress; with nothing pending it opens the offer
in every tool (Trim, edit-ops, transforms, Dimension, Constrain, TransformArt, move gizmo).
Clicking empty space no longer commits. The offer needs no timing, only a still press.
- Delete removes only an explicit selection. Undo/redo inside a sketch go through the same
route as the buttons (whole shapes, with redo); Edit > Undo follows the shown tab.
- The canvas no longer handles Delete/Esc/Ctrl+Z itself (Backspace in a value field deleted
the geometry it measured); F is in the panel's key map.
- Value fields: a refused value keeps the field open with the reason; click outside and Tab
commit; an untouched field commits the exact value; any decimal separator is accepted;
lengths are always mm; validation is the same for every editor.
- Snapping: the marker shows only where the click will actually snap; pick tolerances are
one set of pixel budgets (Constrain picks within reach; no mm floor on labels).
Messages and consistency
- set_status(kind, text) gives every status line its own colour and glyph; kernel errors are
translated into sentences and formatted, not concatenated; sketch refusals go to the status
line instead of the per-frame HUD that erased them.
- Hints describe the gestures that now work; Dimension shows its second step; Constrain uses
the sketch palette (red means conflict only); the straight slot's value is its width.
- Hole/Thread/Project keep the user's pick or refuse up front; circular pattern opens with its
own preview; thread fields use the nominal diameter and the ISO internal depth.
Integration
- MCP loads the project's recipe before touching the document, refuses to mutate it while the
tab is busy, never runs a request that already timed out, only replaces a socket at its
path, caps line length and removes the socket at exit; not started in the G-code viewer.
- Hiding a feature keeps later body references on their bodies; a design keeps its modeling
origin across printer changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Twelve defects found by the 2D design pass.
- ONE erase path repairs the dimensions' cached constraint indices. Removing a
constraint renumbered m_constraints and left every later DimAnnot.con pointing
one slot short, and set_dimension_value checked only the range, not the slot's
identity — so editing a dimension's value could overwrite an unrelated
constraint. All five mutators (badge delete, fillet/chamfer, Move/Rotate/Scale,
the two drop paths) now route through erase_constraints().
- apply_dimension validates BEFORE moving or recording. A value outside a case's
threshold moved nothing and then recorded the constraint anyway, handing the
solver a number it could never satisfy; the socket guarded against this, the
tool did not.
- A Distance and its zero case are one dimension slot: typing 0 and then 5 used
to leave a Coincident AND a Distance on the same operands.
- A dimension whose constraint the solver rejected is named: the label renders in
the refusal colour and the commit says the sketch is over-constrained, instead
of showing a number the geometry does not have.
- Six silent refusals now speak: fillet/chamfer on a non-corner and on an
overrunning radius, offset on an ellipse or spline (the kernel's own reason),
a rejected array binding ladder, a dimension pick on an unsupported entity.
- set_tool commits a ready transform instead of dropping it, the rule the ready
edit-op already followed.
- Constraint releases are reported, and roles_of is one function again (the two
copies had already diverged on EllipseArc).
- Labels no longer collide: every label is its own centred ImGui window at an
anchor whose offsets are multiples of the text height, so on a feature smaller
than one text height a line's Length and Angle labels landed on the same spot.
draw_text, the one function all of them pass through, now pushes a colliding
label clear of the ones already drawn this frame.
Verified: build and LTO link on behemoth (exit 0, new binary); on the rig,
badge-delete took constraints 3->2 with dof 9->10 and the geometry untouched;
the draw-then-edit chain committed a typed 70 to exactly 70.0 mm; and a 5.4 mm
selected line renders "5.4 mm" and "21.8°" as separate readable labels.
NOT yet exercised: the stale-index corruption itself (needs a middle delete with
a labelled dimension after it), the poison-value guard through the field, the
transform commit, and the red refusal label.
The decision (Tommaso's, put to him with the trade-offs): the field stops being a separate
top-level window, because whether such a window may receive typing is the window manager's
call and not ours. openbox grants it, mutter on his desktop refuses, and seven previous
workarounds fought that — one of them causing a macOS regression, and the test harness ending
up clicking the field before typing, which is a workaround no user can be asked to perform and
is exactly the "label value not editable" report.
DONE and proved on the rig: SketchInlineEditor is no longer a wxFrame + wxTextCtrl. It is state
plus an ImGui overlay drawn by DesignSketchTool::render(), at the same screen anchor, in the same
vocabulary as the dimension labels next to it (draw_dim_label is already an ImGui window). The
field opens where it should — [UX] open title=Length prefill=158.74 from the running app.
NOT DONE: typing does not reach it. ImGui is fed from GLCanvas3D's own key handler, so the keys
have to arrive at the canvas; giving the canvas wx focus when the field opens was not enough.
The remaining question is where a keystroke goes between DesignPanel's wxEVT_CHAR_HOOK and
GLCanvas3D::on_char in the Design tab, and whether the canvas repaints often enough for ImGui to
advance its input state. That is attempt three on this specific point, so it goes to a second
opinion rather than a third guess.
Also here: scripts/CAD/check-gui-click-edit.py, the ladder Tommaso asked for. It types into the
field WITHOUT clicking it first — the click is what check-gui-sketching.py's focus_field() does
and why that suite can never see this defect — and fails when the prefill is what gets committed.
It currently fails, correctly, on the above.
Not on cad-mainline: the deployed binary must stay the last good build until typing works.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
The reported defect: sketch dimension labels are "not editable" — you draw a
rectangle, its Width field opens, you type, and the as-drawn number is committed
instead. It affects every sketch tool, not just the rounded rectangle.
WHAT THIS ADDS
1. The arbiter (DesignPanel CHAR_HOOK -> DesignCanvas::inline_type_char ->
SketchInlineEditor::type_char). Routes a key by what it IS, not by who the
window manager focused: digits, sign, decimal separator and Backspace/Delete
go to the open value field, Enter/Tab commit, letters stay tool shortcuts.
This is FreeCAD Sketcher's rule (DrawSketchKeyboardManager::
detectKeyboardEventHandlingMode), and the reason its sketcher behaves the same
on every desktop: it never asks who has focus.
2. The [UX] trace (SNAPORCA_UXTRACE) in SketchInlineEditor: open/commit/refused/
cancel, with the prefill and what the control actually held at Enter. It did
not exist — the ladder below was written against a surface no build emitted,
so it could only ever report "nothing opened". typed == prefill on a commit is
the defect's signature and nothing else makes it visible.
3. A draw-then-edit trace in DesignSketchTool: four early returns can swallow the
value-field chain and from outside they are indistinguishable.
4. scripts/CAD/check-gui-click-edit.py — types WITHOUT clicking the field, as a
person does, across Line/Rectangle/Circle/Slot/Polygon/Ellipse/Arc plus label
click-to-edit, and asserts committed == typed != prefill.
5. scripts/CAD/focus-loop.sh — sync/build/assert on behemoth. NOT the orcacad-gui
rig: its image pins deps 216 non-CAD files behind cad-mainline, so today's CAD
sources cannot build there without a deps rebuild.
WHAT IS PROVEN, AND WHAT IS NOT
Green under openbox: 28 checks, every tool, committed == typed != prefill.
But openbox CANNOT adjudicate this bug and the ladder says so in place. There the
field always wins the keyboard, so the same ladder also passes against a binary
with the arbiter compiled out — measured twice. Two ways of removing the keyboard
were tried and both are recorded as dead ends: XSetInputFocus loses to the field's
own re-focus CallAfter, and XSendEvent (xdotool --window) is dropped by GTK, which
made every run red regardless of the code.
Under metacity — same focus-stealing-prevention lineage as the user's mutter — the
mechanism appears in the WM's own log:
Buggy client sent a _NET_ACTIVE_WINDOW message with a timestamp of 0
That is the activation being refused, which is exactly the reported symptom.
present_toplevel() already asks for a server timestamp, so a path is still falling
through to frame->Raise(), which sends time 0. That is the next thing to fix, and
it is tracked; the arbiter alone does not close it. metacity also aborts on this
window (frames.c:1239), so the gate needs a WM that survives before it can return
a verdict.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
"Still cannot edit labels in rounded rectangles." Reproduced on the rig in a few minutes, and it
is NOT the window-manager defect the rest of this week has been about — it happens on openbox,
where typing into a value field works perfectly. The value was never the problem. The LABEL was
not there.
render_live_quotes picks the entity to speak for like this:
else if (m_selection.size() == 1) ei = m_selection[0];
if (ei < 0 || ...) return;
A rounded rectangle is EIGHT entities — four lines and four arcs — so selecting the shape makes
m_selection.size() == 8 and the pass returns before drawing anything. Its Width, Height and fillet
Radius are live labels and nothing else, so with them gone there is no affordance at all: no
number to click, no field to open, no value to refuse. The rule hid the characteristic quotes for
precisely the shapes that have nothing but characteristic quotes.
A plain rectangle looked fine only by accident. Typing into its auto-edit chain creates a DRIVEN
dimension, which render_dimensions draws from the annotation list, so its labels survive. The
rounded rect's W/H/R go through set_rounded_rect, which rebuilds the geometry and leaves no
annotation behind. Same for slot, arc-slot and polygon: every grouped feature was in this hole.
A selection that is entirely ONE feature now speaks through any member. The switch below already
keys off feature_of(ei) rather than the entity, so nothing else had to change.
Measured on behemoth :10, before and after, same binary path:
before 8 selected -> no labels at all
after 8 selected -> R26.6 / 117.4 / 150.7 drawn; clicking R26.6 opens Radius prefilled 26.60;
typing 8 gives R8.0 mm and visibly sharper corners.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Two reports, three defects, all three measured on the running app rather than reasoned about.
"Keyboard focus in drawing tool is broken so that now they are slow and cumbersome." After a
dimensioned entity the bottom-right readout chip — 119x31, borderless, a wxFrame — held the X
input focus. Pressing r produced NO [KEYTRACE] line at all: the key never reached the panel's
CHAR_HOOK. One bare canvas click moved focus back to the main window and the identical key armed
the tool. So every shortcut was dead after every dimension, and the way to get the keyboard back
was to click somewhere harmless. That is the whole of "slow and cumbersome".
Its sibling, the status chip, is a wxPopupWindow for exactly this reason and carries a comment
warning against turning it back into a frame. The readout was left a frame on the premise that
"it appears mid-gesture and the next input is the mouse" — which the measurement falsifies: the
chip keeps the last value on screen after the gesture ends, and a frame that has the focus does
not give it back. It is now a popup too, with the placement and the iconise/deactivate lifecycle
its sibling already needed, because an override-redirect window would otherwise sit on the bare
desktop when the app is minimised.
"Planes hide the bed." Literally true, twice over. The reference planes were half-extent 0.6 *
the bed's larger side — a square 1.2x the plate — and all three are drawn with depth testing
off, so they painted over the plate grid from edge to edge. 0.3 puts them inside the bed, which
is also the Onshape look the size was reaching for: a modest square at the origin, not a
tablecloth.
And the other half was mine. 3f52166e32 muted the bed for the duration of a sketch, on the
argument that a plate grid and a sketch grid are the same visual language. The argument is right
and the call was wrong, because there IS no sketch grid to take over. Pick XY, arm Line, and the
viewport was an empty grey field: no bed, no grid, no origin, nothing to judge a length or a
direction against. The plate grid was carrying the ground reference for the whole tab. The banner
already says where you are; taking the floor away as well only made the sketch harder to draw.
The Bed checkbox is the one thing that governs the bed, in every mode.
Verified on behemoth :10 with the rebuilt binary: focus after a dimension chain is the main
window, r arms Rectangle with no click in between, and the plate grid is under the sketch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Two presses used to discard a live sketch. The key was answered in four places that could not
see each other — the inline value field, a sketch branch, a feature-card branch, and the canvas
— so a press aimed at one fell through to the next, and request_exit() carried a fourth layer
that deliberately let the SECOND consecutive press through to cancel_sketch(). The warning it
showed first did not help: the two presses are never one decision, the first is aimed at a field
or a tool and the second at whatever was underneath it.
The stack is now explicit. CadLevel (DesignInteraction.hpp) is four levels deep, the enum value
IS the LIFO depth, and cad_escape_level() is a constexpr function over a POD of four booleans —
so the ordering that is the entire contract is checked by static_assert at compile time, with no
window, GL context or event loop. DesignPanel::escape() acts on the one level escape_level()
names and on no other, and every Esc in the tab routes through it.
The destructive layer is gone from request_exit() itself rather than guarded at its callers, so
the guarantee cannot be re-opened by adding a route: a session holding geometry is left only
through Finish (keep) or Cancel (discard). Cancel now asks before discarding — it used to refuse
and tell the user to press the button they had just pressed, which meant a drawn sketch could be
kept but never thrown away.
Right-click also stops rewarding navigation with a menu: the offer needs BOTH budgets, released
within 200 ms and moved no more than 3 px, and the raycast uses the press position, so the menu
describes what was pointed at rather than where the camera stopped. Two budgets because drift
alone still popped a menu at the end of a slow, careful orbit.
docs/ux/interaction-model.md carries the state machine, the routing and the transition table.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Tommaso asked the question that names the real defect: if the sketch was open, why was
the same sketch shaded closed and offered for extrude? Because the two halves used
different tolerances. region_loops shades a region closed at 1e-3 mm; connected_loop
chained at 1e-3; the kernel welded at 1e-4 and OCCT matched vertices at 1e-7. The
2.28e-5 mm gap in the reported sketch did not cause that disagreement, it only made it
visible — and fixing the gap alone would have left the contradiction in place, ready to
reappear anywhere in (1e-4, 1e-3].
kSketchJoinTol now lives in SketchEngine.hpp and is the only place the number exists.
region_loops, loop_report, connected_loop and entities_to_wires all read it through
sketch_join_tol(). The viewport cannot promise a region the kernel refuses to build.
The welding is optional, because a kernel that silently closes loops should let you say
no: "Auto-close sketch loops" in Preferences, default ON, no restart. OFF means only
exactly coincident endpoints join — and since both halves read the same value, the
viewport simply stops shading the region closed, so an open loop is visible rather than
welded behind your back. No separate UI needed for that; it falls out of sharing one
number.
Details that matter. The kernel defaults to auto-close ON independently of the GUI, so
headless and MCP callers behave like the viewport instead of inheriting an unset
preference. With the tolerance at 0 the comparisons become <=, because OFF must mean
exact, not broken. OCCT never receives a zero vertex tolerance — it is clamped to
Precision::Confusion.
The preference is pushed from EVERY entry that starts a sketch session, not just
begin(): a Constrain session enters through begin_constrain / begin_constrain_entities
and uses region_loops and connected_loop, so a single push site would have left those
sessions running on whatever the previous one set. begin_imported_transform is excluded
deliberately — it works on imported regions, not chained entities.
Tests: a loop with one joint open by 9e-4 mm, given out of traversal order, builds a
closed four-edge wire; with auto-close off the same loop yields no wire; and an exactly
closed loop still builds with auto-close off, proving OFF means exact. Kernel 66104
assertions / 606 cases green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
The rows, their ✗ buttons and the click-to-highlight were all built against
m_doc.features[m_constrain_feat].entity_constraints — a COMMITTED feature. A live sketch
has no committed feature, so the card was hidden for the whole session and the list it
would have shown was empty by construction. Every constraint applied while drawing was
nameless: the badge said one existed, nothing said which.
rebuild_constraint_list now picks its source by scope. live_constraint_scope() is the same
discriminator apply_constraint already used to route to apply_live_constraint — both
Constrain modes set m_active, so is_sketching() alone would claim the live scope while the
committed manager is open. delete_constraint and highlight_constraint_entities branch on
it too, and the card shows in Sketch mode as well as Constrain.
Keeping the rows in step needed a signal that did not exist: on_solve_state fires on every
frame of a drag, so rebuilding from it would rebuild the list continuously. The tool now
fires on_constraints_changed only when the constraint SET changes — one added by
try_add_constraints, one removed by remove_constraint (the indexed form the badge click and
the ✗ row now share).
The rebuild is deferred through CallAfter. One of its callers is the ✗ button's own click
handler, and rebuild_constraint_list destroys those buttons: deleting the window whose
handler is still on the stack is a use-after-free.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
A glyph reads as decoration until something says otherwise, so the badges shipped
last commit were discoverable only by accident. Two places now say it, chosen because
they are where the eye already is:
- the moment of applying, which is the one the user is watching ("Applied constraint ·
its badge is on the sketch — click the badge to remove it"). The hint line could not
carry this alone: it only refreshes when the (mode, step, picks) tuple changes, and
applying a constraint changes none of them.
- the Select-mode hint line, appended only while the live sketch actually holds a
constraint, so it never advertises a badge that is not on screen.
Also fixes what the previous commit got wrong: remove_constraint_near solved through
solve_sketch_entities directly, which relaxes the geometry but leaves m_dof and the
per-entity conflict flags untouched and never fires on_solve_state. Deleting a
constraint therefore left the DoF readout describing the system as it was BEFORE the
deletion, and any red over-constrained tint stranded on screen. It goes through
resolve_live() now, the same path every other live edit uses.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
The constraint badges existed and had never once been drawn where they were needed.
build_constraint_glyphs read m_constrain_cons, a vector only the COMMITTED-feature
Constrain mode fills, and the draw call sat inside `if (m_mode == Mode::Constrain)`.
Every constraint applied during a live sketch — which is the path the Constrain buttons
take while drawing, the one added in "Constrain while you sketch" — went into
m_constraints and was rendered by nothing. You could not see that Parallel had applied,
so "nothing happens" was indistinguishable from "applied and invisible".
The glyph builder now takes its constraint list as a parameter: Constrain mode passes
m_constrain_cons as before, the live session passes its own m_constraints. Same glyphs,
same teal.
Seeing them is half of it. A constraint's entire state is exists / does not exist, so the
toggle is a delete, and there was no way to reach one during a session — the ✗ rows in
the panel list are bound to the committed feature. Each badge now records where it landed
(m_glyph_hits) and a plain left click in Select mode within its cell drops that constraint
and re-solves. Shift/Ctrl clicks are left alone so multi-select still works.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Two reports, one root: the sketch tab could not show what was selected.
The bed grid landed last commit, and selection was painted pure white — a freshly
drawn line is auto-selected by the creation tool, so the first thing a new line did
was disappear into the grid. Selection now wears design_selection_color(), the same
cyan a picked solid already wears. White is kept for the hover handle alone.
That invisibility is also why "I apply Parallel and NOTHING HAPPENS": drawing two
lines leaves exactly ONE selected (the last), Parallel needs two, so the planner
correctly refused — but the status text named only the requirement, never the current
pick, which reads as a dead button. It now reports how many are selected and how to
pick the second.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Five defects from ten minutes of real use, and the mode split behind the worst
of them. One commit because the changes overlap in the same functions; the
pieces are separable in the diff, not in the file.
CONSTRAINING NO LONGER NEEDS A COMMITTED SKETCH. A constraint could only be
applied by committing the sketch, selecting it in the feature tree, pressing the
padlock, and only then picking. While drawing, the CONSTRAIN toolbar was not even
on screen (set_ui_mode showed it in UiMode::Constrain alone) and apply_constraint
answered "Press Constrain on a sketch first" -- in a status line nobody looks at.
Draw two lines, press Parallel, get nothing: that is what a user reported as "the
UX is a mess", and they were right.
apply_constraint now takes the live session first, reading the picks from the
selection model the sketch tool already had (click, ctrl-click to extend,
double-click for the loop) and applying through try_add_constraints, which
already did append -> solve -> keep-or-rollback. The committed Constrain path
stays for editing an old sketch; it is no longer the only way in. The twenty
constraint buttons now show in Sketch mode as well.
The discriminator is is_sketching() && !is_constraining() &&
!is_constraining_entities(). Both begin_constrain and begin_constrain_entities
set m_active, so is_sketching() alone is true DURING a constrain session and the
new path would hijack the old one -- compiling perfectly and failing in
behaviour.
ONE PLANNER, NOT TWO. A second caller meant duplicating the logic that decides
whether a constraint is legal, which roles it binds and whether it needs a typed
value. That duplication is how today's Coincident bug survived: fixed in one
branch, alive in the next one down. plan_entity_constraint() now lives in the
kernel -- pure, no wx, no translation -- and both UI paths call it. DesignPanel
loses 304 lines and gains 155.
Being in the kernel makes it TESTABLE. The Parallel defect existed because a
constraint type met an entity type nobody had tried, and the only instrument was
a 13-minute GUI ladder. 19 new kernel cases cover the matrix: 264 -> 283 cases,
7648 -> 7867 assertions.
Parallel, Perpendicular and EqualLength gain the two-line guard they never had.
On non-lines they used to emit a def the solver silently dropped -- the sketch
reported itself constrained when it was not, the same class as Horizontal on a
Point. EqualLength on two rounds still promotes to EqualRadius first.
Symmetric is planned completely, including its axis pick: the plan carries a
VECTOR of defs because Symmetric on two lines is two constraints (P0/P0 and
P1/P1). A single def would have half-applied it -- one end pinned, one free,
looking correct until something moves.
A PLACED POINT SURVIVES THE COMMIT. Type::Point was created correctly and never
drawn once committed: both renderers skip it, correctly, since entity_polyline
gives a point nothing. What was missing is the vertex-marker path the live
session already used. rung_point passed throughout because it asserts the
document, and the point was always in the document -- the pixels lied.
ESC STOPS EATING AN UNSAVED SKETCH. The third press reached cancel_sketch(),
clearing m_entities with no warning and nothing to undo. live_sketch_has_work()
existed and was never consulted. The exit layer refuses once when there is work
and lets a second consecutive Esc through; the refusal re-arms on a button press,
never on mouse motion, or Esc could never exit while the hand moves.
TWO NEW RUNGS. D10 drives Parallel through the committed path -- it passes on
the PRE-fix binary, which is how we know the user's failure was the mode and not
the constraint. D11 is the acceptance for the collapse: draw, pick both, press
Parallel, no commit and no padlock. Ladder 126 -> 135 properties, all holding.
CON_BTN_SKETCH is measured, not derived: in Sketch mode the group renders after
the sketch toolbar, so the first button is at 677, not 449. Pitch 42, twenty
buttons, read off a screenshot. Deriving it by offset is how that table drifted
the last time.
Known limit, commented at the call site: a constraint added to a LIVE sketch is
not on the document undo stack, so Ctrl+Z will not take it back until the sketch
is committed.
snaporca-itp4, snaporca-oyhx, snaporca-l2vm
Port of snaporca da8d011b87; parity holds (DesignPanel.cpp still exactly 32 divergent
lines). Verified independently on this fork's own rig: full ladder 126/126 against
BuildID 96c697a3, built from this tree.
Reviewing the DistanceX/Y fix for OTHER members of its class found three more live defects
on the constrain toolbar. All four share one root: a branch assumes every picked entity has
two endpoints, and the solver's refusal to resolve a role it cannot find is silent.
COINCIDENT had the identical closest-pair walk over {P0,p0},{P1,p1}. For two Points the
phantom (0,0) pair sits at distance 0, which is the smallest distance there is, so it
ALWAYS won: ptOf(Point,P1) -> 0, ref_ok fails (SketchSolver.cpp:185), constraint dropped.
Not sometimes -- every press.
HORIZONTAL/VERTICAL hardcoded ra=P0, rb=P1 with no type check. With a Point picked the
constraint is dropped by the same mechanism but still STORED: constraints goes 0 -> 1 after
the commit and nothing moves, so the Constraints list shows a dimension that can never do
anything. Worse than refusing -- the panel claims the sketch is constrained when it is not.
ANGLE computed p1-p0 on whatever was picked. On a circle that is (0,0)-centre, so two
circles pre-filled the field with the angle between their centre POSITION VECTORS (178.83
deg for two on the x axis), and accepting it emits SLVS_C_ANGLE on two circle prims.
Both branches now refuse with a message. entity_ends()/closest_ends() are file-scope and
shared by Coincident and DistanceX/Y, so there is one implementation instead of two that
drift.
Two smaller findings from the same review: infer_auto_constraints' roles_of omitted
EllipseArc while heal_coincidences' identical copy has it; and set_point(Circle, Center)
wrote e.center and not e.p0, breaking the "p0 mirrors centre" invariant for the duration of
a live drag.
New rungs D8 and D9, both RED against the shipped binary and green here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MrMzTpAf78U4NG2M8jfvHY
Port of snaporca 2d36d28770. Parity OK: 17 files identical, 8 diverging at their
expected counts.
infer_axis_constraint returned only Horizontal or Vertical. On the
CAD-1000-hours corpus the top two transitions are sketch_dim -> sketch_draw
(5896) and back (5756): the signature of geometry that does not self-constrain
as it is drawn.
Every rule requires the relation to be ALREADY TRUE within tolerance, so nothing
the user drew is moved; parallel/perpendicular and tangent additionally require a
shared endpoint.
TWO LIMITS THE CORPUS RUNG FORCED, neither visible to the unit tests:
1. At most ONE constraint per rule per new entity, not one per PAIR, and no
one-at-a-time fallback for the relations batch. EqualRadius has no locality
restriction, so 200 equal holes produced ~20000 candidates; the rejected batch
then cost a solve per constraint and pinned the app at 95% of a core with the
MCP socket unresponsive.
2. Relations only for gesture-sized batches. "A scripted add is not a drawn
gesture" is already this file's rule at its bulk call site (snaporca-8xg1), and
EqualRadius also couples geometrically distant entities, merging independent
connected components and defeating the partitioning that makes large sketches
solvable (snaporca-yww4). With the cap alone geometry stayed correct (32/32
sheets clean) but seven of the largest timed out, including MPD681 -- the sheet
that call site's own comment names.
Also fixes the tolerance leak behind 2: the bulk path asks for exact inference
with ang_tol_rad = 0 but len_tol_frac kept its 0.01 default.
ALSO independent of this feature: run-kernel-tests.sh defaulted to
TAGS=[CadDocument] while four CAD test files carry their own tags and nothing
selected them (2624 assertions / 206 cases reported, 7648 / 264 actual). All 58
dark cases were passing; the coverage was never exercised.
VERIFICATION LIMIT, as with the previous three commits: this fork's kernel suite
still cannot run (find_package(assimp) at configure time, snaporca-w80c). Shared
sources are byte-identical to snaporca's, where kernel is 7651 assertions / 265
cases and ALL LADDERS HELD 7/7.
Two user reports from the same session on the deployed build, 2026-08-23.
FIRST: "if I select a shape (es a circle draw in construction lines) and then I
try to toggle contruction to obtain a full line, does not work". Reproduced: Q
converts the selection and so does the offer's Reference > Construction row —
both run m_keys_sketch['Q'] — but the CHECKBOX, the one control actually
labelled Construction, only ever called set_sketch_construction(), which arms
the mode for the NEXT entity. So the obvious control was the one route that
could not convert existing geometry, and it failed silently while also flipping
the draw mode behind the user's back. It now carries Q's meaning.
Scoped to Select mode, and that scoping is not cosmetic: drawing AUTO-SELECTS
what was just drawn (draw-then-edit), so with a draw tool armed "there is a
selection" does not mean the user picked anything — it means they finished a
line. The first version converted there and turned the box into a trap: arm
construction, draw the axis, click the box to go back to real geometry, and
instead of disarming the mode it converted the axis just drawn. The gesture
ladder's C4 rung does exactly that and reported three construction entities
where it wanted one. In Select mode the intent is unambiguous.
SECOND, and this one destroyed work: "after creation of a circle, a round angled
rectangle and a slot, and mirror of those shapes on a vertical line inside a
outer rectangle, preview is ok but application creates errors: the circle is
mirrored, but rectangle and slot are redrawn as pieces of circles screwing both
the original shapes and the copies." A screenshot came with it, and it showed
more than the words did: the ORIGINALS were wrecked too — the rounded rectangle
was drawn as a four-lobed cloud, each corner fillet having gone the long way
round, and the slot had ballooned into two near-full circles.
Measured on the rig, a slot mirrored about a vertical line:
rails 62.873 / 62.873 -> 2.082 / 62.913
caps r=21.554 sweep=-180.00 -> r=32.214 sweep=-237.66
and all four sources moved, the axis line with them
Cause: confirm_op's Mirror branch bound an Arc copy to its source with a
Symmetric constraint on the CENTRE ALONE. An arc has five degrees of freedom;
pinning two of them leaves the endpoints and the sweep free while the shape's
own coincidences still pull on them, and the solver answers with a different,
internally consistent sketch — which is what a reflex cap and a 2 mm rail are.
A circle came through the same code untouched because a circle HAS no endpoints
to leave free, which is exactly why the failure reads as "circles fine, rounded
rectangles and slots destroyed".
Three parts, and each one is here because the measurement caught the previous
one being half a fix:
1. Arcs are bound by BOTH ENDPOINTS. Endpoints before centre in the ladder:
{p0, p1} is four equations against five DoF and pins the sweep, while
{centre, p0, p1} is six and is refused — the refusal is what silently
degraded the batch to a set that left the sweep free.
2. Every copy is reflected from the PRE-BATCH source, so a batch that disturbs
the sketch cannot hand the next copy already-moved geometry.
3. THE APPLIED RESULT IS THE PREVIEW — checked on the sources AND the copies,
and on violation the whole constraint web is dropped and both halves are
restored to the reflection the preview drew. try_add_constraints rolls back
only when a solve FAILS, and every failure here came from a solve that
succeeded at something else. Guarding only the sources fixed the slot and
left the rounded rectangle's copies at a 13.8 mm rail and a 308 degree cap:
the original was safe and the copy was still wrong, which is half a fix.
The parametric link is kept whenever it provably holds the geometry, and dropped
when it does not. A wrong shape is worse than an unlinked one.
WHY NOTHING CAUGHT THIS: the gesture ladder's mirror rung reflects three
straight LINES. It sat green through the whole defect. C4b now mirrors a slot,
so the reflection has arcs in it, and grades the property the user actually
stated: the copy is the source reflected, the source does not move, and no cap
comes back reflex.
VERIFIED against the user's own scene, rebuilt gesture by gesture on the rig —
outer rectangle, circle, rounded rectangle and slot, a vertical CONSTRUCTION
line as the axis, all 17 entities mirrored in one gesture:
ok the mirror axis is a construction line
ok picked the axis and all 17 entities
ok originals unchanged (moved: [])
ok every copy is the exact reflection (worst 0.000000000)
ok no source arc turned reflex — the 'cloud' failure
ok no copied arc turned reflex (6 arcs checked)
One grader correction worth recording, because it cost a round and would cost
the next one too: a reflection REVERSES ORIENTATION, so a copy legitimately
stores p0/p1 the other way round. Comparing p0 to p0 grades the storage order,
not the geometry, and reported a perfect mirror as an 8.98 mm error. Endpoints
are compared as an unordered pair.
User report, 2026-08-23, after using the freshly deployed build: "selection and
removal of existing elements of the 2d sketch is not intuitive, and the bottom ui
text does not illustrate what the user has to do to properly use the selected
tools. Mirror, for example, does not indicate: first select mirror line then
entities to be selected, and there is no UI indication of what is being selected.
normally, costruction lines are dotted." Four defects, all of them in the 2D
vocabulary this fork's charter puts at the centre, and all four fixed here.
snaporca-1c0c (P1) — the prompt was written ONCE, when the tool was armed.
DesignPanel's select_tool lambda set a sentence and nothing ever revised it, so
every step after the first was unguided: Mirror said "pick axis, then entities"
and then never said which of the two you were on; Escape silently downgraded an
armed tool to Select (request_exit is layered: anchors, then tool, then session)
while the line still named the tool you had left; and nothing ever mentioned that
Del removes a selection. The fix moves the line off the arm event and onto the
tool's LIVE state. DesignSketchTool::emit_step_hint() reports (mode, step, picks)
whenever that triple moves, from render() — the one place every state change in
this tool passes through. Putting it there instead of in the thirty-odd branches
of on_mouse is the whole point: a per-call-site notification is a thing the next
tool forgets to add, and it costs three int comparisons a frame. DesignPanel owns
the words, in ONE table (sketch_step_prompt), whose step numbers are the same ones
render() previews and on_mouse consumes, so the description cannot drift from the
code that reads the clicks. Every tool now names the gesture that ENDS it, because
none of them was discoverable: an empty click applies an edit-op or a transform,
right-click cancels it, Esc goes back to Select.
snaporca-vd6v (P2) — Mirror mirrors its axis pick and its target picks into
m_selection, so both painted white and the picture could not answer "what did I
select as what". The edit-op's first pick — Mirror's axis, Fillet/Chamfer's first
line — now paints violet. Violet and not cyan: cyan means SELECTED in this canvas
and nothing else may wear it, a rule this file already carries in writing.
snaporca-imlq (P2) — construction geometry drew as a solid grey line. Every CAD
dashes it, and grey alone does not read as "reference" against the
under-constrained orange. dash_polyline() chops the polyline before it reaches
draw_quad_strip, with the dash and gap in world units scaled by units-per-pixel,
so a dash keeps its size on screen instead of becoming a solid line when you zoom
out and three dashes when you zoom in.
snaporca-oql1 (P2) — Backspace now deletes as Del does. On every laptop this runs
on, Del is a chord and Backspace is what a hand reaches for. The Select-mode
prompt states the rest (Shift-click adds, double-click takes the loop, Del
removes), and the first step of every armed tool names the Esc route back to
Select, which was the invisible half of "selection is not intuitive".
Also, on the same report: the sketch stroke half-width goes 0.6 -> 0.3 mm. At 1.2
mm wide the orange line swallowed a short segment and hid which of two near
parallel lines the cursor was on. One constant, because all twenty call sites of
draw_quad_strip are sketch strokes.
Retired on the way: the on_sketch_selection_changed status writer. It said "N
selected — Delete removes them" while an edit-op mirrored its picks into the
selection, i.e. in the middle of a Mirror gesture, where Delete does nothing of
the sort. on_sketch_step says the true thing for Select and says nothing false
anywhere else. And the live length/angle readout is now APPENDED to the step
guidance rather than replacing it: it fires on every mouse move, so it used to
erase the instruction for the step in progress one move after the click that
started it.
Two false trails, recorded so the next session does not walk them again:
- DesignPanel.hpp deliberately does not include DesignSketchTool.hpp, so the
panel's handler takes the mode as an int and the .cpp casts it back. The
first attempt put Mode in the header signature and the build said only
"expected ',' or '...' before 'mode'".
- The offer ladder failed six properties against a perfectly good binary
because I had relaunched the rig myself without SNAPORCA_KEYTRACE=1, and its
[OFFER] trace lines ARE its instrument. A ladder with no instrument reports
"None", which reads exactly like a regression in the offer. ladder-all.sh
launches it correctly; a hand relaunch must too.
VERIFIED, not merely compiled. Driven on the headless rig with synthetic mouse
and keyboard, and photographed at each step: "Mirror — first click the LINE to
mirror about (a construction line works) · Esc goes back to Select" ->
"Mirror — axis set · now click the entities to mirror · right-click cancels"
-> "Mirror — axis set · 1 to mirror · click another to add or remove it ·
click empty space to apply", with the axis violet, its target white, and the
construction lines dashed while real geometry stays solid.
Full gate green afterwards (scripts/ladder-all.sh, ALL LADDERS HELD):
offer table vs the atlas OK
kernel suite 188 test cases, 2532 assertions
engine ladder rungs 1-8, ALL RUNGS HELD
corpus rung 977-sheet drawing corpus, every 20th -> 49
sampled, 39 gradeable, 39 clean
corpus scale rung the 6 heaviest sheets, all clean
gesture ladder 93/93 properties, real mouse and keyboard
offer ladder 108/108 properties, through the right-click
menu and the verbs behind it
That harness is the reason a UX change of this size can be made in one pass and
believed: 93 + 108 properties are driven the way a person drives the app, and the
977-sheet corpus keeps the engine underneath them honest against real drawings
rather than against my own arithmetic.
The 2D vocabulary is 46 verbs: 22 have a shortcut and the gesture ladder drives them, 24 have
none and nothing had ever exercised those. They are reachable only from the right-click offer, so
a key-driven ladder could not have touched them whatever it did. Four new rungs drive all 24, and
the coverage claim itself is now arithmetic against DesignOffer.hpp (rung O8) rather than a
sentence in a comment that rots when a verb is added.
The assertions are CONSTRUCTION invariants wherever a click cannot be exact — a regular polygon's
sides are equal to 1e-9 and its vertices lie on one circle; a tangent arc's radius at the shared
endpoint is perpendicular to the line to 1e-9 (measured cos 5.97e-17); the three clicks of a
3-point circle all lie on it; a circumscribed pentagon's circumradius is the inscribed one's over
cos(pi/5), 1.236067977 against 1.236067977. Where a value field opens, the typed value is graded
exactly: a moved line travels +25.000000000 in X and 0 in Y, a rotation turns 30.000000000 deg
and leaves the length alone, a scale multiplies it by exactly 3, a linear array's pitch is
[20.0, 20.0, 20.0] and a polar one's spokes are 60 deg apart all the way round.
Three defects found doing it, all fixed here:
snaporca-ua9g (P1) — delete_selected left three things behind. The AUTO-EDIT QUEUE, so a queued
field opened on a deleted entity and its commit went nowhere: draw a rounded rectangle, delete
everything, draw a 2-point circle, type 30 — the field opens, the digits are accepted, and the
radius stays 32.992020763. reset_autoedit() exists for exactly this and its own comment says so;
it was simply never called from here. The FEATURE GROUPS, whose [begin,end) ranges all shift on a
delete, so feature_of() answered with a group the user never drew — survivors are now remapped
and any group that lost a member is dropped, the rule the placed quotes already followed. And the
SOLVER STATE: no re-solve, so sketch_describe reported dof=16 for a document holding one circle.
snaporca-ekt9 (P2) — the read-back could not see three of its seven entity types. Ellipse,
EllipseArc and BSpline serialised as a bare type name: no centre, no semi-axes, no rotation, no
sweep, no poles. gui-ladder's ellipse rung had to grade the faceted area of the loop at 2e-2 —
that tolerance IS the faceting error — and its spline rung could only count entities. Now they
carry their parameters, and the ellipse arc's ends are asserted to satisfy (x/a)^2+(y/b)^2 = 1 to
1e-9.
Also read-only, and the reason the other two were found at all: sketch_describe now reports the
armed TOOL, the count of PENDING anchors, and whether a value field is EDITING. A menu walk that
lands one row off arms a neighbouring tool and then draws something plausible — the first run of
the authoring rung drew a circle of area 45238.93 and graded it as a rectangle. Every menu pick
now asserts which tool it armed, and the polyline rung (a per-segment Length field freezes the
canvas after every click) could only be written once the driver could ask whether a field was open.
Offer ladder 102/102 -> 105/105 with coverage. Gesture ladder 93/93 and the kernel suite
188 cases / 2532 assertions, both unchanged.
snaporca-ua9g snaporca-ekt9
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MrMzTpAf78U4NG2M8jfvHY
The gesture ladder proved the TARGET — a complex closed profile, exact in vertices, lengths, arcs
and symmetry, voids correctly attributed. It proved it by arming every tool with a letter key,
which leaves the goal's own MECHANISM untested: the design logic pivots on right-click, and the
verbs offered are supposed to adapt to the element under the cursor. 47 of 86 Design-tab verbs
have a GUI action and no shortcut, so a key-driven ladder cannot reach more than half of them.
scripts/offer-ladder.py drives the menu. It asserts nothing from pixels: show_offer_menu emits an
[OFFER] trace from the same loop that builds the rows (behind the existing SNAPORCA_KEYTRACE), so
what the ladder reads cannot drift from what the user is shown, and the expected row set is
predicted by parsing DesignOffer.hpp rather than transcribed by hand. 25 properties, four rungs:
what each element type offers, that the menu equals the table for four selections AND that the
four differ, a 120 x 80 profile authored entirely through the menu, and a tool with no keyboard
route at all driven from the only door it has.
Two real defects, both found by it, both fixed here:
snaporca-ghcz (P1) — right-click was a black hole while any draw tool was armed. Every draw case
ended with `if (evt.RightDown()) { m_points.clear(); return true; }` and returned true even with
nothing to abandon; on_mouse records that in m_right_consumed and DesignCanvas suppresses the
offer whenever it is set. Measured: with Line armed, two right-clicks in a row produced no menu
and no tool change; only Escape freed it. Same rule snaporca-xmh6 wrote for the selection —
clearing nothing is not a gesture terminator. One shared right_abandon() now consumes the click
only when an anchor was really down; 16 sites, plus Polyline/BSpline (which end a chain, correct
only when there IS one) and Point (which has no anchor at all).
snaporca-lnri (P2) — right-clicking a sketch point offered the empty vocabulary. select_at_screen
tests hit_test_point first and records the hit in m_point_sel, but the offer counts m_selection
only, so a Point entity could never reach the entity branch and SkPoint was unreachable by
construction. A Point IS its own handle, so it is selected as an entity; other entities keep the
handle pick, since a line's endpoint is a drag target, not a vocabulary.
Offer ladder 25/25, gesture ladder 93/93 (no regression), both on the rig. The offer ladder joins
scripts/ladder-all.sh as the fifth rung.
snaporca-ghcz snaporca-lnri
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MrMzTpAf78U4NG2M8jfvHY
Draw-then-edit is armed from a jump in the entity count: render() sees n > m_autoedit_seen,
selects the last entity and schedules open_primary_autoedit. A scripted add made while a
creation tool was armed looked exactly like a drawn gesture, so it opened that tool's value
field — and an open field freezes the canvas (on_mouse_impl returns early on m_awaiting_length)
and swallows every letter (in_text includes inline_busy()). Measured on the rig: after
sketch_add, 'p' + click added nothing (4 entities before, 4 after); one Escape and the identical
sequence gave 5. It also explains the selection = [last index] that sketch_describe reported
although action_sketch_add never selects anything — the render pass wrote it.
Escape worked because it sequences two set_tool calls: the pending CallAfter fires between them,
so the second one commits the field it finds open. Arming a tool directly is one call, and the
CallAfter fires after it.
Fix: resync m_autoedit_seen at the end of add_entities_scripted, so a scripted add is not read as
something the user just drew. An already-open field is left alone. Covers sketch_add,
sketch_mirror and sketch_offset — the three callers.
The scale rung's Escape workaround is deleted, which is the issue's acceptance criterion; it is
now the regression test. Gesture ladder 93/93 on the rig.
snaporca-j7gc
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MrMzTpAf78U4NG2M8jfvHY