The "Show raw G-code (belt only)" toggle, retired in #16236, returns as
an item of the Preview canvas view menu (with its B shortcut), and only
there: no legend checkbox. Unlit, the preview shows the designed,
upright view; lit, the raw machine-frame G-code, which is what to look
at when checking the machine frame transforms. The toggle is view
only; exported G-code is the same either way.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The slicing frame of a belt object started at its lowest vertex, but the
belt under the leading end of an overhang lies below that, by the
overhang's length times the tilt's shear. Every support generator works
in layers at z >= 0, so none of them could reach it: normal supports
stopped at the object's own lowest layer, and the two tree generators
each carried a stack of hacks to extend themselves below it (a post-hoc
copy of the lowest base area in TreeSupport, "virtual belt raft layers"
in TreeSupport3D/TreeModelVolumes), sized from the pre-rotation bbox
and capped at global z = 0, which is only right for the trailing half
of the belt.
Start the frame at the lowest belt-floor point under the footprint
instead, less a 10 mm margin along the belt for the base of a support
column (BeltSliceStrategy::apply_preslice_transforms and
BeltTransformPipeline::compute_belt_height_and_floor agree on it). The
layers between it and the first vertex come out empty, which belt
slicing already tolerates, and the generators need no extension at all:
- normal supports: the generator anchors its layer grid at the frame
origin, so run it in the object frame and shift the global belt Z
offset onto the result afterwards, as organic supports already did.
With the offset on the object layers a top contact at negative z
turned the intermediate-layer count negative and the generator
allocated layers until the kernel killed it (any overhang in the
leading half of the belt). Drop the first-layer flange expansion on a
belt: the first support layer is the leading tip of the support, not
a flange, and inflating it put lines in the air ahead of the belt.
- classic tree: a node now keeps dropping until its whole circle is in
the belt, so the branch tapers to a tip on the belt instead of
stopping, a radius above it, when its centre crosses.
- organic: the belt is no longer a support blocker. A blocker is a
collision, and a branch descending onto one slides off it, down the
tilted belt and ahead of the part; the belt is where branches end,
which the per-layer m_belt_floor clipping already does.
The belt brim is generated after the parallel support step instead of
inside it: belt_brim_obstacles() reads every object's layers and support
layers, which another object's support step rebuilds (and, now, shifts)
at the same time. This is the race behind the Windows arm64 segfault
in "Belt brim of each object precedes its perimeters on its own
filament".
Also: the belt tilt axis moves to Developer mode as its own row (a
shared line is shown by its first option's mode), first_layer_plane
band thickness, belt_support_floor_mode, belt_preslice_global and
gcode_back_transform are retired and presumed on, the gravity arrow is
a plain line along the up direction, and the "Show raw G-code (belt
only)" preview toggle is gone.
Regression test: "Belt supports reach the belt under a leading
overhang" slices a cube with a fin whose underside is parallel to the
layers, 20 mm ahead of the cube and up to 41 mm of slicing Z above the
belt, for normal, organic and classic tree supports, and checks that
the lowest support layer sits on the belt beneath its own lines.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Main's assignable shortcuts replaced the canvas key switch that carried
the belt "show designed / show raw G-code" toggle on B. Register it as
ToggleBeltRawGcode, bound to B in the Preview (B is only taken on the
Plater, by the mesh boolean gizmo), so it can be rebound and is listed in
the shortcuts dialog. The legend checkbox shows whatever key is bound.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.