* Keep mixed-color filaments intact when the extruder count changes
The extruder-count spinner resized the filament arrays in bulk at the tail,
which is where mixed-color slots live, so a new filament landed behind the
mix and the sidebar skipped a slot number. It now adds and removes one slot
at a time through the same calls the sidebar's +/- buttons use, so a new
slot opens ahead of the mixed tail and a removal renumbers object filament
ids, painted facets, custom g-code and mixed components rather than
clamping them away.
Drops the vector overload of set_num_filaments(), which this leaves without
callers.
* Add caching system for presets
* Removing user\bundle serialization and keeping it only for system presets
* Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog
* Add CI\CD step to prepare cache file in ahead of time so user does not need to wait
* Add partial cache generation when only one of the vendros is changed to speed up recalculation time
* Handle corrupted files
* Add cache to GuideDialog as previos version didn't work as expected
* Add inspecting tool and fix CI cache generation
* Generate cache per vendor
* Simplify code by mergin it in PresetBundle
* Simplify code a bit more
* Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver
* Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache
* Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr
* Use get_vendor_cache_key() to match cache keys written by the app
* Remove BOM added by VSC
* Skip invalid vendors
* Remove leftover cache file
* Fix build for windows arm64
* Revert json cache back
* Update check for stale cache
* Serealize all value fields for Preset class to minimize regression later
* Minimize field duplication by moving Cache thing into PresetBundle
* Add tests for Cache system
* Add a bit more tests
* Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed
* Rvert from per-verndor to single cache file
Replace N per-vendor .cache files with a single system_presets.cache
that holds all vendors and presets in one serialized blob.
Cache load is now all-or-nothing: on hit all vendors are applied from
the bundle (sub-second); on miss all vendors are parsed from JSON and
a fresh bundle is written to the user cache dir.
Invalidation is driven by bundle_key - a sorted concatenation of all
vendor JSON version strings. Any vendor update invalidates the whole
cache and triggers re-parse on next launch.
Guide wizard (WebGuideDialog) loads the bundled cache into a plain
PresetBundle instead of a separate VendorGuideData struct, removing
the duplicate data model.
generate_system_cache simplified from a per-vendor loop to a single
save_system_presets_cache() call producing one output file.
* Transfer all Preset fields from cache via move assignmet
apply_vendor_preset_group was copying fields manually and missed
bundle_id, user_id, base_id, sync_info, updated_time, key_values,
ini_str. Replace field-by-field copy with move assignment of the
fully-deserialized Preset, then restore the vendor pointer which
is excluded from serialization.
* Ignore cache for future
* Remove not used files
* Ship one preset cache per vendor in place of the profile JSONs
Each vendor's system presets serialize into a single <vendor>.opc built at
package time, and a shipped build carries that file alone — the profile JSON
and its sub-file tree are pruned. The vendor loader, the setup wizard's profile
list and the resource installer all read a vendor through its cache, falling
back to parsing whenever one is absent, stale or unreadable, so the cache stays
an optimization and never a source of truth. Caches hold presets in source form
and resolve inheritance at load, through the same code the JSON path uses.
* Make the preset cache self-describing and load each vendor from the system folder alone
The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the
distinct opt_keys, the type each was written as, and the distinct enum value names,
instead of by serialization_key_ordinal — a position assigned by declaration order at
static init, where inserting one option shifts every later ordinal and the lookup then
succeeds on the wrong option. Because a name-keyed payload drops the options this build
cannot place rather than being rejected wholesale, the schema fingerprint goes, and with
it the two fallbacks that existed only because an installed cache died on every app
upgrade: the second lookup tier into resources/profiles and the parse fallback to the
same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main —
which is what makes the app write its .opc files there again.
* Simplify the preset cache internals after review
* Use the shared temp-dir helper in the preset bundle loading test
* Bound stamp string reads in the preset cache
* Speed up the setup wizard with a profile-data cache
The wizard's per-vendor fast path threw on vendors present only in
resources, falling back to a ~29 s raw JSON scan on every open. Each
vendor now loads from the directory it was found in, and the derived
model/machine/filament/process catalog is cached whole in
<data_dir>/cache/wizard_profile_data.json, stamped by each vendor's
name and version - a fresh cache makes an open one file read, with no
bundle built and no presets installed (~0.2 s vs ~2 s).
* Remove debug SVG dump from a geometry test
* Move the per-vendor cache file format into PresetCacheFormat
* Move the vendor install helpers from PresetBundle into Utils
* rename
* fix flatpak
* change cache version to 1
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
# Description
Printers discovered/bound under one printer agent (e.g. built-in BBL)
were leaking into another, independent agent's "My Device"/"Other
Device" lists and inheriting its saved access code, since neither the
device list nor bind state was ever scoped by which agent found them.
- Add printer_agent_id to MachineObject/BBLocalMachine, stamped at
discovery/bind time; filter get_my_machine_list(),
get_my_cloud_machine_list(), and update_other_devices() by it.
- clear_other_devices() now drops entries stamped by the outgoing
agent on swap, so the incoming agent's own discovery re-inserts and
re-stamps them fresh instead of leaving them stale-tagged forever.
- Scope access_code by (dev_id, printer_agent_id) on BBLocalMachine
(LAN only since cloud's userMachineList is always refreshed live from
the account API, so it isn't at risk the same way), with a
BBL-only legacy fallback to the old flat access_code/user_access_code
keys so existing bindings keep working.
# Screenshots/Recordings/Graphs
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set_live_printer_agent centralizes
the swap: deselect the machine,
clear stale sidebar state and the
previous agent's Other Devices, then
install the new agent (or null when
its provider vanished). Plugin
load/unload callbacks refresh the
dropdown and re-run agent selection.
load_last_machine no longer falls
back to the first available machine.
A dedicated PrinterAgentChoice field
reads rows straight from the live
agent registry and stores the agent
id string, replacing the fake-coEnum
index mapping. The field moves to
TabPrinter and registers with the
searcher so UnsavedChanges renders
it; the PhysicalPrinterDialog copy
and its update hook are removed
(#125). switch_printer_agent now
resolves ids via
resolve_printer_agent_id.
* Remove titlebar from splash screen on Wayland
* Broadly check for window decorations and added explanatory description
* Fixed hiding title bar on Wayland for all desktop environments
* Update format
---------
Co-authored-by: noisyfox <timemanager.rick@gmail.com>
* Add wxInspector dep
* Initial intergration of wxInspector
* docs: add wxInspector plugins design spec
Design spec for two wxInspector plugins (DPIAware + CustomWidgets) that expose
OrcaSlicer's custom control properties in the inspector property grid.
Covers: DPIAware scale-factor properties, Button, CheckBox, TextInput,
SwitchButton, ProgressBar, Label, and LabeledStaticBox.
* docs: add wxInspector plugins implementation plan
6-task plan covering: source changes to existing widget headers,
DPIAwarePlugin, CustomWidgetsPlugin, registration helper,
MainFrame/CMake wiring, and build verification.
* feat: add getters/setters for wxInspector plugin access
Add minimal public accessors to DPIAware (set_scale_factor,
set_prev_scale_factor, set_em_unit, force_rescale), Button
(GetStyle, GetType, IsSelected), CheckBox (IsHalfChecked),
TextInput (GetCornerRadius), and LabeledStaticBox
(GetCornerRadius, GetBorderWidth, GetBorderColor, GetScale).
* feat: add wxInspector plugin registration helper
Add RegisterOrcaInspectorPlugins() inline function that creates
and registers the DPIAwarePlugin and CustomWidgetsPlugin as
static instances (matching wxInspector's built-in pattern).
* feat: add DPIAware wxInspector plugin
Exposes DPI scaling properties (scale_factor, prev_scale_factor,
em_unit, normal_font, force_rescale) on DPIFrame and DPIDialog
widgets. Uses dynamic_cast for detection and a template helper
to capture the correct static type for lambda accessors.
* feat: add OrcaCustomWidgets wxInspector plugin
Exposes Orca-specific properties on 7 widget types:
- Button: Style, Type, Selected
- CheckBox: Half Checked
- TextInput: Label, Text Value, Corner Radius
- SwitchButton: Value
- ProgressBar: Proportion, Show Number
- Label: Is Hyperlink, Font Point Size
- LabeledStaticBox: Corner Radius, Border Width, Border Color, Scale
Each widget type uses dynamic_cast for safe detection.
* feat: wire wxInspector plugins into MainFrame and build
Call RegisterOrcaInspectorPlugins() in MainFrame constructor after
SetupInspectorAccelerator(). Add all 5 plugin source files to
SLIC3R_GUI_SOURCES in CMakeLists.txt.
* fix: move plugin registration to GUI_App::on_init_inner
Register plugins once in app init rather than in MainFrame
constructor, which may be recreated during the application
lifetime.
* fix: include plugin headers in Registration.hpp for complete types
Static locals require complete type. Include DPIAwarePlugin.hpp and
CustomWidgetsPlugin.hpp instead of forward-declaring. Also remove
unused include from MainFrame.cpp (registration moved to GUI_App).
* fix: qualify DPIFrame/DPIDialog with Slic3r::GUI namespace
* Make DPIDialog inspectable. For other dialogs, we will add them if necessary later.
* docs: add spec for moving wxInspectable into DPIAware template
Move wxInspector::wxInspectable base class from DPIDialog and MainFrame
into the common DPIAware<P> template, making all DPIAware widgets
automatically visible in the inspector tree.
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add implementation plan for moving wxInspectable into DPIAware
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: update spec/plan — move SetupInspectorAccelerator into DPIAware too
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: move wxInspectable and SetupInspectorAccelerator into DPIAware
DPIAware<P> now inherits wxInspector::wxInspectable and calls
SetupInspectorAccelerator in its constructor, making all DPIAware
widgets automatically appear in the inspector tree with the
Ctrl+Shift+I shortcut. DPIDialog now uses 'using' to inherit the
constructor. Remove redundant wxInspectable inheritance and
SetupInspectorAccelerator calls from DPIDialog and MainFrame.
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: use LB_HYPERLINK constant instead of magic number 0x0020
Co-Authored-By: Claude <noreply@anthropic.com>
* Clean up
* Fix Linux build
* Don't build wxInspector sample
* Use shallow clone
* Try fix flatpak build
* Attempt to fix build again
* Fix build failure caused by https://github.com/wxWidgets/wxWidgets/commit/436c16135ec7ddf580f44624bf74c592aae43b66
* wxWidgets build only download required submodules
* This should fix build on Windows on ARM
* Enable PIC
* Disable layout inspector by default for public release
* Use wxInspector 1.0.0 release
---------
Co-authored-by: Claude <noreply@anthropic.com>
# Description
attempt to fix#14851
# Screenshots/Recordings/Graphs
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The stored plug-in identity is now the AA.BB.CC series (matching BambuStudio)
rather than the full build version, so the meaningless 4th build digit stops
driving config, the whitelist, filenames, and the version selector. This fixes
the macOS "can't switch to an older build" bug: the cloud endpoint is
series-keyed and only ever serves a series' newest build, so downgrade-by-
download was impossible and the download silently adopted the latest.
A startup migration normalizes an existing full-version config and file name to
the series form with no re-download, the loader resolves a bare series to the
newest same-series build on disk, and user-provided custom-named plug-ins
(libbambu_networking_02.08.01_custom.*) are still enumerated and loaded.
restart_networking() rebuilds m_agent with a null printer agent, so the bare
m_agent->start_discovery() no-oped (NetworkAgent::start_discovery returns false when
m_printer_agent is null) and LAN discovery stayed dead until the user next changed a
preset. Call switch_printer_agent() instead - it installs the printer agent for the
active preset and then starts discovery, mirroring startup.
Trim the version whitelist to the latest series plus the pinned legacy build,
and reject out-of-series configured versions at startup, compatibility check,
and load failure - falling back to the latest installed build or the clean
re-download flow so the config never keeps pointing at an unsupported build.
open_terminal_dialog is reached from the plugins dialog's webview
command, and TerminalDialog hosts a webview of its own — same class as
the plugin-window crash. Defer the window work via CallAfter, guard the
re-front Show() per #13657, and drop the redundant Raise() on creation.
Only one action source ever existed, so the
IActionSource interface and ScriptActionSource
are gone. ActionRegistry now subscribes to the
plugin loader and enumerates actions directly
in init() - no polymorphism for one impl.
Replace the opaque FNV-hash SpeedDialActionId
with a readable composed id of the form
prefix:title:source_key. Split AppAction's
single source field into source_key (stable
identity, e.g. plugin_key) and source_name
(display), so identity and display no longer
share one field.
* fix: impl refactor
* fix: unload/load python module, race conditions, freezes
* remove dead code
* remove extra hook
* remove more dead code
* fix gil run script
reslice() now enforces only the missing-plugin block via
refresh_missing_plugin_block (no second Print::validate); plate
ready-status returns to upstream's plain model_fits, matching
GLCanvas3D::reload_scene. Also restores main's use_bbl_device_tab and
the check_track_enable comment, and drops two unused MainFrame includes.
Merge-resolution cleanup. The #12506 re-select path kept main's preset_bundle
null check, and both select_machine calls now use effective_agent_id rather than
mixing it with the equal-but-differently-named agent_info.id.
Resolve five conflicts, all of which needed both sides rather than a pick:
- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
re-expressed onto the same-agent early-return path (the agent factory caches
per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).