- Replace monolithic belt rotation transform with independent per-axis
shear controls (mode/angle/source-axis for X, Y, Z) and G-code axis
remapping, giving full flexibility to match any belt printer's
coordinate system
- Remove all rotation mode logic and intermediate type+axes dropdowns,
simplifying the pipeline to pure shear matrices while preserving the
default behavior (Y += Z*cot(45deg) with identity remap)
- Clean up GCodeWriter, GCodeProcessor, and GCodeViewer for the new
shear-only model; expose 12 new settings in printer UI via
Tab.cpp/Preset.cpp
Implement belt printer tilted slicing
Implement the core belt slicing pipeline that makes the slicer
tilt-aware:
Step 1: GCodeWriter::to_machine_coords() - R(+alpha, X) rotation
from slicing frame to machine frame
Step 2: PrintObject - belt-rotated object height calculation
(y*sin(a) + z*cos(a)) for correct layer count
Step 3: PrintObjectSlice - apply R(-alpha, X) rotation trafo so
horizontal slice planes correspond to belt-parallel planes,
with Z-shift computed from model volumes
Step 4: GCodeProcessor - machine-frame preview (no transform needed)
Step 5: 3DBed - rotate bed visualization about X by belt angle
Fix: belt surface IS the build plate, no mesh rotation
Currently still slicing perpendicular to the belt normal. Need to figure out why.
Fix G-code Z sign: use R(-alpha, X) so Z+ is away from belt
The previous R(+alpha, X) transform produced negative Z values
(-y*sin(a) term dominated). Changed to R(-alpha, X) which gives
machine_z = y*sin(a) + z*cos(a), always positive for points
above the belt surface. Z increases with each layer as expected.
reverting and changing slice methodology
Add pink slicing direction arrow from origin
Shows the effective slicing direction (gantry normal) as a pink
arrow from the origin. Shorter and wider than the gravity arrow.
Direction: R(+alpha, X) * Z = (0, -sin(a), cos(a)), which is
the layer stacking direction in the original mesh frame.
Fix slicing arrow visibility and add raw G-code toggle
- Disable depth test for pink slicing arrow so it renders on top of
the tilted bed geometry (was being occluded)
- Remove unnecessary 5mm Z-offset from arrow position
- Add m_belt_show_raw toggle to GCodeViewer
- Add "Show raw G-code (slicing frame)" checkbox in legend when
belt mode is active
Implement to_machine_coords inverse rotation for belt printer G-code
The slicing pipeline rotates the mesh by R(-alpha, X) and shifts Z to
start at 0. The G-code output now undoes this transform via
to_machine_coords: R(+alpha, X) * T(0,0,+z_shift), recovering the
original machine-frame coordinates where Y is horizontal and Z is
vertical.
Changes:
- GCodeWriter: implement to_machine_coords with inverse rotation + Z-shift
- GCodeWriter: add belt_z_shift member and setter/getter
- GCode.cpp: compute Z-shift from print objects (same logic as
PrintObjectSlice) and pass to writer; write z_shift to G-code header
- GCodeProcessor: parse belt_z_shift from G-code header
- GCodeViewer: store belt_z_shift from processor result
Wire raw G-code toggle to apply slicing-frame view transform
When "Show raw G-code (slicing frame)" is checked in the preview
legend, the view matrix is modified to apply R(-alpha, X) * T(0,0,-z_shift)
to the toolpath rendering. This shows the G-code as it was during
slicing: rotated part with horizontal layers.
Default (unchecked): machine-frame view — upright part with tilted layers.
Remove belt printer placeholder comment from GCodeProcessor
The preview now correctly displays machine-frame G-code with the
optional raw view toggle. No transform is needed in the processor.
- Implement core belt slicing pipeline: R(-alpha, X) mesh rotation in PrintObjectSlice with corrected object height calculation for proper layer count
Add to_machine_coords() in GCodeWriter to convert slicing-frame coordinates back to machine-frame, propagated through GCode,
GCodeProcessor, and GCodeViewer
Add belt-mode UI: tilted bed visualization, slicing-direction arrow, and raw G-code toggle to switch between machine-frame and slicing-frame views
This is a combination of 6 commits.
checkpoint 1: initial MVP. Slicing functions, but rotates instead of skews are happening and a lot of other stuff too
getting somewhere, getting to the point where I need to figure out how to verify this stuff
this appears to be a dead end.
getting somewhere I think maybe
I'm pretty sure we've completely lost the plot at this point and need to restart this process...
remove slice logic in preparation for new, more invasive plan
* FIX:update custom_texture when new_shape=false
Jira: STUDIO-5287
Change-Id: I3add95f9f9345c14a48cc7467513d1b3ce95f4c9
(cherry picked from commit 9ce7de10f4)
* FIX: correct the bed model to the print area origin point
Change-Id: Ieb856dff421d39694966e3c13c519f4ffa3da5c2
(cherry picked from commit 32892514ff)
* Avoid unnecessary copy of `position` parameter
* Merge branch 'main' into bugfox/plater-y
1) allow for custom vertex data layout
2) allow for custom index data format
3) allow for any OpenGL primitive type
(cherry picked from commit prusa3d/PrusaSlicer@afcac6e2ea)