Corrected corrupted buildplate texture, corrected too high accelerations that made printing 0.4mm impossible, optimized T500 print and filament profiles with testing
* Fix issue that sparse infill threshold no longer working
* Turn all internal sparse infill into solid infill if infill density is 100%
* Allow combining solid infill when sparse infill density is 100%
* Show gcode window automatically (#2572)
* Move the show gcode toggle to view menu, and remember if gcode window is shown last time
* fix an issue when merging main branch
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Co-authored-by: SoftFever <softfeverever@gmail.com>
getting the value for FOUND_GTK* variables seems to cause an error which prevents using the -u option to install the needed packages. This is fixed by moving the "exit on first error" flag to after setting these vars.
* Fixing fuzzy skin so it doesn't exit the desired geometry at line ends
Adding option to enable/disable fuzzy skin on first layer
* Whitespace + removing extra file
change the signature and remove functions/vars pertaining to a default bmp
fix TODOs in ScalableButton
Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
-Rename msw_rescale to sys_color_changed
-Replace GetBmpSize, GetBmpWidth, GetBmpHeight with renamed version (same name without "Bmp")
Both of these changes were also made by PrusaSlicer.
Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
Build on top of #2520 and replaces it.
This PR includes:
- Rewrite the opengl rendering code, which now renders (almost)
everything using shaders instead of legacy opengl function calls
- Rewriting the gizmo mouse handling code that moves the mouse handling
coding into each gizmo themselves
- Rewriting the mouse picking code, now it uses ray casting to figure
out what's under the mouse cursor
- Porting of the PrusaSlicer's measure tool
- Replacing existing cuting tool with the better one PrusaSlicer has
- Updating of other gizmos using PrusaSlicer's latest code base
There was a plan to also port PrusaSlicer's emboss & svg tools, but this
PR is already very big and the changes needed for emboss will be even
bigger and might take forever to finish. So I decided to separate them
so we can get something out and start rolling out testing builds for
people to play with as soon as possible.
This was developed mainly using Windows, be prepared it could have
graphic issue under Linux & macOS.
Huge credit to Prusa for their amazing job!



Fixes#717Fixes#1150Fixes#1590