* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Sequential (by-object) prints were incoherent with the per-layer filament
selector (enable_filament_dynamic_map): the by-object branch published a
static grouping while each per-object ToolOrdering independently ran the
dynamic planner from an empty nozzle status and wrote its own map to the
config (one write per object, last object wins). The exported toolchange
sequences then disagreed with the published result that drives the
per-layer maps, placeholders, and selector emission.
Now the by-object branch, when the selector is enabled, plans each unique
object once — threading the physical nozzle occupancy and the previous
object's last filament into the next plan — stitches the per-object
per-layer nozzle maps into one print-wide result (gap-filled by the new
normalize_nozzle_map_per_layer so any layer index resolves a filament's
nozzle consistently), publishes it, and writes the derived extruder map
back once. The plans are cached on the Print and g-code export consumes
the cache: the ToolOrdering seed changes the plan input (dontcare
assignment, first-layer reorder), so a fresh export-time construction
could re-plan differently from the published stitch. The per-object
dynamic write-back is gated off for sequential prints.
Every change is gated behind is_dynamic_group_reorder(); no profile sets
the flag, so the static fleet's instruction stream is unchanged (20/20
pinned-slice byte gate identical, incl. the by-object repro sliced twice).
Tests: normalize unit coverage (carry-forward, back-fill, ragged input),
stitched-blocks selector detection, and an end-to-end by-object selector
slice (apply -> process -> export) asserting the published stitched
result, one cached plan per object, the config write-back, and a clean
export. Suites green (libslic3r 48958/165, fff_print 633/60).