The Design gizmo already had both move arrows and rotation rings, but drew them
at a fixed 70 px arm regardless of the body: on a 40 mm cube everything
collapsed into a ~100 px tangle buried inside the solid, so the rings were
effectively invisible and the tool read as "move only, no rotate".
Orca's Prepare gizmos size themselves from the selection's bounding sphere
(GLGizmoRotate3D: m_radius = Offset + sphere radius) so the handles always clear
the object. Same rule here: DesignPanel passes the body's bounding-sphere radius
(scale-aware) into the gizmo, and move_gizmo_arm() returns
max(70 px, 1.25 * radius) — the screen-space floor keeps it grabbable on a tiny
body or when zoomed far out. Ring radius and BOTH hit-tests derive from that one
helper, so picking cannot drift from what is drawn.
Verified on a 40 mm cube: rings now encircle the body, arrow drag moves with a
live mm readout, ring drag rotates live.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
request_repaint() only invalidates the canvas (Refresh()) on the hardware-GL
path and relies on a wxEVT_PAINT to follow. When the notebook re-shows the
Design page, that invalidation is issued mid-show and dropped: no paint event
arrives, the canvas never renders, and the pane stays blank until another tab
switch forces an expose. Software GL renders directly, so it never showed there.
force_repaint() defers past the show, then Refresh() + Update() for a
synchronous paint. Called from on_tab_shown().
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
- Keyboard shortcuts (Onshape-style, three scoped layers): feature tools on
Shift+letter, 2D sketch tools on single letters (in-sketch), view/nav on
single letters (out-of-sketch). Dispatched via the DesignPanel CHAR_HOOK.
- View toggles: P = origin planes, A = world axis triad (render_view_helpers).
- Section view (non-destructive): a single horizontal clip that hides half the
model to inspect inside, showing only the solid remaining half (no ghost).
Left-panel "Section View" button or X toggles it; PageUp/PageDown move the
plane; "Flip Section" button or F shows the opposite half. Never a body/Cut.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Six fixes to the Design tab, all live-verified on :10:
- Datum-plane re-pick: wxEVT_CHOICE on m_draw_plane re-planes the live sketch
- Delete-feature dismisses its lingering settings card (on_delete_feature)
- Revert rotation-orbit regression (no feed_bodies/reload on close_tool)
- Sketch undo/delete via focus-independent CHAR_HOOK (Ctrl+Z/Y, Delete)
- Fix undo hang: reset_autoedit() clears dangling auto-edit sequence
- Titled value fields: each inline dim field shows its role (Width, Height,
Radius, Angle, Length, Side, Distance, Major, Minor)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Closes the gizmo-parity gap (bd snaporca-4h5): the five solid features that were
card-only now give in-canvas feedback like their siblings.
Draft — angle-arc drag gizmo (clone of the Revolve gizmo): once a side face is
picked, a cyan arc anchored at the face centroid shows the taper angle; drag the
tip or type the angle, the live ghost tapers with it. Axis = world +Z (the neutral
pull direction), clamped [-89, 89].
Cut — plane offset-arrow + cutting-plane rectangle (clone of the Shell arrow, adds
a wire rectangle in the cut plane sized to the target body bbox). The arrow drags
the signed offset along the plane normal; the rectangle rides at the cut position;
the ghost splits live. (Also covers bd snaporca-1gh / snaporca-mmr.)
Boolean / Sweep / Loft — operand highlighting (new by-index highlight infra):
- Boolean tints the target body teal-green and the tool body orange (per-index
body tint added to the DesignCanvas GLVolume colour loop + set_operand_bodies).
- Sweep tints the profile sketch cyan and the path sketch magenta.
- Loft tints every selected profile sketch green.
Sketch tints reuse the DisplaySketch overlay via a feature-index -> colour map
(sketch_hl_color); DisplaySketch struct unchanged. All self-gate by active tool
and clear on close_tool.
Wiring mirrors the existing gizmo pattern 1:1 (m_*_active / render_* / set_* /
clear_* / update_* in refresh_preview / DesignCanvas passthroughs / render dispatch
+ on_mouse drag branch). Both forks; DesignSketchTool.{cpp,hpp} + DesignCanvas.hpp
+ DesignPanel.hpp byte-identical across forks. Built clean on both. Draft, Cut and
Boolean highlight live-verified on :10; Sweep/Loft sketch tint is code-complete and
build-clean (visual check pending — needs hand-drawn profile/path sketches).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Port of the snaporca CAD work to the mainline fork.
- Onshape default planes (XY/XZ/YZ) at the bed centre (transparent, labelled);
modeling origin unified to the bed centre (CadDocument::modeling_origin);
world-axis triad moved to the bed centre on the Design canvas only.
- Datum plane: clickable ghost-plane base pick + draggable offset arrow.
- Slot: dims reassessed to inter-centre distance / radius / angle; fixed the
duplicate cap-arc radius quote.
- Hole: 3D cube move-handle on the face; binds to the face on the first click;
decluttered side-distance construction lines.
- Thread: derive the M spec (diameter/pitch/depth) from a picked cylindrical
surface or circular edge (GeometryEngine::circle_of_edge); fuse the helical
ridge onto the existing body; MakePipeShell fixed-binormal sweep (uniform, no
twist) + self-intersection/param guards.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
Mirror of snaporca-cad f3b665b. DesignCanvas had ~38 call-sites doing
`set_as_dirty(); render()` directly, tagged "llvmpipe: force repaint" —
software-GL workarounds from the headless :10 test box. On hardware GL this
bypasses the dirty/refresh cycle and burns frames outside the paint event.
Funnel all 38 through a new request_repaint() helper that branches on the
cached GL renderer string: hardware GL gets set_as_dirty()+wxGLCanvas::Refresh()
(render() runs inside the paint cycle), software GL keeps the direct render(),
undetected backend takes the safe direct path. Behaviour on the llvmpipe :10
box is byte-identical; hardware GL invalidates the canonical editor way.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q