Commit Graph
37 Commits
Author SHA1 Message Date
Kris Austin 2ad9c87dda fix: GIT_COMMIT_HASH forces full rebuilds and defeats compiler caching (#15537) 2026-09-05 14:08:38 -03:00
Noisyfox dbcb196f4e Merge branch 'main' into dev/ffmpeg-player 2026-08-26 21:47:20 +08:00
ExPikaPakaandSoftFever 5ed56eb876 Cache system presets to eliminate startup and wizard load times (#14217)
* Add caching system for presets

* Removing user\bundle serialization and keeping it only for system presets

* Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog

* Add CI\CD step to prepare cache file in ahead of time so user does not need to wait

* Add partial cache generation when only one of the vendros is changed to speed up recalculation time

* Handle corrupted files

* Add cache to GuideDialog as previos version didn't work as expected

* Add inspecting tool and fix CI cache generation

* Generate cache per vendor

* Simplify code by mergin it in PresetBundle

* Simplify code a bit more

* Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver

* Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache

* Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr

* Use get_vendor_cache_key() to match cache keys written by the app

* Remove BOM added by VSC

* Skip invalid vendors

* Remove leftover cache file

* Fix build for windows arm64

* Revert json cache back

* Update check for stale cache

* Serealize all value fields for Preset class to minimize regression later

* Minimize field duplication by moving Cache thing into PresetBundle

* Add tests for Cache system

* Add a bit more tests

* Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed

* Rvert from per-verndor to single cache file

Replace N per-vendor .cache files with a single system_presets.cache
that holds all vendors and presets in one serialized blob.

Cache load is now all-or-nothing: on hit all vendors are applied from
the bundle (sub-second); on miss all vendors are parsed from JSON and
a fresh bundle is written to the user cache dir.

Invalidation is driven by bundle_key - a sorted concatenation of all
vendor JSON version strings. Any vendor update invalidates the whole
cache and triggers re-parse on next launch.

Guide wizard (WebGuideDialog) loads the bundled cache into a plain
PresetBundle instead of a separate VendorGuideData struct, removing
the duplicate data model.

generate_system_cache simplified from a per-vendor loop to a single
save_system_presets_cache() call producing one output file.

* Transfer all Preset fields from cache via move assignmet

apply_vendor_preset_group was copying fields manually and missed
bundle_id, user_id, base_id, sync_info, updated_time, key_values,
ini_str. Replace field-by-field copy with move assignment of the
fully-deserialized Preset, then restore the vendor pointer which
is excluded from serialization.

* Ignore cache for future

* Remove not used files

* Ship one preset cache per vendor in place of the profile JSONs

Each vendor's system presets serialize into a single <vendor>.opc built at
package time, and a shipped build carries that file alone — the profile JSON
and its sub-file tree are pruned. The vendor loader, the setup wizard's profile
list and the resource installer all read a vendor through its cache, falling
back to parsing whenever one is absent, stale or unreadable, so the cache stays
an optimization and never a source of truth. Caches hold presets in source form
and resolve inheritance at load, through the same code the JSON path uses.

* Make the preset cache self-describing and load each vendor from the system folder alone

The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the
distinct opt_keys, the type each was written as, and the distinct enum value names,
instead of by serialization_key_ordinal — a position assigned by declaration order at
static init, where inserting one option shifts every later ordinal and the lookup then
succeeds on the wrong option. Because a name-keyed payload drops the options this build
cannot place rather than being rejected wholesale, the schema fingerprint goes, and with
it the two fallbacks that existed only because an installed cache died on every app
upgrade: the second lookup tier into resources/profiles and the parse fallback to the
same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main —
which is what makes the app write its .opc files there again.

* Simplify the preset cache internals after review

* Use the shared temp-dir helper in the preset bundle loading test

* Bound stamp string reads in the preset cache

* Speed up the setup wizard with a profile-data cache

The wizard's per-vendor fast path threw on vendors present only in
resources, falling back to a ~29 s raw JSON scan on every open. Each
vendor now loads from the directory it was found in, and the derived
model/machine/filament/process catalog is cached whole in
<data_dir>/cache/wizard_profile_data.json, stamped by each vendor's
name and version - a fresh cache makes an open one file read, with no
bundle built and no presets installed (~0.2 s vs ~2 s).

* Remove debug SVG dump from a geometry test

* Move the per-vendor cache file format into PresetCacheFormat

* Move the vendor install helpers from PresetBundle into Utils

* rename

* fix flatpak

* change cache version to 1

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-08-21 16:56:52 +08:00
peachismomo 050ebbb1f4 Merge branch 'main' into fix/clang-cl-windows-support 2026-08-19 03:14:10 +08:00
NoisyfoxandClaude 41c107d4f7 Fix Linux AppImage bundling of deps-built shared libraries
The AppImage dependency closure resolves each bundled ELF's DT_NEEDED
entries with plain ldd, which cannot resolve the deps-built FFmpeg stack
(libavcodec/libavutil/libswscale) once it is copied into the bundle:
those libs are not installed in any standard loader path and carry no
RUNPATH of their own, so ldd reports the siblings as missing and the
build aborts. Extend the loader path with the bundle directory plus the
source directories of already-bundled files (mirroring
scripts/check_appimage_libs.sh), and key the dedup set on the bundled
file path instead of the source path so dependencies resolved from the
bundle directory are not copied onto themselves.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-13 22:22:02 +08:00
Noisyfox 86d4429197 Try fix appimage build 2026-08-13 21:33:57 +08:00
SoftFever bf932e8797 Merge branch 'main' into feat/plugin-feature 2026-07-15 17:19:14 +08:00
SoftFever 8cb0cb7693 Merge branch 'main' into feat/plugin-feature
Resolve five conflicts, all of which needed both sides rather than a pick:

- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
  keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
  re-expressed onto the same-agent early-return path (the agent factory caches
  per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
  push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
  decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
2026-07-15 17:18:46 +08:00
SoftFever be165c97de Add --outdir to profile validator to save sliced g-code 2026-07-15 16:52:02 +08:00
SoftFever f1fd49c12f Add slice-validation sweep for shipped profiles 2026-07-15 01:49:04 +08:00
Gabriel Monteiro 0013c1da34 Merge branch 'main' into fix/clang-cl-windows-support 2026-07-10 11:10:33 -03:00
SoftFever 8747605930 Fixes invalid inherits/compatible_printers/compatible_prints references that point at a deleted or renamed preset. (#14595)
* fix profile reference for Creality

* fix profile reference for Blocks

* fix profile reference for OrcaArena

* fix profile reference for re3D

* fix profile reference for Chuanying

* fix profile reference for Prusa

* fix profile reference for Wanhao France

* fix profile reference for MagicMaker

* fix profile reference for Afinia

Remove the ABS/ABS+/PLA/TPU/Value ABS/Value PLA filament presets that referenced the non-existent "Afinia H400 Pro" printer. The real printer is "Afinia H+1(HS)", already served by the @HS filament variants.

* fix profile reference for Comgrow

Remove the orphaned "0.20mm Standard @Comgrow T500 1.0" process preset and its process_list entry. Its only compatible printer "Comgrow T500 1.0 nozzle" never existed (the T500 model defines nozzle diameters 0.4/0.6/0.8 only).

* always run check_preset_references
2026-07-05 20:26:36 +08:00
Ian Chua ecddf3d18f feat: Python Plugins 2026-07-02 17:49:36 +08:00
SoftFever f516f47c8e add profile validator checks 2026-07-01 21:55:19 +08:00
SoftFeverandCopilot Autofix powered by AI c2e91cb86c validator: detect ambiguous (duplicate) filament subtypes per printer (#14459)
* validator: detect duplicate filament subtype per printer (opt-in)

A filament is matched from the AMS by (filament_id + printer compatibility);
if two compatible filament presets for one printer share a filament_id, the
match is ambiguous and the runtime silently picks whichever loads first.

Add PresetBundle::check_duplicate_filament_subtypes(), gated behind a new
has_errors(check_duplicate_filament_subtypes) parameter and the validator's
-f/--check_filament_subtypes flag (off by default). For each system printer it
groups its vendor's compatible filament presets by filament_id and errors on
any group of 2+, reporting each preset as a clickable file:// URI with a single
"how to fix" hint. CI runs it for BBL only (-v BBL -f) until the other vendors'
profiles are cleaned up.

* profiles: fix ambiguous BBL filament matches

Resolve the duplicate-filament-subtype errors flagged by the validator:
- align compatible_printers with Bambu Studio where Orca over-claimed a nozzle
  that already has a dedicated preset (Bambu PLA Basic/Matte/ABS @BBL H2DP;
  Bambu ASA/PETG HF @BBL H2DP 0.6 nozzle; Fiberon PETG-ESD @BBL X1)
- fix a copy-pasted printer name in Overture Matte PLA @BBL A1M 0.2 nozzle
- fix a wrong inherits in Panchroma PLA Silk @BBL X1C 0.2 nozzle (was inheriting
  Panchroma PLA @base, giving it filament_id GFPM001 instead of GFPM004)

Bump BBL profile version.

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-28 00:42:02 +08:00
pallaswept 5d352294ed Allow appimage execution for non-owner (#14339) 2026-06-26 01:27:47 +08:00
dbd9c22d80 feat: native Windows ARM64 build support (Snapdragon X Elite) (supersedes #14059) (#14381)
* feat: native Windows ARM64 build support

Builds on the merged DEPS_ARCH=arm64 plumbing (#13424) by adding the
dependency and source fixes needed for a green native ARM64 build on the
windows-11-arm runner. Validated end-to-end on Snapdragon X Elite hardware
(via a downstream fork using the same fixes); see OrcaSlicer/OrcaSlicer#8271
for the full writeup.

Dependencies:
- OpenEXR 2.5.5: ImfSimd.h hard-codes IMF_HAVE_SSE2 for any MSVC, pulling in
  <emmintrin.h> (x86-only) -> C1189. Patch the header to require an x86 target
  and force SSE cache vars off on ARM64.
- Boost.Context: use the winfib implementation on ARM64 (Windows Fiber API)
  to avoid the armasm64 / CMake ASM_ARMASM linker-module bug, while keeping
  the Boost::context target Boost.Asio needs.
- OpenCV: disable WITH_IPP on ARM64 (Intel IPP/IPP-ICV is x86/x64 only;
  otherwise ~200 unresolved ippicv* externals at link).
- OpenSSL: use VC-WIN64-ARM on ARM64.
- FindGLEW: add an ARM64 arch branch.

Sources:
- clipper Int128.hpp: _mul128 is an x64-only intrinsic guarded by _WIN64
  (true on ARM64); guard on _M_X64 and use the portable path.
- imgui imgui_widgets.cpp: fix va_start(vaList, &text) -> va_start(vaList, text)
  (the &-form compiled on x64 but is invalid on ARM64).
- crash reporter: StackWalker.cpp gains an _M_ARM64 branch; BaseException.cpp
  uses Cpsr instead of the x86-only EFlags on ARM64.

CI:
- New build_windows_arm64.yml on windows-11-arm: pins CMake 3.31.x, stages
  ARM64 GMP/MPFR from MSYS2 clangarm64 (with llvm-dlltool import libs),
  caches deps with a fixed-depth hashFiles key, builds and uploads the binary.

OCCT/STEP, SVG-to-3D and text emboss all build and work on ARM64 (no stubs
needed). Full feature parity with x64.

* fix(ci): use forward-slash DESTDIR to avoid CMake '\a' escape error

deps configure failed at GMP/GMP.cmake: "Invalid character escape '\a'"
because DESTDIR carried Windows backslashes (C:\a\...) and is re-parsed
when re-set with the /usr/local suffix. Pass DESTDIR (and the slicer's
DEPS prefix) with forward slashes via %CD:\=/%.

* fix(ci): don't export DESTDIR env var (CMake staged-install doubles paths)

Setting a DESTDIR *environment* variable made CMake treat it as the staged
install prefix and prepend it to every dependency's install path, so e.g.
FreeType installed to <DESTDIR>/a/.../OrcaSlicer_dep/usr/local and OCCT
then couldn't find its headers. Compute the forward-slash path into a
differently-named var (ORCA_DESTDIR) and pass it only via -DDESTDIR.

* ci(windows-arm64): fold ARM64 build into the standard Windows matrix

Replace the standalone build_windows_arm64.yml with a matrix entry on the
existing build_windows job, so x64 and ARM64 share one reusable workflow
chain (build_all -> build_check_cache -> build_deps -> build_orca), per
review feedback on #14059.

- build_all.yml: build_windows now matrices over {x64: windows-latest,
  arm64: windows-11-arm} and threads `arch` through. Self-hosted runner
  stays x64-only.
- build_check_cache.yml: cache key and dep-prefix path are now
  architecture-specific on Windows (deps/build-arm64/OrcaSlicer_dep).
- build_release_vs.bat: accept an `arm64` argument (mirrors
  build_release_vs2022.bat) -> uses `-A ARM64` and the build-arm64 tree.
  The top-level CMake auto-derives CMAKE_PREFIX_PATH from the build dir,
  so no explicit prefix is needed.
- build_deps.yml / build_orca.yml: gate the ARM64-only prep behind
  `inputs.arch == 'arm64'` -- pin CMake 3.31.x, and stage MSYS2
  clangarm64 GMP/MPFR import libs. NSIS installer/PDB/profile_validator
  remain x64-only; ARM64 ships the portable zip. Artifact names get an
  arch suffix to avoid collisions between the two Windows jobs.

https://claude.ai/code/session_0164c7ZhCLsYBmCiVN9pWDjK

* ci(temp): generate GMP/MPFR win-arm64 blobs to commit to repo

* feat(deps): add prebuilt GMP/MPFR win-arm64 blobs

The repo ships prebuilt GMP/MPFR import libs + DLLs for win-x64 and
win-x86; the Windows ARM64 build path copies from win-${DEPS_ARCH}
(CMakeLists.txt) but the win-arm64 blobs were missing, so the slicer
configure failed at "file COPY cannot find .../win-arm64/libgmp-10.dll".

Add win-arm64 libgmp-10.{dll,lib} and libmpfr-4.{dll,lib}, generated from
the MSYS2 clangarm64 gmp/mpfr packages with MSVC-compatible import libs via
llvm-dlltool. Headers are shared across arches and unchanged.

* simplify OpenEXR.cmake

* set default arch

* support msix

* ship installer

* try to fix webview2runtime issue

---------

Co-authored-by: Adam Behrman <adam.behrman@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Adam Behrman <abehrman@users.noreply.github.com>
2026-06-25 22:10:49 +08:00
Gabriel 9e635925c8 fix: explicit cast T2A_ to const char* for clang-cl
clang-cl is stricter about converting the T2A_ helper result in this expression.

Cast the conversion helper result explicitly to const char* so the intended
string conversion is unambiguous across MSVC and clang-cl.
2026-06-24 00:36:42 -03:00
yw4zandRodrigo Faselli ff51abc69b Improve incremental compile speed on windows (#12881)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-06-08 11:30:10 -03:00
Ocraftyone 4154785025 Speed up encoding check (#10873)
Update encoding check
2026-05-15 23:45:39 +08:00
SoftFever c04be9ab37 Introducing Orca Cloud: https://cloud.orcaslicer.com (#13414)
* Add OrcaCloud sync platform and preset bundle sharing system

  Introduce OrcaCloud, a cloud sync platform for user presets, alongside
  a preset bundle system that enables sharing printer/filament/process
  profiles as local exportable bundles or subscribed cloud bundles.

  OrcaCloud platform:
  - Auth to Orca Cloud
  - Encrypted token storage (file-based or system keychain)
  - User preset sync with
  - Profile migration from default/bambu folders on first login
  - Homepage integration with entrance to cloud.orcaslicer.com

  Preset bundles:
  - Local bundle import/export with bundle_structure.json metadata
  - Subscribed cloud bundles with version-based update checking
  - Thread-safe concurrent bundle access with read-write mutex
  - Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
  - Bundle presets are read-only; grouped under subheaders in combo boxes
  - PresetBundleDialog with auto-sync toggle, refresh, update notifications
  - Hyperlinked bundle names to cloud bundle pages

  Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
  Co-authored-by: Derrick <derrick992110@gmail.com>
  Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
  Co-authored-by: Ian Chua <iancrb00@gmail.com>
  Co-authored-by: Draginraptor <draginraptor@gmail.com>
  Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
  Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
  Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
  Co-authored-by: yw4z <ywsyildiz@gmail.com>
  Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>

* Fixed an issue on Windows it failed to login Orca Cloud with Google account
2026-05-01 18:01:29 +08:00
SoftFever 09c7ab665c fix some appimage issues (#13210) 2026-04-16 12:43:09 +08:00
SoftFever 3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
SoftFever 2553d37236 cherry pick Linux specific changes from 2.3 (#13205)
- add a new mode to build in docker
- Improve AppImage
 1. fix  libbz2 soname differeence issue on appimage
 2. Downgrade to 22.04 for better compatibility
 3. improve appimage overall
2026-04-13 17:21:05 +08:00
Eldenroot 7bec6c2d6b unix: Add model/step to the list of supported mime-types (#13000)
Cherry picked:

https://github.com/bambulab/BambuStudio/commit/64d360523d8007b3a4c988d2dbef2402ad42110f#diff-cc4863f0a9f2b1f46d3b0e04611772075d67ba61b6bdcfdc3a746b265668f8f4
2026-04-06 15:51:52 +03:00
SoftFever 73be083ac5 update flatpak app id and add migration code (#12879)
* update flatpak app id and add migration code

* tweak some text
2026-03-22 23:49:23 +08:00
Noisyfox 5e2a7fbf35 Merge branch 'main' into dev/p2s-pr 2025-11-17 14:56:09 +08:00
Ian Bassi 4b1ddcdc55 Url update: SoftFever/OrcaSlicer -> OrcaSlicer/OrcaSlicer (#11371)
* SoftFever/OrcaSlicer -> OrcaSlicer/OrcaSlicer

* Revert for deps
2025-11-17 11:17:54 +08:00
Noisyfox 95a6a8c0c5 Merge branch 'main' into dev/p2s-pr 2025-10-30 15:04:18 +08:00
Noisyfox 99863163b2 Fix unit tests (#11199)
* Fix tests build issue on Windows

* Fix `Http digest authentication` 404 error

* Fix `libnest2d_tests` missing dlls on Windows
2025-10-30 14:36:24 +08:00
SoftFever e349cccdb9 Merge branch 'main' into dev/p2s-pr 2025-10-29 22:28:09 +08:00
Noisyfox d2e914b7f0 Show app build information in crash log 2025-10-29 21:20:30 +08:00
coryrcandSoftFever 275f3a7f1e Build and run a test in CI (#10835)
* Actually build tests on Linux and allow RelWithDebInfo

They weren't being built.

Also cleaned up --config flags which enables RelWithDebInfo on Linux,
now that Ninja Multi-Config is used, it's quite trivial.

* Remove obsolete Slic3r Perl tests

The directory doesn't exist, they're already gone.

* Add GH job for running unit tests

* Move unit test execution to script and upload test results

* Don't run scheduled builds on forks

* Only deploy from SoftFever/OrcaSlicer

Will stop failures on forks

* Use artifact instead of cache

* Tweak archive and checkout paths

Keep getting error:

```
/home/runner/work/_temp/902d0a0a-6d23-4fe0-a643-8b5cc4efd25b.sh: line 1: scripts/run_unit_tests.sh: Permission denied
```

That seems to be because I didn't use actions/checkout, the working
directory is never setup correctly? So using checkout to get scripts
directory. Unsure if archive will preserve the `build/tests/` prefix;
will find out soon.

* Use tar to package directory and write results to correct directory

Tar preserves filenames and directory structure

* Use tar -xvf not -xzf

Muscle memory failed me

* Add testing wiki page

* Save test logs on failure and choose correct directory for junit

* Consolidate apt install steps, use for unit tests too, disable non-Linux builds

Temporarily disable non-Linux builds to save time while developing
this.

Cache the apt packages to save some time searching apt and downloading
them again (though I realize this is also downloading, but hopefully
by something closer and faster).

Remove all the redundant packages listed in the workflow and debian
distribution lists.

* Remove apt install steps from workflow

`./build-linux.sh -u` is supposed to install all needed packages, so
it should build without needing anything besides that. If I'm wrong
this commit will be dropped.

* Need composite action checked out locally

* Re-enable non-Linux builds now that it's working

* Skip a deploy and a notarize in forks

They only succeed in the main repo.

* Fix multi-build for non-Release builds: share CONFIG

* Correct build errors in unit tests

Indeterminate method signatures resolved. Updated script to build all
the tests.

* Fix -g vs -e for RelWithDebInfo

* Change CONFIG->BUILD_CONFIG

Missed one in prior commits

* Reduce wasteful redundant build artifact copies

1. Don't copy the artifacts and leave them; make a hard link first;
only make a copy only while creating AppImage.

2. Don't tar up the `package` directory; nothing uses this tar AFAICT

* Fix directory name

* Change jigsaw auth test URLs to httpbin.org

No idea why the basic auth doesn't work, but it doesn't work for
`curl` CLI either. This does.

* Remove force-build

It got reverted at
https://github.com/SoftFever/OrcaSlicer/commit/e3f049829bff3ac4de9fd271768948efc150e4c3
for unknown reasons.

* Add timeout for unit tests in GitHub Actions workflow (#11146)

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-10-29 20:56:06 +08:00
Noisyfox 2cea19bdcd Fix build error caused by cyclic include 2025-09-21 13:48:03 +08:00
Dipl.-Ing. Raoul Rubien, BSc c228ab2da1 Fixes 999 CMake Warnings (#10729)
* fixes: 999 CMake Warnings at src/dev-utils/CMakeLists.txt:39 (add_custom_command)

* cmake clenup: adds PUBLIC/PRIVATE to libslic3r; attempt to reduce warnigns from eigen
2025-09-19 23:52:41 +08:00
SoftFever b16a6052cb Feature/re enable tests (#10503)
* re-enable tests

* Add comprehensive testing guide for OrcaSlicer in CLAUDE.md

* fix build errors on Win

* fix appimage errors
2025-08-24 20:58:18 +08:00
SoftFever 883607e1d4 Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00