Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
* fix(libnest2d): skip the excluded-region alignment pass when there are none
NfpPlacer::finalAlign(), run from clearItems() and the destructor, always
ran the "find a best position inside the NFP of fixed items" pass even when
no items are fixed. With nothing to avoid, calcnfp() computes the inner-fit
NFP of the pile and can feed clipper a coordinate outside its allowed range.
On Linux/clang the value stays in range so it went unnoticed; on MSVC the
clipper "Coordinate outside allowed range" exception escapes the noexcept
destructor and aborts the process (exit 0xC0000409).
Build the excluded set up front and only run the pass when it is non-empty.
The block exists solely to keep the pile clear of fixed items (excluded
regions / wipe tower), so it is a no-op when there are none and the
wipe-tower behaviour is unchanged.
* test(libnest2d): remove dead nesting tests and split the suite by feature
Seven of the suite's hidden [.] test cases drove code paths Orca abandoned
at the BambuStudio fork: BottomLeftPlacer (used nowhere in src/) and the
stock default NfpPlacer backend, which returns zero bins in Orca. They have
been red since the fork and are never registered with ctest. Remove them.
Split the 1,000-line libnest2d_tests_main.cpp into per-feature files, per the
repo convention, sharing a header for the no-fit-polygon backend setup that
every translation unit must agree on (ODR):
libnest2d_tests.cpp Item and nest() basics
test_geometry.cpp geometry primitives
test_nfp.cpp no-fit-polygon machinery
libnest2d_test_utils.hpp shared includes and the NFP backend specialisation
Along the way: drop a debug exportSVG() helper that only wrote a file on test
failure (so the suite never leaves stray assets), convert the deprecated
Catch::Approx to WithinRel/WithinAbs matchers, and give the tests descriptive
names.
* test(libnest2d): add NfpPlacer unit tests
NfpPlacer is the placement engine the arranger drives, but the suite only
covered the geometry primitives. Add a fixture and five tests that exercise
pack()/accept() directly: a single item lands in the bin, an oversized item
is rejected, the first item is seeded for every starting point, many items
pack without overlap, and the rotation candidates are searched. This lifts
nfpplacer.hpp line coverage from 42% to 87% in the libnest2d suite.
* test(libslic3r): add arrangement::arrange() integration coverage
The libnest2d suite cannot reach Orca's real nesting entry point because it
does not link libslic3r. Add test_arrange.cpp driving arrangement::arrange():
items land on the bed and within bounds, do not overlap, are spaced by their
inflation, an oversized item stays unplaced, overflow spills onto virtual beds,
an empty input is a no-op, and the DONT_ALIGN and USER_DEFINED final-alignment
paths are exercised. A self-test guards the overlap check the other cases use.