When the OrcaSlicer window is on an inactive Hyprland (or any Wayland
compositor that keeps surfaces mapped while hidden) workspace, GTK
keeps delivering synthetic leave-notify events to the printer-preset
row. The wxEVT_LEAVE_WINDOW handler at Plater.cpp:1855 calls
wxFindWindowAtPoint(), which walks the entire wxWidgets window tree
calling IsShown() / gtk_widget_get_child_visible() on each widget,
then Hide()s the edit button and triggers a Layout() of the parent
panel. The Hide()+Layout() re-fires more leave events, creating a
feedback loop that pegs a CPU core at 100% indefinitely.
GDB attached to a frozen process confirmed the main thread stuck in:
wxFindWindowAtPoint (recursing through widget tree)
-> wxWindow::IsShown
-> gtk_widget_get_child_visible
...
Sidebar::Sidebar(Plater*)::$_14 <- the leave handler lambda
wxEvtHandler::SafelyProcessEvent
wxGTKImpl::WindowLeaveCallback
gtk_main_do_event
...
IsShownOnScreen() can't be used as a guard here because GTK on Wayland
reports widgets as visible even when the toplevel surface is on an
inactive workspace (see existing comment at Plater.cpp:9304).
Fix: state-based short-circuit. If btn_edit_printer is already hidden,
the handler has no transition to perform - skip the expensive tree walk
and the Hide()+Layout() that would re-trigger the feedback loop. After
the first leave event, every subsequent leave event is O(1).
Refs:
- #12387 (open issue with matching setup: Arch + Hyprland + RTX 3060 + Bambu A1)
- #11196 (introduced the hover-edit-button feature in Nov 2025)
* Add Flashforge AD5X local send dialog, IFS mapping, and LAN discovery
* Refine Flashforge AD5X IFS dialog behavior
* Refine Flashforge IFS slot selection dialog
* Fix Flashforge printer selection and print mapping
* Use 3MF for Flashforge local uploads
* Generalize Flashforge local API handling
* Handle Flashforge local API IFS support more robustly
* Use selected plate filament info for Flashforge IFS mapping
* Fix Flashforge current-plate mapping and widget sizing
* Improve Flashforge IFS contrast and color matching
* Fix Flashforge legacy plate export and upload naming
Resolve PLATE_CURRENT_IDX before the legacy send-to-printhost path calls send_gcode so single-plate Flashforge 3MF exports target the selected plate instead of leaking the sentinel into export_3mf.
Sanitize Flashforge upload names in one shared utility reused by both the dialog and the backend client. This keeps the UI-visible filename and the actual uploaded filename consistent and replaces printer-problematic characters such as '=' without scattering Flashforge-specific logic through the generic Plater flow.
* Keep Flashforge upload filename sanitization in the backend only
Drop the PrintHostSendDialog API changes and keep filename sanitization inside the Flashforge backend paths that actually talk to the printer. This keeps the generic send dialog flow untouched while still normalizing problematic upload names for both serial and local API uploads.
* Only use the Flashforge IFS dialog for local API uploads
* Use reported Flashforge IFS support without model fallback
* Remove unused Flashforge slot uniqueness tracking
* Include <array> for Flashforge discovery message
Fix nozzle diameter guards for printers that don't report nozzle info (#13236)
PR #12814 changed DevNozzle::m_diameter default from 0.4f to 0.0f to
mean "unknown" when firmware doesn't push nozzle info, and guarded two
call sites in SelectMachine.cpp. PR #13330 introduced
DevExtderSystem::NozzleDiameterMatchesOrUnknown() and adopted it in
get_printer_preset / CalibUtils / CalibrationWizardPresetPage. A few
reachable sites were still left out and now report "mismatch" / fail
silently for every non-BBL printer (Klipper/Moonraker, RRF, Marlin,
etc.) that doesn't push BBL nozzle data.
The most visible symptom: the "Sync filament colors from AMS" button on
Moonraker printers with AMS/AFC silently does nothing, because
get_printer_preset() couldn't find a matching system preset (fixed in
#13330, but the lookup-string sites below kept the bug visible
elsewhere).
Apply NozzleDiameterMatchesOrUnknown at the two remaining comparison
sites:
src/slic3r/GUI/Plater.cpp
- file-load printer-mismatch dialog — don't prompt on every load
- on_select_preset sync_extruder_list gate — skip 0.0 extruders
For the three filament-lookup string-builder sites, fall back to the
currently-selected printer preset's nozzle diameter so the dropdown
isn't empty when firmware hasn't reported a diameter:
src/slic3r/GUI/AMSMaterialsSetting.cpp (Popup + on_select_filament)
src/slic3r/GUI/CaliHistoryDialog.cpp (get_all_filaments)
Also remove the dead SyncAmsInfoDialog::is_same_nozzle_diameters method
surfaced while auditing the affected sites — it was introduced
2024-12-30 in commit ad79ed6d93 ("ENH:add SyncAmsInfoDialog",
cherry-picked from Bambu's internal branch) but a caller was never
wired up on the OrcaSlicer side. Dead since introduction.
Fixes#13236
Refs #12814#13330
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
This can be enabled in Preference->Developer->Keep painted feature after
mesh change.
<img width="731" height="633" alt="init"
src="https://github.com/user-attachments/assets/8b195486-538e-4eda-9e77-bfdf1a794306"
/>
TODO:
- [ ] Bug fixes
- [ ] Make it faster
- Keep painting after other mesh operations such as reload from
disk/simplify/boolean operation etc:
- [x] Planar cut
- [x] Dovetail cut
- [x] Cut with part assigned to other side
- [x] Split to parts
- [x] Split to objects
- [x] Mesh boolean gizmo
- [x] Mesh boolean in right click
- [x] Reload from disk/replace stl (won't work well if mesh changed too
much)
- [x] Fix model
- [x] Simplify/smooth (this two won't work well due to too much mesh
changes)
- [x] Add options in settings since I think this will be experimental
for a long time until being tested by a lot of ppl
* Remove unused `get_printer_preset` calls.
* `Plater::check_printer_initialized` should skip nozzle flow type checks if nozzle is unknown.
Also remove unnecessary `is_multi_extruders` check.
* Remove unused `CalibUtils::is_same_nozzle_diameters()` fn.
* Simplify `CalibUtils::check_printable_status_before_cali`.
The single-arity can delegate to the vectorized arity.
* Add `DevExtruderSystem::NozzleDiameterMatchesOrUnknown` to simply checks.
* Update `CalibrationPresetPage::update_sync_button_status()` to use `NozzleDiameterMatchesOrUnknown`.
Simplify logic by iterating over each extruder and checking for diameter and volume type match.
The previous code had several mistakes (from what I could tell):
- `curr_obj->is_multi_extruders()` doesn't imply exactly 2 extruders
- the single/multi branch served no purpose
- the single branch failed to check the volume type
* Specify `std::fabs` and add explicit import.
Ref: https://github.com/OrcaSlicer/OrcaSlicer/pull/13330#discussion_r3133613736
Not sure how idiomatic this is in C++ / OrcaSlicer codebase, but CoPilot suggested it and it seems reasonable.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Support file uploads and the device details page for CC2 printers.
* Resolved build issues for Linux and macOS.
* 1. Added `ElegooPrinterWebViewHandler` to handle WebUI messages for Elegoo printers. Other printers will keep the current behavior.
2. Added a static `get_print_host_webui` method in `PrintHost` to retrieve the printer WebUI URL.
* Improved timeout handling for CC2 file upload and SN info APIs.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* bbl device selector search box
* align file and more menus with its button
* fix multiline inputbox border color on windows
* fix multiline inputbox border color on windows
* preferences: use content width on combobox dropdowns
* about: match version text size on macOS
* msg dialog improvements
* fix canvas menu overlapping with sliced plates toolbar
* bbl bind dialog button placement
* bbl color picker
* Update StepMeshDialog.cpp
* drop file dialog
* drop dialog revert fonts
* revert windows multiline border
* Update StepMeshDialog.cpp
* update
* Flushing Volumes: match style of combobox
* fix hyperlink color on canvas notifications
* fix possible issues with shared profiles notification
* Base IS Machine
* Toggle line
* Rebase
* Intento 1
* Wiki IS
* Flavorized
* Tooltips
* Calibration using the same list
* max
* Reorder JD validation
* Refactor set input shaping
* Calibrations IS
* Default values
* Axis
* Orca comments
* Rename input_shaping_enable to input_shaping_emit
Refactor all references of the input shaping configuration option from 'input_shaping_enable' to 'input_shaping_emit' across the codebase. This improves clarity by better reflecting the option's purpose of controlling whether input shaping commands are emitted in the generated G-code.
Restore DONT EMIT FOR KLIPPER
* Refactor input shaping option toggling logic
Simplifies and consolidates the logic for toggling input shaping related options in TabPrinter::toggle_options(). Uses a loop to handle enabling/disabling lines based on GCode flavor compatibility, and refines the conditions for toggling individual options.
* Improve input shaping option toggling logic in TabPrinter
* GrayOut Emit to gcode limits for klipper
* Typo
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Typo
* Skip Y input-shaper when type is Disable
If marlin2 and disabled it will be already disabled at X.
* IS expert
Co-Authored-By: SoftFever <softfeverever@gmail.com>
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* feat: Add flow rate calibration pattern selector dialog
* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard
- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
- Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
- Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
- Integrated logic to pass the selected pattern to the calibration generation.
* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency
Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.
* Update Wiki link for flow rate calibration
* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection
* fix(ui): use custom ComboBox widget for Flow Rate Calibration
Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.
* Refactor: Cleanup unused includes and members in FlowRate calibration dialog
* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge
* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Using bbs versioning for bbs atributes
* Orca tags
* Bump SLIC3R version to match current BBS
* New import logic
* to_string_sf
* 2.3.2 No tagged
* Update comment
# Description
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> Please provide a summary of the changes made in this PR. Include details such as:
> * What issue does this PR address or fix?
> * What new features or enhancements does this PR introduce?
> * Are there any breaking changes or dependencies that need to be considered?
-->
# Screenshots/Recordings/Graphs
<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
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## Tests
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> Please describe the tests that you have conducted to verify the changes made in this PR.
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* identified code for snapping to buidlplate
* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions
* makes auto_drop a per-object setting, removes global setting
* remove adUndef, add auto_drop to constructor/serialize
* fixes drop() button
* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other
* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector
* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume floating
* adds arrow indicator on bounding box if auto_drop == false
* removes unneeded code, keeps "auto_drop" naming consistent
* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
* Union ex brims
Revert "Union ex brims"
This reverts commit bbc9a39faf318dc2df093eb2bdcebf19a4162fe9.
Update Brim.cpp
* dont repeat paths
* Update Brim.cpp
* multimaterial brim independiente
* Normal brim if is by object
* fix print order
* cleaning 1
* cleaning 2
* Normal brim if multimaterial on first layer
* fix artifact
* combine_brim optional
refactoring
* refactoring gcode.cpp
* refactoring brim.cpp
Update Brim.cpp
* Remove multimaterial first-layer check for brims
Stop detecting extruders used on the first layer and remove the is_multimaterial_first_layer guard. Simplify can_combine_brims to only consider combine_brims and whether printing is ByObject, allowing brims to be combined across extruders unless printing by object or combine_brims is disabled. Cleans up unused code and simplifies brim-generation conditions.
* Remove material specification from unified brim comment
* Update PrintConfig.cpp
- Plater: use Add() instead of wxArrayString(size_t, wxString) ctor
- Search: change sep from std::wstring to wxString for concatenation
- SendMultiMachinePage: replace wxList::Node* with compatibility_iterator
(Node type removed in wx 3.3 with wxUSE_STD_CONTAINERS=ON)
- PhysicalPrinterDialog: disambiguate set_values() call with explicit
std::vector<std::string> (wxArrayString now also matches initializer list)
- Preferences: use ToStdString() instead of mb_str() for std::string comparison
- Plater: use wxString::FromUTF8() for wxArrayString constructor argument
In wxWidgets 3.3, wxWindow::Raise() no longer implies Show(). Add
explicit Show() before Raise() in two event handlers that activate the
main frame from another instance (load model, start download), and swap
the Show/Raise order in bring_instance_forward() so Show() precedes
Raise().
wxWidgets 3.2+ asserts on invalid sizer flag combinations where
wxEXPAND (which fills the entire space in the secondary direction)
is combined with wxALIGN_* flags (which are meaningless when expanding).
Remove the conflicting wxALIGN_* flags from all 112 occurrences across
21 files, keeping wxEXPAND and any non-conflicting flags intact.
* optimize resize feature on Linux
* fix the black screen issue on app startup on Linux
* Fixed an issue that Filament Grouping dialog always popup on Linux
* Fix an issue that on Linux the project name or model file name was not displayed in title bar