Arrange read the zones of the selected plate only and applied them to
every bed it packed. Arranging all plates with a plate in Primary
selected spread a parallel plate's parts across its whole bed, and with
a parallel plate selected, a Primary plate's parts were squeezed into
the zone. Arranging a single plate other than the first also ignored its
collision strips: they were tagged with the plate's index, while the
plate packs into the arranger's bed 0.
The IDEX/IQEX constraints now live in ImexArranger (IMEXArrange), and
ArrangeJob only snapshots each plate's zones on the main thread and
calls it:
- When every bed, plates the arrange may add included, has the same
primary zone, the bed shape is that zone, so parts stay centered in it.
- Otherwise each plate in a parallel mode fences off the rest of its bed
with fixed items on its own bed, and its parts are then arranged again
inside the zone, so they sit centered rather than piled against the
zone edge nearest the bed's center. Plates in Primary keep the whole
bed, and plates the arrange adds take the process preset's mode.
- Zone edges inside the bed get the bed's own edge margin, and strips
also keep room for the brim.
- A part too big for its zone, which libnest2d's first-fit retry places
across the fixed items, is left unarranged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Description
Follow-up to #16242, which turned texture colour mixes into mixed
filament slots but created a slot for every possible mix, even when only
previewing. A new Mixed colors setting (default 8) caps how many mixed
filaments a bake adds. They are picked from the texture's own colours,
and only the ones the bake actually paints with are created. Previews no
longer touch the project's filaments, both previews show a mix in the
colour its slot will have, and the bake paints each mix with the slot it
got, which went wrong whenever the project already held mixed slots.
It also improves the colour preview: the green paint highlight no longer
covers the colours, and the colours a bake writes stay visible in the
gizmo.
Only texture displacement changes. Models without a colour layer behave
as before, and there is no change to project or profile formats.
# Screenshots/Recordings/Graphs
**Before**
https://github.com/user-attachments/assets/554a0d0d-cd9f-4095-840e-ca764dde6d52
**After**
https://github.com/user-attachments/assets/7fe10431-8c3f-4759-bd3f-78b4f7a12fc7
## Tests
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Plugin Pages capabilities (top-level notebook tabs) were missing from the Speed Dial because ActionRegistry only ingested Script capabilities.
Enumerate and subscribe to Pages as well. Launching a page action switches the notebook to that page, swapping it into the visible slot first when it lives behind the overflow dropdown.
* Rebuild the G-code line offsets after post-processing scripts run in place
* Clamp the G-code window reads to the mapped file size
* Add tests for rebuilding the G-code line offsets
* Include <mutex>, <ios> and boost/filesystem/operations.hpp where they are used
* Keep the preview's G-code lines and highlight in step with post-processing scripts
---------
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
The green highlight and tint no longer cover a colour preview, and return while a stroke is
painted. The Fast view also keeps the other parts of a multi-part object.
The new Mixed colors setting caps how many mixed filaments a bake adds. They are picked from the
texture's colours, and only the ones the bake paints with are created. Previewing no longer creates
filament slots, both previews show a mix in its slot's colour, and the bake paints each mix with the
slot it actually got.
* Block undo and redo while a background job runs
A job is queued against the model as it stands and hands its result back
when it finishes, so undoing underneath it leaves that result landing on
geometry it was never computed for. Undo and redo now wait for the job
and say so, and can_undo()/can_redo() report the same, so the toolbar
and the menu items stay in step.
* Say what to do about the running operation, not just that it blocks
Review feedback: "Stop it first" is the only way out the old text offered,
and stopping is rarely what the user wants. Waiting for the operation to
finish works just as well, so the notification now names both.
The project carried the layer stack but not the user's place in it: a reopened
project landed on slot 0 in Standard, whatever they had been editing. The active
layer and Standard/Pro now live on the volume, next to the rest of its options,
and come back with it. Docked/undocked goes to the application config instead -
it describes the user's window, not the model, so opening someone else's project
must not move their panel.
A layer whose image_data was empty at save time was written with no texture and
came back with none. It now falls back to the file the layer came from, which the
importer put in the user's own texture library, so a project reopened on the same
machine keeps its pixels.
The texture is always stored as .png: the importer converts whatever the user
picked, so the extension was being taken from a name that no longer described the
bytes.
Also adds v2_flip_edges to the cereal field list, which the undo stack was
silently dropping.
Its toggle handler did not call Skip(), so CheckBox's own handler, which
redraws the tick, never ran. Each click still flipped and saved the
setting, but the box kept showing it ticked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Multimaterial page showed an IDEX/IQEX section in Simple mode on
every FFF printer. The pre-slice warnings row's hand-built option
definition left its mode at comSimple; it now uses comAdvanced, like the
IMEX options around it. The parallel modes grid had a group of its own
holding only a full-width widget line, which records no mode, so that
group showed in every mode. The grid now sits in the configuration
group, which follows its Advanced rows. That group shows or hides
everything in it, so the grid keeps itself hidden on non-IMEX printers
(IMEXModesCtrl::set_applicable).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Explain the texture displacement views that cannot be used, and show them
Checker and Distortion are views of a layer's unwrap, so they mean nothing on
any other mapping - but they were offered on all of them and simply drew
nothing when picked. Fade them out on anything but Unwrap (LSCM), with the
reason in the tooltip, and have a click bring the UV editor up on the view it
selected, since that pane is where the unwrap is actually worked on.
Neither view was visible even when it did apply. The overlay is built from the
base patch and drawn with a polygon offset, which biases depth values rather
than moving geometry, so it cannot win against the displaced preview standing
in front of it. Leave that preview out while a UV-check view is on and draw the
undisplaced surface instead, which is what the offset assumes and what the
mapping being inspected belongs to.
In the UV editor, a tool that cannot be used right now is faded rather than
disabled. A disabled window gets no mouse events on GTK or MSW, so every one of
those tools - Cut, Join, Unjoin, Clear seams, Clear UV edits, the select modes,
Snap, Frame - silently had no tooltip in the state where the user most needs to
know what is missing. Each now says what to do instead. The tile size, the
island statistics, the status line and the three select modes gained tooltips
of their own; the select modes now name the gestures they enable, which were
documented nowhere.
* UV editor: keep the mouse capture balanced
The canvas captured the mouse on every button press without checking whether
it already held one, released it in a single place, and handled no capture
loss at all. Two sequences leaked a capture: pressing a second button during a
drag nested a second one that the single release on button-up could not undo,
and a modal R/S skipped that release entirely while waiting for a confirming
click that may never come.
A leaked capture is not a local problem on macOS, where wxEVT_MOUSE_CAPTURE_LOST
is never sent and nothing recovers it. While any wx window holds a capture,
wxOSX routes every mouse event to that window and never calls through to
NSWindow, so the application stops seeing motion and enter/leave, and native
tooltips stop appearing anywhere in it.
Capture through grab_mouse()/drop_mouse() so there is at most one, give it back
on any button-up including a modal gesture (which tracks the pointer and needs
no capture), and cancel on wxEVT_MOUSE_CAPTURE_LOST: commit nothing, put back
what a modal rotate or scale already applied, and do not release a capture that
is already gone.
---------
Co-authored-by: ExPikaPaka <mrfsfyt@gmail.com>
Every BambuStudio project opened with a "BambuStudio Project" info dialog
(or, from BambuStudio 2.8.2, one saying the file is newer than the
compatible version and to update the software), followed by the
configuration-substitution dialogs for the project and its embedded
presets. None of them asks anything and all of them fire for every
BambuStudio file.
For BambuStudio projects (untagged files newer than 2.3.2, the existing
test) log the version with the unrecognized settings, and each replaced
value, instead. The geometry-only, invalid-values and G-code safety
dialogs stay, and other 3MFs are unchanged.
The Slice-plate hover popup (FilamentGroupPopup, a wxPopupTransientWindow)
takes the mouse capture while it is shown, and on macOS its OnIdle handler
reacquires that capture whenever the cursor sits outside the popup. If the
popup is still shown when the modal filament grouping dialog opens, wx routes
every dialog mouse event to the now-hidden popup, because WX_filterSendEvent
short-circuits to the capture window while GetCapture() is non-null. The
dialog's filament blocks never receive a mouse-down, so they can't be dragged
and the whole app looks frozen even though its modal loop is healthy and the
keyboard still works.
Dismiss the popup synchronously before the dialog opens: Dismiss() hides it
and releases the capture, and hiding it stops OnIdle from reacquiring. This is
a no-op where the popup is never shown (Linux, where the hover popup is
disabled, and any non-dual-nozzle printer).
The bed-axes toggle added for the Design tab's reference planes reads
m_design_sketch_tool, which only exists under SLIC3R_CAD. Compute the
flag once and read the sketch tool inside the same guard as its other
uses.
The last headers with a using or namespace alias at namespace scope:
- TCPConsole.hpp imported boost::asio::ip::tcp into Slic3r::Utils for
two member declarations. The alias is now a private member of the
class.
- WebSocketClient.hpp declared four namespace aliases and a tcp alias
at global scope, each used only by the header. The names are spelled
out.
- Repair.hpp aliased CGAL::Polygon_mesh_processing as PMP in
Slic3r::tex2color. The three functions that use it declare the alias
themselves.
- PreciseSeam.hpp, Thumbnails.hpp and MarchingSquares.hpp used a
using-declaration or directive for one or two spots each; those spots
are qualified. Thumbnails.hpp's "PNG"sv default argument becomes
"PNG", which converts to the std::string_view parameter the same way.
- tests/sla_print/sla_test_utils.hpp had "using namespace Slic3r;" and
tests/filament_group/fg_test_serialization.hpp "using json =
nlohmann::json;" at global scope. The headers qualify their own names;
the two SLA test sources get the directive themselves.
Also removed: twelve type aliases in headers that nothing references
(ConflictObjName, CircleSqf, CircleSqd, TRawBuffer, DistanceFunction,
SamePair, ExtruderNozzleInfos, Vec2dEvent, Vec2dsEvent, Vec3dEvent,
t_option, t_optgroups, Plater::fs_path) and a duplicate
fn_ft_job_msg_destroy alias in FileTransferUtils.hpp.
46 files include the same header twice at file scope, outside any #if,
66 times in all:
Model.cpp included Model.hpp twice, Utils.hpp <algorithm> and
<string_view> twice, seven GUI headers <wx/dataview.h> and
<wx/artprov.h> twice. The second include of each is removed.
GCodeSender.cpp and GCodeSender.hpp have been commented out of
libslic3r/CMakeLists.txt since 2022 and their only two includes are
commented out as well. Both files go, with the commented lines, and
the CMake entry for SLA/SupportTreeIGL.cpp, a file that no longer
exists.
Guard the layer count and the per-object layer collection against an
object that is left without a layer to print on a belt (the counting
loop stepped before begin() and front() was taken of an empty vector).
Check the belt temperature tower's embossed model before the current
project is replaced, not after. Only invalidate the support step of
objects that own a belt brim when an object is added or removed. The
empty-layers test now counts an extrusion only where material is laid
down along a move. The BeltBrim.cpp SEQUENCING note says exactly which
layers are read, and the machine-frame scale is 1/|sin|.
Remove more code that nothing calls: the kinematics inverse
(to_logical, apply_axis_remap_inverse, to_build_volume and the state
kept for them), the world_coordinates(), is_active() and
belt_brim_areas_by_layer() accessors, the PrintConfig overload of
physical_tilt() and the DynamicPrintConfig overload of
compute_belt_height_and_floor(). Comments in GCode.hpp,
BeltSliceStrategy.hpp/.cpp and PrintObjectSlice.cpp that described the
retired pre-slice remap and plane-evaluator still did; the purge-tower
width tooltip named the wrong switch.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>